<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Think, Draw, Art!</title>
	<atom:link href="https://www.thinkdrawart.com/tag/featured-article/feed" rel="self" type="application/rss+xml" />
	<link>https://www.thinkdrawart.com</link>
	<description>for art lovers</description>
	<lastBuildDate>Fri, 08 May 2020 01:29:14 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.9</generator>
	<item>
		<title>How I Light My Daz Studio Iray Scenes</title>
		<link>https://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes</link>
					<comments>https://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Mon, 16 Nov 2015 06:25:29 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[featured-article]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray lighting]]></category>
		<category><![CDATA[iray lights]]></category>
		<category><![CDATA[iray tutorial]]></category>
		<category><![CDATA[light daz studio]]></category>
		<category><![CDATA[light iray]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12371</guid>

					<description><![CDATA[I describe the three main classes of lights that I use in my Daz Studio Iray scenes. These include an image based light, three mesh lights, and a volumetric light.]]></description>
										<content:encoded><![CDATA[<p>There is no single &#8220;right way&#8221; to do lighting in Daz Studio Iray. In this tutorial, I will describe my lighting process, which is geared towards figure based compositions. In particular, my images focus on one or a small number of actors, and everything else is built around those figures.</p>
<p>I use three main classes of lights in all my Iray scenes-</p>
<ol>
<li>An image based light (IBL). This is a HDR image that I use in <strong>Render Settings > Environment > Environment Map.</strong></li>
<li>Three mesh lights arranged according to <a href="https://en.wikipedia.org/wiki/Three-point_lighting">the three-point light system.</a></li>
<li>One or more volumetric lights for softening effects and atmosphere.</li>
</ol>
<p>Then, I may add point-lights or emissive surfaces based on composition.</p>
<div id='12376' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-483x580.jpg" alt="Woman wearing a veil and sari, with interesting ruins in the distance." width="483" height="580" class="size-large wp-image-12376" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/PrincessEast2c.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>How I Light My Daz Studio Iray Scenes</div></div> <!-- End shiba-stage --></div></div>
<p>We will use the image above to illustrate the different classes of lights and why we use them, in this tutorial. The outfit and hair used in the image are from <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/neoindia-outfit-and-hair-bundle-for-genesis-2-female-s-and-genesis-3-female-s' rel='nofollow'>the NeoIndia Outfit and Hair Bundle</a> by Arki and Shox-Design. The ruins in the backdrop is <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/mandgadfor' rel='nofollow'>Mandgadfor by powerage.</a></p>
<div class="alignspace"></div>
<h2>1. Image Based Light (IBL)</h2>
<p>I usually use <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/catalogsearch/result/?q=iray+hdri' rel='nofollow'>a HDR image</a> for this to provide my scene with &#8211;</p>
<ul>
<li>Realistic ambient lighting.</li>
<li>Realistic reflections.</li>
<li>Realistic background that is consistent with both lighting and reflections.</li>
</ul>
<p><a href="http://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners#IBL">This beginner Iray tutorial</a> has more on how I use a HDR image in Daz Studio Iray.</p>
<p>How well our IBL illuminates the scene will depend in large part on the HDR image we are using. In particular, what range of values it supports. The higher the range, the better the results. </p>
<p>I think about it this way &#8230; sunlight is a very strong light source, and its value should be many many times greater than anything else in the scene. Using a regular JPG image that only supports 255 values per pixel, is not going to work well for scene lighting. This is because the difference in range between our very bright sunlight and everything else will be overly compressed. I.e. a lot of light information in our IBL would be lost due to range limits. </p>
<p>A decent JPG can serve as a good enough background, but it will not be sufficient for providing good realistic scene lighting. </p>
<p>Below is our Princess of the East image, with just the IBL turned on. Here, we are using the Barcelona Rooftops HDRI from <a href="http://www.hdrlabs.com/sibl/archive.html">sIBL Archives.</a> Here is <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/57531/list-of-sites-with-free-hdri/p1' rel='nofollow'>a list of free HDRi sites.</a> <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/dimensiontheory' rel='nofollow'>Dimension Theory</a> and <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/orestes-graphics' rel='nofollow'>Orestes Graphics</a> also has some great HDRi&#8217;s for Iray.</p>
<div id='12378' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-483x580.jpg" alt="Princess of the East scene with just the IBL turned on." width="483" height="580" class="size-large wp-image-12378" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Scene lighted with just an IBL (Iray Environment Map).</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>2. Mesh Lights</h2>
<p><em>If we are already using a good HDR image, why do we need to add mesh lights?</em></p>
<p>I add mesh lights to highlight my main figure(s) and make them stand-out from the rest of the scene. This is especially important in figure based compositions, because the focus of the image is on the main actor(s) in the scene.  </p>
<p>I think about it this way &#8230; when we go out walking in the streets, the scene around us is very busy. Although we may imagine ourselves to be the center of attention, no single individual stands out from the rest. This is what we get with a HDR image. </p>
<p>In contrast, during a model photo-shoot, lights are added to bring out the figure so that it grabs the viewer&#8217;s attention. </p>
<ol>
<li>To highlight my main figure(s), I add three Daz Studio spotlights (<strong>Create > New Spotlight</strong>).</li>
<li>I place my three lights according to the three-point light system (key, fill, back).</li>
<li>Then, I convert each of my spotlights into mesh lights by setting the <strong>Light Geometry</strong> parameter to <em>Rectangle</em>. This will give me softer shadows. For more details on how to convert a spotlight into a mesh light refer to <a href="http://thinkdrawart.com/daz-studio-iray-tips-and-tricks#mesh-light">this article.</a></li>
<li>I want my back light to have the sharpest shadows, so I set its size to be the smallest of the three. I want my fill light to have the softest shadows, so it gets the largest rectangle. The key light is somewhere in-between the two.</li>
<li>Finally, I select my three lights and add them to a group (<strong>Create > New Group</strong>), so that I can move them and rotate them together. In this way, I can easily center my three lights around the main figures within my Daz Studio scene. </li>
</ol>
<div id='12383' class='wp-caption frame3 aligncenter' style='width:506px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:506px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-506x580.jpg" alt="Diagram of the three-point light system with positions for the key, fill, and back lights." width="506" height="580" class="size-large wp-image-12383" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-506x580.jpg 506w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-280x321.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-401x460.jpg 401w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3-192x220.jpg 192w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray3.jpg 1245w" sizes="(max-width: 506px) 100vw, 506px" /><div class='wp-caption-text shiba-caption'>To bring out my main figure(s), I add three lights according to the three-point light system.</div></div> <!-- End shiba-stage --></div></div>
<p>After adding the three mesh lights to my IBL, my figure stands out a lot more from the background, and there is a much stronger silhouette on my figure. If we compare this image and the previous one, with just the IBL, we can clearly see that the lighting is more compelling here and the figure pops from the background. </p>
<p>If you do not want to create a light rig from scratch, <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/boss-pro-light-set-for-portraits-promos' rel='nofollow'>the BOSS Pro Light Set for Portraits &#038; Promos</a> has ready-made key, fill, rim lights, and much more.</p>
<div id='12386' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-483x580.jpg" alt="Princess of the East image with IBL and three mesh lights positioned according to the three-point light system." width="483" height="580" class="size-large wp-image-12386" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray2.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>After adding my three mesh lights to my IBL, my figure stands out a lot more from the background.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>3. Volumetric Light</h2>
