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		<title>How to Save a Daz Studio dForce Frame as a Morph</title>
		<link>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph</link>
					<comments>https://thinkdrawart.com/how-to-save-a-daz-studio-dforce-frame-as-a-morph#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Mon, 19 Mar 2018 04:48:05 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[3d art]]></category>
		<category><![CDATA[cloth simulation]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio dforce]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[daz studio pose]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[dforce]]></category>
		<category><![CDATA[dforce morph]]></category>
		<category><![CDATA[dforce tutorial]]></category>
		<category><![CDATA[dynamic cloth]]></category>
		<category><![CDATA[dynamic cloth tutorial]]></category>
		<category><![CDATA[morph]]></category>
		<category><![CDATA[save dforce]]></category>
		<category><![CDATA[save dforce frame]]></category>
		<category><![CDATA[save dforce morph]]></category>
		<category><![CDATA[save dforce simulation]]></category>
		<category><![CDATA[save frame]]></category>
		<category><![CDATA[save single frame]]></category>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15307</guid>

					<description><![CDATA[This tutorial describes how we can save a Daz Studio dForce frame as a morph. Once we have it saved, we can reuse it whenever we want, without having to rerun the dynamic cloth simulation. We can also combine it with other morphs. ]]></description>
										<content:encoded><![CDATA[<p>I am really enjoying Daz Studio dForce and have been experimenting with wind nodes. In the Pink Lady image below, I used the adorable <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/dforce-sweet-anime-outfit-for-genesis-8-female-s' rel='nofollow'>dForce Sweet Anime Outfit</a> with a wind node below the dress, pointing from the girl&#8217;s left to right. After running several different simulations, I got one frame or <em>pose</em> that I really like and would want to save for future use. </p>
<p>Can I save a dForce <em>pose</em>? How do I do this?</p>
<p>The short answer is yes, we can save a Daz Studio dForce frame as a morph. In this tutorial, I will describe the steps I use to save a frame from the dForce Sweet Anime Outfit. </p>
<div id='15308' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture-446x580.jpg" alt="Girl with pink hair, pink dress, and pink petals blowing in the wind. Daz Studio dForce Iray picture. Fantasy Art." width="446" height="580" class="size-large wp-image-15308" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/Girl_Pink_Dress_Daz_Studio_dForce_Dynamic_Cloth_Wind_Sky_Fantasy_Iray_Art_Picture.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>How to Save a Daz Studio dForce Frame as a Morph</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Save the dForce Frame as an OBJ File</h2>
<ol>
<li>Go to the dForce frame we want to save.</li>
<li>Right-click on the dForce Sweet Anime Outfit and unparent it from our Genesis 8 figure.</li>
<div id='15312' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1-520x401.jpg" alt="Daz Studio screenshot of how to unparent a dForce dress from a Genesis 8 figure." width="520" height="401" class="size-large wp-image-15312" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1-520x401.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1-280x216.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1-768x592.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1-220x170.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>1. Right-click on the dForce Sweet Anime Outfit and unparent it from my Genesis 8 figure.</div></div> <!-- End shiba-stage --></div></div>
<li>Delete everything else from the scene except for the dForce Sweet Anime Outfit.</li>
<div id='15315' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2-520x327.jpg" alt="Screenshot of Daz Studio scene with just the dForce Sweet Anime Outfit left at the frame we want to save." width="520" height="327" class="size-large wp-image-15315" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2-520x327.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2-280x176.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2-768x482.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2-460x289.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2-220x138.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_2.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Delete everything else from the scene except for the dForce Sweet Anime Outfit.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignbreak"></div>
<div id='15317' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_3-280x251.jpg" alt="Daz Studio screenshot of how to select all parts of an object and zero out all other pose and shape settings." width="280" height="251" class="size-medium wp-image-15317" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_3-280x251.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_3-520x467.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_3-460x413.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_3-220x198.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_3.jpg 589w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Zero out all other pose and shape settings on the dForce object.</div></div> <!-- End shiba-stage --></div></div>
<li>Zero out all other pose and shape settings on the dForce object. This will ensure that the object mesh that we are saving <strong>only</strong> has the dForce simulation changes applied to it. I zero out my dForce dress by right-clicking on it and then choose <strong>Select > Select Children.</strong> Then, I do <strong>Edit > Object > Zero > Zero Selected Item(s).</strong></li>
<div class="alignbreak"></div>
<div id='15319' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_5-280x194.jpg" alt="Daz Studio screenshot of how to set the mesh resolution level of our dForce pink dress to Base." width="280" height="194" class="size-medium wp-image-15319" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_5-280x194.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_5-220x153.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_5.jpg 385w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Set the Mesh Resolution of our dForce object to Base.</div></div> <!-- End shiba-stage --></div></div>
<li>Go to the <strong>Parameters</strong> tab and set <strong>General > Mesh Resolution > Resolution Level</strong> to Base. This ensures that our saved mesh will properly match with the original object mesh. This is important in the next section when we use our OBJ file as a morph.</li>
<div class="alignbreak"></div>
<div id='15320' class='wp-caption frame3 alignright' style='width:239px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:239px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_6.jpg" alt="Daz Studio screenshot of exporting my dForce mesh as an OBJ file." width="239" height="77" class="size-full wp-image-15320" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_6.jpg 239w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_6-220x71.jpg 220w" sizes="(max-width: 239px) 100vw, 239px" /><div class='wp-caption-text shiba-caption'>Set <strong>Save as type</strong> to Wavefront Object (*.obj).</div></div> <!-- End shiba-stage --></div></div>
<li>Do <strong>File > Export</strong> and set <strong>Save as type</strong> to Wavefront Object (*.obj). I name my OBJ file based on what I want to call my morph parameter. For example, in the case of the pink dress morph, I name my file <em>WindLtoR</em>. For the OBJ Export Options, I use the Daz Studio defaults (see below).</li>
<div id='15323' class='wp-caption frame3 aligncenter' style='width:445px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:445px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_7.jpg" alt="Daz Studio screenshot of OBJ Export options with Daz Studio defaults." width="445" height="499" class="size-full wp-image-15323" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_7.jpg 445w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_7-280x314.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_7-410x460.jpg 410w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_7-196x220.jpg 196w" sizes="(max-width: 445px) 100vw, 445px" /><div class='wp-caption-text shiba-caption'>For the OBJ Export Options, I use the Daz Studio defaults.</div></div> <!-- End shiba-stage --></div></div>
</ol>
<p>At this point, we have an OBJ file of our simulated dForce dress. </p>
<div class="alignspace"></div>
<h2>2. Save the OBJ File as a Morph</h2>
<ol>
<li>Start a new scene.</li>
<li>Load the base Genesis 8 figure (make sure pose and shape are zeroed out).</li>
<li>Fit the dForce Sweet Anime Outfit to our Genesis 8 figure.</li>
<div id='15324' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_8-280x343.jpg" alt="Daz Studio screenshot of how to open up Morph Loader Pro for our dForce pink dress. " width="280" height="343" class="size-medium wp-image-15324" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_8-280x343.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_8-180x220.jpg 180w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_8.jpg 330w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Select our dForce dress and go to  <strong>Assets > Morph Loader Pro.</strong></div></div> <!-- End shiba-stage --></div></div>
<li>Go to the <strong>Scene</strong> tab and select the dForce Sweet Anime Outfit. Click on the triangle and lines menu button and select <strong>Assets > Morph Loader Pro</strong> (see right).</li>
<li>Click on <strong>Choose Morph Files</strong> and select the OBJ file we saved in the previous section (see below). Hit the <strong>Accept</strong> button and hopefully the morph will load successfully. A common reason for failure is when the OBJ file mesh does not match with the original object mesh. This is why we want to make sure that the OBJ file only contains the pink dress object and nothing else. In addition, we need to set the <strong>Mesh Resolution Level</strong> to Base (as outlined in the previous section).</li>
<div id='15326' class='wp-caption frame3 aligncenter' style='width:467px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:467px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_9.jpg" alt="Daz Studio screenshot of the Morph Loader Pro interface." width="467" height="446" class="size-full wp-image-15326" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_9.jpg 467w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_9-280x267.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_9-460x439.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_9-220x210.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_9-32x32.jpg 32w" sizes="(max-width: 467px) 100vw, 467px" /><div class='wp-caption-text shiba-caption'>Click on <strong>Choose Morph Files</strong> and select the OBJ file we saved in the previous section.</div></div> <!-- End shiba-stage --></div></div>
<li>If our morph loaded successfully then it should appear in the <strong>Parameters</strong> tab under <strong>Morphs > Morph Loader</strong>. Dial in the morph to see how it looks on our figure.</li>
<div id='15329' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10-520x229.jpg" alt="Daz Studio screenshot of our new scene and with the dialed in saved dForce morph." width="520" height="229" class="size-large wp-image-15329" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10-520x229.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10-280x123.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10-768x338.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10-460x203.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10-220x97.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_10.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>If our morph loaded successfully then it should appear in the <strong>Parameters</strong> tab under <strong>Morphs > Morph Loader</strong>.</div></div> <!-- End shiba-stage --></div></div>
<div id='15331' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_11-280x182.jpg" alt="Daz Studio screenshot of how to enable Edit Mode in the Parameters tab." width="280" height="182" class="size-medium wp-image-15331" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_11-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_11-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_11.jpg 327w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Right-click on our new morph parameter and select <strong>Edit Mode.</strong></div></div> <!-- End shiba-stage --></div></div>
<li>Right-click on our new morph parameter and select <strong>Edit Mode.</strong></li>
<div class="alignbreak"></div>
<div id='15335' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_15-280x303.jpg" alt="Daz Studio screenshot on applying ERC Freeze to our new dForce wind morph parameter." width="280" height="303" class="size-medium wp-image-15335" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_15-280x303.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_15-425x460.jpg 425w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_15-203x220.jpg 203w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_15.jpg 463w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>With Edit Mode on, right-click again and choose <strong>ERC Freeze&#8230;</strong></div></div> <!-- End shiba-stage --></div></div>
<li>With Edit Mode on, right-click again and choose <strong>ERC Freeze&#8230;</strong></li>
<li>I just use the default <strong>ERC Freeze Options</strong> and click <strong>Accept.</strong></li>
<div id='15332' class='wp-caption frame3 aligncenter' style='width:341px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:341px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_12.jpg" alt="Daz Studio screenshot of the ERC Freeze Options interface." width="341" height="452" class="size-full wp-image-15332" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_12.jpg 341w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_12-280x371.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_12-166x220.jpg 166w" sizes="(max-width: 341px) 100vw, 341px" /><div class='wp-caption-text shiba-caption'>I just use the default <strong>ERC Freeze Options</strong> and click <strong>Accept.</strong></div></div> <!-- End shiba-stage --></div></div>
<li>Save our morph by going to <strong>File > SaveAs > Support Asset > Morph Asset(s)&#8230;</strong></li>
<div id='15333' class='wp-caption frame3 aligncenter' style='width:614px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:614px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_13.jpg" alt="Daz Studio screenshot of how to save our new dForce wind morph as a permanent Morph Asset." width="614" height="794" class="size-full wp-image-15333" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_13.jpg 614w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_13-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_13-449x580.jpg 449w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_13-356x460.jpg 356w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_13-170x220.jpg 170w" sizes="(max-width: 614px) 100vw, 614px" /><div class='wp-caption-text shiba-caption'>Save our morph by going to <strong>File > SaveAs > Support Asset > Morph Asset(s)&#8230;</strong></div></div> <!-- End shiba-stage --></div></div>
