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		<title>Daz Studio Lighting &#8211; Beginner to Now</title>
		<link>https://thinkdrawart.com/daz-studio-lighting-beginner-to-now</link>
					<comments>https://thinkdrawart.com/daz-studio-lighting-beginner-to-now#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Mon, 22 Jun 2015 07:04:38 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[3d-art]]></category>
		<category><![CDATA[3d-light]]></category>
		<category><![CDATA[3d-lighting]]></category>
		<category><![CDATA[daz]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio light]]></category>
		<category><![CDATA[daz studio lighting]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[ds light]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[uber-environment]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=11808</guid>

					<description><![CDATA[One of the biggest thing that sets a 3d-image apart from others is the lighting used. Lights can add depth, change mood, create tension, guide the eye, and much more. In this article, I talk about my Daz Studio lighting journey. I describe all the different lighting setups that I have gone through, what I have learned from each one, and why I switched to something else.]]></description>
										<content:encoded><![CDATA[<p>I have gone through several big changes in my 3d-art lighting setup. Here, I talk about my Daz Studio lighting journey, from the simple headlamp to what I use in Iray today. I discuss why I made each change, and what I found to be the advantages and disadvantages of each.</p>
<p>Remember, however, that good lighting is dependent on the type of images that are created. I mainly create character based 3d-art, where there is a central figure(s) (e.g. person, animal, alien, robot) that is the main focus of the image. There are surrounding elements and an appropriate backdrop, but they are all in support of the central figure. </p>
<p>As a result, my lighting setup is also geared towards those types of images and may not be as appropriate for other types of renders, such as those that focus on landscapes, architecture, or large-scale scenes. </p>
<div id='11820' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/BadGirl1b-446x580.jpg" alt="Attractive woman (bad girl) in chains and claws, bidding the viewer to follow." width="446" height="580" class="size-large wp-image-11820" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/BadGirl1b-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/BadGirl1b-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/BadGirl1b-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/BadGirl1b-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/BadGirl1b.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Bad Girl image rendered in Daz Studio Iray.</div></div> <!-- End shiba-stage --></div></div>
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<h2>1. Headlamp</h2>
<p>When I first started creating 3d-art, I spent most of my time on figures and <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/catalogsearch/result/?q=poses' rel='nofollow'>posing.</a> At the time, I didn&#8217;t know much about lighting, so I went with what was the default in Daz Studio, which is the camera headlamp. </p>
<p>The camera headlamp is a light mounted at the top of our active camera. In this way, it lights everything in our scene equally (i.e. everything pointed to by our active camera). This makes it very easy to set up scene lighting because &#8211;</p>
<ul>
<li>I do not have to manage or add any lights of my own.</li>
<li>Everything is lighted well, so my main figures and their faces are not covered by unwanted shadows.</li>
</ul>
<p>Unfortunately, this type of equal lighting also makes my image appear flat, overly bright, and non-realistic. This was less of a problem when I only used my images in support of my online articles or for creating website headers. However, my goals soon changed.</p>
<div id='11818' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Fire-Goddess-Phoenix5b-520x520.jpg" alt="Woman in red with long red hair, with a Phoenix. Fire background." width="520" height="520" class="size-large wp-image-11818" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Fire-Goddess-Phoenix5b-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Fire-Goddess-Phoenix5b-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Fire-Goddess-Phoenix5b-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Fire-Goddess-Phoenix5b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Fire-Goddess-Phoenix5b-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Fire-Goddess-Phoenix5b-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Fire-Goddess-Phoenix5b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Fire-Goddess-Phoenix5b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Fire-Goddess-Phoenix5b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Fire-Goddess-Phoenix5b.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Fire Goddess and Phoenix, rendered with a simple headlamp in Daz Studio. Background and postwork in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<p>At the time, there were a couple of <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/forums/search?Search=contests' rel='nofollow'>contests going on at Daz3D,</a> with some fantastic looking entries. Some entries were artistic and fantasy based, while others were more realistic. However, they all had interesting lighting which set them apart from everything else. These images and their wonderful artists inspired me to start learning more about lighting my 3d-art scenes. <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/17090/' rel='nofollow'>This artist</a> is one of my top favorites when it comes to lighting. </p>
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<h2>2. Uber Environment Light and Spolights</h2>