<p>I also like to add at least one volumetric light to my images to provide additional shadows and atmosphere. In this case, I add a spotlight shining onto my figure&#8217;s face. I then render it as a volumetric light by using <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/atmocam-for-iray' rel='nofollow'>Marshian&#8217;s AtmoCam for Iray.</a></p>
<p>You can also create your own volumetric light. Here are <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/262866/how-to-add-volumetric-light-to-an-hdri-in-iray/p1' rel='nofollow'>a few ways.</a></p>
<div id='12388' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-483x580.jpg" alt="Princess of the East image with IBL, three mesh lights, and a volumetric light shining on her face." width="483" height="580" class="size-large wp-image-12388" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray5.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Add a volumetric spotlight shining on our figure&#8217;s face. This adds more shadows and atmosphere.</div></div> <!-- End shiba-stage --></div></div>
<p>Finally, I re-tone the image some, add a little bit of glow, add some contrast, and I am done!</p>
<p>You will notice that I do not talk much about light intensities in this tutorial. This is because I usually render each light in a separate layer, and later combine them in Photoshop. I control intensity, tint, and more from within Photoshop. </p>
<p>Depending on <a href="http://thinkdrawart.com/how-i-combine-daz-studio-lights-in-photoshop">how I combine these lights,</a> I can create a day-time scene or a sunset scene. I can create a realistic image or a colorful fantasy setting.  </p>
<div id='12399' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-520x312.jpg" alt="Day-time and Sunset lighting of my Princess of the East image. " width="520" height="312" class="size-large wp-image-12399" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-520x312.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-280x168.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-460x276.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6-220x132.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/11/LightDazStudioIray6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>By combining lights differently in Photoshop, I can get a day-time or sunset scene; a realistic or a fantasy scene.</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
					<wfw:commentRss>https://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes/feed</wfw:commentRss>
			<slash:comments>19</slash:comments>
		
		
			</item>
		<item>
		<title>Shiba  3D-Art Contest</title>
		<link>https://thinkdrawart.com/3d-art-contest</link>
					<comments>https://thinkdrawart.com/3d-art-contest#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Mon, 25 May 2015 06:51:51 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Art Contest]]></category>
		<category><![CDATA[3d-art]]></category>
		<category><![CDATA[3d-art-contest]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[art-contest]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[daz]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz-contest]]></category>
		<category><![CDATA[daz3d]]></category>
		<category><![CDATA[featured-article]]></category>
		<category><![CDATA[vendor-contest]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=11708</guid>

					<description><![CDATA[Come join this fun 3D-art contest. It is easy to join, there are few restrictions, and we are giving away a bunch of Daz3D gift certificates for prizes. You can enter as many times as you like, and both old or new 3D-renders are welcome.  ]]></description>
										<content:encoded><![CDATA[<p><em>In this contest, I want to feature and thank the very talented people who create wonderful 3d-content for us ~ the 3d-art vendors. I have great respect and admiration for their talent, work ethic, and general awesomeness!</em></p>
<div class="alignspace"></div>
<h2>On a Break</h2>
<blockquote>
<p>For those interested, here are <a href="http://thinkdrawart.com/category/3d-art/art-contest">the past winners.</a></p>
<p>If you want announcements of site events and winners, follow us on <a href="https://www.facebook.com/shiba.shake">Facebook.</a>
</p>
</blockquote>
<p>Thank you very much for all your condolences and well wishes. </p>
<p>For those who did not see in my previous posting, I just lost my best (furry) friend to cancer. It is a terrible thing to suddenly lose someone that you spend so much time with every day, creating light and happiness. I am still trying to muddle through this, so I will be taking a break from posting new contests for a while. </p>
<p>Hopefully, we will be back soon. Thank you to all for participating, viewing, posting comments, as well as for your positive energy and support. The Daz Studio community is totally awesome and I hope everyone stays safe in these very difficult times. Big hugs to you all.</p>
<div id='16472' class='wp-caption frame3 aligncenter' style='width:435px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:435px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/Siberian_Husky_Dog_Lara_JJ_4_6_2020_Love_Always-435x580.jpg" alt="1/11/2011-4/6/2020. " width="435" height="580" class="size-large wp-image-16472" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/Siberian_Husky_Dog_Lara_JJ_4_6_2020_Love_Always-435x580.jpg 435w, https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/Siberian_Husky_Dog_Lara_JJ_4_6_2020_Love_Always-280x373.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/Siberian_Husky_Dog_Lara_JJ_4_6_2020_Love_Always.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/Siberian_Husky_Dog_Lara_JJ_4_6_2020_Love_Always-345x460.jpg 345w, https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/Siberian_Husky_Dog_Lara_JJ_4_6_2020_Love_Always-165x220.jpg 165w" sizes="(max-width: 435px) 100vw, 435px" /><div class='wp-caption-text shiba-caption'>Siberian Husky dog Lara (a.k.a. JJ).  I miss you and love you always.</div></div> <!-- End shiba-stage --></div></div>
<h2 style="text-align:center">
<a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.anrdoezrs.net/links/3576029/type/dlg/fragment/images%2F949241%2F/https://www.daz3d.com/gallery/' rel='nofollow'>May there be light in this darkness.</a><br />
</h2>
<blockquote>
<p>If you have ideas on how to improve the contest or other fun contests you would like to see, please let us know in the comments section below. If there are vendors you would like us to feature, also let us know.</p>
</blockquote>
<div id='16354' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/White_haired_warrior_elf_girl_smiling_with_Husky_dog_sunflower_field_Fantasy_woman_art_Daz_Studio_Iray_Image_1b-446x580.jpg" alt="White haired elf girl with her Husky dog. She is smiling and standing in a field of sunflowers. Fantasy woman art. Daz Studio Iray image." width="446" height="580" class="size-large wp-image-16354" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/White_haired_warrior_elf_girl_smiling_with_Husky_dog_sunflower_field_Fantasy_woman_art_Daz_Studio_Iray_Image_1b-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/White_haired_warrior_elf_girl_smiling_with_Husky_dog_sunflower_field_Fantasy_woman_art_Daz_Studio_Iray_Image_1b-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/White_haired_warrior_elf_girl_smiling_with_Husky_dog_sunflower_field_Fantasy_woman_art_Daz_Studio_Iray_Image_1b-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/White_haired_warrior_elf_girl_smiling_with_Husky_dog_sunflower_field_Fantasy_woman_art_Daz_Studio_Iray_Image_1b-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/White_haired_warrior_elf_girl_smiling_with_Husky_dog_sunflower_field_Fantasy_woman_art_Daz_Studio_Iray_Image_1b-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2019/07/White_haired_warrior_elf_girl_smiling_with_Husky_dog_sunflower_field_Fantasy_woman_art_Daz_Studio_Iray_Image_1b.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Love always to Shania and Lara.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Prizes</h2>
<p>I love gift certificates because they are easy to deliver, claim, and use. Prizes will all be in DAZ gift certificates. </p>
<ul>
<li><strong>1st Place</strong> &#8211; $50 Daz3D Gift certificate.</li>
<li><strong>2nd Place</strong> &#8211; $25 Daz3D Gift certificate.</li>
<li><strong>3rd Place</strong> &#8211; $15 Daz3D Gift certificate.</li>
<li><strong>Honorable Mentions</strong> &#8211; $10 Daz3D Gift certificate.</li>
</ul>
<p>Winners will be announced at around the 10th of the following month. <strong>Please remember to post a comment with your email in the monthly winners page to claim your GC.</strong></p>
<div class="alignspace"></div>
<h2>Contest Rules</h2>
<ol>
<li>Anybody can enter except judges and organizers of the contest.</li>
<li>Entries need to contain <strong>at least one item</strong> from any of the featured vendors. Each month will feature one or more vendors, but your entry only needs to contain one item from one of the featured vendors.</li>
<li>Please include the qualifying item used in the description of your image. For example &#8211;<br />
<blockquote>
<p>Qualifying items used &#8211;<br />
FW Sebastian by Fred Winkler Art,<br />
Paladin HD MMXV by Luthbel.</p>
</blockquote>
