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	<title>Think, Draw, Art!</title>
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		<title>What Is Daz Studio?</title>
		<link>https://thinkdrawart.com/what-is-daz-studio</link>
					<comments>https://thinkdrawart.com/what-is-daz-studio#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Tue, 20 Nov 2018 05:50:53 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Daz3D]]></category>
		<category><![CDATA[3d art]]></category>
		<category><![CDATA[3d art beginner]]></category>
		<category><![CDATA[3d image beginner]]></category>
		<category><![CDATA[art daz studio]]></category>
		<category><![CDATA[daz]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio beginner]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio pose]]></category>
		<category><![CDATA[daz studio tips]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[daz3d]]></category>
		<category><![CDATA[fantasy art]]></category>
		<category><![CDATA[fantasy art beginner]]></category>
		<category><![CDATA[fantasy art daz studio]]></category>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15495</guid>

					<description><![CDATA[I highly recommend Daz Studio and use it to create all of my fantasy women art images. Why? Daz Studio is free and no drawing skills are needed. It is also a lot of fun and very addictive.  ]]></description>
										<content:encoded><![CDATA[<p>I use Daz Studio and Photoshop to create all of my images on <a href="https://www.deviantart.com/shibashake/gallery/">Deviant Art</a> and my other galleries. The cool thing about Daz Studio is that no drawing skills are needed. You can create such images for fun and for your book covers or websites without any special training. </p>
<p>This is great for me because I do not have much drawing or painting skills. I love art, but I certainly would not be able to create my DA images without Daz Studio. Best of all, you can get it for free <strong><a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/get_studio' rel='nofollow'>HERE.</a></strong></p>
<div id='15496' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/09/Harem_Girl_Fantasy_Woman_3D_Art_Dragons_Daz_Studio_Iray_Image_1b-446x580.jpg" alt="Harem girl sitting next to two golden dragons with pillows around. Arabian themed fantasy woman 3d-art. Daz Studio Iray image." width="446" height="580" class="size-large wp-image-15496" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/09/Harem_Girl_Fantasy_Woman_3D_Art_Dragons_Daz_Studio_Iray_Image_1b-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/09/Harem_Girl_Fantasy_Woman_3D_Art_Dragons_Daz_Studio_Iray_Image_1b-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/09/Harem_Girl_Fantasy_Woman_3D_Art_Dragons_Daz_Studio_Iray_Image_1b-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/09/Harem_Girl_Fantasy_Woman_3D_Art_Dragons_Daz_Studio_Iray_Image_1b-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/09/Harem_Girl_Fantasy_Woman_3D_Art_Dragons_Daz_Studio_Iray_Image_1b-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/09/Harem_Girl_Fantasy_Woman_3D_Art_Dragons_Daz_Studio_Iray_Image_1b.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Arabian Dreams Fantasy Woman Art created using Daz Studio, Iray, and Photoshop.</div></div> <!-- End shiba-stage --></div></div>
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<h2>What Is Daz Studio?</h2>
<p>Ok, so now we know that Daz Studio is cool, but what exactly is Daz Studio?</p>
<p>Daz Studio is a 3D rendering program. You create a 3D scene, light it, adjust camera settings, and then just click render. In this way, it is like photography, except you are <em>taking a picture</em> of a virtual scene. Because it is a virtual scene, we get a lot more control over the scene itself, as well as how it is lighted. </p>
<p>You may think that creating a 3D scene is very complicated and time consuming, but actually it is not. This is because we can get many 3D-objects, poses, and lights to populate our scene from the <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/shop/' rel='nofollow'>Daz3d marketplace.</a> In fact, that is how they make money, which is why they give away the Daz Studio software for free. </p>
<p>The software itself also comes with some free initial content, and you can get more free daily items from their <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/free-3d-models' rel='nofollow'>freebie page.</a> In this way, you can try things out first, without having to buy content right off. Daz also organizes many sales throughout the year, so I buy most items in my library at a 50% or more discount. </p>
<p><strong>WARNING &#8211; Daz Studio can be very very addictive.</strong> </p>
<div id='15458' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Fantasy_Barbarian_Warrior_Woman_Art_Axes_Horns_Headdress_Dragons_Daz_Studio_Iray_Image_1b-446x580.jpg" alt="Sexy barbarian girl with horns and two large axes. Fantasy woman art. Daz Studio Iray image." width="446" height="580" class="size-large wp-image-15458" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Fantasy_Barbarian_Warrior_Woman_Art_Axes_Horns_Headdress_Dragons_Daz_Studio_Iray_Image_1b-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Fantasy_Barbarian_Warrior_Woman_Art_Axes_Horns_Headdress_Dragons_Daz_Studio_Iray_Image_1b-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Fantasy_Barbarian_Warrior_Woman_Art_Axes_Horns_Headdress_Dragons_Daz_Studio_Iray_Image_1b-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Fantasy_Barbarian_Warrior_Woman_Art_Axes_Horns_Headdress_Dragons_Daz_Studio_Iray_Image_1b-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Fantasy_Barbarian_Warrior_Woman_Art_Axes_Horns_Headdress_Dragons_Daz_Studio_Iray_Image_1b-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Fantasy_Barbarian_Warrior_Woman_Art_Axes_Horns_Headdress_Dragons_Daz_Studio_Iray_Image_1b.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>WARNING &#8211; Daz Studio can be very very addictive.</div></div> <!-- End shiba-stage --></div></div>
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<h2>How to Create a Scene?</h2>
<p>One of the first things that I did when I first started using Daz Studio is to set up the layout. This allows me to pick an interface that I am comfortable with. I go to <strong>Window -> Workspace -> Select Layout</strong> (see below).</p>
<div id='15515' class='wp-caption frame3 aligncenter' style='width:491px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:491px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_1.jpg" alt="Daz Studio screenshot  on how to select the layout of the Daz Studio interface." width="491" height="293" class="size-full wp-image-15515" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_1.jpg 491w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_1-280x167.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_1-460x275.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_1-220x131.jpg 220w" sizes="(max-width: 491px) 100vw, 491px" /><div class='wp-caption-text shiba-caption'>One of the first things that I did when I first started using Daz Studio is to set up the layout.</div></div> <!-- End shiba-stage --></div></div>
<p>When the pop-up window comes up, we can pick the layout we like most from a drop-down menu (see below). I use the <em>Hollywood Blvd</em> layout, so that is the one you will see in all of my tutorials. I like this layout because it is most similar to the Poser interface that I used before moving to Daz Studio. <a href="https://thinkdrawart.com/poser-daz-studio-carrara-which-one-should-i-use">More on why I moved to Daz Studio.</a></p>
<div id='15516' class='wp-caption frame3 aligncenter' style='width:414px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:414px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_2.jpg" alt="Screenshot of the pop-up menu where we get to pick the Daz Studio interface layout that we want from a drop-down menu." width="414" height="441" class="size-full wp-image-15516" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_2.jpg 414w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_2-280x298.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_2-207x220.jpg 207w" sizes="(max-width: 414px) 100vw, 414px" /><div class='wp-caption-text shiba-caption'>When the pop-up window comes up, we can pick the layout we like most from a drop-down menu.</div></div> <!-- End shiba-stage --></div></div>
<p>Now we are ready to create our scene. The first thing that I do is go to the Smart Content tab (interface left). If the tab is not there, we can easily right-click on empty space in the tabs area and pick <strong>Add Pane (Tab)</strong>. This allows us to add additional tabs to the interface.</p>
<p>In the Smart Content panel, I drill down to <strong>Default > Figures > People > Female > Real World.</strong> This presents me with a thumbnail grid of realistic female figures. From this list, I double click on <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/charlotte-8' rel='nofollow'>Charlotte 8 HD.</a> This adds a human figure into my scene. </p>
<div id='15517' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_3-520x436.jpg" alt="Daz Studio screenshot of the smart content panel. From this panel, I choose to add a realistic female 3d-model into my Daz Studio scene." width="520" height="436" class="size-large wp-image-15517" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_3-520x436.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_3-280x235.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_3-460x386.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_3-220x184.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_3.jpg 587w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>In the Smart Content panel, I drill down to <strong>Default > Figures > People > Female > Real World.</strong> From this list I pick Charlotte 8 HD.</div></div> <!-- End shiba-stage --></div></div>
<p>Next, I enrich my figure by adding hair and clothing. An easy way to do this is to click on the Scene tab (interface right), and select my Charlotte 8 object. Then, I go back to the Smart Content panel, go to <strong>Hair > Long,</strong> and double click on the <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/alice-wet-and-dry-hair-for-genesis-3-and-8-females' rel='nofollow'>wonderful Alice Hair by OOT.</a> Similarly, I go to <strong>Wardrobe > Outfits</strong>, and double click on <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/dforce-lilikh-outfit-and-weapons-for-genesis-8-females' rel='nofollow'>Lilikh !Outfit.</a></p>
<div id='15519' class='wp-caption frame3 aligncenter' style='width:397px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:397px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_6.jpg" alt="Daz Studio screenshot of the smart content panel. From this panel, I choose to add a some hair onto my figure by selecting Hair &gt; Long, and then double clicking on Alice Hair." width="397" height="292" class="size-full wp-image-15519" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_6.jpg 397w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_6-280x206.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_6-220x162.jpg 220w" sizes="(max-width: 397px) 100vw, 397px" /><div class='wp-caption-text shiba-caption'>I go back to the Smart Content panel, go to <strong>Hair > Long,</strong> and double click on the wonderful Alice Hair.</div></div> <!-- End shiba-stage --></div></div>
<p>After crafting my character, I want to give her an artistic pose. To do this, I go to the <strong>Pose &#038; Animate</strong> tab (interface top). Then, I go to the <strong>Smart Content</strong> panel and pick a pose that shows off the character and outfit. </p>
<div id='15520' class='wp-caption frame3 aligncenter' style='width:445px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:445px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_7.jpg" alt="Daz Studio screenshot of the smart content panel for the pose tab. From this panel, I pick a pose that shows off the character and outfit." width="445" height="447" class="size-full wp-image-15520" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_7.jpg 445w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_7-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_7-280x281.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_7-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_7-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_7-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_7-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/10/What_Is_Daz_Studio_3D_Render_Image_7-96x96.jpg 96w" sizes="(max-width: 445px) 100vw, 445px" /><div class='wp-caption-text shiba-caption'>I go to the <strong>Pose &#038; Animate</strong> tab (interface top). Then, I go to the <strong>Smart Content</strong> panel and pick a pose that shows off the character and outfit.</div></div> <!-- End shiba-stage --></div></div>
<div id='15559' class='wp-caption frame3 alignright' style='width:217px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:217px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/What_Is_Daz_Studio_3D_Render_Image_8.jpg" alt="Daz Studio screenshot of the scene camera controls on the top-right of the viewport." width="217" height="178" class="size-full wp-image-15559" /><div class='wp-caption-text shiba-caption'>Camera controls icons in top-right of viewport.</div></div> <!-- End shiba-stage --></div></div>
<p>Once that is done, I may adjust the camera a bit (top right of viewport). Finally, I go to the <strong>Render</strong> tab (top), and click on the camera icon (top left of viewport). And just like that, I start rendering my scene. </p>
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<h2>What Is Iray, 3Delight, and Reality?</h2>
<p>In addition to Daz Studio, you may also hear people talk about Iray, 3Delight, and Reality/Lux. These are all different renderers that we may use to render our 3D-scene. I highly recommend <strong>Iray</strong> because it is a physically based renderer that is built into Daz Studio. As such, it is easier to access, and there are a lot of shaders and materials for it in the Daz3d marketplace. The only downside to using Iray is that we will need a good nVidia graphics card for it to render in a timely manner. </p>
<p><strong><a href="https://thinkdrawart.com/3d-art-daz-studio-reality-luxrender">Reality/Lux</a></strong> is also a physically based renderer, but we get to it through <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/reality-4-daz-studio-edition' rel='nofollow'>a plugin.</a> As such it is not as integrated, and there are very few supporting shaders and materials that we can purchase. It is therefore, more of a do-it-yourself option.</p>
<p><strong>3Delight</strong> is the original Daz Studio renderer and it is not physically based. Scenes generally render faster and are less noisy, but they are also less realistic. </p>
<div id='15571' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/What_Is_Daz_Studio_3D_Render_Image_9b-280x277.jpg" alt="Daz Studio screenshot of the Render Settings tab. To set our renderer to Iray, we go to the Editor tab and select Iray from the drop-down menu next to Engine." width="280" height="277" class="size-medium wp-image-15571" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/What_Is_Daz_Studio_3D_Render_Image_9b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/What_Is_Daz_Studio_3D_Render_Image_9b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/What_Is_Daz_Studio_3D_Render_Image_9b-460x454.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/What_Is_Daz_Studio_3D_Render_Image_9b-220x217.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/What_Is_Daz_Studio_3D_Render_Image_9b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/What_Is_Daz_Studio_3D_Render_Image_9b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/What_Is_Daz_Studio_3D_Render_Image_9b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/What_Is_Daz_Studio_3D_Render_Image_9b.jpg 488w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Set renderer to Iray by going to Render Settings > Editor > Engine</div></div> <!-- End shiba-stage --></div></div>
<p>We can pick to use the Iray renderer by going to the <strong>Render Settings</strong> tab (interface right). Select <strong>Editor</strong> up top, and then pick the renderer you want from the drop-down menu next to <strong>Engine.</strong> </p>
<div id='15563' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Blonde_Hair_Sci-Fi_Elf_Girl_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1b-446x580.jpg" alt="Blonde haired sci-fi elf girl with sword, standing next to an owl robot. Fantasy sci-fi woman art. Daz Studio Iray image." width="446" height="580" class="size-large wp-image-15563" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Blonde_Hair_Sci-Fi_Elf_Girl_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1b-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Blonde_Hair_Sci-Fi_Elf_Girl_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1b-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Blonde_Hair_Sci-Fi_Elf_Girl_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1b-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Blonde_Hair_Sci-Fi_Elf_Girl_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1b-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Blonde_Hair_Sci-Fi_Elf_Girl_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1b-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Blonde_Hair_Sci-Fi_Elf_Girl_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1b.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>What Is Iray, 3Delight, and Reality?</div></div> <!-- End shiba-stage --></div></div>
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<h2>How to Improve Your Daz Studio Images</h2>
<p>Once we get comfortable with the Daz Studio interface, we can start to drill down into certain key areas to improve our images. I got the most bang for the buck by improving my scene lighting, so that is the area that I would recommend tackling first. </p>
<p><a href="https://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes">This tutorial</a> describes in greater detail how I light my Iray scenes. You can also see how improvements in lighting leads to changes in my images <a href="https://thinkdrawart.com/daz-studio-lighting-beginner-to-now">here.</a></p>
<div id='15565' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Harley_Quinn_Suicide_Squad_DC_Fan_Art_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1c-446x580.jpg" alt="Harley Quinn from Suicide Squad sitting on an oil drum with her favorite things around her. DC Comics Batman Universe fan-art. Fantasy Woman Art. Daz Studio Iray image." width="446" height="580" class="size-large wp-image-15565" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Harley_Quinn_Suicide_Squad_DC_Fan_Art_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1c-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Harley_Quinn_Suicide_Squad_DC_Fan_Art_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1c-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Harley_Quinn_Suicide_Squad_DC_Fan_Art_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1c-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Harley_Quinn_Suicide_Squad_DC_Fan_Art_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1c-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Harley_Quinn_Suicide_Squad_DC_Fan_Art_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1c-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/11/Harley_Quinn_Suicide_Squad_DC_Fan_Art_Fantasy_Woman_Art_Daz_Studio_Iray_Image_1c.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>How to Improve Your Daz Studio Images</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
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		<title>How to Save a Daz Studio dForce Frame as a Morph</title>
		<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph</link>
					<comments>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Mon, 19 Mar 2018 04:48:05 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[3d art]]></category>
		<category><![CDATA[cloth simulation]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio dforce]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[daz studio pose]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[dforce]]></category>
		<category><![CDATA[dforce morph]]></category>
		<category><![CDATA[dforce tutorial]]></category>
		<category><![CDATA[dynamic cloth]]></category>
		<category><![CDATA[dynamic cloth tutorial]]></category>
		<category><![CDATA[morph]]></category>
		<category><![CDATA[save dforce]]></category>
		<category><![CDATA[save dforce frame]]></category>
		<category><![CDATA[save dforce morph]]></category>
		<category><![CDATA[save dforce simulation]]></category>
		<category><![CDATA[save frame]]></category>
		<category><![CDATA[save single frame]]></category>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307</guid>

					<description><![CDATA[This tutorial describes how we can save a Daz Studio dForce frame as a morph. Once we have it saved, we can reuse it whenever we want, without having to rerun the dynamic cloth simulation. We can also combine it with other morphs. ]]></description>
										<content:encoded><![CDATA[<p>I am really enjoying Daz Studio dForce and have been experimenting with wind nodes. In the Pink Lady image below, I used the adorable <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/dforce-sweet-anime-outfit-for-genesis-8-female-s' rel='nofollow'>dForce Sweet Anime Outfit</a> with a wind node below the dress, pointing from the girl&#8217;s left to right. After running several different simulations, I got one frame or <em>pose</em> that I really like and would want to save for future use. </p>
<p>Can I save a dForce <em>pose</em>? How do I do this?</p>
<p>The short answer is yes, we can save a Daz Studio dForce frame as a morph. In this tutorial, I will describe the steps I use to save a frame from the dForce Sweet Anime Outfit. </p>
<div id='15308' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture-446x580.jpg" alt="Girl with pink hair, pink dress, and pink petals blowing in the wind. Daz Studio dForce Iray picture. Fantasy Art." width="446" height="580" class="size-large wp-image-15308" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>How to Save a Daz Studio dForce Frame as a Morph</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Save the dForce Frame as an OBJ File</h2>
<ol>
<li>Go to the dForce frame we want to save.</li>
<li>Right-click on the dForce Sweet Anime Outfit and unparent it from our Genesis 8 figure.</li>
<div id='15312' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1-520x401.jpg" alt="Daz Studio screenshot of how to unparent a dForce dress from a Genesis 8 figure." width="520" height="401" class="size-large wp-image-15312" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1-520x401.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1-280x216.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1-768x592.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1-220x170.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>1. Right-click on the dForce Sweet Anime Outfit and unparent it from my Genesis 8 figure.</div></div> <!-- End shiba-stage --></div></div>
<li>Delete everything else from the scene except for the dForce Sweet Anime Outfit.</li>
<div id='15315' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2-520x327.jpg" alt="Screenshot of Daz Studio scene with just the dForce Sweet Anime Outfit left at the frame we want to save." width="520" height="327" class="size-large wp-image-15315" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2-520x327.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2-280x176.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2-768x482.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2-460x289.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2-220x138.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Delete everything else from the scene except for the dForce Sweet Anime Outfit.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignbreak"></div>
