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		<title>Pre and Post-Work Images – Cute Cat Girls, Fantasy Women Pin-Up Art</title>
		<link>https://thinkdrawart.com/pre-and-post-work-images-cute-cat-girls-fantasy-women-pin-up-art</link>
					<comments>https://thinkdrawart.com/pre-and-post-work-images-cute-cat-girls-fantasy-women-pin-up-art#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Wed, 18 Jul 2018 06:42:01 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[Postwork]]></category>
		<category><![CDATA[3d art]]></category>
		<category><![CDATA[3d images]]></category>
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		<category><![CDATA[daz studio iray post-work]]></category>
		<category><![CDATA[daz studio post-work]]></category>
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		<guid isPermaLink="false">https://thinkdrawart.com/?p=15446</guid>

					<description><![CDATA[Before and after image progression of my Cute Cat Girls Fantasy Pin-Up Art.  ]]></description>
										<content:encoded><![CDATA[<p>Below is the completed Cute Cat Girls image. Some of the items I used in this image include &#8211;</p>
<ul>
<li><a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/aiko-8' rel='nofollow'>Aiko 8</a></li>
<li><a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/kinley-hair-with-dforce-for-genesis-3-and-8-females' rel='nofollow'>Kinley Hair with dForce for Genesis 3 and 8 Female(s)</a></li>
<li><a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/anime-kitten-hair-for-genesis-2-female-s' rel='nofollow'>Anime Kitten Hair for Genesis 2 Female(s)</a></li>
<li><a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/daz-studio-iray-hdr-outdoor-environments' rel='nofollow'>DAZ Studio Iray HDR Outdoor Environments</a></li>
<li><a href="https://www.renderosity.com/mod/bcs/anime-lingerie-set-3-for-genesis-8-females/126338/?AID=1114">Anime Lingerie Set 2 For Genesis 8 Females</a></li>
<li><a href="https://www.renderosity.com/mod/bcs/anime-lingerie-set-3-for-genesis-8-females/126338/?AID=1114">Anime Lingerie Set 3 For Genesis 8 Females</a></li>
<li><a href="https://www.renderosity.com/mod/bcs/enchanted-forest-kitsune-for-v4/103856/?AID=1114">Enchanted Forest: Kitsune for V4</a></li>
</ul>
<div id='15455' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7-446x580.jpg" alt="Two cute cat girls, one sitting on the floor with red hair and another sitting on a bench with pink hair. Fantasy women pin-up art. Daz Studio Iray image." width="446" height="580" class="size-large wp-image-15455" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Pre and Post-Work Images – Cute Cat Girls, Fantasy Women Pin-Up Art</div></div> <!-- End shiba-stage --></div></div>
<p>Showing pre and post-work images are always a bit complicated for me because <a href="https://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes">I render each of my light layers separately,</a> and then compose them in Photoshop. Therefore, my pre-Photoshop images are only single light images. As a result, I will show a sequence of images below that mark the <a href="https://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial">different key stages of my post-work process.</a></p>
<div class="alignspace"></div>
<h2>1. Pre-Photoshop Image with a Single Light</h2>
<p>First, we show a pre-Photoshop image with just an environment light to the left, compared with the completed image with all lights and post-work to the right.</p>
<div id='15453' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_8-520x338.jpg" alt="Left is cat girls pinup image with just an environment light, right is the cat girls pinup image that is completed with all lights and post-work." width="520" height="338" class="size-large wp-image-15453" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_8-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_8-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_8-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_8-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_8-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_8.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Pre image with only an Environment light. Right &#8211; Completed image with all lights and post-work process.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>2. Combine Light Layers in Photoshop</h2>
<p>This next image, shows what we get after <a href="http://thinkdrawart.com/how-i-combine-daz-studio-lights-in-photoshop">we combine all light layers in Photoshop.</a></p>
<div id='15449' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_3-446x580.jpg" alt="Two cute cat girls pin-up image after we combine all of our Daz Studio Iray lights (rendered separately) in Photoshop." width="446" height="580" class="size-large wp-image-15449" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_3-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_3-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_3-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_3-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_3-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_3.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Cute cat girls pin-up image after we combine all light layers in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>3. Main Photoshop Post-Work</h2>
<p>Subsequently, we add color filters, adjustment layers, sharpness layers, volumetric lights, and more in Photoshop. This is the meat of our post-work process which we describe in greater detail <a href="http://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial">here.</a> </p>
<p>One common question that I get is how much paint-overs do I do. I only do minor paint-overs for fixing collisions, poke-throughs, or other little render mistakes. </p>
<div id='15451' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_6-446x580.jpg" alt="Cute cat girls pin-up image after adding color overlays, contrast, sharpness, volumetric lights, and much more in Photoshop. This is a main portion of our post-work." width="446" height="580" class="size-large wp-image-15451" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_6-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_6-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_6-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_6-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_6-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_6.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Subsequently, we add color filters, adjustment layers, sharpness layers, volumetric lights, and more in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>4. Final Step &#8211; Add Detail</h2>
<p>In the final step, we add detail using Color Efex Pro 4 from <a href="https://www.google.com/nikcollection/">the Nik Collection.</a> You can get the Nik Collection for free from Google, so definitely worth checking it out. </p>
<p>At this stage, I may also add a bit more contrast and color filters.</p>
<div id='15455' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7-446x580.jpg" alt="Two cute cat girls, one sitting on the floor with red hair and another sitting on a bench with pink hair. Fantasy women pin-up art. Daz Studio Iray image." width="446" height="580" class="size-large wp-image-15455" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/07/Cute_Cat_Girls_Fantasy_Woman_Pinup_Art_Daz_Studio_Iray_7.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>In the final step, we add detail using Color Efex Pro 4 from the Nik Collection.</div></div> <!-- End shiba-stage --></div></div>
<p>If there are more images that you would like to see pre-post images of, feel free to let us know in the comments section below. 🙂</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Why Is There Noise in My Daz Studio Iray Render and How to Remove It</title>
		<link>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it</link>
					<comments>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sat, 27 Jan 2018 01:03:38 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[3d art]]></category>
		<category><![CDATA[3d art tips]]></category>
		<category><![CDATA[3d art tricks]]></category>
		<category><![CDATA[3d images]]></category>
		<category><![CDATA[3d pictures]]></category>
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		<category><![CDATA[3d-art-tutorial]]></category>
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		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[daz studio noise]]></category>
		<category><![CDATA[ds iray]]></category>
		<category><![CDATA[fireflies]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray noise]]></category>
		<category><![CDATA[iray tutorial]]></category>
		<category><![CDATA[noise]]></category>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15039</guid>

					<description><![CDATA[One very common question I get about Daz Studio Iray is why is there so much noise in my Iray render and what can I do to remove it? This tutorial explores the source of noise in our Iray images, what type of scenes produce more noise, and how we can reduce this noise without losing image quality. ]]></description>
										<content:encoded><![CDATA[<p>We do not normally think about it, but real-world lighting is very complex. Any single point can receive light from an infinite number of directions. It may receive light from outside, there may be shadows cast from nearby objects, and there may be indirect lighting from nearby surfaces.</p>
<p>Physically based renderers, such as Iray, tries to approximate the physics of reality. For each point on the screen, it shoots out a ray from the camera to that point, then tries to determine its color/value. However, it is simply not possible to calculate the value of a point with real-world accuracy, because we would need to sample light coming in from an infinite number of directions. </p>
<p>Therefore, our Iray renderer must guess what the value of a point is by sampling light from a set of different but <strong>finite</strong> angles. The more samples we collect or <em>iterations</em> we run, the more time it takes, but the better our guess will be. As we collect more and more samples, we will ultimately <em>converge</em> on a likely answer.</p>
<p>Noise arises when we guess incorrectly, so the value of a particular point widely differs from what it should be. As you may have noticed though, some scenes take longer to converge than others, and some scenes are more noisy than others. What then determines the amount of noise in an Iray scene?</p>
<div id='15254' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-520x338.jpg" alt="Left - Noisy Daz Studio Iray render with a horned girl in water and skulls around her. Right - Noise removed, lights added, and postworked finished image." width="520" height="338" class="size-large wp-image-15254" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Why Is There Noise in My Daz Studio Iray Render and How to Remove It</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>What Determines the Amount of Noise in an Iray Scene?</h2>
<p>Based on my own Daz Studio experiences, Iray scene noise seems most pronounced when there are small, extremely bright areas in the scene. For example, when most of the scene light is coming from small and bright light sources, specular indirect lighting, or doorways and windows. </p>
<p>In the <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/513906/' rel='nofollow'>Fantasy Girl with Horns</a> scene above, there are many bright but small areas of light in the environment map because the sun is peeking through the trees. These small areas of light create noise on the water, which gets compounded as it bounces off that surface and hits others objects in the scene (indirect lighting). </p>
<p>For a more simple case of noise and small, very bright areas, I placed a point light between a fantasy woman&#8217;s hands. A point light has a small surface area. When it is the <strong>main source of light</strong> in a scene, there will likely be a lot of noise. </p>
<p>In some cases, our collected samples may miss the small light altogether, creating a dark spot. In other cases, we may randomly sample in the direction of the light, creating a higher value than reality. Depending on the strength of the light, this value may be very high, thereby significantly skewing our average guess.   </p>
<p>Below, we have a zoomed in image with just the point light turned on (all other lights are off). Notice that there is quite a lot of noise when a small bright light is producing most of the illumination in the scene.</p>
<div id='15234' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-520x514.jpg" alt="Daz Studio Iray rendered image with just the point light turned on, showing that there is quite a lot of picture noise when a small bright light is producing most of the illumination in the scene." width="520" height="514" class="size-large wp-image-15234" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-520x514.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-460x454.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-220x217.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b.jpg 652w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Zoomed in image with just the point light turned on. Rendered in Daz Studio Iray for about 10 minutes.</div></div> <!-- End shiba-stage --></div></div>
<p>If we increase the strength of the point light, then the picture noise increases (see below). </p>
<div id='15233' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-520x514.jpg" alt="Daz Studio Iray rendered image with a very strong point light source. Increasing the strength of the point light also increases the amount of picture noise." width="520" height="514" class="size-large wp-image-15233" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-520x514.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-460x454.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-220x217.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b.jpg 652w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Point light strength increased by a factor of 10. Rendered in Daz Studio Iray for about 10 minutes.</div></div> <!-- End shiba-stage --></div></div>
<p>If we render the point light in a volumetric space, there is even more noise. This is because we are sampling for the entire volume (including the points in-between the hands), which increases the frequency of errors. </p>
<div id='15235' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-520x514.jpg" alt="Daz Studio Iray rendered image with a point light in volumetric space. The increases the area sampled, which also increases the amount of picture noise." width="520" height="514" class="size-large wp-image-15235" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-520x514.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-460x454.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-220x217.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b.jpg 652w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>If we render the point light in a volumetric space, there is also more noise. This is because we are sampling for the entire volume as opposed to just the object surfaces.</div></div> <!-- End shiba-stage --></div></div>
<p>Another noise problem area is when there are caustics. Water, for example, bends light (refraction) and focuses it, essentially making the lighted areas smaller and brighter. This creates interesting light patterns on the water floor. However, because of this light bending property, the direction of our pixel samples become even more important and more susceptible to light misses or accidental hits.</p>
<p>The general take-away here is that &#8211; </p>
<blockquote>
<p>Small bright areas with high values create more noise than wide bright areas.</p>
</blockquote>
<p>Specular, reflective, or refractive surfaces can further increase scene noise. Specular and reflective  surfaces increase the number of small and bright areas, each of which serves as an indirect light source. By understanding the source of noise in our Daz Studio Iray renders, we can better control it in our images. </p>
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<h2>How Do We Reduce Noise in Our Iray Render?</h2>
<p>I use four key methods to reduce noise in my Daz Studio Iray images.</p>
<ol>
<li>Adjust Iray Render Settings.</li>
<li>Increase the amount of light in the scene.</li>
<li>Render at a higher resolution (larger image), then resize down to average out the noise.</li>
<li>Remove some of the noise in post-work by using despeckle or blur operations in Photoshop.</li>
</ol>
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<h3>1. Adjust Iray Render Settings to Reduce Noise</h3>
<p>One of the easiest ways to reduce noise in our Iray renders is to increase the number of samples we collect. The more samples we collect, the better our guess will be (i.e. the closer our guess converges to the actual value). We can do this by going to the <strong>Render Settings</strong> tab, and then selecting <strong>Progressive Rendering.</strong></p>
<div id='15244' class='wp-caption frame3 aligncenter' style='width:460px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:460px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_9.jpg" alt="Daz Studio Iray screenshot of Render Settings &gt; Progressive Rendering parameters. By adjusting these parameters we can control quality of render at the cost of increased rendering time." width="460" height="343" class="size-full wp-image-15244" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_9.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_9-280x209.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_9-220x164.jpg 220w" sizes="(max-width: 460px) 100vw, 460px" /><div class='wp-caption-text shiba-caption'>My <strong>Render Settings > Progressive Rendering</strong> settings.</div></div> <!-- End shiba-stage --></div></div>
<p>Many of these parameters control when rendering stops, and may override each other. </p>
<ul>
<li><strong>Max Samples</strong> &#8211; Controls the number of samples collected per-pixel. The more samples we collect, the better our guess will be.</li>
<li><strong>Max Time</strong> &#8211; Controls the maximum amount of time before rendering stops. Note that the render will stop when either <em>Max Samples</em> or <em>Max Time</em> is reached. If we have a slower graphics card, we may want to increase <em>Max Time</em>.</li>
<li><strong>Rendering Quality</strong> &#8211; Based on <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/155996/iray-rendering-quality-setting#Comment_2231226' rel='nofollow'>Tobor&#8217;s experience,</a> this controls when the Iray renderer considers a pixel to be converged. I.e. a higher quality value will take longer to reach a given level of convergence. Of course speed of convergence also depends on our hardware and scene.