<div id='15334' class='wp-caption frame3 alignright' style='width:257px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:257px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_14.jpg" alt="Daz Studio screenshot of the Morph Asset(s) Save Options interface." width="257" height="385" class="size-full wp-image-15334" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_14.jpg 257w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_14-147x220.jpg 147w" sizes="(max-width: 257px) 100vw, 257px" /><div class='wp-caption-text shiba-caption'>In the <strong>Morph Asset(s) Save Options</strong> interface, deselect everything and only click on our new dForce wind parameter (e.g. WindLtoR).</div></div> <!-- End shiba-stage --></div></div>
<li>In the <strong>Morph Asset(s) Save Options</strong> interface, deselect everything and only click on our new dForce wind parameter (e.g. WindLtoR). I also set <strong>Vendor Name</strong> to Shiba. Click on <strong>Accept.</strong></li>
</ol>
<p>We are all done! Now when I restart Daz Studio and load in the <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/dforce-sweet-anime-outfit-for-genesis-8-female-s' rel='nofollow'>dForce Sweet Anime Outfit</a>, I have my WindLtoR parameter under <strong>Morphs > Morph Loader</strong> (see below).</p>
<div id='15336' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16-520x373.jpg" alt="Daz Studio screenshot of a newly loaded pink dress with our dForce wind morph attached to it in the Parameters tab." width="520" height="373" class="size-large wp-image-15336" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16-520x373.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16-280x201.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16-768x551.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16-460x330.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16-220x158.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/02/How_to_Save_Daz_Studio_dForce_Frame_Pose_Morph_Tutorial_16.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Now when I restart Daz Studio and load in the dForce Sweet Anime Outfit, I have my WindLtoR parameter under <strong>Morphs > Morph Loader.</strong></div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>How to Delete a Saved Morph</h2>
<ol>
<li>Go to <strong>Daz Studio Content Directory > data.</strong></li>
<li>Do a search for my OBJ file name, for example WindLtoR.</li>
<li>In this case, the file was in <strong>Daz Studio Content Directory > data > nikisatez > G8FSweetAnime > Sweet Anime Dress > Morphs > Shiba > Product > WindLtoR.dsf.</strong></li>
<li>Delete WindLtoR.dsf to delete our newly saved morph.</li>
</ol>
<div id='15352' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image-446x580.jpg" alt="Brown haired fantasy woman holding glass spheres with three small dragons around her. Fantasy Art. Daz Studio Iray Image." width="446" height="580" class="size-large wp-image-15352" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Beautiful_Fantasy_Girl_Woman_Art_Brown_Hair_Dragons_Glass_Spheres_Fire_Daz_Studio_Iray_Image.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Daz Studio dForce simulation applied to the dress of the fantasy girl.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Pose vs. Morph</h2>
<p><strong>Why can&#8217;t I just save my dForce simulation result as a pose?</strong></p>
<p>As I understand it, a pose captures changes made to the bones or rigging of a figure. For example, a pose would be bending the forearm of a figure and turning her head. In contrast, a morph captures changes made to the mesh of the figure. For example, different face shapes or body musculature. </p>
<p>A dForce simulation operates on the mesh of the figure, which is why we are able to get much nicer cloth drapes than what is possible with just rigging. As a result, to save a dForce frame, we will need to save it as a morph. </p>
<div id='15353' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image-520x400.jpg" alt="Daenerys Targaryen, Mother of Dragons, sitting on the Iron Throne, surrounded by three dragons. Fantasy Fan-Art. Daz Studio Iray Image." width="520" height="400" class="size-large wp-image-15353" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/03/Daenerys_Targaryen_Mother_of_Dragons_Game_of_Thrones_Fantasy_Fan_Art_Daz_Studio_Iray_Image.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Daenerys Targaryen, Game of Thrones Fan-Art. Daz Studio dForce simulation applied to her white dress.</div></div> <!-- End shiba-stage --></div></div>
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		<title>Why Is There Noise in My Daz Studio Iray Render and How to Remove It</title>
		<link>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it</link>
					<comments>https://thinkdrawart.com/why-is-there-noise-in-my-daz-studio-iray-render-and-how-to-remove-it#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sat, 27 Jan 2018 01:03:38 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
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					<description><![CDATA[One very common question I get about Daz Studio Iray is why is there so much noise in my Iray render and what can I do to remove it? This tutorial explores the source of noise in our Iray images, what type of scenes produce more noise, and how we can reduce this noise without losing image quality. ]]></description>
										<content:encoded><![CDATA[<p>We do not normally think about it, but real-world lighting is very complex. Any single point can receive light from an infinite number of directions. It may receive light from outside, there may be shadows cast from nearby objects, and there may be indirect lighting from nearby surfaces.</p>
<p>Physically based renderers, such as Iray, tries to approximate the physics of reality. For each point on the screen, it shoots out a ray from the camera to that point, then tries to determine its color/value. However, it is simply not possible to calculate the value of a point with real-world accuracy, because we would need to sample light coming in from an infinite number of directions. </p>
<p>Therefore, our Iray renderer must guess what the value of a point is by sampling light from a set of different but <strong>finite</strong> angles. The more samples we collect or <em>iterations</em> we run, the more time it takes, but the better our guess will be. As we collect more and more samples, we will ultimately <em>converge</em> on a likely answer.</p>
<p>Noise arises when we guess incorrectly, so the value of a particular point widely differs from what it should be. As you may have noticed though, some scenes take longer to converge than others, and some scenes are more noisy than others. What then determines the amount of noise in an Iray scene?</p>
<div id='15254' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-520x338.jpg" alt="Left - Noisy Daz Studio Iray render with a horned girl in water and skulls around her. Right - Noise removed, lights added, and postworked finished image." width="520" height="338" class="size-large wp-image-15254" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Why Is There Noise in My Daz Studio Iray Render and How to Remove It</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>What Determines the Amount of Noise in an Iray Scene?</h2>
<p>Based on my own Daz Studio experiences, Iray scene noise seems most pronounced when there are small, extremely bright areas in the scene. For example, when most of the scene light is coming from small and bright light sources, specular indirect lighting, or doorways and windows. </p>
<p>In the <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/513906/' rel='nofollow'>Fantasy Girl with Horns</a> scene above, there are many bright but small areas of light in the environment map because the sun is peeking through the trees. These small areas of light create noise on the water, which gets compounded as it bounces off that surface and hits others objects in the scene (indirect lighting). </p>
<p>For a more simple case of noise and small, very bright areas, I placed a point light between a fantasy woman&#8217;s hands. A point light has a small surface area. When it is the <strong>main source of light</strong> in a scene, there will likely be a lot of noise. </p>
<p>In some cases, our collected samples may miss the small light altogether, creating a dark spot. In other cases, we may randomly sample in the direction of the light, creating a higher value than reality. Depending on the strength of the light, this value may be very high, thereby significantly skewing our average guess.   </p>
<p>Below, we have a zoomed in image with just the point light turned on (all other lights are off). Notice that there is quite a lot of noise when a small bright light is producing most of the illumination in the scene.</p>
<div id='15234' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-520x514.jpg" alt="Daz Studio Iray rendered image with just the point light turned on, showing that there is quite a lot of picture noise when a small bright light is producing most of the illumination in the scene." width="520" height="514" class="size-large wp-image-15234" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-520x514.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-460x454.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-220x217.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b.jpg 652w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Zoomed in image with just the point light turned on. Rendered in Daz Studio Iray for about 10 minutes.</div></div> <!-- End shiba-stage --></div></div>
<p>If we increase the strength of the point light, then the picture noise increases (see below). </p>
<div id='15233' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-520x514.jpg" alt="Daz Studio Iray rendered image with a very strong point light source. Increasing the strength of the point light also increases the amount of picture noise." width="520" height="514" class="size-large wp-image-15233" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-520x514.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-460x454.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-220x217.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b.jpg 652w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Point light strength increased by a factor of 10. Rendered in Daz Studio Iray for about 10 minutes.</div></div> <!-- End shiba-stage --></div></div>
<p>If we render the point light in a volumetric space, there is even more noise. This is because we are sampling for the entire volume (including the points in-between the hands), which increases the frequency of errors. </p>
<div id='15235' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-520x514.jpg" alt="Daz Studio Iray rendered image with a point light in volumetric space. The increases the area sampled, which also increases the amount of picture noise." width="520" height="514" class="size-large wp-image-15235" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-520x514.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-460x454.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-220x217.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b.jpg 652w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>If we render the point light in a volumetric space, there is also more noise. This is because we are sampling for the entire volume as opposed to just the object surfaces.</div></div> <!-- End shiba-stage --></div></div>
<p>Another noise problem area is when there are caustics. Water, for example, bends light (refraction) and focuses it, essentially making the lighted areas smaller and brighter. This creates interesting light patterns on the water floor. However, because of this light bending property, the direction of our pixel samples become even more important and more susceptible to light misses or accidental hits.</p>
<p>The general take-away here is that &#8211; </p>
<blockquote>
<p>Small bright areas with high values create more noise than wide bright areas.</p>
</blockquote>
<p>Specular, reflective, or refractive surfaces can further increase scene noise. Specular and reflective  surfaces increase the number of small and bright areas, each of which serves as an indirect light source. By understanding the source of noise in our Daz Studio Iray renders, we can better control it in our images. </p>
<div class="alignspace"></div>
<h2>How Do We Reduce Noise in Our Iray Render?</h2>
<p>I use four key methods to reduce noise in my Daz Studio Iray images.</p>
<ol>
<li>Adjust Iray Render Settings.</li>
<li>Increase the amount of light in the scene.</li>
<li>Render at a higher resolution (larger image), then resize down to average out the noise.</li>
<li>Remove some of the noise in post-work by using despeckle or blur operations in Photoshop.</li>
</ol>
<div class="alignspace"></div>
<h3>1. Adjust Iray Render Settings to Reduce Noise</h3>
<p>One of the easiest ways to reduce noise in our Iray renders is to increase the number of samples we collect. The more samples we collect, the better our guess will be (i.e. the closer our guess converges to the actual value). We can do this by going to the <strong>Render Settings</strong> tab, and then selecting <strong>Progressive Rendering.</strong></p>
<div id='15244' class='wp-caption frame3 aligncenter' style='width:460px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:460px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_9.jpg" alt="Daz Studio Iray screenshot of Render Settings &gt; Progressive Rendering parameters. By adjusting these parameters we can control quality of render at the cost of increased rendering time." width="460" height="343" class="size-full wp-image-15244" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_9.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_9-280x209.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_9-220x164.jpg 220w" sizes="(max-width: 460px) 100vw, 460px" /><div class='wp-caption-text shiba-caption'>My <strong>Render Settings > Progressive Rendering</strong> settings.</div></div> <!-- End shiba-stage --></div></div>
<p>Many of these parameters control when rendering stops, and may override each other. </p>
<ul>
<li><strong>Max Samples</strong> &#8211; Controls the number of samples collected per-pixel. The more samples we collect, the better our guess will be.</li>
<li><strong>Max Time</strong> &#8211; Controls the maximum amount of time before rendering stops. Note that the render will stop when either <em>Max Samples</em> or <em>Max Time</em> is reached. If we have a slower graphics card, we may want to increase <em>Max Time</em>.</li>
<li><strong>Rendering Quality</strong> &#8211; Based on <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/155996/iray-rendering-quality-setting#Comment_2231226' rel='nofollow'>Tobor&#8217;s experience,</a> this controls when the Iray renderer considers a pixel to be converged. I.e. a higher quality value will take longer to reach a given level of convergence. Of course speed of convergence also depends on our hardware and scene.