<div id='15317' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_3-280x251.jpg" alt="Daz Studio screenshot of how to select all parts of an object and zero out all other pose and shape settings." width="280" height="251" class="size-medium wp-image-15317" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_3-280x251.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_3-520x467.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_3-460x413.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_3-220x198.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_3.jpg 589w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Zero out all other pose and shape settings on the dForce object.</div></div> <!-- End shiba-stage --></div></div>
<li>Zero out all other pose and shape settings on the dForce object. This will ensure that the object mesh that we are saving <strong>only</strong> has the dForce simulation changes applied to it. I zero out my dForce dress by right-clicking on it and then choose <strong>Select > Select Children.</strong> Then, I do <strong>Edit > Object > Zero > Zero Selected Item(s).</strong></li>
<div class="alignbreak"></div>
<div id='15319' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_5-280x194.jpg" alt="Daz Studio screenshot of how to set the mesh resolution level of our dForce pink dress to Base." width="280" height="194" class="size-medium wp-image-15319" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_5-280x194.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_5-220x153.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_5.jpg 385w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Set the Mesh Resolution of our dForce object to Base.</div></div> <!-- End shiba-stage --></div></div>
<li>Go to the <strong>Parameters</strong> tab and set <strong>General > Mesh Resolution > Resolution Level</strong> to Base. This ensures that our saved mesh will properly match with the original object mesh. This is important in the next section when we use our OBJ file as a morph.</li>
<div class="alignbreak"></div>
<div id='15320' class='wp-caption frame3 alignright' style='width:239px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:239px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_6.jpg" alt="Daz Studio screenshot of exporting my dForce mesh as an OBJ file." width="239" height="77" class="size-full wp-image-15320" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_6.jpg 239w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_6-220x71.jpg 220w" sizes="(max-width: 239px) 100vw, 239px" /><div class='wp-caption-text shiba-caption'>Set <strong>Save as type</strong> to Wavefront Object (*.obj).</div></div> <!-- End shiba-stage --></div></div>
<li>Do <strong>File > Export</strong> and set <strong>Save as type</strong> to Wavefront Object (*.obj). I name my OBJ file based on what I want to call my morph parameter. For example, in the case of the pink dress morph, I name my file <em>WindLtoR</em>. For the OBJ Export Options, I use the Daz Studio defaults (see below).</li>
<div id='15323' class='wp-caption frame3 aligncenter' style='width:445px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:445px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_7.jpg" alt="Daz Studio screenshot of OBJ Export options with Daz Studio defaults." width="445" height="499" class="size-full wp-image-15323" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_7.jpg 445w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_7-280x314.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_7-410x460.jpg 410w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_7-196x220.jpg 196w" sizes="(max-width: 445px) 100vw, 445px" /><div class='wp-caption-text shiba-caption'>For the OBJ Export Options, I use the Daz Studio defaults.</div></div> <!-- End shiba-stage --></div></div>
</ol>
<p>At this point, we have an OBJ file of our simulated dForce dress. </p>
<div class="alignspace"></div>
<h2>2. Save the OBJ File as a Morph</h2>
<ol>
<li>Start a new scene.</li>
<li>Load the base Genesis 8 figure (make sure pose and shape are zeroed out).</li>
<li>Fit the dForce Sweet Anime Outfit to our Genesis 8 figure.</li>
<div id='15324' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_8-280x343.jpg" alt="Daz Studio screenshot of how to open up Morph Loader Pro for our dForce pink dress. " width="280" height="343" class="size-medium wp-image-15324" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_8-280x343.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_8-180x220.jpg 180w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_8.jpg 330w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Select our dForce dress and go to  <strong>Assets > Morph Loader Pro.</strong></div></div> <!-- End shiba-stage --></div></div>
<li>Go to the <strong>Scene</strong> tab and select the dForce Sweet Anime Outfit. Click on the triangle and lines menu button and select <strong>Assets > Morph Loader Pro</strong> (see right).</li>
<li>Click on <strong>Choose Morph Files</strong> and select the OBJ file we saved in the previous section (see below). Hit the <strong>Accept</strong> button and hopefully the morph will load successfully. A common reason for failure is when the OBJ file mesh does not match with the original object mesh. This is why we want to make sure that the OBJ file only contains the pink dress object and nothing else. In addition, we need to set the <strong>Mesh Resolution Level</strong> to Base (as outlined in the previous section).</li>
<div id='15326' class='wp-caption frame3 aligncenter' style='width:467px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:467px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_9.jpg" alt="Daz Studio screenshot of the Morph Loader Pro interface." width="467" height="446" class="size-full wp-image-15326" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_9.jpg 467w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_9-280x267.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_9-460x439.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_9-220x210.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_9-32x32.jpg 32w" sizes="(max-width: 467px) 100vw, 467px" /><div class='wp-caption-text shiba-caption'>Click on <strong>Choose Morph Files</strong> and select the OBJ file we saved in the previous section.</div></div> <!-- End shiba-stage --></div></div>
<li>If our morph loaded successfully then it should appear in the <strong>Parameters</strong> tab under <strong>Morphs > Morph Loader</strong>. Dial in the morph to see how it looks on our figure.</li>
<div id='15329' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10-520x229.jpg" alt="Daz Studio screenshot of our new scene and with the dialed in saved dForce morph." width="520" height="229" class="size-large wp-image-15329" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10-520x229.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10-280x123.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10-768x338.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10-460x203.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10-220x97.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>If our morph loaded successfully then it should appear in the <strong>Parameters</strong> tab under <strong>Morphs > Morph Loader</strong>.</div></div> <!-- End shiba-stage --></div></div>
<div id='15331' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_11-280x182.jpg" alt="Daz Studio screenshot of how to enable Edit Mode in the Parameters tab." width="280" height="182" class="size-medium wp-image-15331" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_11-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_11-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_11.jpg 327w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Right-click on our new morph parameter and select <strong>Edit Mode.</strong></div></div> <!-- End shiba-stage --></div></div>
<li>Right-click on our new morph parameter and select <strong>Edit Mode.</strong></li>
<div class="alignbreak"></div>
<div id='15335' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_15-280x303.jpg" alt="Daz Studio screenshot on applying ERC Freeze to our new dForce wind morph parameter." width="280" height="303" class="size-medium wp-image-15335" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_15-280x303.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_15-425x460.jpg 425w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_15-203x220.jpg 203w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_15.jpg 463w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>With Edit Mode on, right-click again and choose <strong>ERC Freeze&#8230;</strong></div></div> <!-- End shiba-stage --></div></div>
<li>With Edit Mode on, right-click again and choose <strong>ERC Freeze&#8230;</strong></li>
<li>I just use the default <strong>ERC Freeze Options</strong> and click <strong>Accept.</strong></li>
<div id='15332' class='wp-caption frame3 aligncenter' style='width:341px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:341px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_12.jpg" alt="Daz Studio screenshot of the ERC Freeze Options interface." width="341" height="452" class="size-full wp-image-15332" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_12.jpg 341w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_12-280x371.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_12-166x220.jpg 166w" sizes="(max-width: 341px) 100vw, 341px" /><div class='wp-caption-text shiba-caption'>I just use the default <strong>ERC Freeze Options</strong> and click <strong>Accept.</strong></div></div> <!-- End shiba-stage --></div></div>
<li>Save our morph by going to <strong>File > SaveAs > Support Asset > Morph Asset(s)&#8230;</strong></li>
<div id='15333' class='wp-caption frame3 aligncenter' style='width:614px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:614px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_13.jpg" alt="Daz Studio screenshot of how to save our new dForce wind morph as a permanent Morph Asset." width="614" height="794" class="size-full wp-image-15333" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_13.jpg 614w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_13-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_13-449x580.jpg 449w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_13-356x460.jpg 356w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_13-170x220.jpg 170w" sizes="(max-width: 614px) 100vw, 614px" /><div class='wp-caption-text shiba-caption'>Save our morph by going to <strong>File > SaveAs > Support Asset > Morph Asset(s)&#8230;</strong></div></div> <!-- End shiba-stage --></div></div>
<div id='15334' class='wp-caption frame3 alignright' style='width:257px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:257px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_14.jpg" alt="Daz Studio screenshot of the Morph Asset(s) Save Options interface." width="257" height="385" class="size-full wp-image-15334" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_14.jpg 257w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_14-147x220.jpg 147w" sizes="(max-width: 257px) 100vw, 257px" /><div class='wp-caption-text shiba-caption'>In the <strong>Morph Asset(s) Save Options</strong> interface, deselect everything and only click on our new dForce wind parameter (e.g. WindLtoR).</div></div> <!-- End shiba-stage --></div></div>
<li>In the <strong>Morph Asset(s) Save Options</strong> interface, deselect everything and only click on our new dForce wind parameter (e.g. WindLtoR). I also set <strong>Vendor Name</strong> to Shiba. Click on <strong>Accept.</strong></li>
</ol>
<p>We are all done! Now when I restart Daz Studio and load in the <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/dforce-sweet-anime-outfit-for-genesis-8-female-s' rel='nofollow'>dForce Sweet Anime Outfit</a>, I have my WindLtoR parameter under <strong>Morphs > Morph Loader</strong> (see below).</p>
<div id='15336' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16-520x373.jpg" alt="Daz Studio screenshot of a newly loaded pink dress with our dForce wind morph attached to it in the Parameters tab." width="520" height="373" class="size-large wp-image-15336" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16-520x373.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16-280x201.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16-768x551.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16-460x330.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16-220x158.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Now when I restart Daz Studio and load in the dForce Sweet Anime Outfit, I have my WindLtoR parameter under <strong>Morphs > Morph Loader.</strong></div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>How to Delete a Saved Morph</h2>
<ol>
<li>Go to <strong>Daz Studio Content Directory > data.</strong></li>
<li>Do a search for my OBJ file name, for example WindLtoR.</li>
<li>In this case, the file was in <strong>Daz Studio Content Directory > data > nikisatez > G8FSweetAnime > Sweet Anime Dress > Morphs > Shiba > Product > WindLtoR.dsf.</strong></li>
<li>Delete WindLtoR.dsf to delete our newly saved morph.</li>
</ol>
<div id='15352' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image-446x580.jpg" alt="Brown haired fantasy woman holding glass spheres with three small dragons around her. Fantasy Art. Daz Studio Iray Image." width="446" height="580" class="size-large wp-image-15352" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Daz Studio dForce simulation applied to the dress of the fantasy girl.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Pose vs. Morph</h2>
<p><strong>Why can&#8217;t I just save my dForce simulation result as a pose?</strong></p>
<p>As I understand it, a pose captures changes made to the bones or rigging of a figure. For example, a pose would be bending the forearm of a figure and turning her head. In contrast, a morph captures changes made to the mesh of the figure. For example, different face shapes or body musculature. </p>
<p>A dForce simulation operates on the mesh of the figure, which is why we are able to get much nicer cloth drapes than what is possible with just rigging. As a result, to save a dForce frame, we will need to save it as a morph. </p>
<div id='15353' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image-520x400.jpg" alt="Daenerys Targaryen, Mother of Dragons, sitting on the Iron Throne, surrounded by three dragons. Fantasy Fan-Art. Daz Studio Iray Image." width="520" height="400" class="size-large wp-image-15353" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Daenerys Targaryen, Game of Thrones Fan-Art. Daz Studio dForce simulation applied to her white dress.</div></div> <!-- End shiba-stage --></div></div>
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		<title>Daz Studio Dynamic Cloth (dForce) Tutorial for Beginners</title>
		<link>https://thinkdrawart.com/daz-studio-dynamic-cloth-dforce-tutorial-for-beginners</link>
					<comments>https://thinkdrawart.com/daz-studio-dynamic-cloth-dforce-tutorial-for-beginners#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Wed, 20 Dec 2017 05:11:15 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[3d art]]></category>
		<category><![CDATA[3d art beginner]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio beginner]]></category>
		<category><![CDATA[daz studio dforce]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[daz studio pose]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[dforce]]></category>
		<category><![CDATA[dforce tutorial]]></category>
		<category><![CDATA[dynamic cloth]]></category>
		<category><![CDATA[dynamic cloth tutorial]]></category>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15105</guid>

					<description><![CDATA[A beginner's tutorial on Daz Studio's new dynamic cloth system - dForce. In this tutorial, I apply dForce to two pieces of V4 clothing, so that it drapes over a Genesis 8 Female figure. With dForce, I can not only use Poser dynamic dresses on Genesis figures, but also older V4 dresses that did not autofit well on Genesis.]]></description>
										<content:encoded><![CDATA[<p>When Daz Studio&#8217;s new dynamic cloth system <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/dforc-info-page' rel='nofollow'>(dForce)</a> was released, I was happy with some of the simulation results I got. However, I had trouble with older V4 cloth items that were created to work with Poser. After a bit more experimentation though, I was able to get even older items to work with very satisfying results, so I am fast becoming a big fan. </p>
<p>With dForce, I can not only use Poser dynamic dresses on Genesis figures, but also older V4 dresses that did not autofit well on Genesis. </p>
<p>In this tutorial, I will outline how I simulate two V4/Poser dynamic cloth items (the over-sleeves and over-skirt from <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/angeloi-the-outfit' rel='nofollow'>Angeloi &#8211; the Outfit</a>) on a Genesis 8 Female figure. The final result is shown in the image below. You may also view <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/476651/' rel='nofollow'>a larger version</a> in my Daz Gallery. </p>
<div id='15120' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-520x400.jpg" alt="Sexy darked haired fantasy woman sitting on the floor with lace dynamic cloth draped around her. Night time fantasy art scene with fireflies." width="520" height="400" class="size-large wp-image-15120" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Daz Studio Dynamic Cloth (dForce) Tutorial for Beginners with two V4/Poser dynamic cloth items on a Genesis 8 female figure.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Add Cloth Items and Pose Figure</h2>
<ol>
<li>We start by adding a Genesis 8 Female figure.</li>
<li>Add in a floor or background environment so that there is a ground collision item for our cloth simulation. In my example scene, I add in <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/oremus' rel='nofollow'>the Oremus set.</a></li>
<li>Go to our Poser directory and add in the over-sleeves and over-skirt props from <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/angeloi-the-outfit' rel='nofollow'>Angeloi &#8211; the Outfit.</a></li>
<div class="alignbreak"></div>
<div id='15107' class='wp-caption frame3 alignright' style='width:238px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:238px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_2.jpg" alt="Screenshot of Daz Studio Scene tab with both Angeloi Overskirt and Angeloi Oversleeves parented to Chest Upper of our Genesis 8 figure." width="238" height="277" class="size-full wp-image-15107" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_2.jpg 238w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_2-189x220.jpg 189w" sizes="(max-width: 238px) 100vw, 238px" /><div class='wp-caption-text shiba-caption'>Parent both cloth items to <strong>Chest Upper</strong> in our Genesis 8 figure.</div></div> <!-- End shiba-stage --></div></div>
<li>Next, parent both cloth items to <strong>Chest Upper</strong> in our Genesis 8 figure (see right). At this point, I only add in items that are necessary for the cloth simulation. More objects (or geometry) in the scene, especially on the figure, will slow down the simulation.</li>
<li>Go to the <strong>Pose tab</strong> and frame 0 in our timeline.</li>
<li>In the first frame, set our G8F figure to the old T-pose (see below). We can do that by using a pose converter product such as the one by <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/genesis-3-to-genesis-8-pose-converter' rel='nofollow'>Zev0</a> or <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/bone-doctor-pose-control' rel='nofollow'>RiverSoft Art.</a> Some pose packs may also contain the T-pose.</li>
<div id='15106' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1-520x359.jpg" alt="Daz Studio viewport showing our G8F figure in the T-pose, on the first frame of our timeline." width="520" height="359" class="size-large wp-image-15106" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1-520x359.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1-280x193.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1-768x530.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1-460x318.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1-220x152.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>In the first frame, set our G8F figure to the old T-pose.</div></div> <!-- End shiba-stage --></div></div>
<li>To give our cloth items time to properly drape, we also want to increase the number of frames in our timeline. I set my total number of frames to 51, but you can adjust this to suit your scene and taste.</li>
<div id='15109' class='wp-caption frame3 aligncenter' style='width:221px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:221px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_5.jpg" alt="Screenshot of Daz Studio Pose tab, where I set the total frames in my timeline to 51." width="221" height="34" class="size-full wp-image-15109" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_5.jpg 221w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_5-220x34.jpg 220w" sizes="(max-width: 221px) 100vw, 221px" /><div class='wp-caption-text shiba-caption'>I set my total number of frames to 51, but you can adjust this to suit your scene and taste.</div></div> <!-- End shiba-stage --></div></div>
<li>Go to frame 15 and set the end pose of our figure. In this way, we have 15 frames to simulate the cloth into our figure end-position, and 35 frames for the cloth to drape.</li>
<p><div id='15110' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6-520x360.jpg" alt="Daz Studio viewport screenshot at frame 15, where we set our figure end-pose." width="520" height="360" class="size-large wp-image-15110" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6-520x360.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6-280x194.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6-768x532.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6-460x318.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6-220x152.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Go to frame 15 and set the end pose of our figure. Note that I only included the underwear set here so that you can clearly see the figure end-pose.</div></div> <!-- End shiba-stage --></div></div>
</ol>
<p>This finishes our figure set-up. Next, we work on the cloth simulation parameters.</p>
<div class="alignspace"></div>
<h2>2. Daz Studio Dynamic Cloth Setup</h2>
<ol>
<li>First, we want to set up our global simulation parameters. To do that, open up the Simulation Settings pane.</li>
<div id='15108' class='wp-caption frame3 alignright' style='width:365px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:365px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_3.jpg" alt="Screenshot of Daz Studio dForce cloth simulation panel. We can set global cloth simulation parameters here." width="365" height="212" class="size-full wp-image-15108" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_3.jpg 365w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_3-280x163.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_3-220x128.jpg 220w" sizes="(max-width: 365px) 100vw, 365px" /><div class='wp-caption-text shiba-caption'>Go to <strong>Simulation > Initialization</strong> and set <em>Start Bones From Memorized Pose</em> to <strong>Off.</strong></div></div> <!-- End shiba-stage --></div></div>
<li>Go to <strong>Simulation > Initialization</strong> and set <em>Start Bones From Memorized Pose</em> to <strong>Off</strong> (see right).