<p>In more practical terms, <a href="https://sickleyield.deviantart.com/journal/Mini-Tutorial-Iray-Progressive-Render-Settings-557481988">Sickleyield</a> defines this parameter as a multiplier for <em>Max Samples</em> and <em>Max Time</em>. I.e., it is a quick way to increase or reduce the time at which rendering stops. For example, when doing test renders we may reduce <em>Rendering Quality</em> and then push it up again for our final image.</li>
<li><strong>Rendering Converged Ratio</strong> &#8211; As I understand it convergence is a measure of how close our pixel value guess is to its real value. As such, we will never reach 100% convergence, because that is when our guess is 100% accurate, which can only happen when we have the ability to collect an infinite number of samples. As we have seen above, this measure is also partly determined by the <em>Rendering Quality</em> parameter. </li>
</ul>
<p>I usually render each of my lights separately, so I end my renders manually based on the light layer. There are three more Render Settings parameters that pertain to noise. </p>
<ul>
<li><strong>Firefly Filter Enable</strong> &#8211; Go to <strong>Render Settings > Filtering</strong> and make sure that <em>Firefly Filter Enable</em> is on. This will get the Iray renderer to filter out some of the noise in our image.</li>
<li><strong>Caustic Sampler</strong> &#8211; Go to <strong>Render Settings > Optimization</strong>. Turn on Caustic Sample <strong>*if*</strong> we have caustics in our scene. Note that this enables some additional tests in the renderer thereby increasing sampling time, so only turn it on as necessary.</li>
<li><strong>Architectural Sampler</strong> &#8211; Go to <strong>Render Settings > Optimization</strong>. Turn on <em>Architectural Sampler</em> if we have an internal scene with a lot of indirect lighting and light only coming from portals such windows or doors.</li>
</ul>
<p><a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/forums/viewreply/831316/#Comment_1769416' rel='nofollow'>This post</a> by Dave Smith has more detail on these Render Setting parameters. Increasing the number of samples collected is probably the most accurate way to reduce noise. However, it can also take a long time to converge.</p>
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<h3>2. Increase the Amount of Light</h3>
<p>Earlier, we saw that scenes with more noise have light primarily coming directly or indirectly from small bright areas. For example, internal scenes where light is only coming from windows or doors. </p>
<p>One way to reduce noise is to increase the amount of light in our scene, for example by adding large mesh lights in an indoor scene or removing unnecessary walls and ceilings. Larger light sources will reduce the amount of noise in our picture. In addition, if we are getting light from many different directions, then the probability of totally missing a light source or getting overly skewed light values will be significantly reduced. </p>
<p>However, a problem with this approach is that we may flood our scene with too much light, thereby losing shadows, shape definition, and scene depth. The image below is an older image of mine where I used a lot of ambient light in 3Delight. </p>
<div id='15250' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-520x520.jpg" alt="Two fantasy girls playing music for a tiger and a siberian tiger on a tree. Fantasy art. Daz Studio 3Delight image." width="520" height="520" class="size-large wp-image-15250" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>This is an older image of mine where I used a lot of ambient light in 3Delight.  Because there is too much light I lose shadows and shape definition.</div></div> <!-- End shiba-stage --></div></div>
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<h3>3. Render at a Higher Resolution</h3>
<p>Another simple way to reduce Iray noise is to render our images at a higher resolution (larger size). When we shrink our image down in size, some of the noise will get averaged away. This is a better method than just using blurring techniques to average away the noise because it will retain picture sharpness and detail. </p>
<p>For example, the top image below is rendered at 1024 by 1331 pixels, at 300 iterations, and then cropped in height. The bottom image is rendered at 3000 by 3900 pixels, at 300 iterations, and then reduced in size to 1024 by 1331 pixels (similarly cropped in height). There is a lot less noise in the bottom image without a loss of sharpness or detail.</p>
<div id='15257' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-520x569.jpg" alt="Comparison of a lower resolution (top) and higher resolution (bottom) image. Both images are of a horned fantasy girl standing in water with skulls around her. Daz Studio Iray render." width="520" height="569" class="size-large wp-image-15257" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-520x569.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-280x307.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-768x841.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-420x460.jpg 420w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-201x220.jpg 201w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>There is a lot less noise in the higher resolution image (bottom) without a loss of sharpness or detail.</div></div> <!-- End shiba-stage --></div></div>
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<h3>4. Remove Scene Noise in Post-work</h3>
<p>We can also remove some of the render noise in post-work using blurring or de-speckling operations. In Photoshop, I use <strong>Filter > Noise > Despeckle</strong> for less noisy renders and <strong>Filter > Blur > Gaussian Blur</strong> for noisy renders. The left image below is the original noisy render and the right image has been blurred with Gaussian Blur radius 3 pixels. </p>
<div id='15259' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-520x338.jpg" alt="Left image - Noisy image of fantasy girl with horns, standing in water surrounded by skulls. Right - The same image with noise removed by Gaussian Blur." width="520" height="338" class="size-large wp-image-15259" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Remove Scene Noise with Blur or Despeckle operations.</div></div> <!-- End shiba-stage --></div></div>
<p>The problem with Despeckle or Gaussian Blur is that we lose a lot of detail and sharpness, especially in our primary fantasy girl figure. One way to fix this is to create another render with just the girl. By removing the water, we remove a key source of noise in our scene. With a simpler scene, we can also render more iterations for a given time. Then, we use this low-noise image to sharpen the figure in our blurred image. To do this, I select the figure-sharpen layer and set the blending mode to <em>Overlay</em>. Then, I do <strong>Filter > Other > High Pass</strong> with a radius of 5 pixels.</p>
<div id='15261' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-520x338.jpg" alt="This two comparison images show how we reduce Iray render noise by blurring our image, and also how we get back detail by resharpening our fantasy girl figure." width="520" height="338" class="size-large wp-image-15261" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Gaussian Blurred image with much less noise but loss of detail. Right &#8211; Same image but with the girl figure sharpened using the technique described above.</div></div> <!-- End shiba-stage --></div></div>
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<h2>Conclusion</h2>
<p>I reduce noise in my Daz Studio Iray renders by using all four of the techniques above. However, I make sure to properly balance them out so that I do not weaken scene lighting, lose scene detail, or spend too much time rendering. </p>
<p>There are other methods for controlling noise in a path tracer like Iray. For example, seeding the renderer differently, clamping maximum light values, and more. However, as far as I know, such render settings are not currently available in Daz Studio. In any case, they each come with their own weakness. </p>
<p>With just the techniques described here though, I am able to get results that I am happy with. The completed Fantasy Girl with Horns image is shown below. We have <a href="https://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes">added all our lights,</a> removed noise, and <a href="https://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial">applied our post-work process.</a></p>
<div id='15264' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-446x580.jpg" alt="Sexy Fantasy woman with horns, standing in water, surrounded by skulls. Fantasy art. Daz Studio Iray image render." width="446" height="580" class="size-large wp-image-15264" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Final Fantasy Girl with Horns image. We combined all lights, removed noise, and warmed up the image in post.</div></div> <!-- End shiba-stage --></div></div>
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		<title>Pre and Post-Work Images &#8211; Redhead Warrior Woman Fantasy Art</title>
		<link>https://thinkdrawart.com/pre-and-post-work-images-redhead-warrior-woman-fantasy-art</link>
					<comments>https://thinkdrawart.com/pre-and-post-work-images-redhead-warrior-woman-fantasy-art#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Thu, 20 Jul 2017 21:57:46 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[Postwork]]></category>
		<category><![CDATA[3d art]]></category>
		<category><![CDATA[3d images]]></category>
		<category><![CDATA[3d-art]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray post-work]]></category>
		<category><![CDATA[daz studio post-work]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray post-work]]></category>
		<category><![CDATA[irayrenders]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[post-work]]></category>
		<category><![CDATA[postwork]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=14682</guid>

					<description><![CDATA[Before and after image progression of my Redhead Warrior Woman Fantasy Art. ]]></description>
										<content:encoded><![CDATA[<p>There have been a fair amount of discussion on post-work of Daz Studio or Poser renders. Indeed, one big complication of post-work is that it can encompass a wide range of techniques. Some people go all the way, and paint over the entire render; only using the rendered image as reference. Others, may use filters and actions; while some only resize and add a signature. </p>
<p>As a result, it is not always clear which part of the finished image comes from the Daz Studio/Poser render and which part comes from the post image manipulation. I have gotten some questions about this as well, so I thought it would be fun to show how my images develop from pre to post to done. </p>
<div id='14687' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5-446x580.jpg" alt="Red head warrior woman with armor and sword looking over her shoulder. Gate and skull mountain in the backdrop." width="446" height="580" class="size-large wp-image-14687" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Pre and Post-Work Images &#8211; Redhead Warrior Woman Fantasy Art</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>My Post-Work Process</h2>
<p>My post-work process consists of three key steps-</p>
<ol>
<li>Combining all light layers (except for volumatric light).</li>
<li>Add filters, actions, effects, and volumetric light.</li>
<li>Add detail using Color Efex Pro 4 from <a href="https://www.google.com/nikcollection/">the Nik Collection.</a></li>
</ol>
<p>I do very limited paint-overs, mainly to fix collisions and poke-through. Most of my post-work involves using layer blends, filters, adjustments, and actions. For a detailed description of my post-work process, please refer to <a href="http://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial">my Step-by-Step Daz Studio Post-Work Tutorial.</a></p>
<p>I will be using the Fantasy Red Head Warrior Woman image above, to show my pre and post-work progression. I used <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/legacie-hair-for-genesis-2-female-s-genesis-3-female-s-and-victoria-4' rel='nofollow'>Legacie Hair,</a> <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/kadis-ancient-legendary-aArmor-weapons-and-poses-for-genesis-3=female-s' rel='nofollow'>Kadis armor</a> combined with <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/daemon-outfit-for-genesis-3-female-s' rel='nofollow'>Daemon outfit,</a> and <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/terradome-3-iray' rel='nofollow'>Terradome 3</a> to create the scene. <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/318801' rel='nofollow'>Larger version in my Daz Gallery.</a> </p>
<div id='14688' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_6-520x338.jpg" alt="Pre and post-work images to a red head warrior woman with armor and sword. Fantasy Art." width="520" height="338" class="size-large wp-image-14688" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_6-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_6-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_6-768x499.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_6-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_6-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_6.jpg 1575w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Pre image with only an Environment light. Right &#8211; Completed image with all lights and post-work process.</div></div> <!-- End shiba-stage --></div></div>
<p>Based on what we see above, it seems that there is a very great difference between the pre and post-work pictures. However, the left image is only lighted by an Environment Map, whereas the right image has Environment Map, key, fill, two rim lights, a top light, a volumetric light, and outfit lights. Therefore, it is not a very fair comparison. </p>
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<h2>Step 1 &#8211; Combining Light Layers</h2>
<p>I combine light layers in Photoshop because it is much faster to experiment with different light intensities and colors. In general, if I can do something better in the scene render, then I do it in the scene render. If I can do it better in post, then I do it in post. Ultimately, it doesn&#8217;t matter which is done where, as long as I can get an end result that I am happy with. <a href="http://thinkdrawart.com/how-i-combine-daz-studio-lights-in-photoshop">This article</a> has more on how I combine lights in Photoshop.</p>
<p>Below is the image with all light layers combined except for volumetric and outfit lights, which we add in Step 2. This is perhaps a better comparison because it contains close to comparable lights as the finished image. </p>
<div id='14685' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_2-446x580.jpg" alt="Picture of redhead warrior girl with armor and sword with all light layers combined. Fantasy Art." width="446" height="580" class="size-large wp-image-14685" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_2-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_2-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_2-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_2-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_2-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_2.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>All light layers combined except for volumetric light and outfit lights.</div></div> <!-- End shiba-stage --></div></div>
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<h2>Step 2 &#8211; Filters, Action, Effects</h2>
<p>This is the largest step as we add all our filters, adjustments, and actions, as well as the volumetric and outfit lights. Some operations include adding glow, sharpening, softening, tone readjustments, adding effects, and more.</p>
<p>After doing all this, the image is very close to the completed picture. </p>
<div id='14686' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_3-446x580.jpg" alt="Fantasy red head woman warrior after we add sharpening, softening, mist, glow, and other Photoshop adjustments and effects." width="446" height="580" class="size-large wp-image-14686" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_3-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_3-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_3-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_3-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_3-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_3.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Red head warrior woman image after adding Photoshop adjustments, filters, actions, and effects.</div></div> <!-- End shiba-stage --></div></div>
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<h2>Step 3 &#8211; Bringing Out Detail</h2>
<p>In the final phase, I bring out more details using Color Efex Pro 4 from <a href="https://www.google.com/nikcollection/">the Nik Collection.</a> You can get the Nik Collection for free from Google. It has many useful actions for manipulating photos and images, so definitely worth a look. </p>
<p>I also do more light and contrast adjustments as necessary. </p>
<div id='14687' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5-446x580.jpg" alt="Red head warrior woman with armor and sword looking over her shoulder. Gate and skull mountain in the backdrop." width="446" height="580" class="size-large wp-image-14687" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/06/Red_Head_Warrior_Woman_Fantasy_Art_5.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Completed Image &#8211; Redhead Warrior Woman Fantasy Art</div></div> <!-- End shiba-stage --></div></div>