<p>The first thing that I did, to learn more about lights in Daz Studio, is to use one of the light sets that I already owned. The light set that I applied had an Uber Environment light and a couple of spotlights, so that became my new lighting setup. </p>
<p>A problem that I encountered right-off is that the faces of my primary figures were not bright enough, and were often set in shadow. I quickly discovered that I could solve this problem by cranking up the Uber Environment light. </p>
<div id='11489' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-520x520.jpg" alt="Summer fairy playing a cello together with her tiger familiar. Winter fairy playing a lyre up on a tree with her white Siberian Tiger." width="520" height="520" class="size-large wp-image-11489" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Good-Evil10.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Rendered using the Uber Environment 2 light in Daz Studio 4.6 Pro, with post-work in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<p>The Daz Studio UE light is used to simulate environment as well as ambient or bounce light. Environment light is provided by an image that is attached to the UE light. There are also other controls in the UE light parameters to adjust shadows, bounce, render quality, and more. This <a href="https://helpdaz.zendesk.com/entries/22131881-Beginning-Help-with-UberEnvironment-2">very simple tutorial</a> has the basics on how to use UE lights in Daz Studio. </p>
<p>The truth is, I never really played around much with Daz Studio&#8217;s UE light. All I did was apply a preset light group (I think I used <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/daz-dimension-lights-1' rel='nofollow'>an early one by Dimension Theory</a>), crank up the UE light until my primary figures were bright enough, and that was it.  </p>
<p><strong>Note that UE lights only work in 3Delight and NOT in Iray.</strong></p>
<div id='11480' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Winter-Warden1b-520x520.jpg" alt="Dark elf woman riding on a white saber-tooth tiger. Snowy ruins background." width="520" height="520" class="size-large wp-image-11480" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Winter-Warden1b-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Winter-Warden1b-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Winter-Warden1b-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Winter-Warden1b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Winter-Warden1b-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Winter-Warden1b-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Winter-Warden1b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Winter-Warden1b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Winter-Warden1b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Winter-Warden1b.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Rendered using UE2 light and spotlights in Daz Studio. This image won the Daz PC monthly contest in December 2013.</div></div> <!-- End shiba-stage --></div></div>
<p>The images above are a lot more realistic than the headlamp example. There are also some shadows which give the figures more depth and shape. However, because I am simply cranking up the environment light, the image is still fairly flat, due to the consistent lighting. The figures do not pop out from the rest of the environment, and the light is not very interesting because it is bright throughout. In particular, there is not enough contrast between the figures and the background, and also within the figures themselves.    </p>
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<h2>3. Dreamlight and LDPR</h2>
<p>At this point in my Daz Studio lighting journey, I saw a picture in the Daz3D Gallery that had wonderful lighting, and used something called <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/light-dome-pro-r' rel='nofollow'>Light Dome Pro &#8211; R</a> (There is now also <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/light-dome-pro-iray--render-presets--master-iray-layering' rel='nofollow'>a version for Iray</a>). I was intrigued. </p>
<p>I did some research, and the next time <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/dreamlight' rel='nofollow'>Dreamlight&#8217;s store</a> was on sale, I got LDP-R and the <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/daz-studio-illuminated-master-ds-lighting' rel='nofollow'>DAZ Studio Illuminated tutorial.</a> </p>
<p>Based on the beginner skill level I had at the time, I learned a lot from the tutorial. I now started learning how to add glow, tint, depth, and better contrast to my pictures. Compare the image below and my previous images, and you can see a marked improvement. </p>
<div id='11417' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-520x520.jpg" alt="Girl in white dress looking sad because she has to say goodbye to a good friend." width="520" height="520" class="size-large wp-image-11417" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Scene created and rendered in Daz Studio 4.6 Pro, with Light Dome Pro Revolution by Dreamlight.</div></div> <!-- End shiba-stage --></div></div>
<p>Some things that I learned from LDP-R and Dreamlight&#8217;s tutorial-</p>
<ul>
<li>I learned how to add glow and tint in postwork (Photoshop).</li>
<li>I learned how to render my light sources into different layers and do fast lighting adjustments within Photoshop.</li>
<li>I learned how to create interesting shadows and contrast with a distant light (mimicking sunlight).</li>
<li>I learned how to properly light my main figures.</li>
</ul>
<p>In my scenes, I would have the sunlight from LDP-R, and I would add in some spotlights to accent my figure according to <a href="https://en.wikipedia.org/wiki/Three-point_lighting">the 3-point-light system.</a> Occasionally, I would add in some environment lights if I want to accent anything in the background.</p>