</li>
<li>Enter as many times as you like.</li>
<li>Old and new images are welcome. Entries can be submitted to other contests.</li>
<li>Postwork is allowed and any software may be used.</li>
<li>By entering this contest, you give us permission to post your contest images on this site, for example in an article announcing the contest winners.</li>
</ol>
<p>We want everyone to have fun, so there aren&#8217;t many rules or restrictions. The only real requirement is to include at least one item from one of the featured vendor stores. Links for the featured vendors and stores will be updated at the beginning of every month.</p>
<div class="alignspace"></div>
<h2>How to Submit Images</h2>
<div id='11713' class='wp-caption frame3 alignright' style='width:226px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:226px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery1b.jpg" alt="Screenshot of how to submit images in the Daz Gallery - step 1." width="226" height="451" class="size-full wp-image-11713" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery1b.jpg 226w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery1b-225x450.jpg 225w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery1b-110x220.jpg 110w" sizes="(max-width: 226px) 100vw, 226px" /><div class='wp-caption-text shiba-caption'>To submit an image to the Daz3d gallery, click on MY GALLERY.</div></div> <!-- End shiba-stage --></div></div>
<p>We will be using the Daz3D gallery for contest entries. </p>
<ol>
<li>To submit an entry, you will need to have an account at <a href="http://www.kqzyfj.com/2g66shqnhp48ACB57E465BA7B8D4696D96DD5A555" rel="nofollow">Daz3d.com</a>. It is very simple to create, and takes very little time to make one.</li>
<li>Then, click on your account icon to the top-right (step 1 in the image to the right), and go to <strong>MY GALLERY</strong> (step 2).</li>
<li>Next, simply drop an image at the &#8220;drop image&#8221; icon, or click on it to load an image from your local directory.</li>
<div class="alignbreak"></div>
<div id='11715' class='wp-caption frame3 alignright' style='width:166px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:166px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery5.jpg" alt="Screenshot of how to submit images in the Daz Gallery - Edit Image." width="166" height="158" class="size-full wp-image-11715" /><div class='wp-caption-text shiba-caption'>How to edit an image in the Daz3d gallery.</div></div> <!-- End shiba-stage --></div></div>
<li>Hover your mouse over the image, and click on the Edit Image icon (circled in red to the right).</li>
<li>In the description section of the image, enter in the qualifying items used for this contest. <strong>Qualifying images must contain at least one item from one of the current featured vendor stores.</strong></li>
<div id='11718' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery2-520x310.jpg" alt="Screenshot of how to edit images in the Daz Gallery." width="520" height="310" class="size-large wp-image-11718" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery2-520x310.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery2-280x167.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery2-460x274.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery2-220x131.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery2.jpg 631w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Enter the qualifying items used in the description section of the image.</div></div> <!-- End shiba-stage --></div></div>
<li>In the tag section of the image, enter the current contest tag. For example, shiba-6-15. Click on the plus [+] button to the right to add the tag.</li>
<div id='11719' class='wp-caption frame3 aligncenter' style='width:440px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:440px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery3b.jpg" alt="Screenshot of how to enter tags for images in the Daz Gallery." width="440" height="248" class="size-full wp-image-11719" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery3b.jpg 440w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery3b-280x158.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Daz3dGallery3b-220x124.jpg 220w" sizes="(max-width: 440px) 100vw, 440px" /><div class='wp-caption-text shiba-caption'>How to enter tags for images in the Daz3d gallery.</div></div> <!-- End shiba-stage --></div></div>
<li>Save your image, and that is it!</li>
</ol>
<div class="alignspace"></div>
<h2>Hope You Have Fun!</h2>
<p>And thank you for participating! If you have any additional questions, suggestions, or comments, please post them below.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://thinkdrawart.com/3d-art-contest/feed</wfw:commentRss>
			<slash:comments>140</slash:comments>
		
		
			</item>
		<item>
		<title>Daz Studio Iray Tutorial for Beginners</title>
		<link>https://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners</link>
					<comments>https://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sun, 24 May 2015 05:52:16 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[3d art beginner]]></category>
		<category><![CDATA[3d-art]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz3d]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[ds iray]]></category>
		<category><![CDATA[featured-article]]></category>
		<category><![CDATA[hdr]]></category>
		<category><![CDATA[hdri]]></category>
		<category><![CDATA[ibl]]></category>
		<category><![CDATA[image based light]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray beginner]]></category>
		<category><![CDATA[iray ibl]]></category>
		<category><![CDATA[iray lighting]]></category>
		<category><![CDATA[iray materials]]></category>
		<category><![CDATA[iray renderer]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=11730</guid>

					<description><![CDATA[This tutorial describes how I create a  simple scene, from start to finish, for the Daz Studio Iray renderer. In particular, I discuss how to assign Iray materials, and how to create simple but realistic lighting in Iray with an image based light (IBL).]]></description>
										<content:encoded><![CDATA[<p>I am starting to play around more seriously with the Iray renderer in Daz Studio. The great thing about Iray, is that we can create realistic looking renders without having to muck around too much with lighting. Another really big advantage of Iray, is that we can get pretty good render results in a fairly short amount of time, <strong>if we have a good nVidia graphics card.</strong> </p>
<p>In this tutorial, I will describe how I started out with Daz Studio Iray, and how I created a simple realistic render from start to finish. This tutorial is intended for Iray beginners who are already familiar with the standard Daz Studio Interface.</p>
<p>If you are only starting to use Daz Studio, then check out <a href="http://thinkdrawart.com/daz-studio-for-beginners">this Daz Studio for Beginners tutorial.</a></p>
<div id='11789' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-446x580.jpg" alt="Realistic looking girl with a dragon tattoo on her back." width="446" height="580" class="size-large wp-image-11789" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>First Iray image I created with an image based light (IBL).</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Creating the Scene and Materials</h2>
<p>I create the scene in the same way as I would in regular Daz Studio. However, one very important aspect of getting a scene to look right in Iray is in using the right materials.</p>
<p>In this tutorial, I make a very simple scene with a female figure and a dragon tattoo on her back. She has interesting, long, wind-blown hair and is wearing a bikini. I make sure to use a highly detailed and realistic looking skin on my human figure. In this example, I am using the Bambolina skin by Tempesta3d. I also get pretty good results from the Daz3d Elite skins that I got from <a href="http://www.anrdoezrs.net/j7115tenkem1579824B133B2A49513638B66353222?url=http%3A%2F%2Fwww.daz3d.com%2Fmichael-6-hd-add-on" rel="nofollow">Michael 6 HD Add-On</a> and <a href="http://www.dpbolvw.net/tl68tenkem1579824B133B2A49513638B66353222?url=http%3A%2F%2Fwww.daz3d.com%2Fvictoria-6-hd-add-on" rel="nofollow">Victoria 6 HD Add-On.</a> </p>
<p>This simple scene allows me to focus on learning the basic material and lighting aspects of Iray.</p>
<div id='11751' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayScene1-520x418.jpg" alt="Screen shot of my simple Daz Studio/Iray scene." width="520" height="418" class="size-large wp-image-11751" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayScene1-520x418.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayScene1-280x225.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayScene1-460x369.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayScene1-220x177.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayScene1.jpg 1474w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>This simple scene allows me to focus on learning the basic material and lighting aspects of Iray.</div></div> <!-- End shiba-stage --></div></div>
<p><a name="shader"></a><br />
After I finish creating my scene, I need to apply Iray shaders to all of my scene objects (figures, clothing, props, environment). One simple way to do this, is to &#8211;</p>