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<h2>To Post-Work or Not to Post-Work?</h2>
<p>There have been some interesting discussions about this in <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://download.daz3d.com/forums/discussion/54210/blatant-postwork-cheating/p1' rel='nofollow'>the Daz forums</a> and <a href="http://sickleyield.deviantart.com/journal/Postwork-with-3Delight-517568382">elsewhere.</a> I am a fan of using whatever tool that will help me create the best end-result. </p>
<p>Before I started with Poser and Daz Studio, I did digital painting. It was a lot of fun, even though I was not very good at it. Later, I started playing with Photoshop in a limited way, to add fantasy backgrounds to photographs. Next, I tried out Poser, Carrara, then Daz Studio, which allowed me to create much better images. Now I mostly use Daz Studio, various DS plugins, Photoshop, and  various PS plugins. </p>
<p>I am not a trained artist, so I am very excited when there are tools like Daz Studio and Photoshop that help me create images that I previously could not make. </p>
<p>Below are two more pre and post-work images. The left images only use an Environment Map, because I combine light layers in post. </p>
<div id='14701' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/Red_Head_Woman_High_Boots_Pinup_Art_1-520x338.jpg" alt="Pre and post-work images of a red head woman in high boots, sitting on a white platform with a white background." width="520" height="338" class="size-large wp-image-14701" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/Red_Head_Woman_High_Boots_Pinup_Art_1-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/Red_Head_Woman_High_Boots_Pinup_Art_1-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/Red_Head_Woman_High_Boots_Pinup_Art_1-768x499.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/Red_Head_Woman_High_Boots_Pinup_Art_1-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/Red_Head_Woman_High_Boots_Pinup_Art_1-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/Red_Head_Woman_High_Boots_Pinup_Art_1.jpg 1575w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Pre and Post-Work Images for Red Head Woman in High Boots Pin-Up Art.</div></div> <!-- End shiba-stage --></div></div>
<div id='14702' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/White_Haired_Wolf_Girl_Woman_Fantasy_Art_1-520x338.jpg" alt="Pre and post-work images of a white haired girl sitting next to her yellow eyed wolf, who is lying down. Fantasy Art." width="520" height="338" class="size-large wp-image-14702" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/White_Haired_Wolf_Girl_Woman_Fantasy_Art_1-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/White_Haired_Wolf_Girl_Woman_Fantasy_Art_1-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/White_Haired_Wolf_Girl_Woman_Fantasy_Art_1-768x499.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/White_Haired_Wolf_Girl_Woman_Fantasy_Art_1-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/White_Haired_Wolf_Girl_Woman_Fantasy_Art_1-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/07/White_Haired_Wolf_Girl_Woman_Fantasy_Art_1.jpg 1575w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Pre and Post-Work images of a White Haired Girl and Her Wolf (Fantasy Art).</div></div> <!-- End shiba-stage --></div></div>
<p>Let me know if there are particular images you would like to see pre-post images for, and I will try to post more of these progression image articles. </p>
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		<title>Daz Studio Iray Sunlight Tutorial</title>
		<link>https://thinkdrawart.com/daz-studio-iray-sunlight-tutorial</link>
					<comments>https://thinkdrawart.com/daz-studio-iray-sunlight-tutorial#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Tue, 21 Mar 2017 06:02:34 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray sun]]></category>
		<category><![CDATA[iray sun tutorial]]></category>
		<category><![CDATA[iray sunlight]]></category>
		<category><![CDATA[iray tutorial]]></category>
		<category><![CDATA[sun]]></category>
		<category><![CDATA[sun tutorial]]></category>
		<category><![CDATA[sunlight tutorial]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=13662</guid>

					<description><![CDATA[This tutorial explores Daz Studio Iray sun settings. We also discuss how to combine Iray sunlight with a softer environment map to get a better balance of light and shadow. ]]></description>
										<content:encoded><![CDATA[<p>One common way to light a Daz Studio Iray scene is by using an Environment Map. We describe how to do this in our <a href="http://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners#IBL">Beginner&#8217;s Iray tutorial.</a> Using good environment maps can help us realistically light our scenes, without too much effort.</p>
<p>Alternatively, if we set the Environment Map image to <em>None</em>, we get a set of controls for using the Iray Sun. But why even use the Iray Sun when we already have lighting goodness from our Environment Maps?</p>
<ul>
<li>The Iray Sun allows us to create interesting patterns of light and shadow.</li>
<li>We have very good control of the position of the Sun.</li>
<li>The functionality comes for free with Daz Studio, so we do not need to look for or purchase environment maps that fit our scene.</li>
</ul>
<p>Finally, it does not need to be an either-or situation. We can combine both the Iray Sun and Environment Maps to get the advantages of both, while minimizing the drawbacks when used alone. In this tutorial, we discuss how to effectively use the Iray Sun to create artistic images, like the one shown below.</p>
<div id='13665' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-520x400.jpg" alt="Woman in red shirt lying or sleeping on a very large clock with light and shadow patterns from the Iray Sun. Red petals are strewn about her." width="520" height="400" class="size-large wp-image-13665" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Daz Studio Iray Sunlight Tutorial</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Picking the Right Environment and Props</h2>
<p>The main reason why I use the Iray Sun, is to create compelling and realistic patterns of light and shadow in my 3d-art. For this to happen, I must include the appropriate environment or props in my scene, which will block sunlight in exactly the right way and cast the shadow patterns I want. </p>
<p>A group that works well for this are buildings with interesting entrances for light, such as large windows, breaks on the roof, doorways, and more. For example, the image below uses <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/abandoned-interiors-warehouse' rel='nofollow'>Abandoned Interiors: Warehouse by Stonemason</a>. By using this building with the Iray sunlight, we create light patterns on both the girl as well as in the background. Some other example buildings that work well with sunlight are <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/the-old-barn' rel='nofollow'>The Old Barn by Age of Armour</a>, <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/the-ministry' rel='nofollow'>The Ministry by Stonemason,</a> and <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/rural-chateau' rel='nofollow'>Rural Chateau by Jack Tomalin.</a></p>
<div id='13668' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-483x580.jpg" alt="Redhead woman with large hair tails smiling and holding a gun, inside an abandoned warehouse." width="483" height="580" class="size-large wp-image-13668" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>The Abandoned Interiors: Warehouse building by Stonemason is a great prop for using with the Iray sunlight because it has breaks in the roof, broken windows, and water on the ground to reflect the light.</div></div> <!-- End shiba-stage --></div></div>
<p>Instead of using a single building, we may also create an outside scene with multiple buildings or structures. In this case, we use the buildings or structures themselves to cast our shadows. For example, our first <em>Lady on a Clock</em> image is an outside scene, with an open structure (from <a href="https://www.renderosity.com/mod/bcs/dms-fantasy-musings/84500/">DM&#8217;s Fantasy Musings</a>) placed over the girl to cast the proper shadows on the clock-face. Many of Stonemason&#8217;s external environments, such as <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/the-streets-of-asia-2' rel='nofollow'>The Streets Of Asia,</a> <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/the-enchanted-forest' rel='nofollow'>The Enchanted Forest,</a> and <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/urban-future-4-street-level' rel='nofollow'>Urban Future 4,</a> can be used with sunlight to create interesting shadows. </p>
<div id='13672' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-520x400.jpg" alt="Two bunny girls with large rabbit ears doing a sexy pin-up photo session in Stonamason&#039;s The Ministry building." width="520" height="400" class="size-large wp-image-13672" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Creating patterns of light and shadow using The Ministry prop by Stonemason and Iray sunlight.</div></div> <!-- End shiba-stage --></div></div>
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<h2>2. Positioning the Iray Sun</h2>
<p>Next, comes the fun part of positioning the sun so that it hits our scene in the right way, and casts our shadows in the right position. The easiest way to do this is by using a spotlight. </p>
<ul>
<li>Add a spotlight by doing <strong>Create > New Spotlight,</strong> and call it <em>Sun-Spotlight</em>.</li>
<li>Position the spotlight according to where we want our Iray sunlight to come from. This need not be an exact position, as we can refine it in the next step.</li>
<div id='13693' class='wp-caption frame3 alignright' style='width:232px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:232px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1.jpg" alt="Screenshot of the Daz Studio active camera controls." width="232" height="236" class="size-full wp-image-13693" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1.jpg 232w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1-216x220.jpg 216w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1-32x32.jpg 32w" sizes="(max-width: 232px) 100vw, 232px" /><div class='wp-caption-text shiba-caption'>Set our active camera to Sun-Spotlight (top-right corner of the viewport).</div></div> <!-- End shiba-stage --></div></div>
<li>Set our active camera to <em>Sun-Spotlight</em>, which will show us exactly what our light is pointing at, what shadow shapes it will cast, and approximately where it will cast them. In this mode, we can also adjust our spotlight position by using the usual camera controls (i.e. we can manipulate our spotlight the same way we manipulate a camera).</li>
<li>We go to <strong>Render Settings > Editor > Environment</strong> and set the <em>SS Sun Node</em> parameter to our Sun-Spotlight.</li>
<li>After we do this, the location of our Iray Sun will be based on our Sun-Spotlight. If we change the position and angle of our Sun-Spotlight, the position and angle of our Iray Sun will also change accordingly.</li>
</ul>
<p>For example, in the <em>Lady on a Clock</em> image, we set our Sun-spotlight view as shown below. We also place our structure directly in the path of our spotlight, so that it will cast interesting shadows on the clock face. Note that even though the structure is very much in the view of our Sun-Spotlight, we keep the face of the girl clearly visible, which means that it will not be occluded by shadows from our Iray Sun. </p>
<div id='13695' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-520x397.jpg" alt="Daz Studio screenshot of the Sun-Spotlight camera view of our Lady on a Clock image." width="520" height="397" class="size-large wp-image-13695" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-520x397.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-280x214.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-768x586.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-460x351.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-220x168.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Sun-Spotlight camera view of our Lady on a Clock image. We also place our structure directly in the path of our spotlight, but we keep the face of the girl clearly visible.</div></div> <!-- End shiba-stage --></div></div>
<p>In the Redhead girl with gun image, we set our Sun-spotlight to shine through a hole on the building roof. </p>
<div id='13697' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-520x410.jpg" alt="Daz Studio screenshot of the Sun-Spotlight view of our Redhead with Gun pin-up image." width="520" height="410" class="size-large wp-image-13697" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-520x410.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-280x221.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-768x605.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-460x363.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-220x173.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>In the Redhead girl with gun image, we set our Sun-spotlight to shine through a hole on the building roof.</div></div> <!-- End shiba-stage --></div></div>
<p>Note that there are a series of controls for adjusting the Iray sun. I usually get good results without having to do any additional adjustments, but more details about them can be found <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/render_settings/engine/nvidia_iray/environment/start#sun-sky' rel='nofollow'>here.</a></p>
<div class="alignspace"></div>
<h2>3. Combining the Iray Sun with an Environment Map</h2>
<p>The Iray Sun is great for creating striking patterns of light. However, it can also create harsh lighting and overly strong shadows especially on the human figures in our scene. The images below compares Iray Sun lighting and lighting from the <a href="http://www.hdrlabs.com/sibl/archive.html">Tropical Ruins Environment Map.</a></p>
<div id='13699' class='wp-caption frame3 aligncenter' style='width:452px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:452px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-452x580.jpg" alt="Two images comparing the Daz Studio Iray sunlight with an Environment Map." width="452" height="580" class="size-large wp-image-13699" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-452x580.jpg 452w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-280x359.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-768x985.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-359x460.jpg 359w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-172x220.jpg 172w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5.jpg 1024w" sizes="(max-width: 452px) 100vw, 452px" /><div class='wp-caption-text shiba-caption'>In the Iray Sunlight image, there are great shadow patterns, but the light is too harsh on the skin.</div></div> <!-- End shiba-stage --></div></div>
<p>In the Iray Sun image, there are strong shadows. The shadow silhouette of the girl is very sharp because it is close to the clock face. The circle and spoke pattern from our ceiling structure is more blurry because it is farther away. However, the light is too harsh on the girl&#8217;s skin, making it appear too glossy and unrealistic. This is in contrast to the Environment Map image which has softer contrast, producing more realistic looking skin. </p>
<p>To get the best results, we render both images as separate light layers and then combine them in Photoshop.</p>
<ul>
<li>Open both image files in Photoshop.</li>
<li>Select all (Ctrl-A), copy the Environment Map image (Ctrl-C), and paste it (Ctrl-V) into the Iray Sun image file.</li>
<li>Leave the blending mode at Normal and adjust the opacity of the Environment Map layer so that we get some of the sunlight shadows on the girl&#8217;s body, but also maintain the realistic look of her skin.</li>
<div id='13701' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-520x291.jpg" alt="Photoshop screenshot of how we combine both our Iray Sun and Environment Map light layers to get the advantages of both." width="520" height="291" class="size-large wp-image-13701" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-520x291.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-280x157.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-768x430.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-460x257.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-220x123.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>We adjust the opacity of the Environment Map layer so that we get some of the sunlight shadows on the girl’s body, but also maintain the realistic look of her skin.</div></div> <!-- End shiba-stage --></div></div>
<li>However, the Environment Map layer has weakened the shadows on our clock-face. One way to fix this is to only mask in the figure and remove the background of the image. This makes our figure&#8217;s skin be more realistic, but still keeps the strong shadows from our sun.</li>
</ul>
<div id='13703' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-520x276.jpg" alt="Photoshop screenshot of how we combine both our Iray Sun and Environment Map light layers, but this time with only the lady masked in for the Environment Map layer." width="520" height="276" class="size-large wp-image-13703" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-520x276.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-280x149.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-768x408.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-460x244.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-220x117.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Only mask in our lady figure for the Environment Map layer. This makes our figure&#8217;s skin be more realistic, but still keeps the strong shadows from our sun.</div></div> <!-- End shiba-stage --></div></div>