<p>In more practical terms, <a href="https://sickleyield.deviantart.com/journal/Mini-Tutorial-Iray-Progressive-Render-Settings-557481988">Sickleyield</a> defines this parameter as a multiplier for <em>Max Samples</em> and <em>Max Time</em>. I.e., it is a quick way to increase or reduce the time at which rendering stops. For example, when doing test renders we may reduce <em>Rendering Quality</em> and then push it up again for our final image.</li>
<li><strong>Rendering Converged Ratio</strong> &#8211; As I understand it convergence is a measure of how close our pixel value guess is to its real value. As such, we will never reach 100% convergence, because that is when our guess is 100% accurate, which can only happen when we have the ability to collect an infinite number of samples. As we have seen above, this measure is also partly determined by the <em>Rendering Quality</em> parameter. </li>
</ul>
<p>I usually render each of my lights separately, so I end my renders manually based on the light layer. There are three more Render Settings parameters that pertain to noise. </p>
<ul>
<li><strong>Firefly Filter Enable</strong> &#8211; Go to <strong>Render Settings > Filtering</strong> and make sure that <em>Firefly Filter Enable</em> is on. This will get the Iray renderer to filter out some of the noise in our image.</li>
<li><strong>Caustic Sampler</strong> &#8211; Go to <strong>Render Settings > Optimization</strong>. Turn on Caustic Sample <strong>*if*</strong> we have caustics in our scene. Note that this enables some additional tests in the renderer thereby increasing sampling time, so only turn it on as necessary.</li>
<li><strong>Architectural Sampler</strong> &#8211; Go to <strong>Render Settings > Optimization</strong>. Turn on <em>Architectural Sampler</em> if we have an internal scene with a lot of indirect lighting and light only coming from portals such windows or doors.</li>
</ul>
<p><a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/forums/viewreply/831316/#Comment_1769416' rel='nofollow'>This post</a> by Dave Smith has more detail on these Render Setting parameters. Increasing the number of samples collected is probably the most accurate way to reduce noise. However, it can also take a long time to converge.</p>
<div class="alignspace"></div>
<h3>2. Increase the Amount of Light</h3>
<p>Earlier, we saw that scenes with more noise have light primarily coming directly or indirectly from small bright areas. For example, internal scenes where light is only coming from windows or doors. </p>
<p>One way to reduce noise is to increase the amount of light in our scene, for example by adding large mesh lights in an indoor scene or removing unnecessary walls and ceilings. Larger light sources will reduce the amount of noise in our picture. In addition, if we are getting light from many different directions, then the probability of totally missing a light source or getting overly skewed light values will be significantly reduced. </p>
<p>However, a problem with this approach is that we may flood our scene with too much light, thereby losing shadows, shape definition, and scene depth. The image below is an older image of mine where I used a lot of ambient light in 3Delight. </p>
<div id='15250' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-520x520.jpg" alt="Two fantasy girls playing music for a tiger and a siberian tiger on a tree. Fantasy art. Daz Studio 3Delight image." width="520" height="520" class="size-large wp-image-15250" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>This is an older image of mine where I used a lot of ambient light in 3Delight.  Because there is too much light I lose shadows and shape definition.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h3>3. Render at a Higher Resolution</h3>
<p>Another simple way to reduce Iray noise is to render our images at a higher resolution (larger size). When we shrink our image down in size, some of the noise will get averaged away. This is a better method than just using blurring techniques to average away the noise because it will retain picture sharpness and detail. </p>
<p>For example, the top image below is rendered at 1024 by 1331 pixels, at 300 iterations, and then cropped in height. The bottom image is rendered at 3000 by 3900 pixels, at 300 iterations, and then reduced in size to 1024 by 1331 pixels (similarly cropped in height). There is a lot less noise in the bottom image without a loss of sharpness or detail.</p>
<div id='15257' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-520x569.jpg" alt="Comparison of a lower resolution (top) and higher resolution (bottom) image. Both images are of a horned fantasy girl standing in water with skulls around her. Daz Studio Iray render." width="520" height="569" class="size-large wp-image-15257" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-520x569.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-280x307.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-768x841.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-420x460.jpg 420w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-201x220.jpg 201w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>There is a lot less noise in the higher resolution image (bottom) without a loss of sharpness or detail.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h3>4. Remove Scene Noise in Post-work</h3>
<p>We can also remove some of the render noise in post-work using blurring or de-speckling operations. In Photoshop, I use <strong>Filter > Noise > Despeckle</strong> for less noisy renders and <strong>Filter > Blur > Gaussian Blur</strong> for noisy renders. The left image below is the original noisy render and the right image has been blurred with Gaussian Blur radius 3 pixels. </p>
<div id='15259' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-520x338.jpg" alt="Left image - Noisy image of fantasy girl with horns, standing in water surrounded by skulls. Right - The same image with noise removed by Gaussian Blur." width="520" height="338" class="size-large wp-image-15259" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Remove Scene Noise with Blur or Despeckle operations.</div></div> <!-- End shiba-stage --></div></div>
<p>The problem with Despeckle or Gaussian Blur is that we lose a lot of detail and sharpness, especially in our primary fantasy girl figure. One way to fix this is to create another render with just the girl. By removing the water, we remove a key source of noise in our scene. With a simpler scene, we can also render more iterations for a given time. Then, we use this low-noise image to sharpen the figure in our blurred image. To do this, I select the figure-sharpen layer and set the blending mode to <em>Overlay</em>. Then, I do <strong>Filter > Other > High Pass</strong> with a radius of 5 pixels.</p>
<div id='15261' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-520x338.jpg" alt="This two comparison images show how we reduce Iray render noise by blurring our image, and also how we get back detail by resharpening our fantasy girl figure." width="520" height="338" class="size-large wp-image-15261" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Gaussian Blurred image with much less noise but loss of detail. Right &#8211; Same image but with the girl figure sharpened using the technique described above.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Conclusion</h2>
<p>I reduce noise in my Daz Studio Iray renders by using all four of the techniques above. However, I make sure to properly balance them out so that I do not weaken scene lighting, lose scene detail, or spend too much time rendering. </p>
<p>There are other methods for controlling noise in a path tracer like Iray. For example, seeding the renderer differently, clamping maximum light values, and more. However, as far as I know, such render settings are not currently available in Daz Studio. In any case, they each come with their own weakness. </p>
<p>With just the techniques described here though, I am able to get results that I am happy with. The completed Fantasy Girl with Horns image is shown below. We have <a href="https://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes">added all our lights,</a> removed noise, and <a href="https://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial">applied our post-work process.</a></p>
<div id='15264' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-446x580.jpg" alt="Sexy Fantasy woman with horns, standing in water, surrounded by skulls. Fantasy art. Daz Studio Iray image render." width="446" height="580" class="size-large wp-image-15264" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Final Fantasy Girl with Horns image. We combined all lights, removed noise, and warmed up the image in post.</div></div> <!-- End shiba-stage --></div></div>
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		<title>Daz Studio Dynamic Cloth (dForce) Tutorial for Beginners</title>
		<link>https://thinkdrawart.com/daz-studio-dynamic-cloth-dforce-tutorial-for-beginners</link>
					<comments>https://thinkdrawart.com/daz-studio-dynamic-cloth-dforce-tutorial-for-beginners#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Wed, 20 Dec 2017 05:11:15 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[3d art]]></category>
		<category><![CDATA[3d art beginner]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio beginner]]></category>
		<category><![CDATA[daz studio dforce]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[daz studio pose]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[dforce]]></category>
		<category><![CDATA[dforce tutorial]]></category>
		<category><![CDATA[dynamic cloth]]></category>
		<category><![CDATA[dynamic cloth tutorial]]></category>
		<guid isPermaLink="false">https://thinkdrawart.com/?p=15105</guid>

					<description><![CDATA[A beginner's tutorial on Daz Studio's new dynamic cloth system - dForce. In this tutorial, I apply dForce to two pieces of V4 clothing, so that it drapes over a Genesis 8 Female figure. With dForce, I can not only use Poser dynamic dresses on Genesis figures, but also older V4 dresses that did not autofit well on Genesis.]]></description>
										<content:encoded><![CDATA[<p>When Daz Studio&#8217;s new dynamic cloth system <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/dforc-info-page' rel='nofollow'>(dForce)</a> was released, I was happy with some of the simulation results I got. However, I had trouble with older V4 cloth items that were created to work with Poser. After a bit more experimentation though, I was able to get even older items to work with very satisfying results, so I am fast becoming a big fan. </p>
<p>With dForce, I can not only use Poser dynamic dresses on Genesis figures, but also older V4 dresses that did not autofit well on Genesis. </p>
<p>In this tutorial, I will outline how I simulate two V4/Poser dynamic cloth items (the over-sleeves and over-skirt from <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/angeloi-the-outfit' rel='nofollow'>Angeloi &#8211; the Outfit</a>) on a Genesis 8 Female figure. The final result is shown in the image below. You may also view <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/476651/' rel='nofollow'>a larger version</a> in my Daz Gallery. </p>
<div id='15120' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-520x400.jpg" alt="Sexy darked haired fantasy woman sitting on the floor with lace dynamic cloth draped around her. Night time fantasy art scene with fireflies." width="520" height="400" class="size-large wp-image-15120" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Daz Studio Dynamic Cloth (dForce) Tutorial for Beginners with two V4/Poser dynamic cloth items on a Genesis 8 female figure.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Add Cloth Items and Pose Figure</h2>
<ol>
<li>We start by adding a Genesis 8 Female figure.</li>
<li>Add in a floor or background environment so that there is a ground collision item for our cloth simulation. In my example scene, I add in <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/oremus' rel='nofollow'>the Oremus set.</a></li>
<li>Go to our Poser directory and add in the over-sleeves and over-skirt props from <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/angeloi-the-outfit' rel='nofollow'>Angeloi &#8211; the Outfit.</a></li>
<div class="alignbreak"></div>
<div id='15107' class='wp-caption frame3 alignright' style='width:238px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:238px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_2.jpg" alt="Screenshot of Daz Studio Scene tab with both Angeloi Overskirt and Angeloi Oversleeves parented to Chest Upper of our Genesis 8 figure." width="238" height="277" class="size-full wp-image-15107" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_2.jpg 238w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_2-189x220.jpg 189w" sizes="(max-width: 238px) 100vw, 238px" /><div class='wp-caption-text shiba-caption'>Parent both cloth items to <strong>Chest Upper</strong> in our Genesis 8 figure.</div></div> <!-- End shiba-stage --></div></div>
<li>Next, parent both cloth items to <strong>Chest Upper</strong> in our Genesis 8 figure (see right). At this point, I only add in items that are necessary for the cloth simulation. More objects (or geometry) in the scene, especially on the figure, will slow down the simulation.</li>
<li>Go to the <strong>Pose tab</strong> and frame 0 in our timeline.</li>
<li>In the first frame, set our G8F figure to the old T-pose (see below). We can do that by using a pose converter product such as the one by <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/genesis-3-to-genesis-8-pose-converter' rel='nofollow'>Zev0</a> or <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/bone-doctor-pose-control' rel='nofollow'>RiverSoft Art.</a> Some pose packs may also contain the T-pose.</li>
<div id='15106' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1-520x359.jpg" alt="Daz Studio viewport showing our G8F figure in the T-pose, on the first frame of our timeline." width="520" height="359" class="size-large wp-image-15106" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1-520x359.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1-280x193.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1-768x530.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1-460x318.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1-220x152.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>In the first frame, set our G8F figure to the old T-pose.</div></div> <!-- End shiba-stage --></div></div>
<li>To give our cloth items time to properly drape, we also want to increase the number of frames in our timeline. I set my total number of frames to 51, but you can adjust this to suit your scene and taste.</li>
<div id='15109' class='wp-caption frame3 aligncenter' style='width:221px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:221px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_5.jpg" alt="Screenshot of Daz Studio Pose tab, where I set the total frames in my timeline to 51." width="221" height="34" class="size-full wp-image-15109" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_5.jpg 221w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_5-220x34.jpg 220w" sizes="(max-width: 221px) 100vw, 221px" /><div class='wp-caption-text shiba-caption'>I set my total number of frames to 51, but you can adjust this to suit your scene and taste.</div></div> <!-- End shiba-stage --></div></div>
<li>Go to frame 15 and set the end pose of our figure. In this way, we have 15 frames to simulate the cloth into our figure end-position, and 35 frames for the cloth to drape.</li>
<p><div id='15110' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6-520x360.jpg" alt="Daz Studio viewport screenshot at frame 15, where we set our figure end-pose." width="520" height="360" class="size-large wp-image-15110" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6-520x360.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6-280x194.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6-768x532.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6-460x318.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6-220x152.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Go to frame 15 and set the end pose of our figure. Note that I only included the underwear set here so that you can clearly see the figure end-pose.</div></div> <!-- End shiba-stage --></div></div>
</ol>
<p>This finishes our figure set-up. Next, we work on the cloth simulation parameters.</p>
<div class="alignspace"></div>
<h2>2. Daz Studio Dynamic Cloth Setup</h2>
<ol>
<li>First, we want to set up our global simulation parameters. To do that, open up the Simulation Settings pane.</li>
<div id='15108' class='wp-caption frame3 alignright' style='width:365px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:365px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_3.jpg" alt="Screenshot of Daz Studio dForce cloth simulation panel. We can set global cloth simulation parameters here." width="365" height="212" class="size-full wp-image-15108" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_3.jpg 365w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_3-280x163.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_3-220x128.jpg 220w" sizes="(max-width: 365px) 100vw, 365px" /><div class='wp-caption-text shiba-caption'>Go to <strong>Simulation > Initialization</strong> and set <em>Start Bones From Memorized Pose</em> to <strong>Off.</strong></div></div> <!-- End shiba-stage --></div></div>
<li>Go to <strong>Simulation > Initialization</strong> and set <em>Start Bones From Memorized Pose</em> to <strong>Off</strong> (see right).