<p><a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/203081/dforce-start-here#Comment_2904941' rel='nofollow'><strong>[List and descriptions of all global cloth simulation settings.]</strong></a>
</li>
<div class="alignbreak"></div>
<div id='15111' class='wp-caption frame3 alignright' style='width:339px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:339px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_7.jpg" alt="Screenshot of Daz Studio dForce cloth simulation panel. We can set global cloth simulation parameters here." width="339" height="194" class="size-full wp-image-15111" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_7.jpg 339w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_7-280x160.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_7-220x126.jpg 220w" sizes="(max-width: 339px) 100vw, 339px" /><div class='wp-caption-text shiba-caption'>Go to <strong>Simulation > Duration</strong> and set <em>Frames to Simulate</em> to <strong>Animated (Use Timeline Play Range).</strong></div></div> <!-- End shiba-stage --></div></div>
<li>Go to <strong>Simulation > Duration</strong> and set <em>Frames to Simulate</em> to <strong>Animated (Use Timeline Play Range)</strong> (see right).</li>
<li>Now we are ready to add dynamic cloth settings to our cloth objects. Go to the <strong>Scene</strong> tab and select both the Angeloi oversleeves and overskirt objects.</li>
<li>On the <strong>Simulation Settings</strong> pane, click on the <em>Options Menu</em> button (the little button with a triangle and lines) next to the blue Simulate button. Select <strong>dForce > Add dForce Modifier: Dynamic Surface</strong> (see below). This will make both selected objects dynamic and add new cloth simulation parameters in the <strong>Surfaces</strong> tab.</li>
<div id='15112' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_8-520x258.jpg" alt="Daz Studio screenshot of how to make our Angeloi over-sleeves and over-skirt dynamic." width="520" height="258" class="size-large wp-image-15112" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_8-520x258.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_8-280x139.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_8-460x228.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_8-220x109.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_8.jpg 598w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Click on the <em>Options Menu</em> button (the little button with a triangle and lines) next to the blue Simulate button, then select <strong>dForce > Add dForce Modifier: Dynamic Surface.</strong></div></div> <!-- End shiba-stage --></div></div>
<li>Go to the <strong>Sufaces</strong> tab and click on <strong>Editor.</strong> Select all surfaces and change the <em>Bend Stiffness</em> parameter from 0.5 to 0.25 (see below). This will help prevent exploding meshes. Mephoria has <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/208346/dforce-exploding-content-possible-work-around#Comment_2998726' rel='nofollow'>more useful tips</a> on exploding meshes in the Daz Forum.</li>
<div id='15113' class='wp-caption frame3 aligncenter' style='width:491px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:491px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_9.jpg" alt="Daz Studio screenshot of the Surfaces &gt;Editor pane. Here we select all surfaces and set their Bend Stiffness parameter to 0.25." width="491" height="222" class="size-full wp-image-15113" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_9.jpg 491w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_9-280x127.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_9-460x208.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_9-220x99.jpg 220w" sizes="(max-width: 491px) 100vw, 491px" /><div class='wp-caption-text shiba-caption'>Select all surfaces and change the <em>Bend Stiffness</em> parameter from 0.5 to 0.25.</div></div> <!-- End shiba-stage --></div></div>
<li>Select <strong>ANG Overskirt > constrained</strong> and set the Dynamics Strength parameter to 0 (see below). This will hold the top of the over-skirt together.
<p><a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/203081/dforce-start-here#Comment_2904951' rel='nofollow'><strong>[List and descriptions of each dynamic surface parameter.]</strong></a>
</li>
<p><div id='15114' class='wp-caption frame3 aligncenter' style='width:459px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:459px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_10.jpg" alt="Daz Studio screenshot of the Surfaces &gt;Editor pane. Here we set the constrained surface in Angeloi over-skirt to 0." width="459" height="163" class="size-full wp-image-15114" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_10.jpg 459w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_10-280x99.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_10-220x78.jpg 220w" sizes="(max-width: 459px) 100vw, 459px" /><div class='wp-caption-text shiba-caption'>Select <strong>ANG Overskirt > constrained</strong> and set the Dynamics Strength parameter to 0.</div></div> <!-- End shiba-stage --></div></div>
</ol>
<p>This finishes our cloth simulation settings. Now go to the <strong>Pose</strong> tab, click on the blue <strong>Simulate</strong> button, and enjoy the cloth simulation! At frame 15, we get the simulation image below.<br />
<div id='15115' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11-520x360.jpg" alt="Daz Studio viewport screenshot at frame 15 of our dForce cloth simulation." width="520" height="360" class="size-large wp-image-15115" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11-520x360.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11-280x194.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11-768x532.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11-460x318.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11-220x152.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>At frame 15, we get this Daz Studio Viewport simulation image.</div></div> <!-- End shiba-stage --></div></div></p>
<p>At frame 51 we get the final simulation image.</p>
<div id='15116' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12-520x359.jpg" alt="Daz Studio viewport screenshot at frame 51 of our dForce cloth simulation." width="520" height="359" class="size-large wp-image-15116" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12-520x359.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12-280x193.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12-768x530.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12-460x318.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12-220x152.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>At frame 51 we get the final simulation image. Here, the over-sleeves have had the chance to settle down and drape over our fantasy girl.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>3. Adjust and Finish</h2>
<p>We may adjust draping by changing the initial rotation of our figure. Alternatively, we can tweak any of the interim poses or add in new key-frames. Once we are happy with the simulation, we finish up our scene by &#8211;</p>
<ul>
<li>Smoothing out the geometry of our cloth items,</li>
<li>Applying appropriate Iray shaders, and </li>
<li>Adding in new objects and details to our fantasy scene.</li>
</ul>
<ol>
<li>Go to the <strong>Scene</strong> pane and select both the Angeloi over-sleeves and over-skirt objects. Do <strong>Option Menu (triangle + lines button) > Edit > Geometry > Convert SubD</strong> and <strong>Option Menu > Edit > Geometry > Add Smoothing Modifier.</strong> Both of these operations will help to smooth out our cloth items.</li>
<li>Go to <strong>Parameters > General > Mesh Smoothing</strong> and set <em>Collision Item</em> to our Genesis 8 figure. This helps to remove pesky poke through between our cloth objects and fantasy female figure.</li>
<li>There may also be some collisions with the floor. Therefore, I slightly move the floor down until the collisions are no longer visible. For this reason, I like to start with the floor a bit raised during the cloth simulation.</li>
<li>Next, we add in details, accessories, and more, to enrich and finish up our scene. In my Sultry Night scene, I added in the <a href="https://www.renderosity.com/mod/bcs/bean-sidhe-outfit/83511/?AID=1114">Bean Sidhe outfit</a> on my figure, as well as <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/rdna-scatters-vol-1-fireflies' rel='nofollow'>some fireflies</a> as a light accent.</li>
<li>Finally, apply appropriate Iray shaders on surfaces that need them, and we are done!</li>
<p><div id='15119' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15-520x359.jpg" alt="Daz studio viewport image of my final scene after increasing mesh resolution, applying smoothing and Iray shaders, as well as adding details and accessories." width="520" height="359" class="size-large wp-image-15119" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15-520x359.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15-280x193.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15-768x530.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15-460x318.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15-220x152.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Daz Studio viewport of my scene after adding in the Bean Sidhe outfit and applying Iray shaders to the cloth items.</div></div> <!-- End shiba-stage --></div></div>
</ol>
<p>After render and postwork, I get the finished fantasy woman image below.</p>
<div id='15120' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-520x400.jpg" alt="Sexy darked haired fantasy woman sitting on the floor with lace dynamic cloth draped around her. Night time fantasy art scene with fireflies." width="520" height="400" class="size-large wp-image-15120" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>After render and postwork, I get this finished fantasy woman image.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Daz Studio dForce Q&#038;A</h2>
<ol>
<li><strong>When should I fit the dynamic clothing and when not?</strong>
<p>I fit clothing when there are pieces/surfaces within it that are not dynamic but should fit to the body. In this case, I fit the clothing, select the surfaces that should not be dynamic, go to the <strong>Surfaces</strong> pane, and set <em>Visible in Simulation</em> to <strong>Off.</strong>
</li>
<li><strong>Will all clothing work with dForce?</strong>
<p>The dForce simulator should work on any object, however, it may not work well on clothing objects that were not designed for it. For example there may be unattached pieces that fly off, exploding meshes, etc. Here is a good list of reasons from <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/203201/daz-3d-introduces-dforce-physics-engine/p2#Comment_2907121' rel='nofollow'>Richard Haseltine.</a>
</li>
</ol>
]]></content:encoded>
					
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			</item>
		<item>
		<title>5 Ways to Create &#8216;Soft Lighting Effects&#8217; in Daz Studio &#038; Photoshop</title>
		<link>https://thinkdrawart.com/5-ways-to-create-soft-lighting-effects-in-daz-studio-photoshop</link>
					<comments>https://thinkdrawart.com/5-ways-to-create-soft-lighting-effects-in-daz-studio-photoshop#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sat, 22 Apr 2017 05:23:02 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[atmosphere]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio soft]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[postwork]]></category>
		<category><![CDATA[postwork tutorial]]></category>
		<category><![CDATA[soft]]></category>
		<category><![CDATA[soft atmosphere]]></category>
		<category><![CDATA[soft atmosphere effect]]></category>
		<category><![CDATA[soft effect]]></category>
		<category><![CDATA[soft effects]]></category>
		<category><![CDATA[soft light]]></category>
		<category><![CDATA[soft lighting]]></category>
		<category><![CDATA[soft lighting effect]]></category>
		<category><![CDATA[soft postwork]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12959</guid>

					<description><![CDATA[Some key techniques that I use to add soft lighting effects to my Daz Studio images. Come see before and after images for each of the soft lighting methods discussed. ]]></description>
										<content:encoded><![CDATA[<p>Softening a computer rendered image can make it look more interesting and realistic. However, softening an image will also cause details to be lost. Therefore, as with most things, we want to strike a good balance between the two. How much we soften, will depend in large part on composition, lighting, and artistic style.</p>
<p>In this tutorial, we focus on softening effects that we get from camera, lighting, and atmosphere. We achieve these effects partly in Daz Studio and partly in Photoshop. We will use the composition below to illustrate the different effects. The background is <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/sacelleum-of-corlyk' rel='nofollow'>Sacelleum of Corlyk</a>, the hair is <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/sapphire-hair' rel='nofollow'>Sapphire Hair,</a> and the outfit is <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/novariens-holy-for-v4' rel='nofollow'>Novariens Holy for V4.</a></p>
<div id='12961' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-483x580.jpg" alt="Blonde fantasy art woman standing in front of a large stone statue with bones strewn on the floor." width="483" height="580" class="size-large wp-image-12961" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>5 Ways to Create ‘Soft Lighting Effects’ in Daz Studio &#038; Photoshop</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Depth of Field</h2>
<p>One of the easiest ways to soften our Daz Studio image is by adding depth of field effects. This is a camera effect that keeps objects that are in-focus sharp, and blurs everything else based on distance. For example, in the image below we have camera DOF turned on, with the <strong>F/Stop</strong> parameter set to 32. We set our camera focus point to be between our figure&#8217;s eyes. Notice that based on these settings, our figure is sharp whereas the background elements have been blurred-out.</p>
<div id='12973' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-483x580.jpg" alt="Fantasy art of a sad woman standing in front of a stone statue with bones on the ground." width="483" height="580" class="size-large wp-image-12973" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Image with camera depth-of-field turned on. Notice that the figure is sharp whereas the background elements are blurred.</div></div> <!-- End shiba-stage --></div></div>
<p>In the next image, we <strong>turn off</strong> depth-of-field to highlight the differences. Notice that the previous image is much softer because of the blurring effect, however, a lot of the background details (for example on the stone statue) is lost due to this blurring.</p>
<div id='12974' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-483x580.jpg" alt="With no DOF, the background is sharper (less soft) and there is more details on the stone statue and environment." width="483" height="580" class="size-large wp-image-12974" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Fantasy art image with camera depth-of-field turned off.</div></div> <!-- End shiba-stage --></div></div>
<p>One very simple way to properly set camera depth of field in Daz Studio, is to use the framing tool. This <a href="http://flipmode3d.com/depth-of-field-daz-studio/">great tutorial from Flipmode</a> describes how you can do this. </p>
<p>Note that to get more accurate DOF effects, I add a null point to my scene (<strong>Create > New Null</strong>), parent it to my figure&#8217;s head, and place it right between my figure&#8217;s eyes. I can then use this null point as my camera framing point.</p>
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<h2>2. Mesh Lighs</h2>
<p>Another way to soften lighting is to use mesh lights instead of spotlights. <a href="http://thinkdrawart.com/daz-studio-iray-tips-and-tricks#mesh-light">Here is a quick and simple way of turning a Daz Studio spotlight into a mesh light. </a></p>
<p>In the image below, the fantasy girl to the left is illuminated with a point-spotlight, creating very sharp shadows on her body. In contrast, the fantasy girl to the right is illuminated with a mesh light, in the same position, creating softer shadows. The larger we make our mesh light, the softer our shadows will be.</p>
<div id='12979' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-520x543.jpg" alt="Fantasy art girl to the left is illuminated with a point spotlight and has sharper shadows, whereas fantasy art girl to the right is illuminated with a mesh light and therefore has softer shadows." width="520" height="543" class="size-large wp-image-12979" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-520x543.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-280x292.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-768x802.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-441x460.jpg 441w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-211x220.jpg 211w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Mesh lights (right) have a softening effect because it creates softer shadows.</div></div> <!-- End shiba-stage --></div></div>
<p>If we want to create softer lighting with an IBL or Environment map, we blur our environment map image. </p>
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<h2>3. Volumetric Lights</h2>
<p>A great way to create atmosphere and soften scene lighting is by using volumetric lights. In the real-world, there are dust particles in the air. When light hits those particles, you get scattering effects that <em>can</em> make the light-ray appear <em>visible</em> to us. </p>
<blockquote>
<p>Volumetric lighting is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining through the environment; seeing sunbeams streaming through an open window is an example of volumetric lighting, also known as crepuscular rays.<br />
~~[<a href="https://en.wikipedia.org/wiki/Volumetric_lighting">Wikipedia</a>]</p>
</blockquote>
<div id='12993' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-520x520.jpg" alt="An angel with black wings turning away from a beam of light." width="520" height="520" class="size-large wp-image-12993" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Fallen Angel Fantasy Art with volumetric light rendered using AoA&#8217;s Atmospheric Effects Cameras for DAZ Studio. 3Delight render.</div></div> <!-- End shiba-stage --></div></div>
<p>In 3Delight, I can get volumetric light effects by using <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio' rel='nofollow'>Age of Armour&#8217;s Atmospheric Effects Cameras for DAZ Studio.</a> The <em>Volumetric Camera</em> in this package allows me to select which lights to render atmospheric effects on. It is simple to use, fast, and I like the results that I get. The image above uses AoA&#8217;s camera to render the beam of light (from a spotlight) shining on the fallen angel. There is also a <em>Fog Camera</em> in the package that is useful for adding atmosphere to our images. <strong>Note that these AoA cameras only work in 3Delight.</strong> </p>
<p>In Daz Studio Iray, I get volumetric light effects by using <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/atmocam-for-iray' rel='nofollow'>AtmoCam for Iray by Marshian.</a> Because Iray is a physically based renderer, we need to actually model our volume of air with scattering effects. Marshian&#8217;s package comes with a large volumetric prop that we use to encapsulate our scene, as well as a set of materials to get different scattering effects and colors. While this simplifies some of the volumetric-light setup for us, it is not as easy to use as AoA&#8217;s atmospheric cameras <strong>(in 3Delight only)</strong>.</p>
<div id='12996' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-520x572.jpg" alt="Fantasy art light challenge. White angel is flying up into the light on top, but she is being pulled down into the darkness below by dark tentacles. " width="520" height="572" class="size-large wp-image-12996" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-520x572.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-768x845.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-200x220.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>White Angel, Dark Tentacles, Fantasy Art. Rendered in Daz Studio Iray using Marshian&#8217;s AtmoCam for Iray.</div></div> <!-- End shiba-stage --></div></div>
<p>Some things to keep in mind while setting up Marshian&#8217;s AtmoCam &#8211;</p>
<ul>
<li>The volumetric prop is only visible in wireframe view.</li>
<li>To work properly, the volumetric prop needs to encapsulate the entire visible area. It also has to encapsulate all lights that we want to render with the volumetric effect.</li>
<li>However, <strong>our render camera needs to be outside the volumetric prop.</strong></li>
<li>I find that the easiest way to properly adjust the prop is by using a Top Wireframe view (see below).</li>
</ul>
<div id='13032' class='wp-caption frame3 aligncenter' style='width:497px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:497px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-497x580.jpg" alt="Top wireframe view of our scene, with the volumetric prop visible so that we can properly adjust its position." width="497" height="580" class="size-large wp-image-13032" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-497x580.jpg 497w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-280x326.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-768x896.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-395x460.jpg 395w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-189x220.jpg 189w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14.jpg 1024w" sizes="(max-width: 497px) 100vw, 497px" /><div class='wp-caption-text shiba-caption'>Some things to keep in mind while setting up Marshian’s AtmoCam.</div></div> <!-- End shiba-stage --></div></div>
<p>We can also create our own volumetric prop and shader by following the procedure outlined <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/59007/need-help-with-underwater-scene-in-iray?cjref=1&utm_source=cj&utm_medium=affiliate#Comment_859342' rel='nofollow'>here</a> in the Daz Forum.</p>
<p>I usually include at least one volumetric light in my images to get atmosphere and softening effects. In the image below, the fantasy girl to the right has an added volumetric light shining on her face, which helps to soften the overall scene. </p>
<div id='13004' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-520x399.jpg" alt="The right image which has a volumetric light is much softer than the left image which does not." width="520" height="399" class="size-large wp-image-13004" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-520x399.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-768x590.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-460x353.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b.jpg 1333w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Right image has an added volumetric light which helps to soften our scene.</div></div> <!-- End shiba-stage --></div></div>
<p>Physically based volumetric lights can be time intensive to render, so I usually stop it before full convergence. I can then remove much of the noise in Photoshop by doing <strong>Filter > Noise > Despeckle.</strong> I repeat this operation until I get the results that I want.</p>