<div id='13705' class='wp-caption frame3 alignright' style='width:304px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:304px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8.jpg" alt="Choosing the MedLight Material for our Atmocam prop so that we may render our Iray sunlight as a volumetric light." width="304" height="314" class="size-full wp-image-13705" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8.jpg 304w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8-280x289.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8-213x220.jpg 213w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8-32x32.jpg 32w" sizes="(max-width: 304px) 100vw, 304px" /><div class='wp-caption-text shiba-caption'>For Iray sunlight, I set the material on my volumetric prop to Atmocam MedLight.</div></div> <!-- End shiba-stage --></div></div>
<p>Finally, we may also render our Iray sunlight as a volumetric light to give our scene added atmosphere. I do this in the usual way using <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/atmocam-for-iray' rel='nofollow'>AtmoCam for Iray by Marshian</a>. For Iray sunlight, I set the material on my volumetric prop to <em>Atmocam MedLight</em>.</p>
<p>The Redhead Girl with Gun image below has a layer of volumetric sunlight, which gives it added atmosphere in the background. </p>
<p>I do not always use the Iray Sun, but it can be a very valuable tool in our Daz Studio toolbox! 🙂</p>
<div id='13668' class='wp-caption frame3 alignright' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-483x580.jpg" alt="There is added atmosphere in our scene when we add in a layer of volumetric Iray sunlight." width="483" height="580" class="size-large wp-image-13668" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>The Redhead Girl with Gun image has an added layer of volumetric Iray sunlight, which gives it added atmosphere in the background.</div></div> <!-- End shiba-stage --></div></div>
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		<item>
		<title>Light Emitting Shaders and Surfaces in Daz Studio Iray</title>
		<link>https://thinkdrawart.com/light-emitting-shaders-and-surfaces-in-daz-studio-iray</link>
					<comments>https://thinkdrawart.com/light-emitting-shaders-and-surfaces-in-daz-studio-iray#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Fri, 20 Jan 2017 22:05:23 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[emission]]></category>
		<category><![CDATA[emission color]]></category>
		<category><![CDATA[emission shader]]></category>
		<category><![CDATA[emission surface]]></category>
		<category><![CDATA[emissive hair]]></category>
		<category><![CDATA[emissive surface]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray emission shader]]></category>
		<category><![CDATA[iray shader]]></category>
		<category><![CDATA[light emitting hair]]></category>
		<category><![CDATA[light emitting shader]]></category>
		<category><![CDATA[light emitting surface]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=13476</guid>

					<description><![CDATA[We learn emission shader settings in Daz Studio Iray by applying it to hair. Light emitting surfaces are fun, add spice to our compositions, and help create dramatic lighting effects.]]></description>
										<content:encoded><![CDATA[<p>One very interesting and useful shader parameter in Daz Studio Iray is <em>Emission Color</em>. By setting this value to something other than black, we can make any surface in our Iray scene emit light. Light emitting surfaces are fun, add spice to our compositions, and help create dramatic lighting effects. Many people also use this feature to create <a href="http://thinkdrawart.com/daz-studio-iray-tips-and-tricks#mesh-light">mesh lights.</a> </p>
<p>In this tutorial, we learn more about emissive shaders or surfaces by applying it to hair! 🙂 Of course the shader settings are general and can be applied to anything. Hair is used here, together with the Sci-fi girl image below, to provide a fun example. </p>
<div id='13510' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-446x580.jpg" alt="Sci-Fi girl in dynamic shouting pose with bright light emitting hair. Futuristic metal tentacles are around her." width="446" height="580" class="size-large wp-image-13510" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Emissive Hair in Daz Studio Iray</div></div> <!-- End shiba-stage --></div></div>
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<h2>1. Picking the Right Type of Hair</h2>
<p>The first step, is to pick the right type of hair. I want something that is long and dynamic, with lots of movement morphs. The hair should be infused with energy, so much so that it emits light. A great example of this is <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/laguna-naoko-hair-for-genesis-3-female-s-genesis-2-female-s-and-victoria-4' rel='nofollow'>SWAM&#8217;s Laguna-Naoko Hair.</a></p>
<p>It is long, with many separate strands, and some great movement morphs. It was created for a mermaid theme, so the many moving strands that make it look good in underwater scenes also make it especially suitable for light emitting hair. </p>
<p>In addition, Laguna-Naoko Hair comes with a variety of interesting and colorful textures, which make for a striking emissive surface. In our Sci-Fi girl example, we used the <em>Electric Blue</em> material setting. There are also fun colorful textures (see below) that produce very striking light effects.</p>
<div id='13514' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1-520x572.jpg" alt="Fantasy girl in pin-up pose with colorful light emitting hair. She is wearing a black bikini set against a black background." width="520" height="572" class="size-large wp-image-13514" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1-520x572.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1-768x845.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1-200x220.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Laguna-Naoko Hair comes with a variety of interesting and colorful textures, which make for a striking emissive surface.</div></div> <!-- End shiba-stage --></div></div>
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<h2>2. Iray Emissive Surface Shader Settings</h2>
<p>Now that we have settled upon a hair, comes the interesting part of playing with the Iray emissive shader settings.  </p>
<div id='13517' class='wp-caption frame3 alignright' style='width:209px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:209px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair3.jpg" alt="Surface tab interface where I pick which hair surfaces I want to make emissive." width="209" height="226" class="size-full wp-image-13517" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair3.jpg 209w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair3-203x220.jpg 203w" sizes="(max-width: 209px) 100vw, 209px" /><div class='wp-caption-text shiba-caption'>For Laguna-Naoko Hair, I pick all of the hair strand layers. The only surface I leave-out is the base cap surface.</div></div> <!-- End shiba-stage --></div></div>
<ol>
<li>Pick the hair surfaces that we want to make emissive. In this case, I pick all of the hair strand layers. The only surface I leave-out is the base cap surface.</li>
<div class="alignbreak"></div>
<div id='13521' class='wp-caption frame3 alignright' style='width:310px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:310px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair5.jpg" alt="Daz Studio Iray shader settings for our Emissive Hair." width="310" height="244" class="size-full wp-image-13521" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair5.jpg 310w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair5-280x220.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair5-220x173.jpg 220w" sizes="(max-width: 310px) 100vw, 310px" /><div class='wp-caption-text shiba-caption'>I set Emission Color to white and set the image map to the same one as my Base Color map.</div></div> <!-- End shiba-stage --></div></div>
<li>I scroll down the shader parameters until I get to <em>Emission Color.</em> I set Emission Color to white and set the image map to the same one as my Base Color map. </li>
<li>Notice that as soon as we set Emission Color to something other than black, a new set of parameters become available to us including <em>Emission Temperature, Two Sided Light, Emission Profile, Luminance, and Luminance Units</em>. <a href='https://www.tkqlhce.com/links/3576029/type/dlg/http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/shader_general_concepts/start#emission' rel='nofollow'>Here are some short descriptions from Daz</a> as to what each of these parameters mean.</li>
<li><em>Emission Temperature</em> allows us to set <a href="http://www.atlantalightbulbs.com/color-temperature-scale/">the color temperature</a> of our light emitting surface(s). Different temperatures will tint out light differently (see below). In this example, I do not want any tinting, so I set <em>Emission Temperature</em> to 6000K.</li>
<p>&nbsp;<br />
<div id='13527' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1-520x228.jpg" alt="Color Temperature Scale image from Atlanta Light Bulbs." width="520" height="228" class="size-large wp-image-13527" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1-520x228.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1-280x123.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1-768x336.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1-460x202.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1-220x96.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1.jpg 840w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Color Temperature Scale for our Iray emissive surface. From http://www.atlantalightbulbs.com/color-temperature-scale/</div></div> <!-- End shiba-stage --></div></div></p>
<li>We leave <em>Two Sided Light</em> to the <strong>On</strong> position because we want our hair to emit light from both sides.</li>
<li><em>Emission Profile</em> controls the shape of the light. We do not need to use it for emissive hair, but <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/forums/viewthread/57470/P15' rel='nofollow'>this Daz forum thread</a> has a good discussion of it.</li>
<li><em>Luminance</em> controls the strength or intensity of our light. In this case, we set <em>Luminance Units</em> to <strong>kcd/m^2</strong> so that we can use smaller values in our Luminance setting.</li>
</ol>
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<h2>3. Render Emissive Surface Light Layers</h2>
<p>To get the glow and lighting effects that I want, I create three different light layers for my emissive Iray hair:</p>
<p><strong>1. Low hair emission</strong> &#8211; I set luminance to 100 and render a light layer with just the hair (below-left).</p>
<p><strong>2. Volumetric light</strong> &#8211; I leave luminance at 100, activate my volumetric container/prop, and render a volumetric light layer for my emissive hair (below-middle).</p>
<p><strong>3. Strong hair emission</strong> &#8211; I set luminance to 3000 so that my light emitting hair will have a strong effect in lighting my figure&#8217;s body. However, at such a strong luminance setting, the hair itself becomes too bright. In this case, I only want the body lighting without the overly bright hair. I achieve this by setting Cutout Opacity to 0.0001 (below-right).</p>
<div id='13531' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6-520x225.jpg" alt="The three separate light layers I created for my emissive Iray hair." width="520" height="225" class="size-large wp-image-13531" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6-520x225.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6-280x121.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6-768x333.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6-460x199.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6-220x95.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>To get the glow and lighting effects that I want, I create three different light layers for my emissive Iray hair.</div></div> <!-- End shiba-stage --></div></div>
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<h2>4. Putting it All Together in Photoshop</h2>
<p>Here, we follow our usual <a href="http://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial">3 stage post-work process.</a> </p>
<h4>Stage 1 &#8211; Combining Lights</h4>
<p>We combine our IBL, key, fill, and back lights in the usual way. In addition, we include the <em>Low hair emission</em> and <em>Strong hair emission</em> light layers we generated above. For the <em>Strong hair emission</em> layer, I mask out the hair cap. </p>
<p>Below, we show the image with just our usual lights (left). To the right, we have added in our two hair light layers. Now, it looks more like our hair is emitting light.</p>
<div id='13541' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c-520x338.jpg" alt="Image comparison of how things look after adding in our low and strong hair emission light layers." width="520" height="338" class="size-large wp-image-13541" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Image with just our usual lights. Right &#8211;  We have added in our two hair light layers.</div></div> <!-- End shiba-stage --></div></div>
<h4>Stage 2 &#8211; Post-Work Effects (Glow, Contrast, &#038; More)</h4>
<p>In this stage, we further emphasize our Iray emissive hair by adding glow. To do this, we create a separate glow layer just for our hair. </p>
<div id='13544' class='wp-caption frame3 alignright' style='width:294px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:294px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8b.jpg" alt="Photoshop layer stack for adjusting my hair glow layer. In this case, I only enable the Glow 3 layer and set its opacity to 100%." width="294" height="264" class="size-full wp-image-13544" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8b.jpg 294w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8b-280x251.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8b-220x198.jpg 220w" sizes="(max-width: 294px) 100vw, 294px" /><div class='wp-caption-text shiba-caption'>Adjust our glow according to taste.</div></div> <!-- End shiba-stage --></div></div>
<ul>
<li>Open our <em>Low hair emission</em> file.</li>
<li>Apply <a href="http://thinkdrawart.com/how-to-add-glow-to-daz-studio-images-using-photoshop">glow effects</a> on just that layer.</li>
<li>Adjust our glow according to taste. In this case, I only enabled the Glow 3 layer, but I set it to 100% opacity.</li>
<li>Now I have a <em>Hair Glow Layer</em> that I can <strong>Copy Merged</strong> (Shift + Ctrl + C) into my Stage 2 file.</li>
</ul>
<div id='13545' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c-446x580.jpg" alt="End result after running the Shiba Glow Action on my Low Hair Emission layer and adjusting the generated glow layers." width="446" height="580" class="size-large wp-image-13545" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Copy Merged result of my Hair Glow Layer.</div></div> <!-- End shiba-stage --></div></div>
<p>In the left image below, we perform our usual Stage 2 operations. The right image has our <em>Hair Glow Layer</em>, the <em>Volumetric Hair Layer</em> (generated in section 3), as well as some added contrast. Note that there is more glow and atmosphere in the image to the right.</p>
<div id='13548' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c-520x338.jpg" alt="Image comparison of how things look after adding in our Hair Glow Layer and Volumetric Hair Layer." width="520" height="338" class="size-large wp-image-13548" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Usual Stage 2 operations. Right &#8211; Added Hair Glow Layer, the Volumetric Hair Layer (generated in section 3), as well as some contrast.</div></div> <!-- End shiba-stage --></div></div>
<p>Finally, we perform our Stage 3 operations as usual, adding detail by running <strong>Color Efex Pro 4</strong> from the <a href="https://www.google.com/nikcollection/">Nik Collection.</a> We also make a small collision fix. The final result is shown below.</p>
<div id='13510' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-446x580.jpg" alt="Sci-Fi girl in dynamic shouting pose with bright light emitting hair. Futuristic metal tentacles are around her." width="446" height="580" class="size-large wp-image-13510" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Final Result from our Daz Studio Iray Emissive Hair Tutorial</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
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		<item>
		<title>How to Create Frozen&#8217;s Queen Elsa in Daz Studio</title>
		<link>https://thinkdrawart.com/how-to-create-frozens-queen-elsa-in-daz-studio</link>
					<comments>https://thinkdrawart.com/how-to-create-frozens-queen-elsa-in-daz-studio#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Wed, 13 Jan 2016 08:02:56 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[elsa]]></category>
		<category><![CDATA[fan-art]]></category>
		<category><![CDATA[frost queen]]></category>
		<category><![CDATA[frozen]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[queen elsa]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[winter lady]]></category>
		<category><![CDATA[winter queen]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12545</guid>