<p><a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/203081/dforce-start-here#Comment_2904941' rel='nofollow'><strong>[List and descriptions of all global cloth simulation settings.]</strong></a>
</li>
<div class="alignbreak"></div>
<div id='15111' class='wp-caption frame3 alignright' style='width:339px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:339px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_7.jpg" alt="Screenshot of Daz Studio dForce cloth simulation panel. We can set global cloth simulation parameters here." width="339" height="194" class="size-full wp-image-15111" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_7.jpg 339w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_7-280x160.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_7-220x126.jpg 220w" sizes="(max-width: 339px) 100vw, 339px" /><div class='wp-caption-text shiba-caption'>Go to <strong>Simulation > Duration</strong> and set <em>Frames to Simulate</em> to <strong>Animated (Use Timeline Play Range).</strong></div></div> <!-- End shiba-stage --></div></div>
<li>Go to <strong>Simulation > Duration</strong> and set <em>Frames to Simulate</em> to <strong>Animated (Use Timeline Play Range)</strong> (see right).</li>
<li>Now we are ready to add dynamic cloth settings to our cloth objects. Go to the <strong>Scene</strong> tab and select both the Angeloi oversleeves and overskirt objects.</li>
<li>On the <strong>Simulation Settings</strong> pane, click on the <em>Options Menu</em> button (the little button with a triangle and lines) next to the blue Simulate button. Select <strong>dForce > Add dForce Modifier: Dynamic Surface</strong> (see below). This will make both selected objects dynamic and add new cloth simulation parameters in the <strong>Surfaces</strong> tab.</li>
<div id='15112' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_8-520x258.jpg" alt="Daz Studio screenshot of how to make our Angeloi over-sleeves and over-skirt dynamic." width="520" height="258" class="size-large wp-image-15112" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_8-520x258.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_8-280x139.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_8-460x228.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_8-220x109.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_8.jpg 598w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Click on the <em>Options Menu</em> button (the little button with a triangle and lines) next to the blue Simulate button, then select <strong>dForce > Add dForce Modifier: Dynamic Surface.</strong></div></div> <!-- End shiba-stage --></div></div>
<li>Go to the <strong>Sufaces</strong> tab and click on <strong>Editor.</strong> Select all surfaces and change the <em>Bend Stiffness</em> parameter from 0.5 to 0.25 (see below). This will help prevent exploding meshes. Mephoria has <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/208346/dforce-exploding-content-possible-work-around#Comment_2998726' rel='nofollow'>more useful tips</a> on exploding meshes in the Daz Forum.</li>
<div id='15113' class='wp-caption frame3 aligncenter' style='width:491px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:491px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_9.jpg" alt="Daz Studio screenshot of the Surfaces &gt;Editor pane. Here we select all surfaces and set their Bend Stiffness parameter to 0.25." width="491" height="222" class="size-full wp-image-15113" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_9.jpg 491w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_9-280x127.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_9-460x208.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_9-220x99.jpg 220w" sizes="(max-width: 491px) 100vw, 491px" /><div class='wp-caption-text shiba-caption'>Select all surfaces and change the <em>Bend Stiffness</em> parameter from 0.5 to 0.25.</div></div> <!-- End shiba-stage --></div></div>
<li>Select <strong>ANG Overskirt > constrained</strong> and set the Dynamics Strength parameter to 0 (see below). This will hold the top of the over-skirt together.
<p><a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/203081/dforce-start-here#Comment_2904951' rel='nofollow'><strong>[List and descriptions of each dynamic surface parameter.]</strong></a>
</li>
<p><div id='15114' class='wp-caption frame3 aligncenter' style='width:459px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:459px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_10.jpg" alt="Daz Studio screenshot of the Surfaces &gt;Editor pane. Here we set the constrained surface in Angeloi over-skirt to 0." width="459" height="163" class="size-full wp-image-15114" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_10.jpg 459w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_10-280x99.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_10-220x78.jpg 220w" sizes="(max-width: 459px) 100vw, 459px" /><div class='wp-caption-text shiba-caption'>Select <strong>ANG Overskirt > constrained</strong> and set the Dynamics Strength parameter to 0.</div></div> <!-- End shiba-stage --></div></div>
</ol>
<p>This finishes our cloth simulation settings. Now go to the <strong>Pose</strong> tab, click on the blue <strong>Simulate</strong> button, and enjoy the cloth simulation! At frame 15, we get the simulation image below.<br />
<div id='15115' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11-520x360.jpg" alt="Daz Studio viewport screenshot at frame 15 of our dForce cloth simulation." width="520" height="360" class="size-large wp-image-15115" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11-520x360.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11-280x194.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11-768x532.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11-460x318.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11-220x152.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_11.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>At frame 15, we get this Daz Studio Viewport simulation image.</div></div> <!-- End shiba-stage --></div></div></p>
<p>At frame 51 we get the final simulation image.</p>
<div id='15116' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12-520x359.jpg" alt="Daz Studio viewport screenshot at frame 51 of our dForce cloth simulation." width="520" height="359" class="size-large wp-image-15116" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12-520x359.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12-280x193.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12-768x530.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12-460x318.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12-220x152.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_12.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>At frame 51 we get the final simulation image. Here, the over-sleeves have had the chance to settle down and drape over our fantasy girl.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>3. Adjust and Finish</h2>
<p>We may adjust draping by changing the initial rotation of our figure. Alternatively, we can tweak any of the interim poses or add in new key-frames. Once we are happy with the simulation, we finish up our scene by &#8211;</p>
<ul>
<li>Smoothing out the geometry of our cloth items,</li>
<li>Applying appropriate Iray shaders, and </li>
<li>Adding in new objects and details to our fantasy scene.</li>
</ul>
<ol>
<li>Go to the <strong>Scene</strong> pane and select both the Angeloi over-sleeves and over-skirt objects. Do <strong>Option Menu (triangle + lines button) > Edit > Geometry > Convert SubD</strong> and <strong>Option Menu > Edit > Geometry > Add Smoothing Modifier.</strong> Both of these operations will help to smooth out our cloth items.</li>
<li>Go to <strong>Parameters > General > Mesh Smoothing</strong> and set <em>Collision Item</em> to our Genesis 8 figure. This helps to remove pesky poke through between our cloth objects and fantasy female figure.</li>
<li>There may also be some collisions with the floor. Therefore, I slightly move the floor down until the collisions are no longer visible. For this reason, I like to start with the floor a bit raised during the cloth simulation.</li>
<li>Next, we add in details, accessories, and more, to enrich and finish up our scene. In my Sultry Night scene, I added in the <a href="https://www.renderosity.com/mod/bcs/bean-sidhe-outfit/83511/?AID=1114">Bean Sidhe outfit</a> on my figure, as well as <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/rdna-scatters-vol-1-fireflies' rel='nofollow'>some fireflies</a> as a light accent.</li>
<li>Finally, apply appropriate Iray shaders on surfaces that need them, and we are done!</li>
<p><div id='15119' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15-520x359.jpg" alt="Daz studio viewport image of my final scene after increasing mesh resolution, applying smoothing and Iray shaders, as well as adding details and accessories." width="520" height="359" class="size-large wp-image-15119" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15-520x359.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15-280x193.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15-768x530.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15-460x318.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15-220x152.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_15.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Daz Studio viewport of my scene after adding in the Bean Sidhe outfit and applying Iray shaders to the cloth items.</div></div> <!-- End shiba-stage --></div></div>
</ol>
<p>After render and postwork, I get the finished fantasy woman image below.</p>
<div id='15120' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-520x400.jpg" alt="Sexy darked haired fantasy woman sitting on the floor with lace dynamic cloth draped around her. Night time fantasy art scene with fireflies." width="520" height="400" class="size-large wp-image-15120" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/12/Daz_Studio_Dynamic_Cloth_dForce_Tutorial_Beginners_16.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>After render and postwork, I get this finished fantasy woman image.</div></div> <!-- End shiba-stage --></div></div>
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<h2>Daz Studio dForce Q&#038;A</h2>
<ol>
<li><strong>When should I fit the dynamic clothing and when not?</strong>
<p>I fit clothing when there are pieces/surfaces within it that are not dynamic but should fit to the body. In this case, I fit the clothing, select the surfaces that should not be dynamic, go to the <strong>Surfaces</strong> pane, and set <em>Visible in Simulation</em> to <strong>Off.</strong>
</li>
<li><strong>Will all clothing work with dForce?</strong>
<p>The dForce simulator should work on any object, however, it may not work well on clothing objects that were not designed for it. For example there may be unattached pieces that fly off, exploding meshes, etc. Here is a good list of reasons from <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/203201/daz-3d-introduces-dforce-physics-engine/p2#Comment_2907121' rel='nofollow'>Richard Haseltine.</a>
</li>
</ol>
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		<title>Daz Studio Iray Sunlight Tutorial</title>
		<link>https://thinkdrawart.com/daz-studio-iray-sunlight-tutorial</link>
					<comments>https://thinkdrawart.com/daz-studio-iray-sunlight-tutorial#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Tue, 21 Mar 2017 06:02:34 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray sun]]></category>
		<category><![CDATA[iray sun tutorial]]></category>
		<category><![CDATA[iray sunlight]]></category>
		<category><![CDATA[iray tutorial]]></category>
		<category><![CDATA[sun]]></category>
		<category><![CDATA[sun tutorial]]></category>
		<category><![CDATA[sunlight tutorial]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=13662</guid>

					<description><![CDATA[This tutorial explores Daz Studio Iray sun settings. We also discuss how to combine Iray sunlight with a softer environment map to get a better balance of light and shadow. ]]></description>
										<content:encoded><![CDATA[<p>One common way to light a Daz Studio Iray scene is by using an Environment Map. We describe how to do this in our <a href="http://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners#IBL">Beginner&#8217;s Iray tutorial.</a> Using good environment maps can help us realistically light our scenes, without too much effort.</p>
<p>Alternatively, if we set the Environment Map image to <em>None</em>, we get a set of controls for using the Iray Sun. But why even use the Iray Sun when we already have lighting goodness from our Environment Maps?</p>
<ul>
<li>The Iray Sun allows us to create interesting patterns of light and shadow.</li>
<li>We have very good control of the position of the Sun.</li>
<li>The functionality comes for free with Daz Studio, so we do not need to look for or purchase environment maps that fit our scene.</li>
</ul>
<p>Finally, it does not need to be an either-or situation. We can combine both the Iray Sun and Environment Maps to get the advantages of both, while minimizing the drawbacks when used alone. In this tutorial, we discuss how to effectively use the Iray Sun to create artistic images, like the one shown below.</p>
<div id='13665' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-520x400.jpg" alt="Woman in red shirt lying or sleeping on a very large clock with light and shadow patterns from the Iray Sun. Red petals are strewn about her." width="520" height="400" class="size-large wp-image-13665" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Woman_Girl_Female_Red_Shirt_Lying_Sleeping_Clock_Sun_Shadows_3d_art_Iray_Picture_Image.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Daz Studio Iray Sunlight Tutorial</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Picking the Right Environment and Props</h2>
<p>The main reason why I use the Iray Sun, is to create compelling and realistic patterns of light and shadow in my 3d-art. For this to happen, I must include the appropriate environment or props in my scene, which will block sunlight in exactly the right way and cast the shadow patterns I want. </p>
<p>A group that works well for this are buildings with interesting entrances for light, such as large windows, breaks on the roof, doorways, and more. For example, the image below uses <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/abandoned-interiors-warehouse' rel='nofollow'>Abandoned Interiors: Warehouse by Stonemason</a>. By using this building with the Iray sunlight, we create light patterns on both the girl as well as in the background. Some other example buildings that work well with sunlight are <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/the-old-barn' rel='nofollow'>The Old Barn by Age of Armour</a>, <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/the-ministry' rel='nofollow'>The Ministry by Stonemason,</a> and <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/rural-chateau' rel='nofollow'>Rural Chateau by Jack Tomalin.</a></p>
<div id='13668' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-483x580.jpg" alt="Redhead woman with large hair tails smiling and holding a gun, inside an abandoned warehouse." width="483" height="580" class="size-large wp-image-13668" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>The Abandoned Interiors: Warehouse building by Stonemason is a great prop for using with the Iray sunlight because it has breaks in the roof, broken windows, and water on the ground to reflect the light.</div></div> <!-- End shiba-stage --></div></div>
<p>Instead of using a single building, we may also create an outside scene with multiple buildings or structures. In this case, we use the buildings or structures themselves to cast our shadows. For example, our first <em>Lady on a Clock</em> image is an outside scene, with an open structure (from <a href="https://www.renderosity.com/mod/bcs/dms-fantasy-musings/84500/">DM&#8217;s Fantasy Musings</a>) placed over the girl to cast the proper shadows on the clock-face. Many of Stonemason&#8217;s external environments, such as <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/the-streets-of-asia-2' rel='nofollow'>The Streets Of Asia,</a> <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/the-enchanted-forest' rel='nofollow'>The Enchanted Forest,</a> and <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/urban-future-4-street-level' rel='nofollow'>Urban Future 4,</a> can be used with sunlight to create interesting shadows. </p>