<p>A cheaper but less accurate way to get light rays in Daz Studio is through the use of props, for example the <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/simple-godrays' rel='nofollow'>Simple Godrays props</a> for 3Delight or the <a href='https://www.jdoqocy.com/links/3576029/type/dlg/' rel='nofollow'>Expanded Godrays Iray props</a> for Iray. These will render faster, but because they are just props, the light and shadow patterns may not realistically match the objects in the scene. </p>
<p>Another way to add light rays or fog into our images is to do it in postwork, for example with Photoshop brushes. However, we will need to make sure that our added 2D light rays properly match with the 3D lighting in our scene, which can be a challenge. </p>
<p>This is why my preferred method for adding volumetric light effects in Daz Studio is to render it, either through AoA&#8217;s camera (3Delight) or Marshian&#8217;s AtmoCam (Iray). This will give us realistic light and shadows according to our scene.</p>
<div id='12997' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-483x580.jpg" alt="Fantasy art with three magic sisters in red, green, and blue. Image uses multiple volumetric point lights." width="483" height="580" class="size-large wp-image-12997" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>My preferred method for adding light-ray effects in Iray is by using a volumetric prop, for example with AtmoCam for Iray.</div></div> <!-- End shiba-stage --></div></div>
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<h2>4. Glow</h2>
<p>I add glow to my images in Photoshop. <a href="http://thinkdrawart.com/how-to-add-glow-to-daz-studio-images-using-photoshop">This earlier tutorial</a> gives a detailed explanation on how I add and control the level of glow in my Daz Studio images.</p>
<div id='13007' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-520x399.jpg" alt="Right image has glow effect added in Photoshop, which creates a softer feel compared to the image on the left." width="520" height="399" class="size-large wp-image-13007" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-520x399.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-768x590.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-460x353.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8.jpg 1333w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Right image has added glow effects in Photoshop, which helps to soften our scene lighting.</div></div> <!-- End shiba-stage --></div></div>
<p>We can also get glow effects from the Daz Studio Iray renderer by turning on the <strong>Bloom Filter.</strong> </p>
<p>To do this,<br />
<div id='13036' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-280x267.jpg" alt="Screenshot of the Render Settings interface in Daz Studio Iray, showing how to enable bloom/glow effects during render." width="280" height="267" class="size-medium wp-image-13036" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-280x267.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-460x439.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-220x210.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15.jpg 498w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How to turn on the Bloom Filter in Daz Studio Iray to get glow effects.</div></div> <!-- End shiba-stage --></div></div></p>
<ol>
<li>Go to <strong>Render Settings > Editor > Filtering.</strong></li>
<li>Click on <strong>Bloom Filter Enable.</strong> This will open up more options for controlling the strength and area of bloom.</li>
</ol>
<p>Unfortunately, bloom can be expensive to render, thereby making even minor adjustments time intensive and painful. This is why I add glow in Photoshop, where I can quickly and easily control the area and strength of bloom.</p>
<div class="alignspace"></div>
<h2>5. Soft Light &#038; Gaussian Blur</h2>
<p>Finally, we can create a soft and dreamy look in our images by using the Gaussian Blur filter in Photoshop. </p>
<div id='13010' class='wp-caption frame3 alignright' style='width:292px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:292px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop10.jpg" alt="Screenshot of how to create a soft and dreamy look in our Daz Studio images using the Soft Light or Overlay blending mode in Photoshop." width="292" height="272" class="size-full wp-image-13010" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop10.jpg 292w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop10-280x261.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop10-220x205.jpg 220w" sizes="(max-width: 292px) 100vw, 292px" /><div class='wp-caption-text shiba-caption'>How to soften our image using Soft Light and Gaussian Blur in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<ol>
<li>Create a composite snapshot of our current image by doing <strong>Ctrl+Shift+Alt+E</strong> in Photoshop. This will create a merged image of all our current visible layers.</li>
<li>Select our merged layer and change the blending mode to <strong>Soft Light.</strong></li>
<li>Go to <strong>Filter > Blur > Gaussian Blur.</strong> I usually set blur radius to 80 in the pop-up box. However, this will depend on image size and personal preference. Play around with this value until you find something you are happy with.</li>
<li>To further strengthen the softening effect of this layer, we can change our blending mode to <strong>Overlay.</strong></li>
<li>Finally, we fine tune the strength of our softening effect by changing the opacity of our merged layer.</li>
</ol>
<p>The image below shows the softening effect that we get from using Gaussian Blur in Photoshop. Note that the technique also increases the contrast of our image, making it appear darker and more saturated. Those are things that we will need to readjust for.</p>
<div id='13012' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-520x399.jpg" alt="Image to the right has a softer and more dreamy look to it from adding a Gaussian Blur layer with Overlay blending mode. It also is more saturated and has greater contrast." width="520" height="399" class="size-large wp-image-13012" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-520x399.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-768x590.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-460x353.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9.jpg 1333w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>The image to the right has our merged layer blend mode set to Overlay, Gaussian Blur radius set to 50,  and opacity set to 100%.</div></div> <!-- End shiba-stage --></div></div>
<p>These soft lighting techniques are useful tools for enhancing our Daz Studio images. However, a softer image is not always better because when we soften, we also lose image details. How we choose to soften our image, in what areas, and by how much, will depend on our composition, the mood we are trying to capture, as well as personal style and taste. </p>
<div id='13015' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-520x473.jpg" alt="A princess with white flowing skirt and a large headdress standing with her white unicorn in front of a circular portal." width="520" height="473" class="size-large wp-image-13015" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-520x473.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-280x255.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-768x698.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-460x418.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-220x200.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1.jpg 1126w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Unicorn Princess Fantasy Art with very soft lighting effects.</div></div> <!-- End shiba-stage --></div></div>
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		<title>Daz Studio Iray Sunlight Tutorial</title>
		<link>https://thinkdrawart.com/daz-studio-iray-sunlight-tutorial</link>
					<comments>https://thinkdrawart.com/daz-studio-iray-sunlight-tutorial#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Tue, 21 Mar 2017 06:02:34 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray sun]]></category>
		<category><![CDATA[iray sun tutorial]]></category>
		<category><![CDATA[iray sunlight]]></category>
		<category><![CDATA[iray tutorial]]></category>
		<category><![CDATA[sun]]></category>
		<category><![CDATA[sun tutorial]]></category>
		<category><![CDATA[sunlight tutorial]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=13662</guid>

					<description><![CDATA[This tutorial explores Daz Studio Iray sun settings. We also discuss how to combine Iray sunlight with a softer environment map to get a better balance of light and shadow. ]]></description>
										<content:encoded><![CDATA[<p>One common way to light a Daz Studio Iray scene is by using an Environment Map. We describe how to do this in our <a href="http://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners#IBL">Beginner&#8217;s Iray tutorial.</a> Using good environment maps can help us realistically light our scenes, without too much effort.</p>
<p>Alternatively, if we set the Environment Map image to <em>None</em>, we get a set of controls for using the Iray Sun. But why even use the Iray Sun when we already have lighting goodness from our Environment Maps?</p>
<ul>
<li>The Iray Sun allows us to create interesting patterns of light and shadow.</li>
<li>We have very good control of the position of the Sun.</li>
<li>The functionality comes for free with Daz Studio, so we do not need to look for or purchase environment maps that fit our scene.</li>
</ul>
<p>Finally, it does not need to be an either-or situation. We can combine both the Iray Sun and Environment Maps to get the advantages of both, while minimizing the drawbacks when used alone. In this tutorial, we discuss how to effectively use the Iray Sun to create artistic images, like the one shown below.</p>
<div id='13665' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-520x400.jpg" alt="Woman in red shirt lying or sleeping on a very large clock with light and shadow patterns from the Iray Sun. Red petals are strewn about her." width="520" height="400" class="size-large wp-image-13665" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Daz Studio Iray Sunlight Tutorial</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Picking the Right Environment and Props</h2>
<p>The main reason why I use the Iray Sun, is to create compelling and realistic patterns of light and shadow in my 3d-art. For this to happen, I must include the appropriate environment or props in my scene, which will block sunlight in exactly the right way and cast the shadow patterns I want. </p>
<p>A group that works well for this are buildings with interesting entrances for light, such as large windows, breaks on the roof, doorways, and more. For example, the image below uses <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/abandoned-interiors-warehouse' rel='nofollow'>Abandoned Interiors: Warehouse by Stonemason</a>. By using this building with the Iray sunlight, we create light patterns on both the girl as well as in the background. Some other example buildings that work well with sunlight are <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/the-old-barn' rel='nofollow'>The Old Barn by Age of Armour</a>, <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/the-ministry' rel='nofollow'>The Ministry by Stonemason,</a> and <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/rural-chateau' rel='nofollow'>Rural Chateau by Jack Tomalin.</a></p>
<div id='13668' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-483x580.jpg" alt="Redhead woman with large hair tails smiling and holding a gun, inside an abandoned warehouse." width="483" height="580" class="size-large wp-image-13668" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>The Abandoned Interiors: Warehouse building by Stonemason is a great prop for using with the Iray sunlight because it has breaks in the roof, broken windows, and water on the ground to reflect the light.</div></div> <!-- End shiba-stage --></div></div>
<p>Instead of using a single building, we may also create an outside scene with multiple buildings or structures. In this case, we use the buildings or structures themselves to cast our shadows. For example, our first <em>Lady on a Clock</em> image is an outside scene, with an open structure (from <a href="https://www.renderosity.com/mod/bcs/dms-fantasy-musings/84500/">DM&#8217;s Fantasy Musings</a>) placed over the girl to cast the proper shadows on the clock-face. Many of Stonemason&#8217;s external environments, such as <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/the-streets-of-asia-2' rel='nofollow'>The Streets Of Asia,</a> <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/the-enchanted-forest' rel='nofollow'>The Enchanted Forest,</a> and <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/urban-future-4-street-level' rel='nofollow'>Urban Future 4,</a> can be used with sunlight to create interesting shadows. </p>
<div id='13672' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-520x400.jpg" alt="Two bunny girls with large rabbit ears doing a sexy pin-up photo session in Stonamason&#039;s The Ministry building." width="520" height="400" class="size-large wp-image-13672" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Creating patterns of light and shadow using The Ministry prop by Stonemason and Iray sunlight.</div></div> <!-- End shiba-stage --></div></div>
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<h2>2. Positioning the Iray Sun</h2>
<p>Next, comes the fun part of positioning the sun so that it hits our scene in the right way, and casts our shadows in the right position. The easiest way to do this is by using a spotlight. </p>
<ul>
<li>Add a spotlight by doing <strong>Create > New Spotlight,</strong> and call it <em>Sun-Spotlight</em>.</li>
<li>Position the spotlight according to where we want our Iray sunlight to come from. This need not be an exact position, as we can refine it in the next step.</li>
<div id='13693' class='wp-caption frame3 alignright' style='width:232px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:232px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1.jpg" alt="Screenshot of the Daz Studio active camera controls." width="232" height="236" class="size-full wp-image-13693" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1.jpg 232w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1-216x220.jpg 216w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1-32x32.jpg 32w" sizes="(max-width: 232px) 100vw, 232px" /><div class='wp-caption-text shiba-caption'>Set our active camera to Sun-Spotlight (top-right corner of the viewport).</div></div> <!-- End shiba-stage --></div></div>
<li>Set our active camera to <em>Sun-Spotlight</em>, which will show us exactly what our light is pointing at, what shadow shapes it will cast, and approximately where it will cast them. In this mode, we can also adjust our spotlight position by using the usual camera controls (i.e. we can manipulate our spotlight the same way we manipulate a camera).</li>
<li>We go to <strong>Render Settings > Editor > Environment</strong> and set the <em>SS Sun Node</em> parameter to our Sun-Spotlight.</li>
<li>After we do this, the location of our Iray Sun will be based on our Sun-Spotlight. If we change the position and angle of our Sun-Spotlight, the position and angle of our Iray Sun will also change accordingly.</li>
</ul>
<p>For example, in the <em>Lady on a Clock</em> image, we set our Sun-spotlight view as shown below. We also place our structure directly in the path of our spotlight, so that it will cast interesting shadows on the clock face. Note that even though the structure is very much in the view of our Sun-Spotlight, we keep the face of the girl clearly visible, which means that it will not be occluded by shadows from our Iray Sun. </p>
<div id='13695' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-520x397.jpg" alt="Daz Studio screenshot of the Sun-Spotlight camera view of our Lady on a Clock image." width="520" height="397" class="size-large wp-image-13695" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-520x397.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-280x214.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-768x586.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-460x351.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-220x168.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Sun-Spotlight camera view of our Lady on a Clock image. We also place our structure directly in the path of our spotlight, but we keep the face of the girl clearly visible.</div></div> <!-- End shiba-stage --></div></div>
<p>In the Redhead girl with gun image, we set our Sun-spotlight to shine through a hole on the building roof. </p>
<div id='13697' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-520x410.jpg" alt="Daz Studio screenshot of the Sun-Spotlight view of our Redhead with Gun pin-up image." width="520" height="410" class="size-large wp-image-13697" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-520x410.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-280x221.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-768x605.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-460x363.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-220x173.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>In the Redhead girl with gun image, we set our Sun-spotlight to shine through a hole on the building roof.</div></div> <!-- End shiba-stage --></div></div>
<p>Note that there are a series of controls for adjusting the Iray sun. I usually get good results without having to do any additional adjustments, but more details about them can be found <a href='https://www.tkqlhce.com/links/3576029/type/dlg/http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/render_settings/engine/nvidia_iray/environment/start#sun-sky' rel='nofollow'>here.</a></p>
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<h2>3. Combining the Iray Sun with an Environment Map</h2>
<p>The Iray Sun is great for creating striking patterns of light. However, it can also create harsh lighting and overly strong shadows especially on the human figures in our scene. The images below compares Iray Sun lighting and lighting from the <a href="http://www.hdrlabs.com/sibl/archive.html">Tropical Ruins Environment Map.</a></p>
<div id='13699' class='wp-caption frame3 aligncenter' style='width:452px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:452px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-452x580.jpg" alt="Two images comparing the Daz Studio Iray sunlight with an Environment Map." width="452" height="580" class="size-large wp-image-13699" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-452x580.jpg 452w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-280x359.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-768x985.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-359x460.jpg 359w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-172x220.jpg 172w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5.jpg 1024w" sizes="(max-width: 452px) 100vw, 452px" /><div class='wp-caption-text shiba-caption'>In the Iray Sunlight image, there are great shadow patterns, but the light is too harsh on the skin.</div></div> <!-- End shiba-stage --></div></div>
<p>In the Iray Sun image, there are strong shadows. The shadow silhouette of the girl is very sharp because it is close to the clock face. The circle and spoke pattern from our ceiling structure is more blurry because it is farther away. However, the light is too harsh on the girl&#8217;s skin, making it appear too glossy and unrealistic. This is in contrast to the Environment Map image which has softer contrast, producing more realistic looking skin. </p>
<p>To get the best results, we render both images as separate light layers and then combine them in Photoshop.</p>
<ul>
<li>Open both image files in Photoshop.</li>
<li>Select all (Ctrl-A), copy the Environment Map image (Ctrl-C), and paste it (Ctrl-V) into the Iray Sun image file.</li>
<li>Leave the blending mode at Normal and adjust the opacity of the Environment Map layer so that we get some of the sunlight shadows on the girl&#8217;s body, but also maintain the realistic look of her skin.</li>
<div id='13701' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-520x291.jpg" alt="Photoshop screenshot of how we combine both our Iray Sun and Environment Map light layers to get the advantages of both." width="520" height="291" class="size-large wp-image-13701" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-520x291.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-280x157.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-768x430.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-460x257.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-220x123.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>We adjust the opacity of the Environment Map layer so that we get some of the sunlight shadows on the girl’s body, but also maintain the realistic look of her skin.</div></div> <!-- End shiba-stage --></div></div>
<li>However, the Environment Map layer has weakened the shadows on our clock-face. One way to fix this is to only mask in the figure and remove the background of the image. This makes our figure&#8217;s skin be more realistic, but still keeps the strong shadows from our sun.</li>
</ul>
<div id='13703' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-520x276.jpg" alt="Photoshop screenshot of how we combine both our Iray Sun and Environment Map light layers, but this time with only the lady masked in for the Environment Map layer." width="520" height="276" class="size-large wp-image-13703" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-520x276.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-280x149.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-768x408.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-460x244.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-220x117.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Only mask in our lady figure for the Environment Map layer. This makes our figure&#8217;s skin be more realistic, but still keeps the strong shadows from our sun.</div></div> <!-- End shiba-stage --></div></div>
<div id='13705' class='wp-caption frame3 alignright' style='width:304px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:304px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8.jpg" alt="Choosing the MedLight Material for our Atmocam prop so that we may render our Iray sunlight as a volumetric light." width="304" height="314" class="size-full wp-image-13705" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8.jpg 304w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8-280x289.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8-213x220.jpg 213w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8-32x32.jpg 32w" sizes="(max-width: 304px) 100vw, 304px" /><div class='wp-caption-text shiba-caption'>For Iray sunlight, I set the material on my volumetric prop to Atmocam MedLight.</div></div> <!-- End shiba-stage --></div></div>
<p>Finally, we may also render our Iray sunlight as a volumetric light to give our scene added atmosphere. I do this in the usual way using <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/atmocam-for-iray' rel='nofollow'>AtmoCam for Iray by Marshian</a>. For Iray sunlight, I set the material on my volumetric prop to <em>Atmocam MedLight</em>.</p>
<p>The Redhead Girl with Gun image below has a layer of volumetric sunlight, which gives it added atmosphere in the background. </p>