<ol>
<div id='11750' class='wp-caption frame3 alignright' style='width:360px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:360px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials1.jpg" alt="Screenshot of how to assign Iray shaders to all scene objects - step 1" width="360" height="218" class="size-full wp-image-11750" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials1.jpg 360w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials1-280x170.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials1-220x133.jpg 220w" sizes="(max-width: 360px) 100vw, 360px" /><div class='wp-caption-text shiba-caption'>Expand all objects within our scene.</div></div> <!-- End shiba-stage --></div></div></p>
<li>Click on the <strong>Scene Tab</strong>. Then, right-click on the Scene pane, and select <strong>Expand > Expand All</strong>.</li>
<li>I do <strong>Ctrl-A</strong> to select all items in my scene pane. Then I <strong>Ctrl-click</strong> to un-select lights and cameras.</li>
<li>Next, (a) I click on the <strong>Surfaces Tab,</strong> (b) click on <strong>Editor</strong>, and (c) select all the objects within it</li>
<div id='11753' class='wp-caption frame3 aligncenter' style='width:498px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:498px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials2.jpg" alt="Screen shot of how to select all object surfaces in the scene." width="498" height="360" class="size-full wp-image-11753" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials2.jpg 498w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials2-280x202.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials2-460x333.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials2-220x159.jpg 220w" sizes="(max-width: 498px) 100vw, 498px" /><div class='wp-caption-text shiba-caption'>Select all object surfaces in the scene.</div></div> <!-- End shiba-stage --></div></div>
<li>Now, (a) I click on <strong>Presets.</strong> Within the Presets pane, (b) I select <strong>Shaders > Iray.</strong> If you are not using the Smart Content functionality within Daz Studio, you can get at the Iray shaders through your Content Library by going to <em>Shader Presets > Iray > DAZ Uber</em> in your Daz Studio directory. Finally, (c) I double click on the <strong>!Iray Uber Base shader</strong> to convert all the objects in my scene to using Iray shaders.</li>
<div id='11755' class='wp-caption frame3 aligncenter' style='width:490px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:490px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials3.jpg" alt="Screenshot of how to assign Iray shaders to all scene objects - step 4" width="490" height="430" class="size-full wp-image-11755" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials3.jpg 490w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials3-280x246.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials3-460x404.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials3-220x193.jpg 220w" sizes="(max-width: 490px) 100vw, 490px" /><div class='wp-caption-text shiba-caption'>Apply Iray Uber Base shader to all object surfaces in my scene.</div></div> <!-- End shiba-stage --></div></div>
<li>Note that Iray also has specialized shaders for glass, metal, water, fabric, leather, and more. At this point, I identify any special surfaces in my scene that fall into these categories, and assign them accordingly.</li>
<div id='11756' class='wp-caption frame3 alignright' style='width:302px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:302px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials5.jpg" alt="Pop-up window that opens when I Ctrl-double click on a shader tile/icon." width="302" height="268" class="size-full wp-image-11756" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials5.jpg 302w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials5-280x248.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials5-220x195.jpg 220w" sizes="(max-width: 302px) 100vw, 302px" /><div class='wp-caption-text shiba-caption'>I select Ignore, and then click on Accept to to keep the original textures of my selected objects.</div></div> <!-- End shiba-stage --></div></div>
<li>I do Ctrl-double click if I want to keep the original textures of my selected objects. This will open up a pop-up window. I select Ignore, and then click on Accept.</li>
<div class="alignbreak"></div>
<div id='11781' class='wp-caption frame3 alignright' style='width:310px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:310px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials6.jpg" alt="Screenshot of how to locate and apply the Iray shader for Genesis 2 Females." width="310" height="396" class="size-full wp-image-11781" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials6.jpg 310w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials6-280x358.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials6-172x220.jpg 172w" sizes="(max-width: 310px) 100vw, 310px" /><div class='wp-caption-text shiba-caption'>How to apply Iray shaders to my Genesis 2 Female figure.</div></div> <!-- End shiba-stage --></div></div>
<li>There are also specialized shaders for Genesis 2 males and females. These shaders will use the existing skin textures that we have on our figure. Therefore, I select my female figure in the Scene pane, (a) go to the <strong>Surfaces Tab,</strong> (b) click on the <strong>Presets</strong> button, and (c) select <strong>Materials > Iray > Feminine.</strong> (d) I double click on the <strong>Iray Optimized Genesis 2 Female MAT</strong> to apply this shader on my figure. </li>
<div class="alignbreak"></div>
<li>Finally, I tweak my surfaces as needed. I find that the Iray skin shaders are a bit too glossy/shiny for my taste. Therefore, I select my G2F figure, go to <strong>Surfaces > Editor.</strong> Open up <strong>Genesis 2 Female</strong> and select <strong>Skin.</strong> Then I change the <em>Glossy Layered Weight</em> to 0.5.</li>
<div id='11782' class='wp-caption frame3 aligncenter' style='width:502px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:502px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials7.jpg" alt="Screenshot for tweaking the skin shader properties of my Genesis 2 Female figure." width="502" height="530" class="size-full wp-image-11782" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials7.jpg 502w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials7-280x296.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials7-436x460.jpg 436w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials7-208x220.jpg 208w" sizes="(max-width: 502px) 100vw, 502px" /><div class='wp-caption-text shiba-caption'>How I lower the glossiness of the skin on my female figure.</div></div> <!-- End shiba-stage --></div></div>
</ol>
<p>This finishes the material setup of my simple scene. As I learn more of Iray and create more complex scenes, I will probably want to do more here to get the best render results. However, that is for a later time and tutorial. 🙂</p>
<div class="alignspace"></div>
<p><a name="IBL"></a></p>
<h2>2. Iray Image Based Light</h2>
<p>A very simple way to light my Iray scene in a realistic way, is to use an image based light (IBL). To do this &#8211;</p>
<ol>
<li>I go to <strong>(a) Render Settings > (b) Editor.</strong></li>
<li>I select <strong>(c) Environment > Dome.</strong></li>
<li>I assign an appropriate image to light my scene in the <strong>(d) Environment Map</strong> control. In this example I am using Barcelona Rooftops that I got from <a href="http://www.hdrlabs.com/sibl/archive.html">sIBL Archives</a>. That is a great site to get free IBL images. <a href="http://www.jdoqocy.com/3566lnwtnvAEGIHBDKACCKBJDIEACFCHKFFCECBBB?url=http%3A%2F%2Fwww.daz3d.com%2Fdimensiontheory" rel="nofollow">Dimension Theory</a> also has some great HDRI packs in his DAZ store.
<p>As far as I can tell, the <strong>Environment Map</strong> slider also controls IBL intensity. For example, rendering at Environment Intensity 1 and Environment Map 1 gets me the same result as rendering at Environment Intensity 0.5 and Environment Map 2.
</li>
<div id='11758' class='wp-caption frame3 aligncenter' style='width:508px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:508px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights1.jpg" alt="Screen shot of of the render settings interface in Daz Studio Iray." width="508" height="492" class="size-full wp-image-11758" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights1.jpg 508w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights1-280x271.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights1-460x446.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights1-220x213.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights1-32x32.jpg 32w" sizes="(max-width: 508px) 100vw, 508px" /><div class='wp-caption-text shiba-caption'>How to set an image based light (IBL) in Daz Studio Iray.</div></div> <!-- End shiba-stage --></div></div>
<li>Next, I set <strong>Dome Mode</strong> to <em>Finite Sphere</em> so that I have more control over how the image map is used in my scene. When I do this, additional controls appear including Dome Scale Multiplier, Dome Radius, and Dome Origin XYZ.