					<description><![CDATA[A fun tutorial on how to create Queen Elsa in Daz Studio. We describe how to manipulate clothing, hair, face morphs, facial expressions,  and more, to enhance similarity.]]></description>
										<content:encoded><![CDATA[<p>One really fun thing that I can do with Daz Studio, is create images of my favorite tv or movie characters, and put them in my own story. I can pose them in whatever way I want, set the environment, include dragons, dinosaurs, fairies, and anything else that captures my fancy.</p>
<p>A great character that I am having fun with recently, is Frozen&#8217;s Queen Elsa. </p>
<p>While trying to create a likeness of her, I found that the two most important things are hair and clothing. In this case, the face and poses also matter, but to a lesser degree. </p>
<div id='12635' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenElsaPinup1c-520x433.jpg" alt="Frozen&#039;s Queen Elsa standing in front of a Christmas tree, with an ice spell on her right hand." width="520" height="433" class="size-large wp-image-12635" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenElsaPinup1c-520x433.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenElsaPinup1c-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenElsaPinup1c-768x640.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenElsaPinup1c-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenElsaPinup1c-220x183.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenElsaPinup1c.jpg 1229w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>How to Create Frozen’s Queen Elsa in Daz Studio</div></div> <!-- End shiba-stage --></div></div>
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<h2>Queen Elsa&#8217;s Hair and Clothing</h2>
<div class="inset">
<h4>Patron Freebie!!</h4>
<p><strong>Tier 2 and above patrons</strong> can download my Iray material settings for the Frost Queen outfit <a href="https://www.patreon.com/posts/4138177">here.</a>
</div>
<p>The wonderful thing about Queen Elsa is that there is already a clothing set and hair that closely matches her&#8217;s. In the image above, we used the <a href="http://www.runtimedna.com/Frost-Queen.html">Frost Queen outfit</a> and <a href="https://www.renderosity.com/mod/bcs/aphrodite-hair/109837/">Aphrodite Hair.</a></p>
<p>We also added <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/llf-santa-baby' rel='nofollow'>a furry wrap</a> around her, to give it a more Christmas feel. </p>
<p>To get the clothing to look good in Daz Studio Iray, I also made the material more shiny and silky. For the hair, I used <a href="https://www.renderosity.com/mod/bcs/phc-aphrodite/110099/">PHC : Aphrodite textures</a> and simply applied the Iray Uber shader to it. </p>
<p>With the clothing and hair done, I am most of the way there! 😀</p>
<div id='12638' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenDragonQueen1c-520x400.jpg" alt="Queen Elsa lying on top of a dragon in a winter background, with a Christmas tree and snowman." width="520" height="400" class="size-large wp-image-12638" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenDragonQueen1c-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenDragonQueen1c-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenDragonQueen1c-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenDragonQueen1c-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenDragonQueen1c-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenDragonQueen1c.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>To create a good Queen Elsa in Daz Studio, we used the Frost Queen outfit and Aphrodite Hair.</div></div> <!-- End shiba-stage --></div></div>
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<h2>Queen Elsa&#8217;s Face</h2>
<p>In the two images above, we used <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/aiko-6' rel='nofollow'>Daz&#8217;s Aiko 6 base</a> as our Queen Elsa. For her skin, we applied Tempesta3d&#8217;s Bambolina texture and the standard G2F Iray settings from Daz. </p>
<p>Aiko 6 has a more stylized look, which makes her appropriate for a toon character like Elsa. However, Aiko 6 also has a more realistically shaped face. Her eyes are smaller, her face is taller, and less round. With the right clothes and hair though, she still looks like Queen Elsa, but a more realistic version.</p>
<p>If we want to make our Aiko 6 look more toony, we can morph her face and enlarge her eyes. To do this, </p>
<ol>
<li>I go to <strong>Shaping > Editor</strong>.</li>
<li>I open up <strong>Aiko 6 > Actor > Head</strong>.</li>
<li>I put <em>Aiko</em> in the search box and dial in some of the Aiko 5 morph by using <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/generation-5-legacy-shapes-for-genesis-2-female' rel='nofollow'>Generation 5 Legacy Shapes for Genesis 2 Female(s).</a> This makes her face wider up top and narrower at the bottom.</li>
</ol>
<div id='12673' class='wp-caption frame3 aligncenter' style='width:497px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:497px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa1b.jpg" alt="Screenshot of the Daz Studio interface on how to dial in face morphs." width="497" height="277" class="size-full wp-image-12673" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa1b.jpg 497w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa1b-280x156.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa1b-460x256.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa1b-220x123.jpg 220w" sizes="(max-width: 497px) 100vw, 497px" /><div class='wp-caption-text shiba-caption'>How to make our Queen Elsa more toony by morphing her face.</div></div> <!-- End shiba-stage --></div></div>
<p>In the image below, I have Aiko 6 head set to 1.0 and Aiko 5 head set to 0.4.</p>
<div id='12640' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenHalloween1c-446x580.jpg" alt="Image of Queen Elsa standing in front of an ice golem, who is holding two pumpkin Halloween candy baskets." width="446" height="580" class="size-large wp-image-12640" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenHalloween1c-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenHalloween1c-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenHalloween1c-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenHalloween1c-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenHalloween1c-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenHalloween1c.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>A slightly more toony looking Elsa with Aiko 6 head set to 1.0, and Aiko 5 head set to 0.4.</div></div> <!-- End shiba-stage --></div></div>
<p>I can also enlarge my figure&#8217;s eyes by &#8211;</p>
<ol>
<li>Going into <strong>Shaping > Editor</strong>.</li>
<li>I open up <strong>Aiko 6 > Actor > Eyes</strong>.</li>
<li>I put <em>size</em> in the search box and dial in a larger eye size.</li>
</ol>
<div id='12676' class='wp-caption frame3 aligncenter' style='width:503px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:503px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa2.jpg" alt="Screenshot of the Daz Studio interface on how to increase our character eye size." width="503" height="333" class="size-full wp-image-12676" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa2.jpg 503w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa2-280x185.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa2-460x305.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa2-220x146.jpg 220w" sizes="(max-width: 503px) 100vw, 503px" /><div class='wp-caption-text shiba-caption'>How to make our Queen Elsa more toony by enlarging her eyes.</div></div> <!-- End shiba-stage --></div></div>
<p>In the image below, I have Aiko 6 head set to 1.0, Aiko 5 head set to 0.4, and Eye Size set to 0.7. If we compare this version to the first image, we can see that she looks a lot more toony, and more like the original Elsa.</p>
<div id='12642' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/ElsaAngel1e-520x520.jpg" alt="Queen Elsa with ice wings and forming the heart or love sign with her hands. Magic or spell lights in the background and around her hands." width="520" height="520" class="size-large wp-image-12642" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/ElsaAngel1e-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/ElsaAngel1e-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/ElsaAngel1e-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/ElsaAngel1e-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/ElsaAngel1e-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/ElsaAngel1e-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/ElsaAngel1e-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/ElsaAngel1e-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/ElsaAngel1e-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/ElsaAngel1e-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/ElsaAngel1e.jpg 1126w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>A more stylized Queen Elsa with larger eyes. Aiko 6 head set to 1.0, Aiko 5 head set to 0.4, and eye size set to 0.7.</div></div> <!-- End shiba-stage --></div></div>
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<h2>Queen Elsa&#8217;s Expression and Pose</h2>
<p>Finally, expression, pose, and setting also play a role. For example, Elsa appears with a cheeky, crooked smile, in some of her popular images. We can add that to our character as well, to help increase likeness. To do this, </p>
<ol>
<li>I go to <strong>Parameters > Aiko 6 > Pose Controls > Head > Mouth</strong>.</li>
<li>I put <em>smile</em> in the search box to narrow down the options.</li>
<li>I set <strong>Mouth Smile Simple Left</strong> to 1.0.</li>
<div id='12678' class='wp-caption frame3 aligncenter' style='width:500px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:500px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa6.jpg" alt="Screenshot of the Daz Studio interface on how to dial in a crooked smile." width="500" height="416" class="size-full wp-image-12678" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa6.jpg 500w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa6-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa6-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa6-220x183.jpg 220w" sizes="(max-width: 500px) 100vw, 500px" /><div class='wp-caption-text shiba-caption'>How to give our Queen Elsa the cute crooked smile.</div></div> <!-- End shiba-stage --></div></div>
<li>I also close her eyes slightly by going to <strong>Parameters > Aiko 6 > Pose Controls > Head > Eyes</strong>.</li>
<li>I put <em>eyes</em> in the search box, and set <strong>Eyes Closed</strong> to 0.1.</li>
</ol>
<div id='12679' class='wp-caption frame3 aligncenter' style='width:499px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:499px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa5.jpg" alt="Screenshot of the Daz Studio interface on how to slightly close her eyes." width="499" height="416" class="size-full wp-image-12679" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa5.jpg 499w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa5-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa5-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/01/FrozenQueenElsa5-220x183.jpg 220w" sizes="(max-width: 499px) 100vw, 499px" /><div class='wp-caption-text shiba-caption'>How to slightly close her eyes.</div></div> <!-- End shiba-stage --></div></div>
<p>These are the settings I used in the image above.</p>
<p>Elsa also does ice magic, so if we do magic poses with added spell effects, that would help increase similarity. To further strengthen my images, I used winter scenes and ice familiars, e.g. an ice golem. </p>
<p>Most important of all, have fun and let your creativity run free. 😀</p>
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		<title>Top 5 Daz Studio Iray Essentials</title>
		<link>https://thinkdrawart.com/top-5-daz-studio-iray-essentials</link>
					<comments>https://thinkdrawart.com/top-5-daz-studio-iray-essentials#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Wed, 09 Dec 2015 19:10:55 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz iray]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[ds iray]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray essentials]]></category>
		<category><![CDATA[iray products]]></category>
		<category><![CDATA[iray shaders]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12246</guid>

					<description><![CDATA[Top 5 Iray products that I use in almost every one of my renders. These are the products that I am awesomely happy with because I keep using them time and time again. They significantly enhance my Iray renders and allow me to effectively use older Poser or 3Delight textures in Daz Studio Iray. ]]></description>
										<content:encoded><![CDATA[<div class="alignspace"></div>
<h2>1. Pd Iray Shader Kit 1</h2>
<p><a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/pd-iray-shader-kit-1' rel='nofollow'>The Pd Iray Shader Kit 1</a> by parrotdolphin is one of my favorite products of 2015. It allows me to not only make previous 3Delight materials look good in Iray, but also effectively use many made-for-Poser cloth materials, with just a few clicks. </p>
<p>There is also the ability to add a metallic sheen to my cloth surfaces, or to add cool metallic patterns. In the example image below, I added the gold metallic sheen to the trim of <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/fantasy-wrap-for-genesis-3-female-s' rel='nofollow'>the Fantasy Wrap dress,</a> as well as the gold metallic patterns to the cloth she is holding.</p>
<p>Most clothing sets that I use have a combination of mostly cloth, metal, and leather parts. Therefore, combined with basic Iray metal shaders and Khory&#8217;s Iray leather shaders (described later), I can make most clothing sets render well in Iray without too much effort. </p>
<div id='12427' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/DesertDance2b-520x400.jpg" alt="Woman holding cloth and dancing in the desert, with wind blowing on cloth and wind-swept hair." width="520" height="400" class="size-large wp-image-12427" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/DesertDance2b-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/DesertDance2b-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/DesertDance2b-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/DesertDance2b-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/DesertDance2b.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>I applied shaders from Pd Iray Shader Kit 1 to all cloth surfaces in this image.</div></div> <!-- End shiba-stage --></div></div>
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<h2>2. AtmoCam for Iray</h2>
<p>I use <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/atmocam-for-iray' rel='nofollow'>AtmoCam for Iray</a> by Marshian in almost every one of my Iray images. AtmoCam allows me to render light-rays, create atmosphere, fog effects, underwater effects, and more. </p>
<p>In the mermaid image below, I used AtmoCam to create my underwater effect. To do this, I rendered a light layer using the AtmoCam AzureSea setting and the AtmoCam HDR Env Render Setting. </p>
<div id='12390' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/MermaidIndigo1d-446x580.jpg" alt="Underwater mermaid with purple hair, purple skin, and purple tinted tail." width="446" height="580" class="size-large wp-image-12390" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/MermaidIndigo1d-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/MermaidIndigo1d-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/MermaidIndigo1d-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/MermaidIndigo1d-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/MermaidIndigo1d.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>I used AtmoCam for Iray to give my mermaid image a nice underwater atmosphere.</div></div> <!-- End shiba-stage --></div></div>
<p>AtmoCam also works great for creating spell effects or providing atmosphere around emissive light surfaces. In the wolf pack image below, I rendered a volumetric light layer for a green point light on her right hand. This casts a nice green glow behind and to the side of my figure. The wolf pack is created using <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/wolf-2-0-by-am' rel='nofollow'>Wolf 2.0 by AM.</a></p>
<div id='12434' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/WolfPack1c-520x433.jpg" alt="Woman magician with an evil smile leading her white wolf pack on a hunt. " width="520" height="433" class="size-large wp-image-12434" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/WolfPack1c-520x433.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/WolfPack1c-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/WolfPack1c-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/WolfPack1c-220x183.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/WolfPack1c.jpg 1229w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Green spell effect on our evil wizard&#8217;s right hand created with AtmoCam for Iray.</div></div> <!-- End shiba-stage --></div></div>
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<h2>3. UHT Hair Shaders for Iray</h2>
<p>Just as the Pd Iray Shader Kit allows me to make cloth materials look good in Iray, <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/uht-hair-shaders-for-iray' rel='nofollow'>UHT Hair Shaders</a> allow me to make 3Delight and Poser hair look good in Iray with just a few clicks. I especially like all the extra controls for adding displacement maps, back-scatter, shine, transparency, and more. </p>