<p>I do not always use the Iray Sun, but it can be a very valuable tool in our Daz Studio toolbox! 🙂</p>
<div id='13668' class='wp-caption frame3 alignright' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-483x580.jpg" alt="There is added atmosphere in our scene when we add in a layer of volumetric Iray sunlight." width="483" height="580" class="size-large wp-image-13668" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>The Redhead Girl with Gun image has an added layer of volumetric Iray sunlight, which gives it added atmosphere in the background.</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
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		<title>Step-by-Step Daz Studio Post-Work Tutorial</title>
		<link>https://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial</link>
					<comments>https://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sun, 18 Dec 2016 23:07:53 +0000</pubDate>
				<category><![CDATA[2D Art]]></category>
		<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[3d-art]]></category>
		<category><![CDATA[3d-art-tutorial]]></category>
		<category><![CDATA[daz studio iray post-work]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[daz studio post-work]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[iray post-work]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[photoshop tutorial]]></category>
		<category><![CDATA[post-work]]></category>
		<category><![CDATA[post-work tutorial]]></category>
		<category><![CDATA[postwork]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=13222</guid>

					<description><![CDATA[A step-by-step postwork tutorial on my Asian Girl with Pearls image. Scene was created in Daz Studio and initial light layers were rendered in Daz Studio Iray.]]></description>
										<content:encoded><![CDATA[<p>Post-work in the Daz Studio context simply means the work done after rendering. This could be anything from repainting the entire picture, to simply adding a signature. Because the term is so nebulous, it sometimes gets attributed magical or nefarious properties. The truth is, there is nothing mystical about the post-work process. While it can contribute to the quality of an image, everything that comes before it, including composition, camera-work, and lighting will be just as or more significant. </p>
<p>Depending on the artist, some things can be more effectively done in post, and some in <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/get_studio' rel='nofollow'>Daz Studio.</a> We get to decide, which techniques best help us transform what we <em>see</em> in our heads onto <em>paper.</em> </p>
<div id='13224' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-446x580.jpg" alt="Daz Studio Iray Asian woman pin-up with her eyes closed and holding strands of pearls." width="446" height="580" class="size-large wp-image-13224" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Step-by-Step Daz Studio Iray Post-Work Tutorial</div></div> <!-- End shiba-stage --></div></div>
<p>My current Daz Studio Iray post-work process consists of 3 stages:</p>
<ul>
<li>Stage 1 &#8211; Combine Iray light layers and fix rendering artifacts.</li>
<li>Stage 2 &#8211; Soften, sharpen, glow, color, and contrast.</li>
<li>Stage 3 &#8211; HDR filter. We are currently using <em>Color Efex Pro 4</em> from the Nik Collection. Available for free <a href="https://www.google.com/nikcollection/">here.</a></li>
</ul>
<p>All three stages are performed in Photoshop, but depending on the look that I am going for, I sometimes skip Stage 3. We will be using the <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/119746' rel='nofollow'>Pearls image above</a> in our step by step post-work tutorial. My recent images can be found <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/#users/214/' rel='nofollow'>here.</a></p>
<div class="alignspace"></div>
<h2>Stage 1 &#8211; Combine Lights and Fix Rendering Artifacts</h2>
<div id='13231' class='wp-caption frame3 alignright' style='width:305px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:305px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork1.jpg" alt="Photoshop screenshot of our background and 5 light layers." width="305" height="415" class="size-full wp-image-13231" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork1.jpg 305w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork1-280x381.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork1-162x220.jpg 162w" sizes="(max-width: 305px) 100vw, 305px" /><div class='wp-caption-text shiba-caption'>Add in a soft background layer and our 5 Iray rendered light layers.</div></div> <!-- End shiba-stage --></div></div>
<ol>
<li>Add a soft image to provide an appropriate background. Here, we used one of the photographs from Lady Kassie&#8217;s Oriental background set.</li>
<li>We rendered 5 different light layers in Daz Studio Iray &#8211; Key, Fill, two Back Lights, and an Environment Map. For the Environment Map, we used the Tropical Ruins HDRi from <a href="http://www.hdrlabs.com/sibl/archive.html">sIBL Archives.</a> We have <strong>Dome</strong> turned off, and saved the light layer as a PNG file.</li>
<li>We add in our light layers using the process described in <a href="http://thinkdrawart.com/how-i-combine-daz-studio-lights-in-photoshop">How I Combine Iray Lights in Photoshop.</a></li>
<li>The added gray Photo Filter layer on top of our IBL layer is used to darken our IBL image, so that it fits our background and composition. By changing the gray color, we can lighten or darken our IBL layer.</li>
<li>If we zoom in on our current image, we will notice that there are certain rendering artifacts. In particular, the Asian woman&#8217;s hair collides with her thumb-nail. In addition, there is a missing pearl on the strand around her hand.</li>
<div id='13233' class='wp-caption frame3 aligncenter' style='width:486px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:486px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-486x580.jpg" alt="Photoshop screenshot showing render problems such as collisions, which can be retouched in post-work." width="486" height="580" class="size-large wp-image-13233" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-486x580.jpg 486w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-280x334.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-768x917.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-385x460.jpg 385w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-184x220.jpg 184w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2.jpg 772w" sizes="(max-width: 486px) 100vw, 486px" /><div class='wp-caption-text shiba-caption'>The Asian woman&#8217;s hair collides with her thumb-nail. In addition, there is a missing pearl on the strand around her hand.</div></div> <!-- End shiba-stage --></div></div>
<li>We can fix this in post by using <a href="https://helpx.adobe.com/photoshop/using/retouching-repairing-images.html#main-pars_heading_1">the Clone Stamp tool.</a> In general, however, we want to minimize the number and extent of fixes we need to make, as we will get better results by dealing with it in Daz Studio.</li>
<div id='13235' class='wp-caption frame3 aligncenter' style='width:491px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:491px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-491x580.jpg" alt="Fixed image after using the Photoshop Clone Stamp tool to retouch rendering artifacts." width="491" height="580" class="size-large wp-image-13235" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-491x580.jpg 491w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-280x330.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-390x460.jpg 390w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-186x220.jpg 186w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3.jpg 766w" sizes="(max-width: 491px) 100vw, 491px" /><div class='wp-caption-text shiba-caption'>Removed collisions and added in a pearl using the Clone Stamp tool.</div></div> <!-- End shiba-stage --></div></div>
<li>Copy our completed Stage 1 image (shown below) by doing <strong>Shift + Ctrl + C</strong> (Edit > Copy Merged).</li>
<li>Create a new file by doing <strong>Ctrl + N</strong>, and then <strong>Ctrl + V</strong> to paste our Stage 1 image into the new file.</li>
</ol>
<div id='13237' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-446x580.jpg" alt="Asian girl with pearls pin-up image after Stage 1 post-work." width="446" height="580" class="size-large wp-image-13237" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Completed Stage 1 image.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Stage 2 &#8211; Soften, Sharpen, Glow, Color, and Contrast</h2>
<ol>
<li>Right-click on our Stage 1 layer and select <strong>Merge Down.</strong></li>
<li>Add glow to our image by using the <a href="http://thinkdrawart.com/how-to-add-glow-to-daz-studio-images-using-photoshop">process described here.</a> </li>
<div id='13239' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-520x430.jpg" alt="Screenshot of our Photoshop interface after running the Shiba Glow action." width="520" height="430" class="size-large wp-image-13239" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-520x430.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-280x232.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-768x635.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-460x380.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-220x182.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>After running the Shiba Glow action on our Stage 1 image.</div></div> <!-- End shiba-stage --></div></div>
<div id='13245' class='wp-caption frame3 alignright' style='width:310px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:310px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b.jpg" alt="Photoshop screenshot of the Gradient Map adjustment layer, and how we set the color range to Violet,Orange in the Adjustments menu above." width="310" height="494" class="size-full wp-image-13245" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b.jpg 310w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b-280x446.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b-289x460.jpg 289w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b-138x220.jpg 138w" sizes="(max-width: 310px) 100vw, 310px" /><div class='wp-caption-text shiba-caption'>Re-tone or recolor our image by using a Gradient Map adjustment layer, set to Violet, Orange color range.</div></div> <!-- End shiba-stage --></div></div>
<li>Turn off the <em>Tint</em> layer by clicking on the eye icon to the left of the layer.</li>
<li>Select the <em>Glow3</em> layer. <strong>Do Layer > New Adjustment Layer > Gradient Map.</strong>
<li>Select the Gradient Map layer and pick the <em>Violet,Orange</em> color range in the <strong>Adjustments menu</strong> (see right).</li>
<li>Set the blending mode of our Gradient Map layer to <em>Screen</em> and set opacity to <em>30%.</em><br />
&nbsp;<br />
We use the gradient map to retone/recolor our image. The Violet,Orange color range works well in in many cases, especially for realistic images. For fantasy pieces, I may use different colors in my gradient map.</li>
<li>Create a copy of all our layers by doing <strong>Shift + Ctrl + Alt + E</strong> (Stamp Visible).</li>
<li>Select our new layer, name it <em>Soften,</em> and set blending mode to <em>Soft Light.</em> Go to <strong>Filter > Blur > Gaussian Blur.</strong> Set the radius according to the amount of softening that you want.</li>
<li>Open our volumetric light file and paste it after our <em>Soften</em> layer.</li>
<div id='13252' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-520x461.jpg" alt="Asian girl with pearls pin-up image after applying Gaussian Blur and Volumetric lights softening effects." width="520" height="461" class="size-large wp-image-13252" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-520x461.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-280x248.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-768x681.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-460x408.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-220x195.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9.jpg 1004w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Adding two softening operations &#8211; Gaussian Blur layer and our Volumetric light.</div></div> <!-- End shiba-stage --></div></div>
<div id='13250' class='wp-caption frame3 alignright' style='width:285px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:285px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-285x580.jpg" alt="Photoshop screenshot of our layer stack after adding the Levels adjustment layer for increasing contrast." width="285" height="580" class="size-large wp-image-13250" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-285x580.jpg 285w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-221x450.jpg 221w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-226x460.jpg 226w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-108x220.jpg 108w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10.jpg 310w" sizes="(max-width: 285px) 100vw, 285px" /><div class='wp-caption-text shiba-caption'>Select the Levels layer and set the middle value to 0.75 in the Adjustments menu.</div></div> <!-- End shiba-stage --></div></div>
<li>Select the <em>Soften</em> layer and do <strong>Layer > New Adjustment Layer > Levels.</strong> This Levels layer will help to increase contrast in our image, so that it doesn&#8217;t look so flat. We set the middle value in the Levels adjustments settings to 0.75 (see right).</li>
<li>At this point, our image looks rather dark and a bit blurry. Therefore, we want to lighten our image and bring back some detail.</li>
<div id='13259' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-446x580.jpg" alt="Asian girl holding pearls pin-up after our Photoshop image softening effect." width="446" height="580" class="size-large wp-image-13259" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>After our softening effects, the image looks rather dark and a bit blurry.</div></div> <!-- End shiba-stage --></div></div>
<div id='13261' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14-280x363.jpg" alt="Photoshop screenshot of how to duplicate a layer from one image file into another." width="280" height="363" class="size-medium wp-image-13261" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14-280x363.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14.jpg 430w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Right-click on the Environment Map layer and pick Duplicate Layer.</div></div> <!-- End shiba-stage --></div></div>
<li>Open our Environment Map (Tropical Ruins) image. Right-click on the Environment Map layer and pick <strong>Duplicate Layer</strong> (see right). In the pop-up menu, under <strong>Destination > Document,</strong> select our current working image (see below).<br />
&nbsp;<br />
This will duplicate our Environment Map layer into our working document. We name the layer <em>Lighten.</em>
</li>
<div id='13263' class='wp-caption frame3 aligncenter' style='width:454px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:454px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork13.jpg" alt="Photoshop screenshot of the Duplicate Layer pop-up, of how to copy a layer to a different file." width="454" height="204" class="size-full wp-image-13263" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork13.jpg 454w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork13-280x126.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork13-220x99.jpg 220w" sizes="(max-width: 454px) 100vw, 454px" /><div class='wp-caption-text shiba-caption'>In Destination > Document, select our current working image file.</div></div> <!-- End shiba-stage --></div></div>
<div id='13266' class='wp-caption frame3 alignright' style='width:287px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:287px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork15b.jpg" alt="Screenshot of our image layer stack after adding the lighten and sharpen layers." width="287" height="391" class="size-full wp-image-13266" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork15b.jpg 287w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork15b-280x381.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork15b-161x220.jpg 161w" sizes="(max-width: 287px) 100vw, 287px" /><div class='wp-caption-text shiba-caption'>This is what our Photoshop layer stack looks like after adding the lighten and sharpen layers.</div></div> <!-- End shiba-stage --></div></div>
<li>Set the blending mode of the Lighten layer to <em>Screen.</em> This will add the Environment Map light into our image. Adjust opacity to the level that we want. In this case I set it to 60%.</li>
<li>Duplicate our new Environment Map layer (this time into the same document, which is the default). Name this new layer <em>Sharpen.</em></li>
<li>Set the blending mode of this new layer to <em>Soft Light</em> and opacity to 100%. Go to <strong>Filter > Other > High Pass.</strong> Set the radius to 5.0 pixels.<br />
&nbsp;<br />
This creates a sharpening layer from our Environment Map to bring back some of our image details. We can further increase sharpening by setting the layer blend mode to <em>Overlay</em>. As usual, we can use the opacity dial to make more minor adjustments.</li>
<p>&nbsp;<br />
After adding our lighten and and sharpen layers, our image is now brighter and has more detail. </p>
<div id='13267' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-520x338.jpg" alt="Two side-by-side images of Asian girl holding pearls. The right image has been lightened and sharpened." width="520" height="338" class="size-large wp-image-13267" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Before; Right &#8211; After adding the lighten and sharpen layers.</div></div> <!-- End shiba-stage --></div></div>
<div id='13273' class='wp-caption frame3 alignright' style='width:306px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:306px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork16.jpg" alt="Photoshop screenshot of our layer stack after adding tint and a vignette layer." width="306" height="342" class="size-full wp-image-13273" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork16.jpg 306w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork16-280x313.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork16-197x220.jpg 197w" sizes="(max-width: 306px) 100vw, 306px" /><div class='wp-caption-text shiba-caption'>Add warm tint and a Vignette layer.</div></div> <!-- End shiba-stage --></div></div>
<li>Turn the visibility of the Tint layer back on by clicking on the check-box to the left. This will give a warm tint to our image. We can control how warm our image is by changing the opacity of this layer.</li>
<li>Select the Tint layer and do <strong>Layer > New > Layer.</strong> This creates a new layer on top of our tint layer.</li>
<li>Select our new layer and name it <em>Vignette.</em> <strong>Ctrl-A</strong> to select the entire layer and do <strong>Edit > Fill.</strong> In the pop-up menu select <em>Black</em> as our fill color and make sure that opacity is set to 100%.</li>
<li>Set the blend mode of our Vignette layer to <em>Multiply</em> and opacity to 30%.</li>
<li>Do <strong>Layer > Layer Mask > Reveal All.</strong> Click on our mask layer to select it.</li>
<div id='13274' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork17.jpg" alt="Photoshop screenshot of selecting the Elliptical Marquee Tool." width="280" height="146" class="size-full wp-image-13274" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork17.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork17-220x115.jpg 220w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How to select the Elliptical Marquee Tool.</div></div> <!-- End shiba-stage --></div></div>
<li>Select the Marquee tool on the left Photoshop toolbar. Right-click on it, and select <em>Elliptical Marquee Tool</em> (see right). Draw an elliptical marquee around the area of our image that we want to emphasize (e.g. her face and pearls). We can also do <strong>Edit > Free Transform</strong> to rotate and scale our elliptical marquee to get it to the right position, size, and orientation.</li>
<div id='13277' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-446x580.jpg" alt="Photoshop screenshot of how to select, orient, and scale the area of our image we want to emphasize." width="446" height="580" class="size-large wp-image-13277" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18.jpg 680w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Draw an elliptical marquee in the area we want to emphasize. Edit > Free Transform to rotate, scale, and move, our selection.</div></div> <!-- End shiba-stage --></div></div>
<li>Once we have it in the position that we want, do <strong>Edit > Fill > Black.</strong> This will create a light area around the part of the image we want to highlight.</li>
<div id='13279' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-520x453.jpg" alt="Photoshop screenshot of how to create a vignette layer to highlight certain parts of our image." width="520" height="453" class="size-large wp-image-13279" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-520x453.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-280x244.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-768x669.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-460x400.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-220x192.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19.jpg 1020w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Create a light area around the part of the image we want to highlight by using our Vignette layer.</div></div> <!-- End shiba-stage --></div></div>
<li>Click somewhere else on the screen to deselect our marquee. Do <strong>Filter > Blur > Gaussian Blur</strong> to soften out the edges of our circle.</li>
<li>Duplicate our Vignette layer and set blend mode to <em>Soft Light.</em>  This finishes our Stage 2 process.</li>
<li>As before, Copy our completed Stage 2 image (shown below) by doing <strong>Shift + Ctrl + C</strong> (Edit > Copy Merged).</li>
<li>Create a new file by doing <strong>Ctrl + N,</strong> and then <strong>Ctrl + V</strong> to paste our Stage 2 image into the new file. </li>
</ol>
<div id='13281' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-520x463.jpg" alt="Photoshop screenshot of our working image and layers after our stage 2 post-work process." width="520" height="463" class="size-large wp-image-13281" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-520x463.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-280x249.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-768x684.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-460x410.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-220x196.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Our image and layer stack after finishing the Stage 2 process.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Stage 3 &#8211; HDR Filter</h2>
<ol>
<li>Right-click on our Stage 2 layer and select Merge Down.</li>
<li>Click on <strong>Color Efex Pro 4</strong> from the Nik Collection <a href="https://www.google.com/nikcollection/">(Download for free here).</a></li>
<li>Select Detail Extractor in the Color Efex Pro 4 interface. In this case, I use the default settings (see below) and hit ok.</li>