<div id='13672' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-520x400.jpg" alt="Two bunny girls with large rabbit ears doing a sexy pin-up photo session in Stonamason&#039;s The Ministry building." width="520" height="400" class="size-large wp-image-13672" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-520x400.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-768x591.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-460x354.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Bunny_Girls_Pinup_3d_Art_Picture_Rabbit_Ears.jpg 1331w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Creating patterns of light and shadow using The Ministry prop by Stonemason and Iray sunlight.</div></div> <!-- End shiba-stage --></div></div>
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<h2>2. Positioning the Iray Sun</h2>
<p>Next, comes the fun part of positioning the sun so that it hits our scene in the right way, and casts our shadows in the right position. The easiest way to do this is by using a spotlight. </p>
<ul>
<li>Add a spotlight by doing <strong>Create > New Spotlight,</strong> and call it <em>Sun-Spotlight</em>.</li>
<li>Position the spotlight according to where we want our Iray sunlight to come from. This need not be an exact position, as we can refine it in the next step.</li>
<div id='13693' class='wp-caption frame3 alignright' style='width:232px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:232px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1.jpg" alt="Screenshot of the Daz Studio active camera controls." width="232" height="236" class="size-full wp-image-13693" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1.jpg 232w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1-216x220.jpg 216w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial1-32x32.jpg 32w" sizes="(max-width: 232px) 100vw, 232px" /><div class='wp-caption-text shiba-caption'>Set our active camera to Sun-Spotlight (top-right corner of the viewport).</div></div> <!-- End shiba-stage --></div></div>
<li>Set our active camera to <em>Sun-Spotlight</em>, which will show us exactly what our light is pointing at, what shadow shapes it will cast, and approximately where it will cast them. In this mode, we can also adjust our spotlight position by using the usual camera controls (i.e. we can manipulate our spotlight the same way we manipulate a camera).</li>
<li>We go to <strong>Render Settings > Editor > Environment</strong> and set the <em>SS Sun Node</em> parameter to our Sun-Spotlight.</li>
<li>After we do this, the location of our Iray Sun will be based on our Sun-Spotlight. If we change the position and angle of our Sun-Spotlight, the position and angle of our Iray Sun will also change accordingly.</li>
</ul>
<p>For example, in the <em>Lady on a Clock</em> image, we set our Sun-spotlight view as shown below. We also place our structure directly in the path of our spotlight, so that it will cast interesting shadows on the clock face. Note that even though the structure is very much in the view of our Sun-Spotlight, we keep the face of the girl clearly visible, which means that it will not be occluded by shadows from our Iray Sun. </p>
<div id='13695' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-520x397.jpg" alt="Daz Studio screenshot of the Sun-Spotlight camera view of our Lady on a Clock image." width="520" height="397" class="size-large wp-image-13695" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-520x397.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-280x214.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-768x586.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-460x351.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2-220x168.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial2.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Sun-Spotlight camera view of our Lady on a Clock image. We also place our structure directly in the path of our spotlight, but we keep the face of the girl clearly visible.</div></div> <!-- End shiba-stage --></div></div>
<p>In the Redhead girl with gun image, we set our Sun-spotlight to shine through a hole on the building roof. </p>
<div id='13697' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-520x410.jpg" alt="Daz Studio screenshot of the Sun-Spotlight view of our Redhead with Gun pin-up image." width="520" height="410" class="size-large wp-image-13697" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-520x410.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-280x221.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-768x605.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-460x363.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3-220x173.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial3.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>In the Redhead girl with gun image, we set our Sun-spotlight to shine through a hole on the building roof.</div></div> <!-- End shiba-stage --></div></div>
<p>Note that there are a series of controls for adjusting the Iray sun. I usually get good results without having to do any additional adjustments, but more details about them can be found <a href='https://www.kqzyfj.com/links/3576029/type/dlg/http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/render_settings/engine/nvidia_iray/environment/start#sun-sky' rel='nofollow'>here.</a></p>
<div class="alignspace"></div>
<h2>3. Combining the Iray Sun with an Environment Map</h2>
<p>The Iray Sun is great for creating striking patterns of light. However, it can also create harsh lighting and overly strong shadows especially on the human figures in our scene. The images below compares Iray Sun lighting and lighting from the <a href="http://www.hdrlabs.com/sibl/archive.html">Tropical Ruins Environment Map.</a></p>
<div id='13699' class='wp-caption frame3 aligncenter' style='width:452px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:452px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-452x580.jpg" alt="Two images comparing the Daz Studio Iray sunlight with an Environment Map." width="452" height="580" class="size-large wp-image-13699" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-452x580.jpg 452w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-280x359.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-768x985.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-359x460.jpg 359w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5-172x220.jpg 172w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial5.jpg 1024w" sizes="(max-width: 452px) 100vw, 452px" /><div class='wp-caption-text shiba-caption'>In the Iray Sunlight image, there are great shadow patterns, but the light is too harsh on the skin.</div></div> <!-- End shiba-stage --></div></div>
<p>In the Iray Sun image, there are strong shadows. The shadow silhouette of the girl is very sharp because it is close to the clock face. The circle and spoke pattern from our ceiling structure is more blurry because it is farther away. However, the light is too harsh on the girl&#8217;s skin, making it appear too glossy and unrealistic. This is in contrast to the Environment Map image which has softer contrast, producing more realistic looking skin. </p>
<p>To get the best results, we render both images as separate light layers and then combine them in Photoshop.</p>
<ul>
<li>Open both image files in Photoshop.</li>
<li>Select all (Ctrl-A), copy the Environment Map image (Ctrl-C), and paste it (Ctrl-V) into the Iray Sun image file.</li>
<li>Leave the blending mode at Normal and adjust the opacity of the Environment Map layer so that we get some of the sunlight shadows on the girl&#8217;s body, but also maintain the realistic look of her skin.</li>
<div id='13701' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-520x291.jpg" alt="Photoshop screenshot of how we combine both our Iray Sun and Environment Map light layers to get the advantages of both." width="520" height="291" class="size-large wp-image-13701" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-520x291.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-280x157.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-768x430.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-460x257.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6-220x123.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>We adjust the opacity of the Environment Map layer so that we get some of the sunlight shadows on the girl’s body, but also maintain the realistic look of her skin.</div></div> <!-- End shiba-stage --></div></div>
<li>However, the Environment Map layer has weakened the shadows on our clock-face. One way to fix this is to only mask in the figure and remove the background of the image. This makes our figure&#8217;s skin be more realistic, but still keeps the strong shadows from our sun.</li>
</ul>
<div id='13703' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-520x276.jpg" alt="Photoshop screenshot of how we combine both our Iray Sun and Environment Map light layers, but this time with only the lady masked in for the Environment Map layer." width="520" height="276" class="size-large wp-image-13703" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-520x276.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-280x149.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-768x408.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-460x244.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7-220x117.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial7.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Only mask in our lady figure for the Environment Map layer. This makes our figure&#8217;s skin be more realistic, but still keeps the strong shadows from our sun.</div></div> <!-- End shiba-stage --></div></div>
<div id='13705' class='wp-caption frame3 alignright' style='width:304px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:304px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8.jpg" alt="Choosing the MedLight Material for our Atmocam prop so that we may render our Iray sunlight as a volumetric light." width="304" height="314" class="size-full wp-image-13705" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8.jpg 304w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8-280x289.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8-213x220.jpg 213w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Daz_Studio_Iray_Sunlight_Tutorial8-32x32.jpg 32w" sizes="(max-width: 304px) 100vw, 304px" /><div class='wp-caption-text shiba-caption'>For Iray sunlight, I set the material on my volumetric prop to Atmocam MedLight.</div></div> <!-- End shiba-stage --></div></div>
<p>Finally, we may also render our Iray sunlight as a volumetric light to give our scene added atmosphere. I do this in the usual way using <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/atmocam-for-iray' rel='nofollow'>AtmoCam for Iray by Marshian</a>. For Iray sunlight, I set the material on my volumetric prop to <em>Atmocam MedLight</em>.</p>
<p>The Redhead Girl with Gun image below has a layer of volumetric sunlight, which gives it added atmosphere in the background. </p>
<p>I do not always use the Iray Sun, but it can be a very valuable tool in our Daz Studio toolbox! 🙂</p>
<div id='13668' class='wp-caption frame3 alignright' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-483x580.jpg" alt="There is added atmosphere in our scene when we add in a layer of volumetric Iray sunlight." width="483" height="580" class="size-large wp-image-13668" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/06/Redhead_Girl_Woman_Gun_Pinup_Tails_Light_Shadow_Iray_Sun_3d_art_image.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>The Redhead Girl with Gun image has an added layer of volumetric Iray sunlight, which gives it added atmosphere in the background.</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
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		<title>Light Emitting Shaders and Surfaces in Daz Studio Iray</title>
		<link>https://thinkdrawart.com/light-emitting-shaders-and-surfaces-in-daz-studio-iray</link>
					<comments>https://thinkdrawart.com/light-emitting-shaders-and-surfaces-in-daz-studio-iray#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Fri, 20 Jan 2017 22:05:23 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[emission]]></category>
		<category><![CDATA[emission color]]></category>
		<category><![CDATA[emission shader]]></category>
		<category><![CDATA[emission surface]]></category>
		<category><![CDATA[emissive hair]]></category>
		<category><![CDATA[emissive surface]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray emission shader]]></category>
		<category><![CDATA[iray shader]]></category>
		<category><![CDATA[light emitting hair]]></category>
		<category><![CDATA[light emitting shader]]></category>
		<category><![CDATA[light emitting surface]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=13476</guid>

					<description><![CDATA[We learn emission shader settings in Daz Studio Iray by applying it to hair. Light emitting surfaces are fun, add spice to our compositions, and help create dramatic lighting effects.]]></description>
										<content:encoded><![CDATA[<p>One very interesting and useful shader parameter in Daz Studio Iray is <em>Emission Color</em>. By setting this value to something other than black, we can make any surface in our Iray scene emit light. Light emitting surfaces are fun, add spice to our compositions, and help create dramatic lighting effects. Many people also use this feature to create <a href="http://thinkdrawart.com/daz-studio-iray-tips-and-tricks#mesh-light">mesh lights.</a> </p>
<p>In this tutorial, we learn more about emissive shaders or surfaces by applying it to hair! 🙂 Of course the shader settings are general and can be applied to anything. Hair is used here, together with the Sci-fi girl image below, to provide a fun example. </p>
<div id='13510' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-446x580.jpg" alt="Sci-Fi girl in dynamic shouting pose with bright light emitting hair. Futuristic metal tentacles are around her." width="446" height="580" class="size-large wp-image-13510" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Emissive Hair in Daz Studio Iray</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Picking the Right Type of Hair</h2>
<p>The first step, is to pick the right type of hair. I want something that is long and dynamic, with lots of movement morphs. The hair should be infused with energy, so much so that it emits light. A great example of this is <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/laguna-naoko-hair-for-genesis-3-female-s-genesis-2-female-s-and-victoria-4' rel='nofollow'>SWAM&#8217;s Laguna-Naoko Hair.</a></p>
<p>It is long, with many separate strands, and some great movement morphs. It was created for a mermaid theme, so the many moving strands that make it look good in underwater scenes also make it especially suitable for light emitting hair. </p>
<p>In addition, Laguna-Naoko Hair comes with a variety of interesting and colorful textures, which make for a striking emissive surface. In our Sci-Fi girl example, we used the <em>Electric Blue</em> material setting. There are also fun colorful textures (see below) that produce very striking light effects.</p>
<div id='13514' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1-520x572.jpg" alt="Fantasy girl in pin-up pose with colorful light emitting hair. She is wearing a black bikini set against a black background." width="520" height="572" class="size-large wp-image-13514" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1-520x572.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1-768x845.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1-200x220.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Laguna-Naoko Hair comes with a variety of interesting and colorful textures, which make for a striking emissive surface.</div></div> <!-- End shiba-stage --></div></div>