<div id='12438' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/GardenEden1d-520x433.jpg" alt="Girl,woman,Eve lying on some pillows in a forest, with a partly bitten apple, and a snake in the background." width="520" height="433" class="size-large wp-image-12438" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/GardenEden1d-520x433.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/GardenEden1d-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/GardenEden1d-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/GardenEden1d-220x183.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/GardenEden1d.jpg 1229w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Used UHT Hair Shaders for Iray on StoryBrook Hair by 	 Propschick and RPublishing.</div></div> <!-- End shiba-stage --></div></div>
<p>I have tried other hair shader products, but so far, I like the render results I get from this one best. <strong>Note</strong> however, that these shaders work best on hair surfaces that are mapped to straight hair pieces. I usually continue to use the original hair textures for scalp surfaces and surfaces that have special (non-straight) hair patterns. Nevertheless, even there, I can still apply displacement, shine, and other hair options, to the original textures. </p>
<p>Another important thing to note is that the transparency options may not work on all hair surfaces. In these cases, we will have to edit the original transparency image maps, and strengthen it in an image processing program such as Photoshop. More details on hair transparency <a href="http://thinkdrawart.com/daz-studio-iray-tips-and-tricks#hair">here.</a></p>
<p>In the image below, we apply UHT Hair Shaders to <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/tatiana-hair' rel='nofollow'>Tatiana Hair by 3Dream and Mairy.</a></p>
<div id='12441' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/HandsOff1c-483x580.jpg" alt="Woman wearing red vintage swimsuit doing a sexy pin-up pose and smile on the beach." width="483" height="580" class="size-large wp-image-12441" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/HandsOff1c-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/HandsOff1c-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/HandsOff1c-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/HandsOff1c-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/HandsOff1c.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>In this image, we applied UHT Hair Shaders for Iray to Tatiana Hair by 3Dream and Mairy.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>4. Iray Fashion Leathers</h2>
<p>Another very common outfit shader are leather shaders. This is where <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/iray-fashion-leathers' rel='nofollow'>Khory&#8217;s Iray Fashion Leathers</a> comes in handy. In the Catwoman image below, I applied a black shader from the set to 3D-Age&#8217;s Cats outfit. The only additional thing I did, was to adjust UV tiling for the surfaces of the outfit so that I get the leather texture that I want, and so that the texture pattern is consistent throughout the outfit. </p>
<div id='12251' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/10/CatWoman1c-520x473.jpg" alt="Catwoman sitting on a papasan chair with several cats around her. Moon in the background." width="520" height="473" class="size-large wp-image-12251" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/10/CatWoman1c-520x473.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/10/CatWoman1c-280x255.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/10/CatWoman1c-460x418.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/10/CatWoman1c-220x200.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/10/CatWoman1c.jpg 1126w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Used Iray Fashion Leathers on 3D-Age&#8217;s Cats outfit.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>5. Iray Skin Shader</h2>
<p>The truth is, I am still searching for a good Iray skin shader solution for older generation figures, especially Gen4. Currently, I am using <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/jm-humanshader-for-iray' rel='nofollow'>JM HumanShader for Iray.</a> However, the skin settings are a bit too glossy/shiny for my taste. I usually reduce the Top Coat Layer and Glossy Layered Weight values. Still though, the figure skins tend to have an air-brush quality to it.</p>
<div id='12446' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/Yumi1-483x580.jpg" alt="Asian girl wearing a black kimono with an Eastern dragon curled around her neck." width="483" height="580" class="size-large wp-image-12446" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/Yumi1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/Yumi1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/Yumi1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/Yumi1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/Yumi1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Using JM HumanShader for Iray on a Victoria 4 character (Tempesta&#8217;s Yumi).</div></div> <!-- End shiba-stage --></div></div>
<p><a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/iray-converter-for-genesis-and-generation-4-bundle' rel='nofollow'>The Iray Converter for Genesis and Generation 4 Bundle by V3Digitimes</a> looks like it could be an interesting and flexible solution. However, I am still waiting for a good sale before I can try it out.</p>
<div id='12448' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/London2b-483x580.jpg" alt="Pin-up woman model wearing the Psyche outfit with tall buildings in the backdrop. Yellow and blue highlights." width="483" height="580" class="size-large wp-image-12448" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/London2b-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/London2b-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/London2b-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/London2b-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/London2b.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Using Iray Uber Shader on a Victoria 4 character (Danae&#8217;s London).</div></div> <!-- End shiba-stage --></div></div>
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			</item>
		<item>
		<title>How I Light My Daz Studio Iray Scenes</title>
		<link>https://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes</link>
					<comments>https://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Mon, 16 Nov 2015 06:25:29 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[featured-article]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray lighting]]></category>
		<category><![CDATA[iray lights]]></category>
		<category><![CDATA[iray tutorial]]></category>
		<category><![CDATA[light daz studio]]></category>
		<category><![CDATA[light iray]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12371</guid>

					<description><![CDATA[I describe the three main classes of lights that I use in my Daz Studio Iray scenes. These include an image based light, three mesh lights, and a volumetric light.]]></description>
										<content:encoded><![CDATA[<p>There is no single &#8220;right way&#8221; to do lighting in Daz Studio Iray. In this tutorial, I will describe my lighting process, which is geared towards figure based compositions. In particular, my images focus on one or a small number of actors, and everything else is built around those figures.</p>
<p>I use three main classes of lights in all my Iray scenes-</p>
<ol>
<li>An image based light (IBL). This is a HDR image that I use in <strong>Render Settings > Environment > Environment Map.</strong></li>
<li>Three mesh lights arranged according to <a href="https://en.wikipedia.org/wiki/Three-point_lighting">the three-point light system.</a></li>
<li>One or more volumetric lights for softening effects and atmosphere.</li>
</ol>
<p>Then, I may add point-lights or emissive surfaces based on composition.</p>
<div id='12376' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-483x580.jpg" alt="Woman wearing a veil and sari, with interesting ruins in the distance." width="483" height="580" class="size-large wp-image-12376" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>How I Light My Daz Studio Iray Scenes</div></div> <!-- End shiba-stage --></div></div>
<p>We will use the image above to illustrate the different classes of lights and why we use them, in this tutorial. The outfit and hair used in the image are from <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/neoindia-outfit-and-hair-bundle-for-genesis-2-female-s-and-genesis-3-female-s' rel='nofollow'>the NeoIndia Outfit and Hair Bundle</a> by Arki and Shox-Design. The ruins in the backdrop is <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/mandgadfor' rel='nofollow'>Mandgadfor by powerage.</a></p>
<div class="alignspace"></div>
<h2>1. Image Based Light (IBL)</h2>
<p>I usually use <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/catalogsearch/result/?q=iray+hdri' rel='nofollow'>a HDR image</a> for this to provide my scene with &#8211;</p>
<ul>
<li>Realistic ambient lighting.</li>
<li>Realistic reflections.</li>
<li>Realistic background that is consistent with both lighting and reflections.</li>
</ul>
<p><a href="http://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners#IBL">This beginner Iray tutorial</a> has more on how I use a HDR image in Daz Studio Iray.</p>
<p>How well our IBL illuminates the scene will depend in large part on the HDR image we are using. In particular, what range of values it supports. The higher the range, the better the results. </p>
<p>I think about it this way &#8230; sunlight is a very strong light source, and its value should be many many times greater than anything else in the scene. Using a regular JPG image that only supports 255 values per pixel, is not going to work well for scene lighting. This is because the difference in range between our very bright sunlight and everything else will be overly compressed. I.e. a lot of light information in our IBL would be lost due to range limits. </p>
<p>A decent JPG can serve as a good enough background, but it will not be sufficient for providing good realistic scene lighting. </p>
<p>Below is our Princess of the East image, with just the IBL turned on. Here, we are using the Barcelona Rooftops HDRI from <a href="http://www.hdrlabs.com/sibl/archive.html">sIBL Archives.</a> Here is <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/57531/list-of-sites-with-free-hdri/p1' rel='nofollow'>a list of free HDRi sites.</a> <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/dimensiontheory' rel='nofollow'>Dimension Theory</a> and <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/orestes-graphics' rel='nofollow'>Orestes Graphics</a> also has some great HDRi&#8217;s for Iray.</p>
<div id='12378' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-483x580.jpg" alt="Princess of the East scene with just the IBL turned on." width="483" height="580" class="size-large wp-image-12378" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Scene lighted with just an IBL (Iray Environment Map).</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>2. Mesh Lights</h2>
<p><em>If we are already using a good HDR image, why do we need to add mesh lights?</em></p>
<p>I add mesh lights to highlight my main figure(s) and make them stand-out from the rest of the scene. This is especially important in figure based compositions, because the focus of the image is on the main actor(s) in the scene.  </p>
<p>I think about it this way &#8230; when we go out walking in the streets, the scene around us is very busy. Although we may imagine ourselves to be the center of attention, no single individual stands out from the rest. This is what we get with a HDR image. </p>
<p>In contrast, during a model photo-shoot, lights are added to bring out the figure so that it grabs the viewer&#8217;s attention. </p>
<ol>
<li>To highlight my main figure(s), I add three Daz Studio spotlights (<strong>Create > New Spotlight</strong>).</li>
<li>I place my three lights according to the three-point light system (key, fill, back).</li>
<li>Then, I convert each of my spotlights into mesh lights by setting the <strong>Light Geometry</strong> parameter to <em>Rectangle</em>. This will give me softer shadows. For more details on how to convert a spotlight into a mesh light refer to <a href="http://thinkdrawart.com/daz-studio-iray-tips-and-tricks#mesh-light">this article.</a></li>
<li>I want my back light to have the sharpest shadows, so I set its size to be the smallest of the three. I want my fill light to have the softest shadows, so it gets the largest rectangle. The key light is somewhere in-between the two.</li>
<li>Finally, I select my three lights and add them to a group (<strong>Create > New Group</strong>), so that I can move them and rotate them together. In this way, I can easily center my three lights around the main figures within my Daz Studio scene. </li>
</ol>
<div id='12383' class='wp-caption frame3 aligncenter' style='width:506px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:506px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-506x580.jpg" alt="Diagram of the three-point light system with positions for the key, fill, and back lights." width="506" height="580" class="size-large wp-image-12383" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-506x580.jpg 506w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-280x321.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-401x460.jpg 401w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-192x220.jpg 192w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3.jpg 1245w" sizes="(max-width: 506px) 100vw, 506px" /><div class='wp-caption-text shiba-caption'>To bring out my main figure(s), I add three lights according to the three-point light system.</div></div> <!-- End shiba-stage --></div></div>
<p>After adding the three mesh lights to my IBL, my figure stands out a lot more from the background, and there is a much stronger silhouette on my figure. If we compare this image and the previous one, with just the IBL, we can clearly see that the lighting is more compelling here and the figure pops from the background. </p>
<p>If you do not want to create a light rig from scratch, <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/boss-pro-light-set-for-portraits-promos' rel='nofollow'>the BOSS Pro Light Set for Portraits &#038; Promos</a> has ready-made key, fill, rim lights, and much more.</p>
<div id='12386' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-483x580.jpg" alt="Princess of the East image with IBL and three mesh lights positioned according to the three-point light system." width="483" height="580" class="size-large wp-image-12386" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>After adding my three mesh lights to my IBL, my figure stands out a lot more from the background.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>3. Volumetric Light</h2>
<p>I also like to add at least one volumetric light to my images to provide additional shadows and atmosphere. In this case, I add a spotlight shining onto my figure&#8217;s face. I then render it as a volumetric light by using <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/atmocam-for-iray' rel='nofollow'>Marshian&#8217;s AtmoCam for Iray.</a></p>
<p>You can also create your own volumetric light. Here are <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/262866/how-to-add-volumetric-light-to-an-hdri-in-iray/p1' rel='nofollow'>a few ways.</a></p>
<div id='12388' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-483x580.jpg" alt="Princess of the East image with IBL, three mesh lights, and a volumetric light shining on her face." width="483" height="580" class="size-large wp-image-12388" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Add a volumetric spotlight shining on our figure&#8217;s face. This adds more shadows and atmosphere.</div></div> <!-- End shiba-stage --></div></div>
<p>Finally, I re-tone the image some, add a little bit of glow, add some contrast, and I am done!</p>
<p>You will notice that I do not talk much about light intensities in this tutorial. This is because I usually render each light in a separate layer, and later combine them in Photoshop. I control intensity, tint, and more from within Photoshop. </p>
<p>Depending on <a href="http://thinkdrawart.com/how-i-combine-daz-studio-lights-in-photoshop">how I combine these lights,</a> I can create a day-time scene or a sunset scene. I can create a realistic image or a colorful fantasy setting.  </p>
<div id='12399' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-520x312.jpg" alt="Day-time and Sunset lighting of my Princess of the East image. " width="520" height="312" class="size-large wp-image-12399" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-520x312.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-280x168.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-460x276.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-220x132.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>By combining lights differently in Photoshop, I can get a day-time or sunset scene; a realistic or a fantasy scene.</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
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		<title>How to Get Wet Skin in Iray</title>
		<link>https://thinkdrawart.com/how-to-get-wet-skin-in-iray</link>
					<comments>https://thinkdrawart.com/how-to-get-wet-skin-in-iray#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Wed, 09 Sep 2015 15:08:33 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray shader]]></category>
		<category><![CDATA[iray skin]]></category>
		<category><![CDATA[iray tutorial]]></category>
		<category><![CDATA[iray wet skin]]></category>