<div id='13283' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-520x418.jpg" alt="Nik Collection screenshot of the Detail Extractor." width="520" height="418" class="size-large wp-image-13283" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-520x418.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-280x225.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-768x618.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-460x370.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-220x177.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Use the Detail Extractor in Color Efex 4 from the Nik Collection to bring out more image details.</div></div> <!-- End shiba-stage --></div></div>
<div id='13285' class='wp-caption frame3 alignright' style='width:284px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:284px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork24b.jpg" alt="Photoshop screenshot of our Detail Extractor layer and its accompanying visibility mask. " width="284" height="150" class="size-full wp-image-13285" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork24b.jpg 284w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork24b-280x148.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork24b-220x116.jpg 220w" sizes="(max-width: 284px) 100vw, 284px" /><div class='wp-caption-text shiba-caption'>Our Detail Extractor layer with a mask for the areas we want to emphasize (e.g. face).</div></div> <!-- End shiba-stage --></div></div>
<li>This adds a new Detail Extractor layer to our image file. We can then set the opacity of that layer to control the level of detail added. In this case, I set the opacity to 30%. </li>
<li>In addition, we may only want to add detail on certain parts of the image. To do this, select our Detail Extractor layer and do <strong>Layer > Layer Mask > Hide All.</strong> Then, paint in the areas where we want more detail.</li>
<li>Also note that the Detail Extractor operation will lighten our image. To re-balance the layer so that it better matches the original Stage 2 image, we add a Levels adjustment layer (<strong>Layer > New Adjustment Layer > Levels</strong>). Make sure to check <em>Use Previous Layer to Create Clipping Mask,</em> so that the Levels adjustment only applies to our Detail Extractor layer.</li>
<div id='13288' class='wp-caption frame3 aligncenter' style='width:445px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:445px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork25.jpg" alt="Photoshop screenshot of how to limit the Levels adjustment operation to just the Detail Extractor layer." width="445" height="163" class="size-full wp-image-13288" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork25.jpg 445w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork25-280x103.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork25-220x81.jpg 220w" sizes="(max-width: 445px) 100vw, 445px" /><div class='wp-caption-text shiba-caption'>Make sure to check Use Previous Layer to Create Clipping Mask.</div></div> <!-- End shiba-stage --></div></div>
<li>Set the middle number in the Levels adjustments menu to 0.9. This finishes our Stage 3 process.</li>
</ol>
<p>I do not always use the HDR filter. For this composition, I actually prefer the softer image, so I posted the finished Stage 2 image in <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/119746' rel='nofollow'>my Daz Gallery.</a> In fact, this applies to all of the methods outlined above; we only apply them if they help to enhance our image. Experiment with opacity and adjustment settings to get the results that you want. </p>
<p>Hope you enjoyed this step-by-step post-work tutorial.</p>
<div id='13291' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-446x580.jpg" alt="Daz Studio Iray pin-up image of an Asian lady holding strings of pearls with her eyes closed." width="446" height="580" class="size-large wp-image-13291" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Asian woman holding pearls final image (with HDR filter).</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
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		<title>How to Add Glow to Daz Studio Images Using Photoshop</title>
		<link>https://thinkdrawart.com/how-to-add-glow-to-daz-studio-images-using-photoshop</link>
					<comments>https://thinkdrawart.com/how-to-add-glow-to-daz-studio-images-using-photoshop#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Mon, 21 Nov 2016 20:54:19 +0000</pubDate>
				<category><![CDATA[2D Art]]></category>
		<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[add glow]]></category>
		<category><![CDATA[add glow image]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[glow daz studio]]></category>
		<category><![CDATA[glow image]]></category>
		<category><![CDATA[glow tutorial]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[postwork]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12250</guid>

					<description><![CDATA[Some simple steps on how I add glow to my Daz Studio images using Photoshop. ]]></description>
										<content:encoded><![CDATA[<p>Adding glow can significantly enhance <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/214' rel='nofollow'>a Daz Studio image.</a> Glow helps to make our images look more realistic, by softening up our lights and simulating a natural atmosphere. In this tutorial, I describe how I add glow to my Daz Studio images using Photoshop.</p>
<p>I use the Piano Bar scene (shown below) to illustrate how I do this. In this scene, there is very strong light coming in from behind the figure through the windows of the building. This light also creates interesting patterns on the table surface of the bar, which makes for a fun lighting environment.</p>
<p>The scene uses <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/bar-interior' rel='nofollow'>Bar Interior by Soulless Empathy</a> and <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/sultry-noir-bundle' rel='nofollow'>the Sultry Noir Bundle.</a></p>
<div id='12524' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/PianoBar2-520x433.jpg" alt="Woman sitting on top of a black piano in a bar. Warm light glow coming through the windows." width="520" height="433" class="size-large wp-image-12524" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/PianoBar2-520x433.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/PianoBar2-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/PianoBar2-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/PianoBar2-220x183.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/PianoBar2.jpg 1229w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>How I Add Glow to My Daz Studio Images</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>How I Add Glow to My Daz Studio Images</h2>
<ol>
<li>I start, as usual, by creating my standard light layers in Daz Studio Iray. This includes an IBL (Environment Map), Key, Fill, and two Back lights. Here is <a href="http://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes">a more detailed tutorial on my Iray lighting process.</a></li>
<li>Next, I want to create an outside glow layer using just my Environment Map light (IBL). Therefore, I open my IBL light layer in Photoshop.</li>
<li>I right-click on my IBL layer and choose Duplicate Layer. I change the name of my duplicate layer to <em>Glow Base</em>.</li>
<div id='12534' class='wp-caption frame3 alignright' style='width:284px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:284px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages3b.jpg" alt="Screenshot of my Photoshop layers after adding adjustment layers to my Glow Base layer." width="284" height="224" class="size-full wp-image-12534" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages3b.jpg 284w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages3b-280x221.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages3b-220x174.jpg 220w" sizes="(max-width: 284px) 100vw, 284px" /><div class='wp-caption-text shiba-caption'>My layer stack after adding Brightness/Contrast and Hue/Saturation adjustment layers to my Glow Base layer.</div></div> <!-- End shiba-stage --></div></div>
<li>I select my Glow Base layer and do <strong>Layer > New Adjustment Layer > Brightness/Contrast.</strong> I click on <em>Use Previous Layer to Create Clipping Mask</em> so that the adjustment only applies to my Glow Base layer.</li>
<li>I also do <strong>Layer > New Adjustment Layer > Hue/Saturation</strong> (with clipping mask).</li>
<li>Now I can control both adjustment layers to properly set my glow base. In general, I want to set <strong>Contrast</strong> very high so that I enhance the highlights in my original image. By changing <strong>Brightness</strong>, I can increase or decrease the area of glow.</li>
<blockquote>
<p>Make sure to check the <strong>Use Legacy</strong> option in the Brightness/Contrast adjustments area.</p>
</blockquote>
<p>This will allow us to make the brighter areas much brighter and the darker areas much darker, thus clearly separating out our glow spots. Note however, this is not an option we want to generally use because it causes loss of image information. <a href="http://www.photoshopessentials.com/photo-editing/brightness-contrast/">This article</a> has more a comprehensive discussion of the Use Legacy option.  </p>
<div id='12555' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages7b-520x433.jpg" alt="Screenshot of my Glow Base layer after making contrast/brightness and hue/saturation adjustments." width="520" height="433" class="size-large wp-image-12555" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages7b-520x433.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages7b-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages7b-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages7b-220x183.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages7b.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>My Glow Base layer with contrast 100, brightness -60, and saturation -100.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<div id='12537' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages5.jpg" alt="Screenshot of my first glow layer (Glow1) with blend mode set to screen and opacity set to 20%." width="280" height="254" class="size-full wp-image-12537" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages5.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages5-220x200.jpg 220w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Creating my first glow layer (Glow1)  from my Glow Base layer.</div></div> <!-- End shiba-stage --></div></div>
<li>After I am done adjusting my Glow Base layer, I duplicate the combined image by doing <strong>Ctrl+Shift+Alt+E.</strong> I name the new layer <em>Glow1</em> and turn off the visibility of the Glow Base layer.</li>
<li>I select my Glow1 layer and do <strong>Filter > Blur > Gaussian Blur.</strong> I set my Gaussian blur radius to 10 pixels. I set my Glow1 layer blend mode to Screen. I set my layer opacity to 20%.</li>
<div id='12573' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages8b.jpg" alt="Screenshot of my three glow layers with increasing Gaussian Blur and increasing opacity." width="280" height="284" class="size-full wp-image-12573" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages8b.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages8b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages8b-217x220.jpg 217w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages8b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages8b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages8b-96x96.jpg 96w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>My Photoshop layer stack after creating all three glow layers.</div></div> <!-- End shiba-stage --></div></div>
<li>I duplicate my Glow1 layer and call it Glow2. I do <strong>Filter > Blur > Gaussian Blur</strong> and set my Gaussian blur radius to 50 pixels. I set my layer opacity to 30%.</li>
<li>I duplicate my Glow2 layer and call it Glow3. I do do <strong>Filter > Blur > Gaussian Blur</strong> and set my Gaussian blur radius to 120 pixels. I set my layer opacity to 50%.</li>
<li>Now I can control the amount of glow in my image by changing the opacity level of my three glow layers.</li>
<div id='12575' class='wp-caption frame3 alignright' style='width:283px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:283px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages12.jpg" alt="Screenshot after adding in a tint layer, with blend mode set to Overlay and opacity set to 10%." width="283" height="209" class="size-full wp-image-12575" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages12.jpg 283w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages12-280x207.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages12-220x162.jpg 220w" sizes="(max-width: 283px) 100vw, 283px" /><div class='wp-caption-text shiba-caption'>Give my glow a warm tint to simulate sunlight.</div></div> <!-- End shiba-stage --></div></div>
<li>Finally, I want to give my light a warm tint so that it simulates sunlight. To do this, I create a new layer <strong>(Layer > New > Layer).</strong> I select the new layer and fill it with an orange color <strong>(Edit > Fill).</strong> I set blend mode to Overlay, opacity to 10%, and name the new layer Tint.
</ol>
<div id='12567' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages6c-520x433.jpg" alt="Screenshot of my IBL/Environment Map with glow added in Photoshop." width="520" height="433" class="size-large wp-image-12567" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages6c-520x433.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages6c-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages6c-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages6c-220x183.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages6c.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Final image of my IBL/Environment Map light with three layers of glow applied. Glow1 = 50%, Glow2 = 60%, Glow3 = 70%.</div></div> <!-- End shiba-stage --></div></div>
<p>The reason why I added glow separately to my IBL layer is so that I can control the level of glow there separately from the rest of my other lights. However, we can also apply glow to all our lights at once. In the image below, I applied my glow technique to the full Piano Bar scene (with all lights present). </p>
<div id='12561' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages9b-520x433.jpg" alt="Screenshot of the finished image after applying glow to all the lights in my Piano Bar scene." width="520" height="433" class="size-large wp-image-12561" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages9b-520x433.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages9b-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages9b-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages9b-220x183.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages9b.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Applied the above glow process to all the lights in my Piano Bar scene.</div></div> <!-- End shiba-stage --></div></div>
<p>Note that while the front glow is appropriate, the back glow is a bit weak. To add that extra punch to our composition, we want to increase the glow coming in from our IBL layer. Since we have already created a separate glow layer for this, we can simply make a merged copy and paste it into our full scene. Set the blend mode to Screen, and adjust opacity to suit our liking. In this case, I set opacity to 50%.</p>
<div id='12568' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages10b-520x433.jpg" alt="Screenshot of image after adding extra glow from our IBL layer." width="520" height="433" class="size-large wp-image-12568" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages10b-520x433.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages10b-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages10b-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages10b-220x183.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/12/AddGlowDazStudioImages10b.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Added extra glow for the IBL light layer.</div></div> <!-- End shiba-stage --></div></div>
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		<title>Daz Studio Octane Postwork Tutorial</title>
		<link>https://thinkdrawart.com/daz-studio-octane-postwork-tutorial</link>
					<comments>https://thinkdrawart.com/daz-studio-octane-postwork-tutorial#comments</comments>
		
		<dc:creator><![CDATA[Guest Writer]]></dc:creator>
		<pubDate>Thu, 18 Aug 2016 16:33:08 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Octane]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio octane]]></category>
		<category><![CDATA[daz studio octane tutorial]]></category>
		<category><![CDATA[daz studio postwork]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[octane]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[postwork]]></category>
		<category><![CDATA[postwork tutorial]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=13892</guid>

					<description><![CDATA[How to make Daz Studio Octane skin look even better through postwork techniques in Photoshop. This tutorial is for beginners. ]]></description>
										<content:encoded><![CDATA[<p><em>This article and all of the images within were created by the very talented Brian Sains. Copyright &copy; Brian Sains. Check out his gallery <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/105592/' rel='nofollow'>here.</a><br />
</em></p>
<p>In my final tutorial of this series, I will cover the postwork steps I generally use in Photoshop when working with skin.  As with using Octane, this isn’t a recipe, and some tweaking is required depending on the render I am working on.  That being said, I do routinely use these steps as a starting place with nearly all my renders. </p>
<p>They are also quite rudimentary – I only started learning Photoshop shortly after learning <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/get_studio' rel='nofollow'>Daz Studio</a> – so less than a year.  <strong>Therefore, this will be a tutorial mainly aimed at beginners.</strong></p>
<div id='13898' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1-520x347.jpg" alt="Two portrait shots. Left - Octane rendered image without any postwork; Right - Finished image after postwork in Photoshop." width="520" height="347" class="size-large wp-image-13898" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1-520x347.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1-280x187.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1-768x512.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1-460x307.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1-220x147.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Daz Studio Octane Postwork Tutorial for Beginners</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Step by Step Photoshop Postwork Process</h2>
<p>To start off with – you can download the original 4k render <a href="https://www.dropbox.com/s/fh0et7lv473h009/Daz_Studio_Octane_Postwork_Image_Orig.jpg?dl=0">here.</a></p>
<p>You can also download the <a href="https://www.dropbox.com/s/0uaj8ybvgrvla8m/Daz_Studio_Octane_Postwork_Scene.duf?dl=0">.duf file for the Daz scene.</a> You will need to own <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/olympia-7' rel='nofollow'>Olympia 7</a> and <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/olympia-7-hd-add-on' rel='nofollow'>Olympia 7 HD Add-On</a> (if you don’t, go buy her, she’s fantastic).  I tweak my skin textures on almost every new render, so this scene includes a newer skin texture from the one included with the <a href="http://thinkdrawart.com/how-to-create-realistic-skin-in-daz-studio-octane">previous Octane skin tutorial.</a></p>
<p>Go ahead and open the original render file in Photoshop (if you use Gimp, almost all of the following can still be applied)</p>
<ol>
<li>Duplicate the <em>Background</em> layer – <strong>right click layer > duplicate layer > OK</strong></li>
<div id='13902' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2-520x341.jpg" alt="Photoshop screenshot of how to duplicate the background layer." width="520" height="341" class="size-large wp-image-13902" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2-520x341.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2-280x184.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2-768x504.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2-460x302.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2-220x144.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2.jpg 795w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Duplicate the ‘background’ layer – right click layer > duplicate layer > OK</div></div> <!-- End shiba-stage --></div></div>
<li>From the main menus select <strong>image > auto tone</strong>. Then repeat with <strong>image > auto colour</strong>.  Select <strong>Edit</strong> from the main menu and <strong>fade auto colour</strong> to 80%</li>
<div id='13904' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3-520x208.jpg" alt="Left - image after applying auto tone and auto color. Right - original image." width="520" height="208" class="size-large wp-image-13904" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3-520x208.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3-280x112.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3-768x308.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3-460x184.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3-220x88.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>After applying Image > Auto Tone and Image > Auto Color in Step 2.</div></div> <!-- End shiba-stage --></div></div>
<li>Create a new <em>fill/adjustment layer</em> using the circular icon underneath the layers, and select <em>colour balance</em>. With the new window that opens choose the <em>shadows</em> tone and adjust the <em>yellow/blue</em> slider towards the blue by no more than 10.  Repeat by setting the <em>midtones</em> towards <em>cyan</em> by 10, and the <em>hightlights</em> towards <em>yellow</em> by 10.</li>
<div id='13912' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b-520x331.jpg" alt="Screenshot showing how to create a new Color Balance adjustment layer, and how to adjust settings for that layer." width="520" height="331" class="size-large wp-image-13912" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b-520x331.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b-280x178.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b-768x488.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b-460x292.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b-220x140.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>In step 3, create a new Color Balance adjustment layer. Then set Color Balance adjustments according to the image on the right.</div></div> <!-- End shiba-stage --></div></div>
<li>Create a new merged layer (<strong>shift+ctrl+alt+e</strong>) – this will copy all of the layers and merge them into a new layer, thus preserving the original layers if you need to return to them (this is called a non-destructive workflow). Your layers tab should now look like this:
<div id='13907' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-520x518.jpg" alt="Screenshot of our Photoshop layer stack after creating a new merged layer." width="520" height="518" class="size-large wp-image-13907" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-520x518.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-280x279.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-460x458.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7.jpg 550w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Our layer stack after creating a new merged layer (shift+ctrl+alt+e).</div></div> <!-- End shiba-stage --></div></div>