<p><strong>Dome Scale Multipler</strong> and <strong>Dome Radius</strong> allows us to scale our environment map, and <strong>Dome Origin</strong> allows us to reposition our environment map. I set Dome Scale Multiplier to 3 so that I can see more of the image in my scene.</li>
<div id='11784' class='wp-caption frame3 aligncenter' style='width:502px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:502px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights7.jpg" alt="Screenshot of how the Finite Sphere option reveals more controls for our image based light (IBL) dome." width="502" height="552" class="size-full wp-image-11784" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights7.jpg 502w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights7-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights7-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights7-200x220.jpg 200w" sizes="(max-width: 502px) 100vw, 502px" /><div class='wp-caption-text shiba-caption'>Setting Dome Mode to Finite Sphere so that I have more control over how the image map is used in my scene.</div></div> <!-- End shiba-stage --></div></div>
<div id='11760' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights2-446x580.jpg" alt="Iray render of a girl with a dragon tattoo with a finite sphere, and Dome Scale Multiplier set to 3." width="446" height="580" class="size-large wp-image-11760" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights2-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights2-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights2-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights2-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights2.jpg 1000w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Iray render of scene with  the render settings specified above.</div></div> <!-- End shiba-stage --></div></div>
<li>Next, I want to position the sun in the image map at the right place so that it casts a nice rim or silhouette on my figure. To do this I need to better understand how my image maps onto the 3d-dome in my scene. </li>
</ol>
<div id='11766' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-280x280.jpg" alt="Diagram showing how each of the four sections in our image based light maps onto the dome in our scene." width="280" height="280" class="size-medium wp-image-11766" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51.jpg 500w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How the sections of our image based light map to the dome in our 3d-scene.</div></div> <!-- End shiba-stage --></div></div>
<p>A simple way to think about it is to divide our image into four segments. </p>
<ul>
<li>Section A maps to the front of the dome (what we see in the scene).</li>
<li>Section B maps to the right of the dome.</li>
<li>Section C maps to the back of the dome.</li>
<li>Section D maps to the left of the dome.</li>
</ul>
<div id='11761' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights3-520x260.jpg" alt="Lines separating our image based light into four segments." width="520" height="260" class="size-large wp-image-11761" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights3-520x260.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights3-280x140.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights3-460x230.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights3-220x110.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights3.jpg 600w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>The four segments of our image map.</div></div> <!-- End shiba-stage --></div></div>
<p>Essentially, the left of the image maps onto what we see, and then it goes clock-wise from there.</p>
<p>The sun in our image is in section C  (back of the dome). Therefore, to move it to the front of my image, I rotate the dome by 180 degrees. This gives me a nice rim or silhouette effect on the left of my figure. Rotating 270 degrees shifts the light-rim to the right of my figure.</p>
<div id='11768' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights6-446x580.jpg" alt="Move the sun in our image based light to the front by rotating the dome 180 degrees." width="446" height="580" class="size-large wp-image-11768" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights6-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights6-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights6-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights6-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights6.jpg 1000w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Iray render of scene with  IBL dome rotated by 180 degrees.</div></div> <!-- End shiba-stage --></div></div>
<p>However, it looks like there is also too much light in my scene, and there does not seem to be enough contrast between the rim set by the setting sun and the rest of the image. This is because of the <strong>camera headlamp.</strong></p>
<p>In particular, if there are no lights in the scene (other than the IBL), Daz Studio automatically adds a headlamp to the top of the camera to light our scene. This headlamp is adding too much light and reducing the contrast of the IBL that I want. To turn off this headlamp, I simply add a Daz Studio light to the scene, and then turn that light off. In this way, the only light source is my image based light (IBL).</p>
<div id='11788' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights8-446x580.jpg" alt="Girl with the dragon tattoo image now has much greater contrast after turning off the camera headlamp." width="446" height="580" class="size-large wp-image-11788" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights8-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights8-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights8-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights8-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights8.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Iray render of scene with the Daz Studio camera headlamp turned off.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>3. Postwork and Done!</h2>
<p>Finally, I add some glow to my image, tone it to a more orange sunset color, lighten the figure a little bit, and I am done!</p>
<p>With an nVidia GeForce GTX TITAN X card, I was able to render a 1000&#215;1300 version of the image in under 5 minutes. </p>
<div id='11789' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-446x580.jpg" alt="Realistic looking girl with a dragon tattoo on her back." width="446" height="580" class="size-large wp-image-11789" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Finished image after adding glow and tint.</div></div> <!-- End shiba-stage --></div></div>
<p>Below is a more complex second scene that I made. I set the armor to the Iray iron shader (keeping my original textures), and I exported the lion hair as OBJ from the <a href="http://www.kqzyfj.com/74102p-85-7NRTVUOQXNPOUTSUPONPSPUXSSPRPOOO?url=http%3A%2F%2Fwww.daz3d.com%2Flook-at-my-hair-free-player" rel="nofollow">Look at My Hair plugin.</a></p>
<div id='11792' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Lionheart1d-520x433.jpg" alt="Knight in paladin armor holding a sword and shield, standing next to a roaring lion." width="520" height="433" class="size-large wp-image-11792" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Lionheart1d-520x433.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Lionheart1d-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Lionheart1d-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Lionheart1d-220x183.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Lionheart1d.jpg 1229w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Lionheart &#8211; Daz Studio Iray render.</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
					<wfw:commentRss>https://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners/feed</wfw:commentRss>
			<slash:comments>55</slash:comments>
		
		
			</item>
		<item>
		<title>Tips and Tricks for Daz Studio Beginners</title>
		<link>https://thinkdrawart.com/tips-and-tricks-for-daz-studio-beginners</link>
					<comments>https://thinkdrawart.com/tips-and-tricks-for-daz-studio-beginners#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 23:39:55 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[3d art tips]]></category>
		<category><![CDATA[3d art tricks]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio beginner]]></category>
		<category><![CDATA[daz studio tips]]></category>
		<category><![CDATA[daz studio tricks]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[featured-article]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=11456</guid>

					<description><![CDATA[I started really using Daz Studio a few months ago and wanted to put down some of the most useful functions that I discovered. These are the things that may not be readily apparent (especially to a beginner), but were extremely useful for creating great renders. Following, I will list a set of common issues [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I started really using Daz Studio a few months ago and wanted to put down some of the most useful functions that I discovered. These are the things that may not be readily apparent (especially to a beginner), but were extremely useful for creating great renders. </p>
<p>Following, I will list a set of common issues I encountered, and then discuss useful tips and tricks that I found within Daz Studio, to solve them. </p>
<div id='11392' class='wp-caption frame3 aligncenter' style='width:1024px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:1024px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1.jpg" alt="Good angel with white feathered wings at the bottom, chained to dark angel with tribal black wings on top." width="1024" height="1024" class="size-full wp-image-11392" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1.jpg 1024w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-96x96.jpg 96w" sizes="(max-width: 1024px) 100vw, 1024px" /><div class='wp-caption-text shiba-caption'>Tips and Tricks for Daz Studio Beginners. Image rendered in Daz Studio 4.6 Pro with postwork in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<p><a name="collision-detection"></a></p>
<h2>1. Dealing with Poke Through in Clothing</h2>
<p>One common problem in 3D-posing software is that depending on pose, the body of our figure may sometimes poke through her clothing. In addition, when a figure is wearing multiple layers of clothing, an inner shirt may poke through an outer vest or belt. Similar poke through issues can also occur with hair and head-wear.</p>
<p>In the past, we deal with this issue by manually adjusting or enlarging various parts of our wardrobe. Another technique is to make a body part that is fully covered, invisible. For example, if our figure&#8217;s toe is poking through her boots, we may turn off the visibility of her entire foot. </p>
<blockquote>
<p>In Daz Studio, we can address this thorny issue by using their collision detection function.</p>
</blockquote>
<p>To get to this function, we access our clothing parameters.</p>
<p>For example, in the screen-shot below, we have added some hair and clothing to our <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/olympia-for-genesis-2-female' rel='nofollow'>Olympia 6 figure.</a> Next, we select <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/jungle-girl-for-genesis-2-female-s' rel='nofollow'>our clothing top (JG_Top),</a> and then click on the <em>Parameters</em> tab, which is right below the <em>Scene</em> tab. </p>