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<h2>2. Iray Emissive Surface Shader Settings</h2>
<p>Now that we have settled upon a hair, comes the interesting part of playing with the Iray emissive shader settings.  </p>
<div id='13517' class='wp-caption frame3 alignright' style='width:209px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:209px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair3.jpg" alt="Surface tab interface where I pick which hair surfaces I want to make emissive." width="209" height="226" class="size-full wp-image-13517" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair3.jpg 209w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair3-203x220.jpg 203w" sizes="(max-width: 209px) 100vw, 209px" /><div class='wp-caption-text shiba-caption'>For Laguna-Naoko Hair, I pick all of the hair strand layers. The only surface I leave-out is the base cap surface.</div></div> <!-- End shiba-stage --></div></div>
<ol>
<li>Pick the hair surfaces that we want to make emissive. In this case, I pick all of the hair strand layers. The only surface I leave-out is the base cap surface.</li>
<div class="alignbreak"></div>
<div id='13521' class='wp-caption frame3 alignright' style='width:310px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:310px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair5.jpg" alt="Daz Studio Iray shader settings for our Emissive Hair." width="310" height="244" class="size-full wp-image-13521" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair5.jpg 310w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair5-280x220.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair5-220x173.jpg 220w" sizes="(max-width: 310px) 100vw, 310px" /><div class='wp-caption-text shiba-caption'>I set Emission Color to white and set the image map to the same one as my Base Color map.</div></div> <!-- End shiba-stage --></div></div>
<li>I scroll down the shader parameters until I get to <em>Emission Color.</em> I set Emission Color to white and set the image map to the same one as my Base Color map. </li>
<li>Notice that as soon as we set Emission Color to something other than black, a new set of parameters become available to us including <em>Emission Temperature, Two Sided Light, Emission Profile, Luminance, and Luminance Units</em>. <a href='https://www.dpbolvw.net/links/3576029/type/dlg/http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/shader_general_concepts/start#emission' rel='nofollow'>Here are some short descriptions from Daz</a> as to what each of these parameters mean.</li>
<li><em>Emission Temperature</em> allows us to set <a href="http://www.atlantalightbulbs.com/color-temperature-scale/">the color temperature</a> of our light emitting surface(s). Different temperatures will tint out light differently (see below). In this example, I do not want any tinting, so I set <em>Emission Temperature</em> to 6000K.</li>
<p>&nbsp;<br />
<div id='13527' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1-520x228.jpg" alt="Color Temperature Scale image from Atlanta Light Bulbs." width="520" height="228" class="size-large wp-image-13527" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1-520x228.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1-280x123.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1-768x336.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1-460x202.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1-220x96.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair2-1.jpg 840w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Color Temperature Scale for our Iray emissive surface. From http://www.atlantalightbulbs.com/color-temperature-scale/</div></div> <!-- End shiba-stage --></div></div></p>
<li>We leave <em>Two Sided Light</em> to the <strong>On</strong> position because we want our hair to emit light from both sides.</li>
<li><em>Emission Profile</em> controls the shape of the light. We do not need to use it for emissive hair, but <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/forums/viewthread/57470/P15' rel='nofollow'>this Daz forum thread</a> has a good discussion of it.</li>
<li><em>Luminance</em> controls the strength or intensity of our light. In this case, we set <em>Luminance Units</em> to <strong>kcd/m^2</strong> so that we can use smaller values in our Luminance setting.</li>
</ol>
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<h2>3. Render Emissive Surface Light Layers</h2>
<p>To get the glow and lighting effects that I want, I create three different light layers for my emissive Iray hair:</p>
<p><strong>1. Low hair emission</strong> &#8211; I set luminance to 100 and render a light layer with just the hair (below-left).</p>
<p><strong>2. Volumetric light</strong> &#8211; I leave luminance at 100, activate my volumetric container/prop, and render a volumetric light layer for my emissive hair (below-middle).</p>
<p><strong>3. Strong hair emission</strong> &#8211; I set luminance to 3000 so that my light emitting hair will have a strong effect in lighting my figure&#8217;s body. However, at such a strong luminance setting, the hair itself becomes too bright. In this case, I only want the body lighting without the overly bright hair. I achieve this by setting Cutout Opacity to 0.0001 (below-right).</p>
<div id='13531' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6-520x225.jpg" alt="The three separate light layers I created for my emissive Iray hair." width="520" height="225" class="size-large wp-image-13531" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6-520x225.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6-280x121.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6-768x333.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6-460x199.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6-220x95.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>To get the glow and lighting effects that I want, I create three different light layers for my emissive Iray hair.</div></div> <!-- End shiba-stage --></div></div>
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<h2>4. Putting it All Together in Photoshop</h2>
<p>Here, we follow our usual <a href="http://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial">3 stage post-work process.</a> </p>
<h4>Stage 1 &#8211; Combining Lights</h4>
<p>We combine our IBL, key, fill, and back lights in the usual way. In addition, we include the <em>Low hair emission</em> and <em>Strong hair emission</em> light layers we generated above. For the <em>Strong hair emission</em> layer, I mask out the hair cap. </p>
<p>Below, we show the image with just our usual lights (left). To the right, we have added in our two hair light layers. Now, it looks more like our hair is emitting light.</p>
<div id='13541' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c-520x338.jpg" alt="Image comparison of how things look after adding in our low and strong hair emission light layers." width="520" height="338" class="size-large wp-image-13541" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair7c.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Image with just our usual lights. Right &#8211;  We have added in our two hair light layers.</div></div> <!-- End shiba-stage --></div></div>
<h4>Stage 2 &#8211; Post-Work Effects (Glow, Contrast, &#038; More)</h4>
<p>In this stage, we further emphasize our Iray emissive hair by adding glow. To do this, we create a separate glow layer just for our hair. </p>
<div id='13544' class='wp-caption frame3 alignright' style='width:294px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:294px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8b.jpg" alt="Photoshop layer stack for adjusting my hair glow layer. In this case, I only enable the Glow 3 layer and set its opacity to 100%." width="294" height="264" class="size-full wp-image-13544" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8b.jpg 294w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8b-280x251.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8b-220x198.jpg 220w" sizes="(max-width: 294px) 100vw, 294px" /><div class='wp-caption-text shiba-caption'>Adjust our glow according to taste.</div></div> <!-- End shiba-stage --></div></div>
<ul>
<li>Open our <em>Low hair emission</em> file.</li>
<li>Apply <a href="http://thinkdrawart.com/how-to-add-glow-to-daz-studio-images-using-photoshop">glow effects</a> on just that layer.</li>
<li>Adjust our glow according to taste. In this case, I only enabled the Glow 3 layer, but I set it to 100% opacity.</li>
<li>Now I have a <em>Hair Glow Layer</em> that I can <strong>Copy Merged</strong> (Shift + Ctrl + C) into my Stage 2 file.</li>
</ul>
<div id='13545' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c-446x580.jpg" alt="End result after running the Shiba Glow Action on my Low Hair Emission layer and adjusting the generated glow layers." width="446" height="580" class="size-large wp-image-13545" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair8c.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Copy Merged result of my Hair Glow Layer.</div></div> <!-- End shiba-stage --></div></div>
<p>In the left image below, we perform our usual Stage 2 operations. The right image has our <em>Hair Glow Layer</em>, the <em>Volumetric Hair Layer</em> (generated in section 3), as well as some added contrast. Note that there is more glow and atmosphere in the image to the right.</p>
<div id='13548' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c-520x338.jpg" alt="Image comparison of how things look after adding in our Hair Glow Layer and Volumetric Hair Layer." width="520" height="338" class="size-large wp-image-13548" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Emissive_Surface_Hair9c.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Usual Stage 2 operations. Right &#8211; Added Hair Glow Layer, the Volumetric Hair Layer (generated in section 3), as well as some contrast.</div></div> <!-- End shiba-stage --></div></div>
<p>Finally, we perform our Stage 3 operations as usual, adding detail by running <strong>Color Efex Pro 4</strong> from the <a href="https://www.google.com/nikcollection/">Nik Collection.</a> We also make a small collision fix. The final result is shown below.</p>
<div id='13510' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-446x580.jpg" alt="Sci-Fi girl in dynamic shouting pose with bright light emitting hair. Futuristic metal tentacles are around her." width="446" height="580" class="size-large wp-image-13510" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Sci-Fi_Girl_Iray_Emissive_Hair1c.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Final Result from our Daz Studio Iray Emissive Hair Tutorial</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
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		<title>Step-by-Step Daz Studio Post-Work Tutorial</title>
		<link>https://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial</link>
					<comments>https://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sun, 18 Dec 2016 23:07:53 +0000</pubDate>
				<category><![CDATA[2D Art]]></category>
		<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[3d-art]]></category>
		<category><![CDATA[3d-art-tutorial]]></category>
		<category><![CDATA[daz studio iray post-work]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[daz studio post-work]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[iray post-work]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[photoshop tutorial]]></category>
		<category><![CDATA[post-work]]></category>
		<category><![CDATA[post-work tutorial]]></category>
		<category><![CDATA[postwork]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=13222</guid>

					<description><![CDATA[A step-by-step postwork tutorial on my Asian Girl with Pearls image. Scene was created in Daz Studio and initial light layers were rendered in Daz Studio Iray.]]></description>
										<content:encoded><![CDATA[<p>Post-work in the Daz Studio context simply means the work done after rendering. This could be anything from repainting the entire picture, to simply adding a signature. Because the term is so nebulous, it sometimes gets attributed magical or nefarious properties. The truth is, there is nothing mystical about the post-work process. While it can contribute to the quality of an image, everything that comes before it, including composition, camera-work, and lighting will be just as or more significant. </p>
<p>Depending on the artist, some things can be more effectively done in post, and some in <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/get_studio' rel='nofollow'>Daz Studio.</a> We get to decide, which techniques best help us transform what we <em>see</em> in our heads onto <em>paper.</em> </p>
<div id='13224' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-446x580.jpg" alt="Daz Studio Iray Asian woman pin-up with her eyes closed and holding strands of pearls." width="446" height="580" class="size-large wp-image-13224" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Step-by-Step Daz Studio Iray Post-Work Tutorial</div></div> <!-- End shiba-stage --></div></div>
<p>My current Daz Studio Iray post-work process consists of 3 stages:</p>
<ul>
<li>Stage 1 &#8211; Combine Iray light layers and fix rendering artifacts.</li>
<li>Stage 2 &#8211; Soften, sharpen, glow, color, and contrast.</li>
<li>Stage 3 &#8211; HDR filter. We are currently using <em>Color Efex Pro 4</em> from the Nik Collection. Available for free <a href="https://www.google.com/nikcollection/">here.</a></li>
</ul>
<p>All three stages are performed in Photoshop, but depending on the look that I am going for, I sometimes skip Stage 3. We will be using the <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/119746' rel='nofollow'>Pearls image above</a> in our step by step post-work tutorial. My recent images can be found <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/#users/214/' rel='nofollow'>here.</a></p>
<div class="alignspace"></div>
<h2>Stage 1 &#8211; Combine Lights and Fix Rendering Artifacts</h2>
<div id='13231' class='wp-caption frame3 alignright' style='width:305px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:305px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork1.jpg" alt="Photoshop screenshot of our background and 5 light layers." width="305" height="415" class="size-full wp-image-13231" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork1.jpg 305w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork1-280x381.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork1-162x220.jpg 162w" sizes="(max-width: 305px) 100vw, 305px" /><div class='wp-caption-text shiba-caption'>Add in a soft background layer and our 5 Iray rendered light layers.</div></div> <!-- End shiba-stage --></div></div>
<ol>
<li>Add a soft image to provide an appropriate background. Here, we used one of the photographs from Lady Kassie&#8217;s Oriental background set.</li>
<li>We rendered 5 different light layers in Daz Studio Iray &#8211; Key, Fill, two Back Lights, and an Environment Map. For the Environment Map, we used the Tropical Ruins HDRi from <a href="http://www.hdrlabs.com/sibl/archive.html">sIBL Archives.</a> We have <strong>Dome</strong> turned off, and saved the light layer as a PNG file.</li>
<li>We add in our light layers using the process described in <a href="http://thinkdrawart.com/how-i-combine-daz-studio-lights-in-photoshop">How I Combine Iray Lights in Photoshop.</a></li>
<li>The added gray Photo Filter layer on top of our IBL layer is used to darken our IBL image, so that it fits our background and composition. By changing the gray color, we can lighten or darken our IBL layer.</li>
<li>If we zoom in on our current image, we will notice that there are certain rendering artifacts. In particular, the Asian woman&#8217;s hair collides with her thumb-nail. In addition, there is a missing pearl on the strand around her hand.</li>