<p>With the newly created layer selected, select <strong>image > adjustments > brightness/contrast</strong>.  Set the brightness to -70 and the contrast to +70, then OK.  Now select <strong>image > adjustments > hue/saturation</strong> and set the saturation to -40.</p>
<p>Select <strong>filter > blur > gaussian blur</strong>, and set the radius to 8.</p>
<p>Finally select the <em>blending mode</em> (drop down menu at top of layer window) to screen, and set its <em>opacity</em> to 50%.</li>
<div id='13908' class='wp-caption frame3 aligncenter' style='width:378px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:378px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial8-378x580.jpg" alt="Screenshot showing how to set our layer Blending Mode to Screen." width="378" height="580" class="size-large wp-image-13908" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial8-378x580.jpg 378w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial8-280x429.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial8-300x460.jpg 300w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial8-144x220.jpg 144w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial8.jpg 516w" sizes="(max-width: 378px) 100vw, 378px" /><div class='wp-caption-text shiba-caption'>Setting the Blending Mode (drop down menu at top of layer window) to screen.</div></div> <!-- End shiba-stage --></div></div>
<li>Create a new <em>fill/adjustment layer</em> like in step 3 but this time select a <em>photo filter</em> layer. Set the filter to <em>cooling filter (lbb)</em> and adjust the density to 10%</li>
<div id='13909' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial9-520x411.jpg" alt="Screenshot showing the settings of our Photo Filter adjustment layer." width="520" height="411" class="size-large wp-image-13909" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial9-520x411.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial9-280x222.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial9-460x364.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial9-220x174.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial9.jpg 584w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Our new Photo Filter adjustment layer settings.</div></div> <!-- End shiba-stage --></div></div>
<li>The final step is to create a new merged layer (shift+ctrl+alt+e) like in step 4.  Perform a final auto-tone like in step 2.</li>
</ol>
<div id='13910' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10-520x483.jpg" alt="Comparison of our postworked image with the original render. The left half of our woman&#039;s face shows the original render and the right half shows our postworked version." width="520" height="483" class="size-large wp-image-13910" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10-520x483.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10-280x260.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10-768x713.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10-460x427.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10-220x204.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Final result of our Photoshop postwork process to the right compared to our original Octane rendered image to the left.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Summary</h2>
<p>I hope you have found this series of Octane tutorials useful, and they have encouraged you to try the octane demo.  Octane is a very different <em>beast</em> compared with iRay, and it can be a daunting prospect when you first open it up and see the node based system. </p>
<p>However, you can get pretty good results by using the <em>auto-convert texture</em> tool or using pre-built shaders from the library. To get the most out of it though, you really need to overcome your fears and dive into the nodes – where with time you will be rewarded with a plethora of ways to enhance your renders.  <strong>And did I say, it is really, really fast!</strong></p>
<p><em>This article and all of the images within were created by the very talented Brian Sains. Copyright &copy; Brian Sains. Check out his gallery <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/105592/' rel='nofollow'>here.</a><br />
</em></p>
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		<title>Advanced Skin Material Settings for Daz Studio Octane</title>
		<link>https://thinkdrawart.com/advanced-skin-material-settings-for-daz-studio-octane</link>
					<comments>https://thinkdrawart.com/advanced-skin-material-settings-for-daz-studio-octane#respond</comments>
		
		<dc:creator><![CDATA[Guest Writer]]></dc:creator>
		<pubDate>Wed, 15 Jun 2016 05:10:16 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[advanced skin]]></category>
		<category><![CDATA[advanced skin settings]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio octane]]></category>
		<category><![CDATA[daz studio octane tutorial]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[octane]]></category>
		<category><![CDATA[octane material]]></category>
		<category><![CDATA[octane skin]]></category>
		<category><![CDATA[octane skin material]]></category>
		<category><![CDATA[skin]]></category>
		<category><![CDATA[skin material]]></category>
		<category><![CDATA[sss]]></category>
		<category><![CDATA[sub-surface scattering]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=13619</guid>

					<description><![CDATA[We discuss more advanced settings for skin materials in Daz Studio Octane. This includes sub-surface scattering (SSS) settings, glossiness, auto-material, and more.]]></description>
										<content:encoded><![CDATA[<p><em>This article and all of the images within were created by the very talented Brian Sains. Copyright &copy; Brian Sains. Check out his gallery <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/105592/' rel='nofollow'>here.</a><br />
</em></p>
<h2>Sub-surface scattering (SSS)</h2>
<p>In the introduction to this series I explained how Physically Based Render engines work – simulated light bouncing around interacting with surfaces. </p>
<p>SSS is the process that defines &#8211;</p>
<ul>
<li>How light passes through a translucent object,</li>
<li>How it interacts with the properties of that object, and</li>
<li>How it exits the object (at a different point – hence scattered).</li>
</ul>
<p>In practical terms, particularly with skin, it is the effect where you see light pass through extremities like the ear, producing a reddening glow.</p>
<div id='13622' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane1-520x261.jpg" alt="Face close-up of a woman showing SSS effects as light passes through her ear." width="520" height="261" class="size-large wp-image-13622" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane1-520x261.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane1-280x141.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane1-460x231.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane1-220x111.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane1.jpg 607w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Showing Sub-surface scattering (SSS) effects as it passes through the ear, producing a reddening glow.</div></div> <!-- End shiba-stage --></div></div>
<p>That is about as far as I can take the science, so let’s look at how SSS is controlled within Octane.  SSS is applied to a material node using a scattering node, which can be applied to both diffuse and specular materials (but not glossy ones).  If you look at the skin shader material in our <a href="http://thinkdrawart.com/how-to-create-realistic-skin-in-daz-studio-octane">previous skin tutorial,</a> you will see there is a scattering node attached to all four material nodes (3 scattering nodes, as one is shared between two specular nodes).</p>
<div id='13625' class='wp-caption frame3 aligncenter' style='width:415px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:415px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane2.jpg" alt="Screenshot of the Nodegraph Editor in Daz Studio Octane showing a scattering node. " width="415" height="328" class="size-full wp-image-13625" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane2.jpg 415w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane2-280x221.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane2-220x174.jpg 220w" sizes="(max-width: 415px) 100vw, 415px" /><div class='wp-caption-text shiba-caption'>Node-graph diagram of our skin shader showing the a scattering node attached to a material node.</div></div> <!-- End shiba-stage --></div></div>
<p>The diagram below shows the three scattering nodes controlling (from left to right) the skin’s deep/mid layer, the mid-layer and the surface layer.</p>
<div id='13627' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane3-520x203.jpg" alt="Diagram showing the Daz Studio Octane scattering node settings for three different skin layers. " width="520" height="203" class="size-large wp-image-13627" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane3-520x203.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane3-280x109.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane3-768x300.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane3-460x179.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane3-220x86.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane3.jpg 900w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Settings for three scattering nodes controlling (from left to right) the skin’s deep/mid layer, the mid-layer and the surface layer.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Octane Scattering Node Settings</h2>
<h4>1. Density</h4>
<p>Density controls how fast light travels through an object, the higher the value the faster it travels (a value of 0 would result in no scattering).  My interpretation of this is that the higher the value, the deeper light can penetrate a surface.  When using other materials, particularly those from the online database, I have found this setting to be very low.  It is very dependent on the size of the model, and therefore the scale used within Daz.  Normally these materials have been developed for use within other 3d applications with a different scaling system, which is why they tend to be set lower.</p>
<h4>2. Absorption</h4>
<div id='13629' class='wp-caption frame3 alignright' style='width:200px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:200px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane5.jpg" alt="The colour picker within octane – a colour set to absorb blue will scatter as red." width="200" height="202" class="size-full wp-image-13629" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane5.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane5-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane5-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane5-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane5-96x96.jpg 96w" sizes="(max-width: 200px) 100vw, 200px" /><div class='wp-caption-text shiba-caption'>The scattered light will be the opposite of the absorption colour.</div></div> <!-- End shiba-stage --></div></div>
<p>This setting defines which light is absorbed faster, in the case of the 3<sup>rd</sup> node it’s a green/blue.  It took me a while to get my head round this, but essentially the effect is the scattered light will be the opposite of this colour (from a wavelength perspective).  The image shown here is from the colour picker within octane – a colour set to absorb blue will scatter as red.</p>
<h4>3. Scattering</h4>
<p>Scattering is similar to absorption, but defines the speed at which light will be scattered when it passes through an object.</p>
<h4>4. Phase/direction</h4>
<p>This controls the direction the light is scattered:</p>
<ul>
<li>0 – light scattered the same amount in any direction</li>
<li>1.0 – more light continues to travel in the direction it was originally traveling</li>
<li>-1.0 – light backscatters in the direction it came from</li>
</ul>
<h4>5. Adjusting the scattering nodes</h4>
<p>Sadly there is no one definitive setting that will work across all objects. It very much depends on scale, lighting, position, kernel settings and so on.  It is very much a case of trial and error, and an area I still need to work on.</p>
<p>Practically, you may not need to worry about this setting too much, for example if the object is distant or if the ears are covered.  But if you do need to, it’s a juggling act between getting the right amount of scattering across all skin materials.  </p>
<div id='13632' class='wp-caption frame3 alignright' style='width:356px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:356px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane6.jpg" alt="The girl with the red ear above does not have the right scattering on her hand." width="356" height="493" class="size-full wp-image-13632" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane6.jpg 356w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane6-280x388.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane6-332x460.jpg 332w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane6-159x220.jpg 159w" sizes="(max-width: 356px) 100vw, 356px" /><div class='wp-caption-text shiba-caption'>Light wouldn’t scatter like that through a hand.</div></div> <!-- End shiba-stage --></div></div>
<p><strong>Note</strong> &#8211; any changes you make to one material (e.g. ears) will have to be adjusted in other skin materials (e.g. arms), otherwise the change will be visible in the UV seams.  Consider the girl with the red ear above – she was one of my first attempts at SSS.  Now look at her hand &#8230;</p>
<p>Light wouldn’t scatter like that through a hand.  As a result I tend to pose a model with the hand next to the ear, and then adjust the density (starting with the deep scatter node).  Density (from left to right) 1, 250, 500.</p>
<div id='13634' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane7-520x130.jpg" alt="Three images showing different densities in the scattering nodes." width="520" height="130" class="size-large wp-image-13634" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane7-520x130.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane7-280x70.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane7-768x192.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane7-460x115.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane7-220x55.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane7.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>I tend to pose a model with the hand next to the ear, and then adjust the density.  Density (from left to right) 1, 250, 500.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Glossiness</h2>
<p>The last area I would like to cover regarding the skin material is gloss/reflection.  This is for subtle gloss effect, so you wouldn’t use this for a <em>wet skin</em> look, but more for areas like the lips, nails, lacrimals, or eye socket.  </p>
<p>Gloss is controlled in Octane using the <strong>Roughness</strong> setting in both specular and glossy nodes, but is not available in diffuse nodes.  The scale between 0 and 1 determines the level – the lower the roughness, the more glossy/reflective the surface.</p>
<div id='13636' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane8-520x312.jpg" alt="Daz Studio Octane screenshot showing the Roughness parameter of our Specular Material." width="520" height="312" class="size-large wp-image-13636" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane8-520x312.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane8-280x168.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane8-460x276.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane8-220x132.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane8.jpg 584w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>The lower the roughness, the more glossy/reflective the surface.</div></div> <!-- End shiba-stage --></div></div>
<p>Let’s consider a practical example using the lips.  The lips are currently sharing a material with the face and the ears, which is no good as we don’t want a shiny face!  </p>
<ul>
<li>Return to the <strong>Material tab</strong> and select the <strong>Lips surface</strong>.</li>
<li>Select the material assigned to the lips and copy as a new material.</li>
<li>Now apply this new copied material to the lips. It now has its own material that we can edit.</li>
</ul>
<div id='13637' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane9-520x320.jpg" alt="Daz Studio Octane Material tab interface, showing how we copy a new material." width="520" height="320" class="size-large wp-image-13637" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane9-520x320.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane9-280x173.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane9-460x283.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane9-220x136.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane9.jpg 646w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Select the material assigned to the lips and copy as a new material.</div></div> <!-- End shiba-stage --></div></div>
<p>You can get away with this with the lips as they have a clearly defined line between the surrounding face surface, so the seam is less obvious.</p>
<p>With the newly assigned lip material selected, open the node viewport.  I have found, surprisingly, that the best place to adjust the roughness for the lips is in the uppermost scattering node (the one for the deep scatter), which to me, sounds counter-intuitive.  The image below shows the lips with roughness set to 500,250 &amp; 0 (top to bottom).</p>
<div id='13638' class='wp-caption frame3 aligncenter' style='width:353px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:353px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane10-353x580.jpg" alt="Three comparison images of a lady&#039;s lips with different roughness settings in our Specular Material." width="353" height="580" class="size-large wp-image-13638" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane10-353x580.jpg 353w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane10-274x450.jpg 274w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane10-280x460.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane10-134x220.jpg 134w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane10.jpg 456w" sizes="(max-width: 353px) 100vw, 353px" /><div class='wp-caption-text shiba-caption'>Lips with roughness set to 500,250 &#038; 0 (top to bottom).</div></div> <!-- End shiba-stage --></div></div>
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<h2>Finishing up in Daz</h2>
<p>Octane comes with a free online material database containing 100s of organic and non-organic materials.  I used the <strong>auto-material</strong> function in Octane for the eye-lashes. This feature takes the surface settings from within Daz and tries to convert them into Octane. The results vary, and it struggles with iRay materials (though it is getting better). Within the <strong>Material tab</strong>, right-click the item and select <strong>Create new material &gt; Auto Material.</strong></p>
<div id='13640' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane11-520x469.jpg" alt="Zoomed in image showing our eye-lashes material." width="520" height="469" class="size-large wp-image-13640" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane11-520x469.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane11-280x253.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane11-460x415.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane11-220x198.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane11.jpg 662w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>I used the auto-material function in Octane for the eye-lashes.</div></div> <!-- End shiba-stage --></div></div>
<p>The other materials I used in the Mei portrait are:</p>
<ol>
<li><strong>Cornea and Eye Reflection</strong> – Clear cornea shader  (Octane database)</li>
<li><strong>Eyelashes</strong> – Auto-material</li>
<li><strong>Iris</strong> – RedSpec</li>
<li><strong>Pupils</strong> – RedSpec</li>
<li><strong>Sclera</strong> – TonySculptor Sclera (Octane database)</li>
<li><strong>Hair (Actual Hair 2)</strong> – RedSpec Hair Shader</li>
</ol>
<p><a href="http://redspec-sss.com/shop.html">The RedSpec materials</a> are part of a set purchased from a 3<sup>rd</sup> Party.</p>
<p>I used the <a href="https://www.renderosity.com/mod/bcs/oot-iraypair-hair-shaders-for-daz-studio-iray/110302">iRay OOT Hair Shaders</a> for colour and transparency maps.  I sometimes increase the <strong>smoothing</strong> value within Daz for hair as well.</p>
<div id='13197' class='wp-caption frame3 aligncenter' style='width:435px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:435px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1-435x580.jpg" alt="Asian woman portrait with realistic Octane skin shader. Rendered in Daz Studio Octane." width="435" height="580" class="size-large wp-image-13197" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1-435x580.jpg 435w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1-280x373.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1-768x1024.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1-345x460.jpg 345w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1-165x220.jpg 165w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1.jpg 1024w" sizes="(max-width: 435px) 100vw, 435px" /><div class='wp-caption-text shiba-caption'>Mei portrait</div></div> <!-- End shiba-stage --></div></div>
<p>I have always had a real dislike of the <em>Tear</em> object around the eye, which is now part of the <em>eye moisture</em> object in Genesis 3 characters.  I remove it in Daz by using the geometry tool.</p>
<ul>
<li>Click anywhere on the <em>tear</em>.</li>
<li>Right-click and do <strong>Geometry selection &gt; Select connected.</strong></li>
<li>With the <em>tear</em> now selected (see image below), you can right click <strong>Geometry assignment &gt; Create surface from selected.</strong></li>
<li>Name it, and then repeat with the other eye.</li>
<li>I then apply a null-shader (diffuse node with no settings, and opacity set to 0) to the tears, and there you have it, no more tears!</li>
</ul>
<div id='13655' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane12-520x324.jpg" alt="Image showing our tear selection area after doing Geometry selection &gt; Select connected. " width="520" height="324" class="size-large wp-image-13655" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane12-520x324.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane12-280x174.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane12-460x286.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane12-220x137.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Advanced_Skin_Material_Settings_Daz_Studio_Octane12.jpg 569w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Selecting the tear area on our figure&#8217;s eyes.</div></div> <!-- End shiba-stage --></div></div>
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<h2>Summary</h2>
<p>So that’s it for Daz Studio, Octane, and skin.  I still have some work to do, in particular on skin reflection, index of refraction, Fresnel effect, falloff textures and more.  I also want to break down the material a bit more and make it more processor efficient.</p>
<p>Having spent so much time on the skin, I also need to work on bringing the standard of my other materials up to scratch. You will notice many of my models don’t smile, simply because I am yet to develop a material I am happy with. Same goes for clothes.</p>
<p>Thank you for visiting my Daz Studio Octane tutorials. Hope you enjoyed them.</p>