<div id='11440' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners5-520x211.jpg" alt="Screen-shot of our Olympia 6 figure with added clothing and hair items." width="520" height="211" class="size-large wp-image-11440" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners5-520x211.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners5-280x113.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners5-460x187.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners5-220x89.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners5.jpg 1082w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Added hair and clothing to my Olympia 6 figure.</div></div> <!-- End shiba-stage --></div></div>
<div id='11442' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners6-280x293.jpg" alt="Screen-shot of the parameters tab for a particular object. In this case, we are accessing the parameters of an item of clothing." width="280" height="293" class="size-medium wp-image-11442" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners6-280x293.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners6-438x460.jpg 438w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners6-209x220.jpg 209w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners6-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners6.jpg 486w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Accessing the collision detection feature for a piece of clothing.</div></div> <!-- End shiba-stage --></div></div>
<p>On the Parameters screen, we want to select <strong>Mesh Smoothing</strong>, which is where the collision detection feature resides.</p>
<p><strong>Note</strong> that Enable Smoothing must be on for collision detection to work. We can then set the collision item and the number of collision iterations. </p>
<p>In the case of clothing, our collision item is usually our figure. However, if we are wearing multiple layers of clothing, we can also set the collision item to be another piece of clothing. For example, we may set the collision item of a belt to the pants, instead of to our base figure. </p>
<p>The default collision iterations of 3 usually works for most things, but if there is still poke through, we can try raising this figure to resolve it.</p>
<div id='11445' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners7-280x332.jpg" alt="Adding additional mesh functions to a selected object." width="280" height="332" class="size-medium wp-image-11445" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners7-280x332.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners7-185x220.jpg 185w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners7.jpg 337w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How to add the Mesh Smoothing functionality.</div></div> <!-- End shiba-stage --></div></div>
<p>Most new clothing items already come with the <em>Mesh Smoothing</em> feature included. However, for older pieces of clothing, it may not be present. In this case, we can add the <em>Mesh Smoothing</em> function from within Daz Studio.  </p>
<p>To do this, </p>
<ol>
<li>Go back to the Scene tab.</li>
<li>Select the object that we want to add mesh smoothing to.</li>
<li>Click the the button with a triangle and some lines on the top left of the Scene panel (highlighted to the right).</li>
</ol>
<p>This will open up a drop-down menu. We want to mouse over the Edit option, which will open up even more object feature options. To apply mesh smoothing and collision detection to an object, we simply select <em>Apply Smoothing Modifier</em> from the top of the drop down menu.</p>
<p><strong>Note however, that adding this mesh function will require additional calculations, which may slow down navigation and increase render time. Therefore, we only want to only include it as necessary. </strong> </p>
<p>In the case of mesh smoothing, additional calculations need to be made when our figure pose is changed, which can significantly slow down direct manipulation posing controls. If I have clothing items with high smoothing or collision iterations, I usually turn mesh smoothing off while testing and tweaking poses. There are also vendor products that can help with poke-through such as <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/fit-control-bundle-for-genesis-8-females-and-males' rel='nofollow'>Zev0&#8217;s Fit Control</a></p>
<div id='11452' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-520x520.jpg" alt="Cute girl devil, holding a pitchfork, standing in front of the gates of hell. Red skulls flying about in the background." width="520" height="520" class="size-large wp-image-11452" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Make sure there is no poke through between the figure and her clothing by using the collision detection feature.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>2. Getting Rid of Blocky or Jagged Figures and Objects</h2>
<p>Sometimes, an object in our scene may appear blocky or jagged when viewed up close. This is because there are not enough polygons on the surface of the object (i.e. not enough resolution). Therefore, when we zoom in, we start to see the jagged corners of the now larger polygons that make up the surface.</p>
<p>This is similar to when we zoom into an image, and start seeing jagged edges, because each pixel is now much larger and we start seeing the jagged corners of the pixels.</p>
<div id='11516' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners15-280x343.jpg" alt="Screen-shot of the drop-down menus we have to go through to enable sub-division surfaces on a figure or object." width="280" height="343" class="size-medium wp-image-11516" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners15-280x343.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners15-472x580.jpg 472w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners15-374x460.jpg 374w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners15-179x220.jpg 179w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners15.jpg 498w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How to add sub-division surfaces to a figure or object.</div></div> <!-- End shiba-stage --></div></div>
<p>Another very useful Daz Studio mesh function is the <em>Convert to SubD</em> option. SubD stands for subdivision surfaces. Using this option, we can automatically add more polygons onto our object surfaces. By increasing the resolution of our objects, we get rid of jagged edges and increase the quality of our renders.</p>
<p>We can increase the object resolution by using the same process as outlined above for mesh smoothing. </p>
<ol>
<li>Go back to the Scene tab.</li>
<li>Select the object that we want to add mesh smoothing to.</li>
<li>Click the the button with a triangle and some lines on the top left of the Scene panel (highlighted to the right).</li>
<li>Then, we select <em>Edit > Geometry > Convert to SubD</em>.</li>
</ol>
<p>For example, in the dark angel picture below, I used the sub-division surface feature to increase the resolution of <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/end-of-summer-hair-for-genesis-and-genesis-2-female-s' rel='nofollow'>the wonderful End of Summer Hair</a> on my figure. In addition, I also used the <em>Mesh Smoothing</em> operation we discussed in the previous section, to further smoothen out my hair edges. </p>
<div id='11497' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-520x520.jpg" alt="A male angel with long hair and dark wings standing in the snow." width="520" height="520" class="size-large wp-image-11497" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>I applied mesh smoothing as well as sub-division surfaces to the hair object on this dark angel.  It helped to significantly smoothen out the jaggies in his long hair.</div></div> <!-- End shiba-stage --></div></div>
<p>We can access our sub division surface parameters by selecting the object, clicking on the <em>Parameters</em> tab, and then choosing <em>Mesh Resolution</em>.</p>
<div id='11518' class='wp-caption frame3 aligncenter' style='width:428px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:428px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners16.jpg" alt="Screen-shot showing how we can access sub-division surface parameters for a given figure or object." width="428" height="404" class="size-full wp-image-11518" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners16.jpg 428w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners16-280x264.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners16-220x207.jpg 220w" sizes="(max-width: 428px) 100vw, 428px" /><div class='wp-caption-text shiba-caption'>Mesh Resolution or sub-division surface parameters.</div></div> <!-- End shiba-stage --></div></div>
<div id='11519' class='wp-caption frame3 alignright' style='width:245px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:245px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners17.jpg" alt="Screen-shot of the wheel icon that we can use to increase the maximum sub-division level in our interface." width="245" height="77" class="size-full wp-image-11519" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners17.jpg 245w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners17-220x69.jpg 220w" sizes="(max-width: 245px) 100vw, 245px" /><div class='wp-caption-text shiba-caption'>Wheel icon to the right of the sub-division level panel.</div></div> <!-- End shiba-stage --></div></div>
<p><strong>Note</strong> &#8211; if we want to increase our sub-division level by more than 2, we only need to click on the wheel icon at the right of the sub-division level panel (shown to the right).</p>
<p>This opens up a drop-down menu, and we want to select the <em>Parameter Settings</em> option. Doing so will open up a pop-up window that allows us to increase the maximum sub-division level in our interface (shown below).</p>
<div id='11520' class='wp-caption frame3 aligncenter' style='width:312px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:312px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners18.jpg" alt="Screen-shot of the Parameter Settings pop-up window that is used to increase the maximum sub-division level in our interface." width="312" height="524" class="size-full wp-image-11520" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners18.jpg 312w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners18-273x460.jpg 273w" sizes="(max-width: 312px) 100vw, 312px" /><div class='wp-caption-text shiba-caption'>How to increase the maximum sub-division level in our interface.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h4>a) Remove Grid Lines on Sky-Domes</h4>
<p>Sub-division surfaces are also really useful for removing lines in sky-domes. When certain environments are rendered, grid lines may sometimes appear on the sky-dome. When this happens, I simply select the sky-dome in my scene and convert it to a sub-division surface. Increasing its polygon resolution seems to get rid of all the grid lines.</p>
<div class="alignspace"></div>
<h4>b) Background Figures</h4>
<p>Just as we can increase the resolution of foreground objects and figures in our scene, we can also use the sub-d controls to lower the resolution of background objects to increase rendering speed.</p>
<p>This is especially useful when we have multiple human figures far off in our background. These human figures have a lot of detail and are usually set to high resolution by default, which will unnecessarily slow down our rendering speed. I also make sure to reduce the mesh resolution of far away clothing and hair.</p>
<div id='11492' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-520x520.jpg" alt="Kid wearing a cap kneeling on the ground, saying hello to a Siberian Husky puppy dog." width="520" height="520" class="size-large wp-image-11492" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>I lowered the mesh resolution of the human figures, hair, and clothing that appear on the background of the scene.</div></div> <!-- End shiba-stage --></div></div>