<div id='13233' class='wp-caption frame3 aligncenter' style='width:486px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:486px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-486x580.jpg" alt="Photoshop screenshot showing render problems such as collisions, which can be retouched in post-work." width="486" height="580" class="size-large wp-image-13233" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-486x580.jpg 486w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-280x334.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-768x917.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-385x460.jpg 385w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-184x220.jpg 184w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2.jpg 772w" sizes="(max-width: 486px) 100vw, 486px" /><div class='wp-caption-text shiba-caption'>The Asian woman&#8217;s hair collides with her thumb-nail. In addition, there is a missing pearl on the strand around her hand.</div></div> <!-- End shiba-stage --></div></div>
<li>We can fix this in post by using <a href="https://helpx.adobe.com/photoshop/using/retouching-repairing-images.html#main-pars_heading_1">the Clone Stamp tool.</a> In general, however, we want to minimize the number and extent of fixes we need to make, as we will get better results by dealing with it in Daz Studio.</li>
<div id='13235' class='wp-caption frame3 aligncenter' style='width:491px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:491px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-491x580.jpg" alt="Fixed image after using the Photoshop Clone Stamp tool to retouch rendering artifacts." width="491" height="580" class="size-large wp-image-13235" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-491x580.jpg 491w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-280x330.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-390x460.jpg 390w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-186x220.jpg 186w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3.jpg 766w" sizes="(max-width: 491px) 100vw, 491px" /><div class='wp-caption-text shiba-caption'>Removed collisions and added in a pearl using the Clone Stamp tool.</div></div> <!-- End shiba-stage --></div></div>
<li>Copy our completed Stage 1 image (shown below) by doing <strong>Shift + Ctrl + C</strong> (Edit > Copy Merged).</li>
<li>Create a new file by doing <strong>Ctrl + N</strong>, and then <strong>Ctrl + V</strong> to paste our Stage 1 image into the new file.</li>
</ol>
<div id='13237' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-446x580.jpg" alt="Asian girl with pearls pin-up image after Stage 1 post-work." width="446" height="580" class="size-large wp-image-13237" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Completed Stage 1 image.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Stage 2 &#8211; Soften, Sharpen, Glow, Color, and Contrast</h2>
<ol>
<li>Right-click on our Stage 1 layer and select <strong>Merge Down.</strong></li>
<li>Add glow to our image by using the <a href="http://thinkdrawart.com/how-to-add-glow-to-daz-studio-images-using-photoshop">process described here.</a> </li>
<div id='13239' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-520x430.jpg" alt="Screenshot of our Photoshop interface after running the Shiba Glow action." width="520" height="430" class="size-large wp-image-13239" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-520x430.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-280x232.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-768x635.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-460x380.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-220x182.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>After running the Shiba Glow action on our Stage 1 image.</div></div> <!-- End shiba-stage --></div></div>
<div id='13245' class='wp-caption frame3 alignright' style='width:310px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:310px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b.jpg" alt="Photoshop screenshot of the Gradient Map adjustment layer, and how we set the color range to Violet,Orange in the Adjustments menu above." width="310" height="494" class="size-full wp-image-13245" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b.jpg 310w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b-280x446.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b-289x460.jpg 289w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b-138x220.jpg 138w" sizes="(max-width: 310px) 100vw, 310px" /><div class='wp-caption-text shiba-caption'>Re-tone or recolor our image by using a Gradient Map adjustment layer, set to Violet, Orange color range.</div></div> <!-- End shiba-stage --></div></div>
<li>Turn off the <em>Tint</em> layer by clicking on the eye icon to the left of the layer.</li>
<li>Select the <em>Glow3</em> layer. <strong>Do Layer > New Adjustment Layer > Gradient Map.</strong>
<li>Select the Gradient Map layer and pick the <em>Violet,Orange</em> color range in the <strong>Adjustments menu</strong> (see right).</li>
<li>Set the blending mode of our Gradient Map layer to <em>Screen</em> and set opacity to <em>30%.</em><br />
&nbsp;<br />
We use the gradient map to retone/recolor our image. The Violet,Orange color range works well in in many cases, especially for realistic images. For fantasy pieces, I may use different colors in my gradient map.</li>
<li>Create a copy of all our layers by doing <strong>Shift + Ctrl + Alt + E</strong> (Stamp Visible).</li>
<li>Select our new layer, name it <em>Soften,</em> and set blending mode to <em>Soft Light.</em> Go to <strong>Filter > Blur > Gaussian Blur.</strong> Set the radius according to the amount of softening that you want.</li>
<li>Open our volumetric light file and paste it after our <em>Soften</em> layer.</li>
<div id='13252' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-520x461.jpg" alt="Asian girl with pearls pin-up image after applying Gaussian Blur and Volumetric lights softening effects." width="520" height="461" class="size-large wp-image-13252" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-520x461.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-280x248.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-768x681.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-460x408.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-220x195.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9.jpg 1004w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Adding two softening operations &#8211; Gaussian Blur layer and our Volumetric light.</div></div> <!-- End shiba-stage --></div></div>
<div id='13250' class='wp-caption frame3 alignright' style='width:285px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:285px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-285x580.jpg" alt="Photoshop screenshot of our layer stack after adding the Levels adjustment layer for increasing contrast." width="285" height="580" class="size-large wp-image-13250" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-285x580.jpg 285w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-221x450.jpg 221w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-226x460.jpg 226w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-108x220.jpg 108w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10.jpg 310w" sizes="(max-width: 285px) 100vw, 285px" /><div class='wp-caption-text shiba-caption'>Select the Levels layer and set the middle value to 0.75 in the Adjustments menu.</div></div> <!-- End shiba-stage --></div></div>
<li>Select the <em>Soften</em> layer and do <strong>Layer > New Adjustment Layer > Levels.</strong> This Levels layer will help to increase contrast in our image, so that it doesn&#8217;t look so flat. We set the middle value in the Levels adjustments settings to 0.75 (see right).</li>
<li>At this point, our image looks rather dark and a bit blurry. Therefore, we want to lighten our image and bring back some detail.</li>
<div id='13259' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-446x580.jpg" alt="Asian girl holding pearls pin-up after our Photoshop image softening effect." width="446" height="580" class="size-large wp-image-13259" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>After our softening effects, the image looks rather dark and a bit blurry.</div></div> <!-- End shiba-stage --></div></div>
<div id='13261' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14-280x363.jpg" alt="Photoshop screenshot of how to duplicate a layer from one image file into another." width="280" height="363" class="size-medium wp-image-13261" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14-280x363.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14.jpg 430w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Right-click on the Environment Map layer and pick Duplicate Layer.</div></div> <!-- End shiba-stage --></div></div>
<li>Open our Environment Map (Tropical Ruins) image. Right-click on the Environment Map layer and pick <strong>Duplicate Layer</strong> (see right). In the pop-up menu, under <strong>Destination > Document,</strong> select our current working image (see below).<br />
&nbsp;<br />
This will duplicate our Environment Map layer into our working document. We name the layer <em>Lighten.</em>
</li>
<div id='13263' class='wp-caption frame3 aligncenter' style='width:454px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:454px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork13.jpg" alt="Photoshop screenshot of the Duplicate Layer pop-up, of how to copy a layer to a different file." width="454" height="204" class="size-full wp-image-13263" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork13.jpg 454w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork13-280x126.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork13-220x99.jpg 220w" sizes="(max-width: 454px) 100vw, 454px" /><div class='wp-caption-text shiba-caption'>In Destination > Document, select our current working image file.</div></div> <!-- End shiba-stage --></div></div>
<div id='13266' class='wp-caption frame3 alignright' style='width:287px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:287px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork15b.jpg" alt="Screenshot of our image layer stack after adding the lighten and sharpen layers." width="287" height="391" class="size-full wp-image-13266" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork15b.jpg 287w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork15b-280x381.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork15b-161x220.jpg 161w" sizes="(max-width: 287px) 100vw, 287px" /><div class='wp-caption-text shiba-caption'>This is what our Photoshop layer stack looks like after adding the lighten and sharpen layers.</div></div> <!-- End shiba-stage --></div></div>
<li>Set the blending mode of the Lighten layer to <em>Screen.</em> This will add the Environment Map light into our image. Adjust opacity to the level that we want. In this case I set it to 60%.</li>
<li>Duplicate our new Environment Map layer (this time into the same document, which is the default). Name this new layer <em>Sharpen.</em></li>
<li>Set the blending mode of this new layer to <em>Soft Light</em> and opacity to 100%. Go to <strong>Filter > Other > High Pass.</strong> Set the radius to 5.0 pixels.<br />
&nbsp;<br />
This creates a sharpening layer from our Environment Map to bring back some of our image details. We can further increase sharpening by setting the layer blend mode to <em>Overlay</em>. As usual, we can use the opacity dial to make more minor adjustments.</li>
<p>&nbsp;<br />
After adding our lighten and and sharpen layers, our image is now brighter and has more detail. </p>
<div id='13267' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-520x338.jpg" alt="Two side-by-side images of Asian girl holding pearls. The right image has been lightened and sharpened." width="520" height="338" class="size-large wp-image-13267" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Before; Right &#8211; After adding the lighten and sharpen layers.</div></div> <!-- End shiba-stage --></div></div>
<div id='13273' class='wp-caption frame3 alignright' style='width:306px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:306px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork16.jpg" alt="Photoshop screenshot of our layer stack after adding tint and a vignette layer." width="306" height="342" class="size-full wp-image-13273" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork16.jpg 306w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork16-280x313.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork16-197x220.jpg 197w" sizes="(max-width: 306px) 100vw, 306px" /><div class='wp-caption-text shiba-caption'>Add warm tint and a Vignette layer.</div></div> <!-- End shiba-stage --></div></div>
<li>Turn the visibility of the Tint layer back on by clicking on the check-box to the left. This will give a warm tint to our image. We can control how warm our image is by changing the opacity of this layer.</li>
<li>Select the Tint layer and do <strong>Layer > New > Layer.</strong> This creates a new layer on top of our tint layer.</li>
<li>Select our new layer and name it <em>Vignette.</em> <strong>Ctrl-A</strong> to select the entire layer and do <strong>Edit > Fill.</strong> In the pop-up menu select <em>Black</em> as our fill color and make sure that opacity is set to 100%.</li>
<li>Set the blend mode of our Vignette layer to <em>Multiply</em> and opacity to 30%.</li>
<li>Do <strong>Layer > Layer Mask > Reveal All.</strong> Click on our mask layer to select it.</li>
<div id='13274' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork17.jpg" alt="Photoshop screenshot of selecting the Elliptical Marquee Tool." width="280" height="146" class="size-full wp-image-13274" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork17.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork17-220x115.jpg 220w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How to select the Elliptical Marquee Tool.</div></div> <!-- End shiba-stage --></div></div>
<li>Select the Marquee tool on the left Photoshop toolbar. Right-click on it, and select <em>Elliptical Marquee Tool</em> (see right). Draw an elliptical marquee around the area of our image that we want to emphasize (e.g. her face and pearls). We can also do <strong>Edit > Free Transform</strong> to rotate and scale our elliptical marquee to get it to the right position, size, and orientation.</li>
<div id='13277' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-446x580.jpg" alt="Photoshop screenshot of how to select, orient, and scale the area of our image we want to emphasize." width="446" height="580" class="size-large wp-image-13277" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18.jpg 680w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Draw an elliptical marquee in the area we want to emphasize. Edit > Free Transform to rotate, scale, and move, our selection.</div></div> <!-- End shiba-stage --></div></div>
<li>Once we have it in the position that we want, do <strong>Edit > Fill > Black.</strong> This will create a light area around the part of the image we want to highlight.</li>
<div id='13279' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-520x453.jpg" alt="Photoshop screenshot of how to create a vignette layer to highlight certain parts of our image." width="520" height="453" class="size-large wp-image-13279" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-520x453.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-280x244.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-768x669.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-460x400.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-220x192.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19.jpg 1020w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Create a light area around the part of the image we want to highlight by using our Vignette layer.</div></div> <!-- End shiba-stage --></div></div>
<li>Click somewhere else on the screen to deselect our marquee. Do <strong>Filter > Blur > Gaussian Blur</strong> to soften out the edges of our circle.</li>
<li>Duplicate our Vignette layer and set blend mode to <em>Soft Light.</em>  This finishes our Stage 2 process.</li>
<li>As before, Copy our completed Stage 2 image (shown below) by doing <strong>Shift + Ctrl + C</strong> (Edit > Copy Merged).</li>
<li>Create a new file by doing <strong>Ctrl + N,</strong> and then <strong>Ctrl + V</strong> to paste our Stage 2 image into the new file. </li>
</ol>