<p><em>This article and all of the images within were created by the very talented Brian Sains. Copyright &copy; Brian Sains. Check out his gallery <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/105592/' rel='nofollow'>here.</a><br />
</em></p>
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		<title>How to Set-Up Camera, Lights, &#038; Displacement in Daz Studio Octane</title>
		<link>https://thinkdrawart.com/how-to-set-up-camera-lights-displacement-in-daz-studio-octane</link>
					<comments>https://thinkdrawart.com/how-to-set-up-camera-lights-displacement-in-daz-studio-octane#comments</comments>
		
		<dc:creator><![CDATA[Guest Writer]]></dc:creator>
		<pubDate>Wed, 25 May 2016 15:59:16 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio octane]]></category>
		<category><![CDATA[daz studio octane tutorial]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[displacement map]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[octane]]></category>
		<category><![CDATA[octane camera]]></category>
		<category><![CDATA[octane displacement]]></category>
		<category><![CDATA[octane hdri]]></category>
		<category><![CDATA[octane lights]]></category>
		<category><![CDATA[octane renderer]]></category>
		<category><![CDATA[octane shader]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=13454</guid>

					<description><![CDATA[Beginner's tutorial on how to set up simple lights, camera, and displacement maps in Daz Studio Octane.]]></description>
										<content:encoded><![CDATA[<p><em>This article and all of the images within were created by the very talented Brian Sains. Copyright &copy; Brian Sains. Check out his gallery <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/105592/' rel='nofollow'>here.</a><br />
</em></p>
<p>What I want to achieve here is to give you the ability to set up a simple light rig and basic camera within Octane. I also describe how to add in displacement maps for increased realism. </p>
<p>In this tutorial, I will continue to use the Mei portrait image below as an example. For more on how I created a realistic skin shader, please refer to <a href="http://thinkdrawart.com/how-to-create-realistic-skin-in-daz-studio-octane">this tutorial.</a> If you are new to Daz Studio Octane, there is an introduction article <a href="http://thinkdrawart.com/an-introduction-to-daz-studio-octane">here.</a></p>
<div id='13197' class='wp-caption frame3 aligncenter' style='width:1024px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:1024px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1.jpg" alt="Asian woman portrait with realistic Octane skin shader. Rendered in Daz Studio Octane." width="1024" height="1365" class="size-full wp-image-13197" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1.jpg 1024w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1-280x373.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1-768x1024.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1-435x580.jpg 435w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1-345x460.jpg 345w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Octane_Introduction1-165x220.jpg 165w" sizes="(max-width: 1024px) 100vw, 1024px" /><div class='wp-caption-text shiba-caption'>How to Set-Up Camera, Lights, &#038; Displacement in Daz Studio Octane</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Daz Studio Octane Lights</h2>
<p>Lighting in Octane can be achieved from the Environment Tab (Octane daylight environment or HDR Texture environment) and through emissive textures.  For my image, I used a single emissive key light and an HDR image (Playa Sunrise) from the fantastic <a href="http://www.hdrlabs.com/sibl/archive.html">sIBL archive.</a> </p>
<p>Open the <strong>Environment Tab</strong>, set the image to the <em>Playa Sunrise HDRi</em> and adjust the settings as shown below (making sure the Gamma is set to 1).  That’s all you need to do to set up the environment light.  You can rotate the image using the Translation X setting. This is best done with the render window open and all objects hidden (from within Daz).  I will leave it as it is, because I want the sun in the image as the back light for my subject.</p>
<div id='13458' class='wp-caption frame3 aligncenter' style='width:1024px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:1024px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light1.jpg" alt="Screenshot of the Environment Map interface in Daz Studio Octane." width="1024" height="522" class="size-full wp-image-13458" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light1.jpg 1024w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light1-280x143.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light1-768x392.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light1-520x265.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light1-460x234.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light1-220x112.jpg 220w" sizes="(max-width: 1024px) 100vw, 1024px" /><div class='wp-caption-text shiba-caption'>How to set-up HDRi lighting in Daz Studio Octane</div></div> <!-- End shiba-stage --></div></div>
<p>Now let’s set up a simple emissive light in the scene.  Most people tend to use a plane primitive for emissive lighting, but I prefer to use a flattened sphere as a key light (I prefer the reflection you get in the eye).  I place the primitive as illustrated below.</p>
<div id='13463' class='wp-caption frame3 aligncenter' style='width:538px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:538px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light2_Emissive_Material.jpg" alt="Front wire-frame view of my Daz Studio Octane scene. Emissive light sphere to the right." width="538" height="276" class="size-full wp-image-13463" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light2_Emissive_Material.jpg 538w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light2_Emissive_Material-280x144.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light2_Emissive_Material-520x267.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light2_Emissive_Material-460x236.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light2_Emissive_Material-220x113.jpg 220w" sizes="(max-width: 538px) 100vw, 538px" /><div class='wp-caption-text shiba-caption'>Front view of where I place my emissive light.</div></div> <!-- End shiba-stage --></div></div>
<div id='13464' class='wp-caption frame3 aligncenter' style='width:456px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:456px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light3_Emissive_Material.jpg" alt="Top wire-frame view of my Daz Studio Octane scene. Emissive light sphere to the right." width="456" height="512" class="size-full wp-image-13464" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light3_Emissive_Material.jpg 456w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light3_Emissive_Material-280x314.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light3_Emissive_Material-410x460.jpg 410w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light3_Emissive_Material-196x220.jpg 196w" sizes="(max-width: 456px) 100vw, 456px" /><div class='wp-caption-text shiba-caption'>Top view of where I place my emissive light.</div></div> <!-- End shiba-stage --></div></div>
<p>To create the emissive material you need to return to the <strong>Octane material tab.</strong>  Right click the Sphere primitive and select <strong>Create new light source > Simple</strong>.</p>
<div id='13466' class='wp-caption frame3 aligncenter' style='width:464px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:464px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light5.jpg" alt="Screenshot of how we start to make our flattened sphere emissive." width="464" height="198" class="size-full wp-image-13466" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light5.jpg 464w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light5-280x119.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light5-460x196.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light5-220x94.jpg 220w" sizes="(max-width: 464px) 100vw, 464px" /><div class='wp-caption-text shiba-caption'>To create the emissive material you need to return to the Octane material tab.</div></div> <!-- End shiba-stage --></div></div>
<p>Open the newly created material in the Node editor, right click on the diffuse node and select <strong>Smart Unfold.</strong>  This breaks down a node into its constituent parts so you can see how it is built.  As you can see, an emissive texture is simply a <em>Blackbody Emission</em> node plugged into a <em>Diffuse</em> node (you cannot have an emissive glossy or specular material).</p>
<div id='13470' class='wp-caption frame3 aligncenter' style='width:358px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:358px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light6.jpg" alt="Screenshot of the node graph structure of our new emissive light surface." width="358" height="268" class="size-full wp-image-13470" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light6.jpg 358w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light6-280x210.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light6-220x165.jpg 220w" sizes="(max-width: 358px) 100vw, 358px" /><div class='wp-caption-text shiba-caption'>How our newly created emissive light material looks in the Node Editor after selecting Smart Unfold.</div></div> <!-- End shiba-stage --></div></div>
<p>Select the Blackbody node and update the settings as is shown in the left image below. The orange texture colour is from the horizon of the Playa HDR image, selected using the colour picker tool that is available when you edit the colour.  If you like, repeat the process and create a second primitive to the left side of the character as a fill light. This time select the blue colour from the sky in the HDRi (below right).</p>
<div id='13474' class='wp-caption frame3 aligncenter' style='width:558px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:558px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light7-1.jpg" alt="Setting our key emissive light colour to the orange from the horizon of the Playa HDR image (left). Setting our fill emissive light colour to the blue from the sky of the Playa HDR image (right)." width="558" height="453" class="size-full wp-image-13474" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light7-1.jpg 558w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light7-1-280x227.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light7-1-520x422.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light7-1-460x373.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light7-1-220x179.jpg 220w" sizes="(max-width: 558px) 100vw, 558px" /><div class='wp-caption-text shiba-caption'>Set the colour of our key emissive light to the orange from the horizon of the Playa HDR image. Repeat the process and create a second light (fill light) to the left side of the character. Set the colour to the blue from the sky of our HDRi.</div></div> <!-- End shiba-stage --></div></div>
<div id='13480' class='wp-caption frame3 aligncenter' style='width:559px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:559px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light8.jpg" alt="Render of our figure after setting up HDRi environment and two sphere lights." width="559" height="418" class="size-full wp-image-13480" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light8.jpg 559w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light8-280x209.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light8-520x389.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light8-460x344.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light8-220x165.jpg 220w" sizes="(max-width: 559px) 100vw, 559px" /><div class='wp-caption-text shiba-caption'>Test render after our initial light set-up.</div></div> <!-- End shiba-stage --></div></div>
<p>Now, we can fine tune our lights from within the render viewport itself, even when the image is rendering.  Let’s start with the <strong>Camera Imager</strong> and <strong>Post Processing</strong> tabs. The following are the settings I used in my Mei portrait:</p>
<div id='13481' class='wp-caption frame3 aligncenter' style='width:535px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:535px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light10.jpg" alt="Screenshots of the Camera Imager and Post Processing interface and settings." width="535" height="634" class="size-full wp-image-13481" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light10.jpg 535w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light10-280x332.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light10-489x580.jpg 489w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light10-388x460.jpg 388w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light10-186x220.jpg 186w" sizes="(max-width: 535px) 100vw, 535px" /><div class='wp-caption-text shiba-caption'>Camera Imager and Post Processing settings I used in my Mei portrait.</div></div> <!-- End shiba-stage --></div></div>
<div id='13483' class='wp-caption frame3 aligncenter' style='width:541px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:541px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light11.jpg" alt="Render of our figure after changing our settings in the Camera Imager and Post Processing interface." width="541" height="440" class="size-full wp-image-13483" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light11.jpg 541w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light11-280x228.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light11-520x423.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light11-460x374.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Light11-220x179.jpg 220w" sizes="(max-width: 541px) 100vw, 541px" /><div class='wp-caption-text shiba-caption'>Test render after our new  Camera Imager and Post Processing settings.</div></div> <!-- End shiba-stage --></div></div>
<p>Choice of settings in the <strong>Camera Imager</strong> comes down to personal preference.  As I have said previously, I’m a big fan of the <em>Agfachrome, Ektachrome</em> and <em>Kodachrome</em> filters.  I also find adding bloom improves the natural lighting and softens the image.</p>
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<h2>2. Daz Studio Octane Camera Settings</h2>
<ul>
<li>Create a camera in Daz and make sure that it’s selected within the Daz viewport.</li>
<li>Position it so the face is in full portrait view.</li>
<li>Now open the Octane viewport again.  Use the ‘Autofocus’ tool to select an area of focus (I tend to use the eye or nose as my focal point). This gives us a nice quick DOF effect.</li>
<div id='13486' class='wp-caption frame3 aligncenter' style='width:513px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:513px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera12.jpg" alt="Screenshot of how to use the Autofocus tool in Daz Studio Octane to quickly setup Depth of Field." width="513" height="131" class="size-full wp-image-13486" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera12.jpg 513w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera12-280x72.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera12-460x117.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera12-220x56.jpg 220w" sizes="(max-width: 513px) 100vw, 513px" /><div class='wp-caption-text shiba-caption'>Open the Octane viewport, and use the Autofocus tool to select an area of focus.</div></div> <!-- End shiba-stage --></div></div>
<div id='13487' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera13-520x269.jpg" alt="Screenshot of how I select the eye to use it as my focal point for setting Depth of Field in my camera." width="520" height="269" class="size-large wp-image-13487" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera13-520x269.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera13-280x145.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera13-460x238.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera13-220x114.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera13.jpg 712w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Using the eye as my focal point.</div></div> <!-- End shiba-stage --></div></div>
<li>To adjust the degree of focus, you need to select the camera within Daz and open the <strong>Cameras</strong> pane.  Use the <em>Aperture Diameter</em> setting in that pane. I usually set it between 5-15mm (the f-stop is altered automatically).<br />
&nbsp;<br />
I am sure this will probably cause photographers to scream “that’s not how to do it!” – but it works for me 🙂</li>
</ul>
<div id='13489' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera14-520x339.jpg" alt="Screenshot of the Cameras pane with a red arrow pointing at the Aperture Diameter setting." width="520" height="339" class="size-large wp-image-13489" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera14-520x339.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera14-280x183.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera14-460x300.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera14-220x144.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Camera14.jpg 616w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Setting the Aperture Diameter in the Cameras pane.</div></div> <!-- End shiba-stage --></div></div>
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<h2>3. Daz Studio Octane Displacement Maps</h2>
<p>Some of you may have noticed that in <a href="http://thinkdrawart.com/how-to-create-realistic-skin-in-daz-studio-octane">the skin tutorial,</a> we only used a diffuse map – no bump, normal or displacement maps.  The reason I leave it to now is that I prefer to use displacement maps, which can slow down render time. Therefore, I wait until I am happy with the scene, then add displacement and tweak as necessary.</p>
<p>I used a displacement map in the Mei portrait.  It needs to be a greyscale image and ideally 4k and above.  In this case I used the standard bump map that came with Mei 7, but in the past have used dedicated displacement maps (though rarely supplied) or have made my own from the diffuse map ( <a href="http://vrayworld.com/index.php?section=tutorials&amp;category=useful+tips&amp;tutorial=useful-tips-vray-world-how-to-create-a-displacement-map-in-photoshop">tutorial on making displacement maps</a> ).  </p>
<p>The important thing here is that the black parts of the map are the parts that depress into the object (like pores) and the white bits extrude (like spots or eyebrows).  Ultimately, I find a displacement map produces a much better result as it physically alters the shape of the object, thus giving you subtle shades and shadows.</p>
<p>To add a map to the displacement node, return to the <strong>Material</strong> pane in Octane and open the face material in the node editor.</p>
<div id='13493' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement15-520x258.jpg" alt="Screenshot with red arrows pointing to the greyscale image node waiting to be filled, which is attached to the displacement node." width="520" height="258" class="size-large wp-image-13493" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement15-520x258.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement15-280x139.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement15-460x228.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement15-220x109.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement15.jpg 557w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Note that there is already a greyscale image node waiting to be filled, which is attached to the displacement node.</div></div> <!-- End shiba-stage --></div></div>
<p>You will notice there is already a greyscale image node waiting to be filled. This is attached to the displacement node, which in turn drives the displacement for the combined nodes before being applied to the surface.  If you have a bump map that has white eyebrows and black pores then you should be able to use it here.  Use the grayscale image node to load the bump map.</p>
<p>Next, select the Displacement node and check the level of detail corresponds to the image you have used (normally 4k).  The only other adjustment required is the height.  This is very sensitive, and you wouldn’t want to go beyond a height of 0.12cm.  </p>
<div id='13496' class='wp-caption frame3 aligncenter' style='width:312px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:312px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement16.jpg" alt="Daz Studio Octane displacement node controls. Setting Level of detail and Height." width="312" height="152" class="size-full wp-image-13496" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement16.jpg 312w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement16-280x136.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement16-220x107.jpg 220w" sizes="(max-width: 312px) 100vw, 312px" /><div class='wp-caption-text shiba-caption'>The height is very sensitive, and you would not want to go beyond a height of 0.12cm.</div></div> <!-- End shiba-stage --></div></div>
<p>The image below shows (from left to right) no displacement, 0.06cm and 0.12cm.</p>
<div id='13498' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement17-520x191.jpg" alt="Zoomed in image of our figure&#039;s face with different displacement heights." width="520" height="191" class="size-large wp-image-13498" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement17-520x191.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement17-280x103.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement17-768x282.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement17-460x169.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement17-220x81.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement17.jpg 900w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>From left to right &#8211; no displacement, 0.06cm and 0.12cm.</div></div> <!-- End shiba-stage --></div></div>
<p>You will need to go back and update all of your skin materials for torso and arms accordingly, and make sure they are set to the same mid-level and height (but with different image maps). Otherwise, the seams between the UV areas will become visible.</p>
<div id='13500' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement19-520x217.jpg" alt="Zoomed in image of our figure&#039;s face showing seam between face and neck." width="520" height="217" class="size-large wp-image-13500" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement19-520x217.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement19-280x117.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement19-460x192.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement19-220x92.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Octane_Displacement19.jpg 585w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>You will need to go back and update all of your skin materials for torso and arms accordingly, otherwise the seams between the UV areas will become visible.</div></div> <!-- End shiba-stage --></div></div>
<p>I have found that adding bump or normal maps alongside a displacement map adds very little if anything.  However, displacement maps can be very fiddly and more render intensive.  If you wish to use a bump map then create a new image node (greyscale with a gamma setting below 0.1) or normal map (RGB image node) and attach it to the appropriate connecter on the 3 specular and 1 diffuse nodes.</p>
<p>In the next tutorial I will cover a couple of other node adjustments you may find useful, and then cover briefly the other materials I used in the Mei render.</p>
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