<p>To get the blurring effect in the background,<br />
1. Select your camera and go to the Parameters tab.<br />
2. Select <em>Camera</em> from our list of parameters.<br />
3. Turn on Depth of Field.</p>
<div id='11528' class='wp-caption frame3 aligncenter' style='width:468px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:468px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners21.jpg" alt="Screen-shot of how to turn on camera depth of field (DOF)." width="468" height="429" class="size-full wp-image-11528" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners21.jpg 468w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners21-280x256.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners21-460x421.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners21-220x201.jpg 220w" sizes="(max-width: 468px) 100vw, 468px" /><div class='wp-caption-text shiba-caption'>How to get blurring effect in the background.</div></div> <!-- End shiba-stage --></div></div>
<p>Here are some <a href="http://flipmode3d.com/depth-of-field-daz-studio/">simple instructions from Flipmode</a> on how to easily set our focal distance.</p>
<p>Here is a more <a href='https://www.kqzyfj.com/links/3576029/type/dlg/http://docs.daz3d.com/doku.php/artzone/pub/tutorials/dazstudio/studio-camera02' rel='nofollow'>detailed tutorial from Daz on Depth of Field</a>. </p>
<div class="alignspace"></div>
<h2>3. Change Background Color</h2>
<p>Finally, it took me the longest time to find the controls for changing the background color of my Daz Studio scene. Changing background color is very useful for a variety of purposes including &#8211;</p>
<ul>
<li>We may want our scene background color to match our floor color or texture. For example, in pin-up scenes, we may set a white floor so that shadows will create a nice effect. In such a situation, setting our scene background to white also, will cause the floor to naturally merge into it.</li>
<li>We may need greater contrast between the figures or other elements in our scene with respect to the scene background.</li>
<li>For placing lights, it is absolutely invaluable to change our scene view to <em>Wireframe</em> so that there is no occlusion of our light objects. To better view a wireframe scene, we will need to change our scene background color to black or some other darker color.</li>
</ul>
<div id='11524' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners19-520x426.jpg" alt="Screen-shot of the top-down view, of a wireframe scene, with a black background." width="520" height="426" class="size-large wp-image-11524" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners19-520x426.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners19-280x229.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners19-460x377.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners19-220x180.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners19.jpg 779w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Top view of wireframe scene, with a black background, which is very convenient for light placement.</div></div> <!-- End shiba-stage --></div></div>
<div id='11526' class='wp-caption frame3 alignright' style='width:296px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:296px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners20b.jpg" alt="Screen-shot of the drop-down menu for changing the background color of our Daz Studio scene." width="296" height="283" class="size-full wp-image-11526" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners20b.jpg 296w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners20b-280x267.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners20b-220x210.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners20b-32x32.jpg 32w" sizes="(max-width: 296px) 100vw, 296px" /><div class='wp-caption-text shiba-caption'>How the change the background color of our Daz Studio scene.</div></div> <!-- End shiba-stage --></div></div>
<p>To change our scene background color, we want to-<br />
1. Click on the triangle with lines menu button to the right of the camera drop-down menu on the top-right of our scene. We circled this button in red in the image above.</p>
<p>2. This opens up a drop-down menu, and one of the options is <em>Change Background Color</em>.</p>
<p>3. Clicking on this option will open up a pop-up window with a color selector for us to pick our new background color. Once we are done, select Ok and voila, our scene background color is changed.</p>
<div class="alignspace"></div>
<h2>That&#8217;s All Folks</h2>
<p>If you have useful Daz Studio tips and tricks, please share them with us in the comments section below. Have fun rendering with Daz Studio!</p>
<div id='11417' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-520x520.jpg" alt="Girl in white dress looking sad because she has to say goodbye to a good friend." width="520" height="520" class="size-large wp-image-11417" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Scene created and rendered in Daz Studio 4.6 Pro. Post-work in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
					<wfw:commentRss>https://thinkdrawart.com/tips-and-tricks-for-daz-studio-beginners/feed</wfw:commentRss>
			<slash:comments>27</slash:comments>
		
		
			</item>
		<item>
		<title>Poser, Daz Studio, Carrara &#8211; Which One Should I Use?</title>
		<link>https://thinkdrawart.com/poser-daz-studio-carrara-which-one-should-i-use</link>
					<comments>https://thinkdrawart.com/poser-daz-studio-carrara-which-one-should-i-use#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Fri, 06 May 2011 17:18:36 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[3d images]]></category>
		<category><![CDATA[3d pictures]]></category>
		<category><![CDATA[carrara]]></category>
		<category><![CDATA[carrara 7]]></category>
		<category><![CDATA[cg images]]></category>
		<category><![CDATA[cg pictures]]></category>
		<category><![CDATA[computer generated images]]></category>
		<category><![CDATA[computer generated pictures]]></category>
		<category><![CDATA[daz]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[featured-article]]></category>
		<category><![CDATA[poser]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=20</guid>

					<description><![CDATA[For rendering 3D-pictures and figures we can use Poser, Daz Studio, or Carrara. Poser is the oldest and most mature. However, Daz Studio has many features and new add-ons that are not available on Poser. In addition, it is free. Carrara has some great environment effects and some cool tools such as vertex editing. We consider which one to use for our computer generated pictures. ]]></description>
										<content:encoded><![CDATA[<p><em>If you are just starting out with generating 3D-images, it is easy to get overwhelmed.</em> </p>
<p>There are lots and lots of 3D software that seem to do very similar things &#8211; but not quite &#8211; and it is really unclear which one is right for you.</p>
<p>To find the best 3D image software, you must first buy my<br />
<strong>Shiba 3D-Software E-book</strong>! </p>
<p><em>Just Kidding!</em> </p>
<div id='11417' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-520x520.jpg" alt="Girl in white dress looking sad because she has to say goodbye to a good friend." width="520" height="520" class="size-large wp-image-11417" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Poser, Daz Studio, or Carrara? Scene above created and rendered in Daz Studio 4.6 Pro. Post-work in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<p>Originally, my goal was to find something simple that I could use to quickly generate high quality 3D-images of <em>figures</em> and some <em>simple backgrounds</em>. In particular, I wanted to use these 3D-images for my online articles and blogs.</p>
<p>I started with Poser 7, got some great 3D-models from <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/shop/' rel='nofollow'>Daz3D</a> and started having a lot of fun creating 3D-images. I chose Poser because I had used it briefly a few years back, and wanted to go with something I was familiar with.</p>
<div class="alignright">
<a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/' rel='nofollow'><img loading="lazy" src="https://www.lduhtrp.net/image-3576029-10669253-1448266491000" width="250" height="250" alt="DAZ Studio 4 - Create 3D Art for Free" border="0"/></a>
</div>
<p><strong>Should you use Poser as well?</strong></p>
<p>If I had to do it over again, at this time, I would <strong>not</strong> start with Poser. Instead, I would download <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/get_studio' rel='nofollow'>a free version of Daz Studio</a> and start generating images with that first. </p>
<p>Below, I will go through my experiences with Poser, Carrara, and Daz Studio, and talk about why I am currently back on Daz Studio.</p>
<div id='11392' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-520x520.jpg" alt="Good angel with white feathered wings at the bottom, chained to dark angel with tribal black wings on top." width="520" height="520" class="size-large wp-image-11392" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Image rendered in Daz Studio 4.6 Pro with postwork in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Poser</h2>
<div id='11390' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Aya-school2b-280x316.jpg" alt="Simple studio render of an Asian girl wearing a school uniform." width="280" height="316" class="size-medium wp-image-11390" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Aya-school2b-280x316.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Aya-school2b-513x580.jpg 513w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Aya-school2b-407x460.jpg 407w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Aya-school2b-194x220.jpg 194w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Aya-school2b.jpg 610w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Rendered in Poser 7, using Aiko 3 base.</div></div> <!-- End shiba-stage --></div></div>
<p>One of the biggest advantages of Poser, in my opinion, is that it has been around for a long time, therefore, there is a lot of content for it. Many vendors are very familiar with Poser, and there are loads of 3D-products that are available for the platform. In addition, it has a powerful dynamic cloth system, and a great material room (i.e. shaders). </p>
<p>I moved away from Poser mainly because rendering time was really long. Anything more than a simple figure took a long time to render, and the direct manipulation interface (e.g. posing and navigation) slowed down significantly for me as well. It became extremely painful to create, pose, and render even fairly simple scenes. I really wanted something that would give me greater control of the object polygons, smoother interface control, as well as faster rendering.</p>
<p><strong>Note though, that I haven&#8217;t used Poser in several years, therefore my Poser experiences are based on Poser 7 and 2008 computer hardware.</strong></p>
<p>More recently, I decided <strong>not</strong> to move back to Poser, mainly because of the Genesis figure. One of the largest places for low cost 3D models is at Daz3D. More importantly, Daz also produces very popular human base models, such as their well known Victoria and Michael lines. Most of the outfits and accessories produced by 3D vendors support these two character lines. Earlier versions of Victoria and Michael are fully Poser compatible.</p>
<p>However, recently, Daz released a new generation of models based on their Genesis technology. In particular, generation 5 and above Victoria and Michael figures are now based on this new technology. While there is a format transfer solution for Poser, these figures and the clothing autofit tool that gives it a lot of flexibility, work best in Daz Studio. </p>