		<category><![CDATA[wet skin]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12131</guid>

					<description><![CDATA[This tutorial describes the three key steps for creating a figure with wet skin in Daz Studio Iray.  In particular, we discuss composition, increasing skin shininess, and adding water drops. ]]></description>
										<content:encoded><![CDATA[<p>After seeing <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/81665/' rel='nofollow'>Dave&#8217;s wonderful wet skin image</a> on the Daz Gallery, I was inspired to try creating a wet skin render in Daz Studio Iray. </p>
<p>Creating wet skin involves three key steps-<br />
<strong>1. Making the composition fit.</strong> If our figure is to have wet skin, then we want our composition to support that.<br />
<strong>2. Making the skin properly shiny.</strong> Wet skin is more shiny and reflective than dry skin because there is water on the skin&#8217;s surface.<br />
<strong>3. Adding water drops on top of the skin.</strong> In addition to being more shiny, there will also be some drops of water clinging to the skin, and trailing down the skin. </p>
<div id='12162' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WetSkinIray1b-483x580.jpg" alt="Woman exercising with two weights and covered in sweat. Daz Studio Iray render." width="483" height="580" class="size-large wp-image-12162" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WetSkinIray1b-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WetSkinIray1b-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WetSkinIray1b-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WetSkinIray1b-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WetSkinIray1b.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>How to Get Wet Skin in Daz Studio Iray</div></div> <!-- End shiba-stage --></div></div>
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<h2>1. Making the composition fit</h2>
<p>First, I create my scene in Daz Studio. Since I want to focus on the skin, I want my figure to be fairly large, and to have a good amount of skin visible. In addition, she should be doing something that will result in wet skin. In this image, I decided to create a dynamic scene, featuring <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/victoria-7' rel='nofollow'>Victoria 7</a> exercising with weights. Hair is <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/nja-ponytail-hair-for-genesis-2-females' rel='nofollow'>NJA Ponytail Hair,</a> which is one of my favorites. <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/heat-up-for-genesis-3-female-s-and-genesis-2-female-s' rel='nofollow'>Outfit is Heat Up for G3F and G2F.</a> </p>
<p>Below is the first pass of my composition with regular Victoria 7 skin. Lighting is just with an IBL. At this point, the skin does not look very wet.</p>
<div id='12164' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray1-Regular-Skin-483x580.jpg" alt="Victoria7 in dynamic pose exercising with two barbells.  Iray render." width="483" height="580" class="size-large wp-image-12164" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray1-Regular-Skin-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray1-Regular-Skin-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray1-Regular-Skin-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray1-Regular-Skin-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray1-Regular-Skin.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Woman exercising with weights with regular Victoria 7 skin.</div></div> <!-- End shiba-stage --></div></div>
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<h2>2. Making the skin properly shiny</h2>
<p>Next, I want to change certain settings on my Victoria 7 skin to make it more shiny. To do this, I select my Victoria 7 figure, and go into <strong>Surfaces > Editor</strong>. I select my V7 skins and make the following parameter changes &#8211;</p>
<ul>
<li>Glossy Layered Weight set to 1.0.</li>
<li>Glossy Reflectivity set to 0.9.</li>
<li>Glossy Roughness set to 0.4. This can be set lower if we want to increase the wet effect on skin. Setting it too low though, will make the skin look unrealistically shiny. Therefore, tweak it according to personal taste.</li>
<li>Top Coat Layering Mode set to Fresnel. Top Coat IOR set to 1.49 and Top Coat Thin Film IOR set to 1.4. Again, Top Coat Roughness can be adjusted according to taste. A lower Roughness value will increase shininess and a higher Roughness value will decrease shininess.</li>
</ul>
<div id='12166' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-2-483x580.jpg" alt="Woman exercising with two barbells, with shiny wet looking skin. Iray render." width="483" height="580" class="size-large wp-image-12166" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-2-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-2-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-2-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-2-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-2.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Victoria 7 skin after changing Glossy and Top Coat parameters.</div></div> <!-- End shiba-stage --></div></div>
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<h2>3. Adding water drops on top of the skin</h2>
<p>There are multiple ways to achieve this final step. I use a simple technique here, which utilizes the Daz Studio geometry shell. </p>
<ul>
<li>First, I select my Victoria 7 figure.</li>
<li>Next, I go into <strong>Create > New Geometry Shell.</strong> This creates a shell over our Victoria 7 figure.
<li>I then select the Geometry Shell and apply the Iray Water shader to it.</li>
<li>I go to <strong>Parameters > Mesh Offset</strong> and set the Offset Distance to 0.001.</li>
</ul>
<div id='12169' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-5-483x580.jpg" alt="Added a geometric shell onto Victoria7 with shaders set to Iray water." width="483" height="580" class="size-large wp-image-12169" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-5-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-5-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-5-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-5-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-5.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Victoria7 after adding a geometric shell with surfaces set to the Iray water shader.</div></div> <!-- End shiba-stage --></div></div>
<p>In the image above, she looks like she has cellophane wrapped all around her. This looks strange because water on our body does not form an even continuous shell. Instead, we only want certain small parts of the shell to be visible, simulating water droplets. </p>
<p>To do this, I do a search on &#8220;water condensation bump&#8221;. I download an appropriate black and white water condensation image, and apply that to the <strong>Cutout Opacity</strong> parameter of my geometry shell. I can then adjust the <strong>Horizontal and Vertical Tiles</strong> parameter to control how much water there is. I decided to go for the more subtle effect here with water drops that are not overly prominent. </p>
<p>Finally, I also add some mesh lights to further accentuate the shininess of my wet skin and shell.</p>
<div id='12171' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-8-483x580.jpg" alt="Woman exercising with barbells with wet skin look, achieved by adding an appropriate geometric shell and mesh lights." width="483" height="580" class="size-large wp-image-12171" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-8-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-8-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-8-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-8-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Wet-Skin-Iray-8.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Added water condensation map to our water geometric shell, so that only small parts of shell are visible. Also added mesh lights to accentuate our wet skin.</div></div> <!-- End shiba-stage --></div></div>
<p>Another way to achieve water droplets on skin is to use crafted specular maps. This is what is done in <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/genesis-8-wet-body-iray' rel='nofollow'>Genesis 8 Wet Body Iray</a> by <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/simonwm' rel='nofollow'>SimonWM.</a> He also has a variety of shells for the other Genesis figures. More recently, Hellboy released <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/real-drops-male-edition' rel='nofollow'>Real Drops Male Edition,</a> which looks superb. Finally, <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/v3digitimes' rel='nofollow'>V3Digitimes</a> also has some great wet skin products, including <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/wet-and-tanned-skins-for-genesis-8-females' rel='nofollow'>Wet And Tanned Skins For Genesis 8 Female(s).</a></p>
<p>In the image below, I used <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/wet-body-geometry-shells' rel='nofollow'>Wet Body Geometry Shells by SimonWM.</a> This is what I did &#8211;</p>
<ul>
<li>I apply the Wet Body geometry shell to a G2F figure (Victoria 6).</li>
<li>I select all surfaces on the geometry shell and apply the Iray Uber shader.</li>
<li>I set Glossy Weight to 1.0, Glossy Reflectivity to 1.0, and Glossy Roughness to 0.</li>
<li>Finally, I can further control the strength of the drops by changing Translucency Weight. A value of 0 has the strongest wet map.</li>
</ul>
<div id='12173' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess1b-520x515.jpg" alt="Goddess of water with wet skin. She is standing with two water dragons, in front of a choppy ocean." width="520" height="515" class="size-large wp-image-12173" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess1b-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess1b-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess1b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess1b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess1b-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess1b-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess1b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess1b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess1b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess1b.jpg 1034w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Water Goddess image with stronger Sweat Rolling specular wet body map.</div></div> <!-- End shiba-stage --></div></div>
<p>This first image has a stronger wet body look, and uses the specular Sweat Rolling map. For contrast, we also use a more subtle wet body look, and the Water Beads specular map.</p>
<div id='12174' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess2c-520x515.jpg" alt="Water Goddess image with high contrast fantasy lighting, wet body specular maps, water dragons, and ocean." width="520" height="515" class="size-large wp-image-12174" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess2c-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess2c-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess2c-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess2c-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess2c-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess2c-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess2c-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess2c-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess2c-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/WaterGoddess2c.jpg 1034w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Water Goddess image with more subtle Water Beads specular wet body map. Also using more fantasy lighting here.</div></div> <!-- End shiba-stage --></div></div>
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		<title>Water Shader Tutorial for Daz Studio Iray</title>
		<link>https://thinkdrawart.com/water-shader-tutorial-for-daz-studio-iray</link>
					<comments>https://thinkdrawart.com/water-shader-tutorial-for-daz-studio-iray#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Mon, 24 Aug 2015 22:05:34 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[ds iray]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray shader]]></category>
		<category><![CDATA[iray tutorial]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[water]]></category>
		<category><![CDATA[water shader]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12068</guid>

					<description><![CDATA[In this tutorial we focus on the three water shaders in Daz Studio Iray - water, water thin, and water dispersive. We also experiment with an underwater mermaid scene and water caustics. ]]></description>
										<content:encoded><![CDATA[<p>There are three types of water shaders that come with Daz Studio Iray &#8211; water, water dispersive, and water thin. I started learning about Iray water shaders by creating a very simple scene &#8211; just a girl wearing a swimsuit, who is standing in water. </p>
<p>The image below is the finished product of my water shader experiment. In this tutorial, I talk about the different parameters of the Iray water shader, and what I focused on to create my pin-up render.</p>
<div id='12070' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/SwimsuitGirlPinup1c-520x515.jpg" alt="Pin-up image of girl in swimsuit and beach hat, standing in water." width="520" height="515" class="size-large wp-image-12070" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/SwimsuitGirlPinup1c-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/SwimsuitGirlPinup1c-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/SwimsuitGirlPinup1c-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/SwimsuitGirlPinup1c-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/SwimsuitGirlPinup1c-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/SwimsuitGirlPinup1c-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/SwimsuitGirlPinup1c-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/SwimsuitGirlPinup1c-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/SwimsuitGirlPinup1c-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/SwimsuitGirlPinup1c.jpg 1034w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Water Shader Tutorial for Daz Studio Iray</div></div> <!-- End shiba-stage --></div></div>
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<h2>1. Water Shader</h2>
<div id='12072' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader1-280x277.jpg" alt="Reflection of my image based light (IBL) on a flat plane with the water shader." width="280" height="277" class="size-medium wp-image-12072" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader1-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader1-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader1-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader1-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader1.jpg 1034w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Barcelona Sunset environment map with zero rotation.</div></div> <!-- End shiba-stage --></div></div>
<p>I create the scene as I normally would. Here I am using <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/fwsa-gillian-hd-for-victoria-7-and-lf-sorbet-swimwear' rel='nofollow'>FWSA Gillian HD and LF Sorbet Swimwear,</a> which fits in very well with a water pin-up scene. The only extra change I made here, is to make her skin appear more wet by increasing <strong>Glossy Reflectivity</strong> to 0.9, and decreasing <strong>Glossy Roughness</strong> to 0.4, for all skin surfaces.</p>
<p>Once I am done, I make a plane primitive and apply the Iray water shader to it. When I look at the surface properties of my water plane, there are two key properties &#8211; reflection and refraction. </p>
<h3>a) Reflection</h3>
<p>To get a good reflection on my water, I want to pick a good environment map and rotation angle. I like the Barcelona Rooftops HDR that I got from <a href="http://www.hdrlabs.com/sibl/archive.html">sIBL Archives,</a> so I use it here, starting with zero rotation. Unfortunately, at this rotation, it is filled with large buildings and palm trees, which is not a very pleasing reflection on my water. Therefore, I adjust the rotation until I get an interesting far-away skyline, that I am happy with (rotation = 270 degrees).</p>
<div id='12074' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader2-520x515.jpg" alt="A more far-away and open sky-line creates a better reflection on my water plane." width="520" height="515" class="size-large wp-image-12074" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader2-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader2-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader2-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader2-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader2-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader2-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader2-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader2-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader2-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader2.jpg 1034w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>I adjust the rotation of my Environment Map until I get a more open, far-away, skyline that I am happy with.</div></div> <!-- End shiba-stage --></div></div>
<h3>b) Refraction</h3>