<div id='13281' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-520x463.jpg" alt="Photoshop screenshot of our working image and layers after our stage 2 post-work process." width="520" height="463" class="size-large wp-image-13281" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-520x463.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-280x249.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-768x684.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-460x410.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-220x196.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Our image and layer stack after finishing the Stage 2 process.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Stage 3 &#8211; HDR Filter</h2>
<ol>
<li>Right-click on our Stage 2 layer and select Merge Down.</li>
<li>Click on <strong>Color Efex Pro 4</strong> from the Nik Collection <a href="https://www.google.com/nikcollection/">(Download for free here).</a></li>
<li>Select Detail Extractor in the Color Efex Pro 4 interface. In this case, I use the default settings (see below) and hit ok.</li>
<div id='13283' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-520x418.jpg" alt="Nik Collection screenshot of the Detail Extractor." width="520" height="418" class="size-large wp-image-13283" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-520x418.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-280x225.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-768x618.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-460x370.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-220x177.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Use the Detail Extractor in Color Efex 4 from the Nik Collection to bring out more image details.</div></div> <!-- End shiba-stage --></div></div>
<div id='13285' class='wp-caption frame3 alignright' style='width:284px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:284px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork24b.jpg" alt="Photoshop screenshot of our Detail Extractor layer and its accompanying visibility mask. " width="284" height="150" class="size-full wp-image-13285" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork24b.jpg 284w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork24b-280x148.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork24b-220x116.jpg 220w" sizes="(max-width: 284px) 100vw, 284px" /><div class='wp-caption-text shiba-caption'>Our Detail Extractor layer with a mask for the areas we want to emphasize (e.g. face).</div></div> <!-- End shiba-stage --></div></div>
<li>This adds a new Detail Extractor layer to our image file. We can then set the opacity of that layer to control the level of detail added. In this case, I set the opacity to 30%. </li>
<li>In addition, we may only want to add detail on certain parts of the image. To do this, select our Detail Extractor layer and do <strong>Layer > Layer Mask > Hide All.</strong> Then, paint in the areas where we want more detail.</li>
<li>Also note that the Detail Extractor operation will lighten our image. To re-balance the layer so that it better matches the original Stage 2 image, we add a Levels adjustment layer (<strong>Layer > New Adjustment Layer > Levels</strong>). Make sure to check <em>Use Previous Layer to Create Clipping Mask,</em> so that the Levels adjustment only applies to our Detail Extractor layer.</li>
<div id='13288' class='wp-caption frame3 aligncenter' style='width:445px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:445px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork25.jpg" alt="Photoshop screenshot of how to limit the Levels adjustment operation to just the Detail Extractor layer." width="445" height="163" class="size-full wp-image-13288" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork25.jpg 445w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork25-280x103.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork25-220x81.jpg 220w" sizes="(max-width: 445px) 100vw, 445px" /><div class='wp-caption-text shiba-caption'>Make sure to check Use Previous Layer to Create Clipping Mask.</div></div> <!-- End shiba-stage --></div></div>
<li>Set the middle number in the Levels adjustments menu to 0.9. This finishes our Stage 3 process.</li>
</ol>
<p>I do not always use the HDR filter. For this composition, I actually prefer the softer image, so I posted the finished Stage 2 image in <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/119746' rel='nofollow'>my Daz Gallery.</a> In fact, this applies to all of the methods outlined above; we only apply them if they help to enhance our image. Experiment with opacity and adjustment settings to get the results that you want. </p>
<p>Hope you enjoyed this step-by-step post-work tutorial.</p>
<div id='13291' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-446x580.jpg" alt="Daz Studio Iray pin-up image of an Asian lady holding strings of pearls with her eyes closed." width="446" height="580" class="size-large wp-image-13291" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Asian woman holding pearls final image (with HDR filter).</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
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		<title>How I Light My Daz Studio Iray Scenes</title>
		<link>https://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes</link>
					<comments>https://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Mon, 16 Nov 2015 06:25:29 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[featured-article]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray lighting]]></category>
		<category><![CDATA[iray lights]]></category>
		<category><![CDATA[iray tutorial]]></category>
		<category><![CDATA[light daz studio]]></category>
		<category><![CDATA[light iray]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12371</guid>

					<description><![CDATA[I describe the three main classes of lights that I use in my Daz Studio Iray scenes. These include an image based light, three mesh lights, and a volumetric light.]]></description>
										<content:encoded><![CDATA[<p>There is no single &#8220;right way&#8221; to do lighting in Daz Studio Iray. In this tutorial, I will describe my lighting process, which is geared towards figure based compositions. In particular, my images focus on one or a small number of actors, and everything else is built around those figures.</p>
<p>I use three main classes of lights in all my Iray scenes-</p>
<ol>
<li>An image based light (IBL). This is a HDR image that I use in <strong>Render Settings > Environment > Environment Map.</strong></li>
<li>Three mesh lights arranged according to <a href="https://en.wikipedia.org/wiki/Three-point_lighting">the three-point light system.</a></li>
<li>One or more volumetric lights for softening effects and atmosphere.</li>
</ol>
<p>Then, I may add point-lights or emissive surfaces based on composition.</p>
<div id='12376' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-483x580.jpg" alt="Woman wearing a veil and sari, with interesting ruins in the distance." width="483" height="580" class="size-large wp-image-12376" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>How I Light My Daz Studio Iray Scenes</div></div> <!-- End shiba-stage --></div></div>
<p>We will use the image above to illustrate the different classes of lights and why we use them, in this tutorial. The outfit and hair used in the image are from <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/neoindia-outfit-and-hair-bundle-for-genesis-2-female-s-and-genesis-3-female-s' rel='nofollow'>the NeoIndia Outfit and Hair Bundle</a> by Arki and Shox-Design. The ruins in the backdrop is <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/mandgadfor' rel='nofollow'>Mandgadfor by powerage.</a></p>
<div class="alignspace"></div>
<h2>1. Image Based Light (IBL)</h2>
<p>I usually use <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/catalogsearch/result/?q=iray+hdri' rel='nofollow'>a HDR image</a> for this to provide my scene with &#8211;</p>
<ul>
<li>Realistic ambient lighting.</li>
<li>Realistic reflections.</li>
<li>Realistic background that is consistent with both lighting and reflections.</li>
</ul>
<p><a href="http://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners#IBL">This beginner Iray tutorial</a> has more on how I use a HDR image in Daz Studio Iray.</p>
<p>How well our IBL illuminates the scene will depend in large part on the HDR image we are using. In particular, what range of values it supports. The higher the range, the better the results. </p>
<p>I think about it this way &#8230; sunlight is a very strong light source, and its value should be many many times greater than anything else in the scene. Using a regular JPG image that only supports 255 values per pixel, is not going to work well for scene lighting. This is because the difference in range between our very bright sunlight and everything else will be overly compressed. I.e. a lot of light information in our IBL would be lost due to range limits. </p>
<p>A decent JPG can serve as a good enough background, but it will not be sufficient for providing good realistic scene lighting. </p>
<p>Below is our Princess of the East image, with just the IBL turned on. Here, we are using the Barcelona Rooftops HDRI from <a href="http://www.hdrlabs.com/sibl/archive.html">sIBL Archives.</a> Here is <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/57531/list-of-sites-with-free-hdri/p1' rel='nofollow'>a list of free HDRi sites.</a> <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/dimensiontheory' rel='nofollow'>Dimension Theory</a> and <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/orestes-graphics' rel='nofollow'>Orestes Graphics</a> also has some great HDRi&#8217;s for Iray.</p>
<div id='12378' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-483x580.jpg" alt="Princess of the East scene with just the IBL turned on." width="483" height="580" class="size-large wp-image-12378" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Scene lighted with just an IBL (Iray Environment Map).</div></div> <!-- End shiba-stage --></div></div>
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<h2>2. Mesh Lights</h2>
<p><em>If we are already using a good HDR image, why do we need to add mesh lights?</em></p>
<p>I add mesh lights to highlight my main figure(s) and make them stand-out from the rest of the scene. This is especially important in figure based compositions, because the focus of the image is on the main actor(s) in the scene.  </p>
<p>I think about it this way &#8230; when we go out walking in the streets, the scene around us is very busy. Although we may imagine ourselves to be the center of attention, no single individual stands out from the rest. This is what we get with a HDR image. </p>
<p>In contrast, during a model photo-shoot, lights are added to bring out the figure so that it grabs the viewer&#8217;s attention. </p>
<ol>
<li>To highlight my main figure(s), I add three Daz Studio spotlights (<strong>Create > New Spotlight</strong>).</li>
<li>I place my three lights according to the three-point light system (key, fill, back).</li>
<li>Then, I convert each of my spotlights into mesh lights by setting the <strong>Light Geometry</strong> parameter to <em>Rectangle</em>. This will give me softer shadows. For more details on how to convert a spotlight into a mesh light refer to <a href="http://thinkdrawart.com/daz-studio-iray-tips-and-tricks#mesh-light">this article.</a></li>
<li>I want my back light to have the sharpest shadows, so I set its size to be the smallest of the three. I want my fill light to have the softest shadows, so it gets the largest rectangle. The key light is somewhere in-between the two.</li>
<li>Finally, I select my three lights and add them to a group (<strong>Create > New Group</strong>), so that I can move them and rotate them together. In this way, I can easily center my three lights around the main figures within my Daz Studio scene. </li>
</ol>
<div id='12383' class='wp-caption frame3 aligncenter' style='width:506px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:506px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-506x580.jpg" alt="Diagram of the three-point light system with positions for the key, fill, and back lights." width="506" height="580" class="size-large wp-image-12383" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-506x580.jpg 506w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-280x321.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-401x460.jpg 401w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-192x220.jpg 192w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3.jpg 1245w" sizes="(max-width: 506px) 100vw, 506px" /><div class='wp-caption-text shiba-caption'>To bring out my main figure(s), I add three lights according to the three-point light system.</div></div> <!-- End shiba-stage --></div></div>
<p>After adding the three mesh lights to my IBL, my figure stands out a lot more from the background, and there is a much stronger silhouette on my figure. If we compare this image and the previous one, with just the IBL, we can clearly see that the lighting is more compelling here and the figure pops from the background. </p>
<p>If you do not want to create a light rig from scratch, <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/boss-pro-light-set-for-portraits-promos' rel='nofollow'>the BOSS Pro Light Set for Portraits &#038; Promos</a> has ready-made key, fill, rim lights, and much more.</p>
<div id='12386' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-483x580.jpg" alt="Princess of the East image with IBL and three mesh lights positioned according to the three-point light system." width="483" height="580" class="size-large wp-image-12386" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>After adding my three mesh lights to my IBL, my figure stands out a lot more from the background.</div></div> <!-- End shiba-stage --></div></div>
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<h2>3. Volumetric Light</h2>
<p>I also like to add at least one volumetric light to my images to provide additional shadows and atmosphere. In this case, I add a spotlight shining onto my figure&#8217;s face. I then render it as a volumetric light by using <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/atmocam-for-iray' rel='nofollow'>Marshian&#8217;s AtmoCam for Iray.</a></p>
<p>You can also create your own volumetric light. Here are <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/262866/how-to-add-volumetric-light-to-an-hdri-in-iray/p1' rel='nofollow'>a few ways.</a></p>
<div id='12388' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-483x580.jpg" alt="Princess of the East image with IBL, three mesh lights, and a volumetric light shining on her face." width="483" height="580" class="size-large wp-image-12388" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Add a volumetric spotlight shining on our figure&#8217;s face. This adds more shadows and atmosphere.</div></div> <!-- End shiba-stage --></div></div>
<p>Finally, I re-tone the image some, add a little bit of glow, add some contrast, and I am done!</p>
<p>You will notice that I do not talk much about light intensities in this tutorial. This is because I usually render each light in a separate layer, and later combine them in Photoshop. I control intensity, tint, and more from within Photoshop. </p>
<p>Depending on <a href="http://thinkdrawart.com/how-i-combine-daz-studio-lights-in-photoshop">how I combine these lights,</a> I can create a day-time scene or a sunset scene. I can create a realistic image or a colorful fantasy setting.  </p>
<div id='12399' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-520x312.jpg" alt="Day-time and Sunset lighting of my Princess of the East image. " width="520" height="312" class="size-large wp-image-12399" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-520x312.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-280x168.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-460x276.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-220x132.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>By combining lights differently in Photoshop, I can get a day-time or sunset scene; a realistic or a fantasy scene.</div></div> <!-- End shiba-stage --></div></div>
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