<p>Next, I would render everything into layers using the LDP-R system. Then, I bring everything into Photoshop where I can further manipulate the strength of each light through Photoshop&#8217;s powerful layering system. Once that is done, I run the Miami Filter action which comes with the LDP-R package. This action adds glow, tint, and <a href="https://en.wikipedia.org/?title=Vignetting">a vignette effect</a> to my Daz Studio render.</p>
<div id='11829' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Quiet-Longing1-520x520.jpg" alt="Girl sitting on loves-seat with letters and rose. Interesting light and shadows." width="520" height="520" class="size-large wp-image-11829" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Quiet-Longing1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Quiet-Longing1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Quiet-Longing1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Quiet-Longing1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Quiet-Longing1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Quiet-Longing1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Quiet-Longing1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Quiet-Longing1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Quiet-Longing1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Quiet-Longing1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Between a sad goodbye and a happy hello, is a period of quiet longing.  Rendered with Daz Studio 4.6 Pro and LDP-R, with postwork in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
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<h2>4. Colored Lights and Light Rays</h2>
<p>One of the things that was still missing though, is color. I enjoy doing fantasy type 3d-art, and much of the fantasy artwork that I admire, not only has great high contrast lighting, but also very saturated colors. Therefore, I wanted to explore using colored lights and also those cool looking light rays.</p>
<p>This was where I discovered <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/advanced-daz-studio-light-bundle' rel='nofollow'>Age of Armour&#8217;s wonderful lights</a> and his Atmospheric Effects Cameras package. The Atmospheric Effects package contains a volumetric camera that allows me to easily render great looking light rays. I would render this in a separate image, and then integrate it within Photoshop. </p>
<p><strong>Note that at the writing of this article, these AoA&#8217;s lights and cameras only work in the 3Delight renderer and NOT in Iray.</strong> </p>
<div id='11835' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Battle-Rage1b-520x520.jpg" alt="Soldier in an action crouching pose, holding a knife. Mix of saturated blue and red volumetric light." width="520" height="520" class="size-large wp-image-11835" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Battle-Rage1b-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Battle-Rage1b-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Battle-Rage1b-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Battle-Rage1b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Battle-Rage1b-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Battle-Rage1b-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Battle-Rage1b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Battle-Rage1b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Battle-Rage1b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Battle-Rage1b.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Rendered using Age of Armour&#8217;s awesome light products and their volumetric camera for the red light ray.</div></div> <!-- End shiba-stage --></div></div>
<p>At this stage, I stopped using the Daz Studio portion of LDP-R, but I continued to apply the lighting principles I had learned previously. </p>
<ul>
<li>I use AoA&#8217;s ambient light to illuminate the entire scene.</li>
<li>I add one distant light, similar to the sunlight added by the LDP-R system to provide sharp shadows.</li>
<li>I add spotlights (according to the 3-point light system) to make my figure stand out.</li>
<li>Finally, I add a spotlight to produce my light-ray. I render this light separately using AoA&#8217;s volumetric camera.</li>
</ul>
<p>Soon after, I also discovered <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/advanced-light-presets-for-aoa-s-lights' rel='nofollow'>Advanced Light Presets for AoA&#8217;s Lights by Dimension Theory.</a> These presets provided another way to add more interesting light and color into my 3d-art scenes. Instead of using just one ambient light and one distant light, I would instead use one of the presets in Dimension Theory&#8217;s package. </p>
<p>I usually use the distant light presets which contain one ambient light, and three distant lights. Then, I re-adjust the colors of the lights and the shadows, according to the look that I want. Usually I set one distant light up as sunlight, with sharp shadows. All the other lights I leave it at their original soft shadow settings. </p>
<p>In this scenario, I no longer need to separately light my figure with spotlights, as the multiple distant lights provide an interesting enough effect. I may sometimes add a spotlight to brighten my figure&#8217;s face, if it is in shadow. </p>