<div id='12081' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3b-280x277.jpg" alt="Slight change of the camera angle so we can see more of the refracted foot." width="280" height="277" class="size-medium wp-image-12081" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3b-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3b-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3b-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3b.jpg 1034w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Slight change of the camera angle so we can see more of the refracted foot.</div></div> <!-- End shiba-stage --></div></div>
<p>Another important aspect of the Iray water shader is refraction. Light travels at a different speed in air than in water. Therefore, when light enters water, it gets bent (at the point of crossing),  thereby allowing us to see more of the leg that is submerged. Without refraction, her foot would not be visible. </p>
<blockquote>
<p>Submerged objects always appear to be shallower than they are because the light from them changes angle at the surface, bending downward toward the water.<br />
~~[<a href="http://hyperphysics.phy-astr.gsu.edu/hbase/geoopt/refr2.html">HyperPhysics</a>]</p>
</blockquote>
<div id='12110' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader10-280x224.jpg" alt="Screeshot of how to duplicate objects in Daz Studio 4.8 Pro." width="280" height="224" class="size-medium wp-image-12110" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader10-280x224.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader10-220x176.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader10.jpg 432w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Create a Ground Plane by duplicating my water plane.</div></div> <!-- End shiba-stage --></div></div>
<p>However, because all we have is our water plane and there is no ground plane, her foot looks like it is not standing on anything. To fix this, I duplicate my water plane by going into <strong>Edit > Duplicate > Duplicate Node(s).</strong> This creates a duplicate plane which I call &#8216;Ground Plane&#8217;. Next, I apply the <em>Concrete Iray shader</em> to my ground plane, and then move it down so that my pin-up girl is standing on it. </p>
<p>Notice that there is now a shadow under her foot, and there are also interesting patterns on the water due to refraction of the ground plane.</p>
<div id='12078' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3-520x515.jpg" alt="Added a ground plane so that the pin-up girl is now standing on something solid. This also adds interesting texture to the water because of refraction." width="520" height="515" class="size-large wp-image-12078" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader3.jpg 1034w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>I add a ground plane so that the pin-up girl&#8217;s refracted foot, under the water, is standing on a solid surface.</div></div> <!-- End shiba-stage --></div></div>
<h3>c) Waves</h3>
<p>You will notice, that there is wind in our render that is blowing out our pin-up girl&#8217;s hair. This wind will also create waves/ripples on our water. To add waves to our currently flat water plane, we add in an appropriate normal map. We can do a search for &#8220;water normal map&#8221; or we can get a normal map from one of our existing environments. </p>
<div id='12112' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader101-280x224.jpg" alt="Screenshot of how to add waves to a water plane by loading in a normal map." width="280" height="224" class="size-medium wp-image-12112" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader101-280x224.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader101-460x368.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader101-220x176.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader101.jpg 476w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Load my water normal map into the  Normal Map parameter of my water plane.</div></div> <!-- End shiba-stage --></div></div>
<p>Next, I edit my water plane surface, and load in my water normal map. I can increase the number of <strong>Horizontal and Vertical Tiles</strong> in my shader parameter, if I want to make my water be more wavy. Finally, I can also color my water plane, for example make my water appear more blue, by changing the <strong>Base Color</strong> parameter of my water plane.</p>
<div id='12083' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader5-NormalMap-520x515.jpg" alt="Added waves to my Iray water shader." width="520" height="515" class="size-large wp-image-12083" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader5-NormalMap-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader5-NormalMap-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader5-NormalMap-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader5-NormalMap-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader5-NormalMap-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader5-NormalMap-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader5-NormalMap-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader5-NormalMap-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader5-NormalMap-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader5-NormalMap.jpg 1034w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Added waves on my water plane by loading in an appropriate water normal map.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>2. Water Thin &#038; Water Dispersive</h2>
<p>The <em>Water Thin</em> Iray shader is just like the <em>Water</em> shader except that it has the <strong>Thin Walled</strong> parameter turned on. This just means that the water shader is only applied to the surface of the object, instead of the entire volume of the object.</p>
<blockquote>
<p><strong>Thin Walled</strong> &#8211; This property sets the volumetric effects of the surface. Compare a bubble (on) to a marble (off) for example.<br />
~~<a href='https://www.dpbolvw.net/links/3576029/type/dlg/http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/shader_general_concepts/start#thin_walled' rel='nofollow'>[Daz Documentation Center]</a></p>
</blockquote>
<div id='12085' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader7-Bubbles-280x308.jpg" alt="Girl in pink with lots of bubbles around her. Two Beagle puppies also playing with the bubbles." width="280" height="308" class="size-medium wp-image-12085" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader7-Bubbles-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader7-Bubbles-520x572.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader7-Bubbles-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader7-Bubbles-200x220.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader7-Bubbles.jpg 1024w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>When Thin Walled is Off, the bubbles look like droplets of water.</div></div> <!-- End shiba-stage --></div></div>
<p>For example, cornea surfaces are often set to Water Thin. Another great example of a thin surface object are bubbles. In my first bubble image, I have the <strong>Thin Walled</strong> parameter set to Off. In this example, my bubbles look more like droplets of water rather than bubbles. </p>
<div class="alignbreak"></div>
<p><div id='12087' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader8-ThinBubbles-280x308.jpg" alt="Girl in pink with lots of bubbles around her. Two Beagle puppies also playing with the bubbles." width="280" height="308" class="size-medium wp-image-12087" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader8-ThinBubbles-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader8-ThinBubbles-520x572.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader8-ThinBubbles-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader8-ThinBubbles-200x220.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader8-ThinBubbles.jpg 2000w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>When Thin Walled is On, the bubbles look a lot more like bubbles.</div></div> <!-- End shiba-stage --></div></div><br />
In the next image, I have the <strong>Thin Walled</strong> parameter set to On. As you can see, our bubbles are now starting to look a lot more like bubbles.</p>
<div id='12089' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/PinkLady1-520x572.jpg" alt="Girl in pink with lots of bubbles around her. Two Beagle puppies also playing with the bubbles. Postwork in Photoshop." width="520" height="572" class="size-large wp-image-12089" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/PinkLady1-520x572.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/PinkLady1-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/PinkLady1-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/PinkLady1-200x220.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/PinkLady1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Completed Pink Lady and Bubbles image.</div></div> <!-- End shiba-stage --></div></div>
<p>Another very cool aspect of bubbles is that they have chromatic dispersion. These result in the many colors we may see on bubbles, in an oil slick, or in a rainbow. </p>
<blockquote>
<p>A bubble film is a sort of sandwich: a layer of soap molecules, a filling of water molecules, and then another layer of soap molecules. When light waves reflecting from one layer of soap molecules meet up with light waves reflecting from the second layer of soap molecules, the two sets of waves interfere. Some waves add together, making certain frequencies or colors of light brighter. Other waves cancel each other, removing a frequency or color from the mixture. The colors that you see are what&#8217;s left after the light waves interfere.<br />
~~[<a href="https://www.exploratorium.edu/science_explorer/bub_dome.html">Exploratorium</a>]</p>
</blockquote>
<p>That is what the <em>Water Dispersive</em> Iray shader addresses. It has an additional parameter called <strong>Abbe.</strong></p>
<blockquote>
<p>Abbe is a conatant chromatic dispersion. Lower numbers (but greater than 0) give more dispersion on the surface, and the higher the value, the less dispersion. This works on surfaces with volume, not on Thin Walled surfaces.<br />
~~[<a href='https://www.tkqlhce.com/links/3576029/type/dlg/http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/shader_general_concepts/start#abbe' rel='nofollow'>Daz Documentation Center]</a>
</p>
</blockquote>
<p><strong>Note that Abbe does not work on Thin Walled surfaces.</strong> Therefore, to test this out, I need a double layered bubble (i.e. a bubble that is geometrically represented by both an outer and inner layer). I found such a bubble in the <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/3d-bubbles' rel='nofollow'>3D Bubbles product by MindVision G.D.S.</a> </p>
<div id='12096' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader9-DoubleSidedBubbles-520x572.jpg" alt="Two sided bubbles look a lot more substantial, and end up looking a bit more like glass." width="520" height="572" class="size-large wp-image-12096" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader9-DoubleSidedBubbles-520x572.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader9-DoubleSidedBubbles-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader9-DoubleSidedBubbles-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader9-DoubleSidedBubbles-200x220.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader9-DoubleSidedBubbles.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Water Dispersive Iray shader applied to two-sided bubbles. Abbe set to 2.</div></div> <!-- End shiba-stage --></div></div>
<p>Chromatic dispersion works here. However, the two sided bubbles look a bit too substantial for bubbles, and ends up looking more like glass. Personally, I like the Thin Walled version best.</p>
<div id='12090' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/GirlBubbles1b-520x572.jpg" alt="Girl in green with one of her legs up and bubbles all around her. Stonemason&#039;s Path to Cloud Temple used as backdrop." width="520" height="572" class="size-large wp-image-12090" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/GirlBubbles1b-520x572.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/GirlBubbles1b-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/GirlBubbles1b-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/GirlBubbles1b-200x220.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/GirlBubbles1b.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Another example image with Thin-Walled bubbles.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>3. Under-Water Scene</h2>
<p>There are two important aspects in an underwater scene, volumetric or atmospheric effects and caustics. I achieve my underwater atmospheric effect by using <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/atmocam-for-iray' rel='nofollow'>AtmoCam for Iray by Marshian.</a> We can also set up our own volumetric cube by following some of the guidelines discussed <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/59007/need-help-with-underwater-scene-in-iray#Comment_859342' rel='nofollow'>here</a> (in the Daz3D forum).</p>
<blockquote>
<p>In optics, a caustic or caustic network is the envelope of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface.<br />
~~[<a href="https://en.wikipedia.org/wiki/Caustic_(optics)">Wikipedia</a>]</p>
</blockquote>
<p>In water, cool caustic patterns are made by the curves of surface waves. To generate these caustic patterns in my underwater scene, it is easiest and most time effective to fake it using a Gobo light. </p>
<ol>
<li>I first did a search for &#8220;water caustics texture&#8221; and download some patterns that I like.</li>
<li>Then, I placed a spotlight up high up in my scene, and point it down at my focus area. I want it high enough so that it casts a bunch of almost parallel rays into my scene.</li>
<div id='12116' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader17a-280x236.jpg" alt="Screenshot of how to invert my water caustics pattern using the Layered Image Editor." width="280" height="236" class="size-medium wp-image-12116" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader17a-280x236.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader17a-520x439.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader17a-460x388.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader17a-220x186.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/IrayWaterShader17a.jpg 810w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>I invert my caustics image using the Layered Image Editor.</div></div> <!-- End shiba-stage --></div></div>
<li>Next, I create a plane and apply my water caustics texture to the <strong>Cutout Opacity</strong> parameter of the plane. White represents opaque and black represents transparent. Therefore, I want my caustics lines to be in black and all the rest to be in white. If necessary, I can invert the image using the <strong>Layered Image Editor.</strong></li>
<li>Finally I position the plane in front of my light so that it casts the proper shadows onto my underwater floor plane. </li>
</ol>
<div id='12114' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Mermaid2a-520x572.jpg" alt="Underwater mermaid with fake caustics from a Gobo light. " width="520" height="572" class="size-large wp-image-12114" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Mermaid2a-520x572.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Mermaid2a-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Mermaid2a-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Mermaid2a-200x220.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Mermaid2a.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Finished underwater mermaid scene with caustics from a Gobo light.</div></div> <!-- End shiba-stage --></div></div>
<p>Another way to achieve caustics is to do it for real by setting up an appropriate scene with appropriate shaders, and then letting the Iray renderer physically generate the water caustics pattern. This will take much longer to render, but will create more realistic looking results. </p>
<p>It was a big challenge for me to get Iray to generate caustic patterns in my underwater scene. I was finally only able to do it by using <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/images/79850/' rel='nofollow'>Overcomeon&#8217;s underwater caustic test scene.</a></p>
<p>Remember that the caustic patterns are formed by reflection and refraction off the curved surface of waves, on our water. Therefore, we will need waves on our water plane. In addition, reflection also plays a very important role to bounce off our light rays, thereby increasing the area where the patterns are created. To get caustics in my scene, I needed to place several large planes around my scene to bounce off my sunlight. </p>
<p>Finally, we also want to go to <strong>Render Settings > Optimization</strong> and turn ON the <strong>Caustic Sampler</strong> parameter. This will hopefully increase render efficiency of caustics in our scene. Note that this is just an optimization or render efficiency setting. </p>
<div id='12120' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Mermaid3a-520x572.jpg" alt="Underwater mermaid with real caustics from the Daz Studio Iray renderer." width="520" height="572" class="size-large wp-image-12120" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Mermaid3a-520x572.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Mermaid3a-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Mermaid3a-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Mermaid3a-200x220.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/08/Mermaid3a.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Finished underwater mermaid scene with real caustics from the Daz Studio Iray renderer.</div></div> <!-- End shiba-stage --></div></div>
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