<div id='11396' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Aya-wedding11-520x356.jpg" alt="Long haired Asian woman holding a red rose, and wearing a white wedding dress, in front of a snowy backdrop." width="520" height="356" class="size-large wp-image-11396" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Aya-wedding11-520x356.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Aya-wedding11-280x192.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Aya-wedding11-460x315.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Aya-wedding11-220x150.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Aya-wedding11.jpg 1020w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Rendered in Poser 7.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Carrara</h2>
<p>After using Poser for several months, I decided to make the switch to <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/carrara-8-5-pro' rel='nofollow'>Carrara</a> at the end of 2009. As I described earlier, I wanted a faster renderer and more control of my object polygons. While on sale, <em>Carrara 7 was comparable in price to Poser, and at the time I liked it a lot better than Poser.</em> </p>
<p><strong>Why?</strong></p>
<ul>
<li>Carrara was much faster than Poser.</li>
<li>I liked Carrara&#8217;s posing controls more than Poser&#8217;s. Carrara runs more smoothly than Poser on my computer, which makes it significantly easier to pose figures and clothing.  I had difficulty using Poser&#8217;s direct manipulation controls because of the significant time lag. </li>
<li>I liked Carrara&#8217;s rendering quality a lot more than Poser&#8217;s. Rendering speed is also much faster in Carrara compared to Poser. For example, the image below is generated using Carrara 7 with post-work in Photoshop.</li>
<div id='11111' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2013/05/Seasons14-520x520.jpg" alt="Seasons WordPress Theme" width="520" height="520" class="size-large wp-image-11111" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2013/05/Seasons14-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2013/05/Seasons14-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2013/05/Seasons14-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2013/05/Seasons14-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2013/05/Seasons14-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2013/05/Seasons14-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2013/05/Seasons14-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2013/05/Seasons14-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2013/05/Seasons14-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2013/05/Seasons14.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Figures rendered in Carrara. Backgrounds from Sveva at Renderosity.</div></div> <!-- End shiba-stage --></div></div>
<li>Because of lag, doing more complex backgrounds in Poser is difficult and unpleasant. In contrast, Carrara is much better at handling backgrounds, as well as supports terrains and environmental effects.</li>
<li>Carrara has good support for shaders (e.g., character, object, and clothing textures). In addition, there are a variety of pre-built shaders in Carrara and you can purchase more from Daz. With better textures, you can generate higher quality, and more realistic looking 3D images.</li>
<li>Carrara supports a much larger range of functions compared to Poser. The biggest one for me is the ability to do vertex editing. You may think that you do not want to mess around with vertices, but it is very nice to have the ability to tweak little things such as making a shirt slightly longer or shorter, slightly changing the shape of an object, etc.<br />
Ultimately I really wanted the ability to <a href="http://thinkdrawart.com/carrara-7-head-modeling-for-beginners">change the faces of my characters</a>. </li>
</ul>
<p><strong>I figured that Carrara will easily grow with me as I gain more 3D experience, and want to do more with 3D art.</strong></p>
<p>One of the key weaknesses of Carrara (as of Carrara 8.5) is that it does not support dynamic cloth (which is supported by Poser and Daz Studio). However, you can drape the clothing within Daz Studio and import that into Carrara. </p>
<p><em>** I am not sure how well it will work when animated within Carrara because it will no longer be dynamic. </em></p>
<div id='9939' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2012/04/mp3-girl-1-520x520.jpg" alt="I like Carrara's rendering quality a lot more than Poser's." width="520" height="520" class="size-large wp-image-9939" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2012/04/mp3-girl-1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2012/04/mp3-girl-1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2012/04/mp3-girl-1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2012/04/mp3-girl-1-200x200.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2012/04/mp3-girl-1-610x610.jpg 610w, https://cdn.thinkdrawart.com/wp-content/uploads/2012/04/mp3-girl-1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2012/04/mp3-girl-1.jpg 700w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>I liked Carrara&#8217;s rendering quality a lot more than Poser&#8217;s.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Daz Studio</h2>
<p>However, at the end of 2013, I decided it was time for a switch to Daz Studio. One of the key reasons for this is that Daz is no longer putting much effort into developing Carrara. It took more than a year after the release of Genesis, before it was supported in Carrara (version 8.5). In addition, the autofit tool which really gives the Genesis figures its super powers does not work well in <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/carrara-8-5-pro' rel='nofollow'>Carrara 8.5.</a></p>
<p>In addition to all this, it seems like Daz is focusing their main software efforts on Daz Studio, which now has some great global illumination options, sub-surface scattering, scene instancing, collision detection, sub-division surfaces, and more. In addition, Daz Studio has since collected a fairly large following, and there are now a lot of vendor products available for it. This is in contrast to Carrara which has very slow updates, limited new features, and a lot fewer vendor offerings. </p>
<blockquote>
<p>In addition, <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/get_studio' rel='nofollow'>Daz Studio is currently free,</a> so I decided to make the leap.</p>
</blockquote>
<div id='11402' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Santa-Cat1-520x520.jpg" alt="Toon Santa offering a helping hand to a large sabertooth tiger, with his helper elf staying faithfully behind him." width="520" height="520" class="size-large wp-image-11402" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Santa-Cat1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Santa-Cat1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Santa-Cat1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Santa-Cat1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Santa-Cat1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Santa-Cat1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Santa-Cat1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Santa-Cat1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Santa-Cat1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Santa-Cat1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Rendered in Daz Studio 4.6 Pro, postwork in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<p>I could not be happier with that decision. In addition to the new features, tools, and greater amount of vendor content, </p>
<ul>
<li>I found that doing lights in Daz Studio is much easier than in Poser or Carrara. I was able to get up and running really quickly because of the awesome light primitives that come with Daz Studio 4.6 (which I got for free!).</li>
<li>The Daz Studio 3Delight renderer is nice and fast. In addition, if we want to use an unbiased renderer later on, to produce more realistic looking results, there are plugins for those in Daz Studio.</li>
<li>The Daz Studio interface is smooth and easy to learn. I am able to navigate my scenes well, even with more complex background scenes and elements.</li>
</ul>
<div id='11406' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil8-520x520.jpg" alt="White knight in shining armor sitting on a white Siberian Tiger, battling with a large dragon." width="520" height="520" class="size-large wp-image-11406" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil8-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil8-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil8-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil8-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil8-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil8-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil8-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil8-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil8-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil8.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Rendered in Daz Studio 4.6 Pro, with post-work in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<p>Previously in Carrara, I would render each figure separately and then compose them with various backgrounds in Photoshop. However, since switching to Daz Studio, I am now rendering the entire scene together. The faster rendering speed, simple interface, and great lighting system has allowed me to start doing this fairly quickly. Rendering the entire scene is best because it allows for more interesting camera angles as well as lighting.</p>
<p>Here is <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/#users/214/' rel='nofollow'>my Daz Gallery</a>, which contains many of the recent renders that I made using Daz Studio 4.6 Pro. In contrast, <a href="http://www.renderosity.com/mod/gallery/browse.php?user_id=685948&#038;page=5">my Renderosity gallery</a> contains my older renders that I did in Carrara. Even just from the renders included in this article, it is clear, I think, that there is a big improvement in what I can create.</p>
<p>If you are new to Daz Studio, I have just written a few tutorials for beginners based on my recent experiences &#8211;</p>
<ul>
<li><a href="http://thinkdrawart.com/daz-studio-for-beginners">How to Create Fantasy Art in Daz Studio.</a></li>
<li><a href="http://thinkdrawart.com/tips-and-tricks-for-daz-studio-beginners">Tips and Tricks for Daz Studio Beginners.</a></li>
<li><a href="http://thinkdrawart.com/how-to-combine-multiple-poses-in-daz-studio">How to Combine Multiple Poses in Daz Studio.</a></li>
</ul>
<div id='11489' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-520x520.jpg" alt="Summer fairy playing a cello together with her tiger familiar. Winter fairy playing a lyre up on a tree with her white Siberian Tiger." width="520" height="520" class="size-large wp-image-11489" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Rendered in Daz Studio 4.6 Pro, with post-work in Photoshop. This image also uses the Look at My Hair free player.</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
					<wfw:commentRss>https://thinkdrawart.com/poser-daz-studio-carrara-which-one-should-i-use/feed</wfw:commentRss>
			<slash:comments>28</slash:comments>
		
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/

Object Caching 129/332 objects using disk
Page Caching using disk: enhanced 
Content Delivery Network via Amazon Web Services: CloudFront: cdn.thinkdrawart.com
Lazy Loading (feed)
Minified using disk
Database Caching 2/16 queries in 0.016 seconds using disk (Request-wide modification query)

Served from: www.thinkdrawart.com @ 2023-02-16 00:16:13 by W3 Total Cache
-->