<div id='11839' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Smaug-Returns1-520x520.jpg" alt="Large bone dragon standing next to a woman or girl necromancer holding a skull staff. Green swirling phantoms around her and bones on the ground." width="520" height="520" class="size-large wp-image-11839" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Smaug-Returns1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Smaug-Returns1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Smaug-Returns1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Smaug-Returns1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Smaug-Returns1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Smaug-Returns1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Smaug-Returns1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Smaug-Returns1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Smaug-Returns1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/Smaug-Returns1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Rendered in Daz Studio 4.6 Pro with AoA&#8217;s lights and Dimension Theory&#8217;s Advanced Light Presets.</div></div> <!-- End shiba-stage --></div></div>
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<h2>5. Reality Plugin and LuxRender</h2>
<p>After exploring colored lights for a few months, I became enchanted with some of the realistic looking renders in the Daz Gallery that were made with the <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/reality-4-daz-studio-edition' rel='nofollow'>Reality plugin</a> and LuxRender. I won&#8217;t go into it in great detail here, because I already have <a href="http://thinkdrawart.com/3d-art-daz-studio-reality-luxrender">a detailed article</a> comparing the renders that I could make before, and what I can make with Reality and Lux.</p>
<div id='11841' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/RedHot1c-520x520.jpg" alt="Girl in red, blowing a bubblegum, and sitting on a white couch." width="520" height="520" class="size-large wp-image-11841" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/RedHot1c-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/RedHot1c-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/RedHot1c-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/RedHot1c-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/RedHot1c-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/RedHot1c-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/RedHot1c-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/RedHot1c-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/RedHot1c-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/RedHot1c.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Created in Daz Studio 4.7 Pro, and rendered using Reality/Lux.</div></div> <!-- End shiba-stage --></div></div>
<p>From a lighting perspective, there are several key differences-</p>
<ul>
<li>There is no ambient light in Reality/Lux. Bounce light, which is what ambient light tries to simulate, is physically modeled in Lux, thus ambient surfaces and light are no longer needed.</li>
<li>The use of distant lights are greatly discouraged since it causes unrealistic illumination. Because I relied very heavily on distant lights previously, this was a big change for me. Instead of using distant lights, I now added mesh lights to illuminate my figure(s) (still according to the 3-point light system).
<p>Mesh lights provide soft shadows and realistic illumination that takes advantage of the physical realism provided by the Lux renderer.
</li>
<li>The Reality plugin also comes with a Sunlight object that I use to light my entire scene and provide shadows.</li>
<li>Finally, LuxRender has a great light-group mechanism that allows us to save each light group into a different image. This is similar to what LDP-R did for us previously, except that there is great flexibility here in creating as many light groups as we want.
<p>In addition, unlike LDP-R, we only need to make <strong>one</strong> render pass, which is a really good thing, since it takes a pretty long time to get a good quality image. I usually leave my renders on over-night.
</li>
</ul>
<p>Note that even though I am using a different lighting system, many of the lessons that I learned before are general, and can be applied to all my 3d-art renders.</p>
<div id='11742' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/KnightDragon1-520x520.jpg" alt="Knight in armor shooting a steampunk gun at a dragon. Night scene." width="520" height="520" class="size-large wp-image-11742" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/KnightDragon1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/KnightDragon1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/KnightDragon1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/KnightDragon1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/KnightDragon1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/KnightDragon1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/KnightDragon1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/KnightDragon1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/KnightDragon1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/KnightDragon1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Created in Daz Studio 4.7 Pro. Rendered using Reality/Lux.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>6. Daz Studio Iray</h2>
<p>Like Lux, Daz Studio Iray is also a physically based renderer. Based on my renders so far, I think that the results of both renderers are very comparable, in terms of quality. However, I have decided to focus most of my energies on the Iray renderer.</p>
<ul>
<li>The main reason for this is because Iray is integrated with the Daz Studio system. As such it will get great vendor support, which we are already seeing in the <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/catalogsearch/result/?q=iray+resources' rel='nofollow'>materials and light sets</a> being offered. For me, this is an enormous advantage over Reality/Lux.</li>
<li>The Daz Studio Iray renderer is much faster than Reality/Lux <strong>if one has a good nVidia graphics card.</strong> For me, the good graphics card is absolutely necessary.
<p>At the moment, Daz Studio Iray <strong>does not</strong> have the great light-group feature that exists in Lux. Therefore, I need to manually render each of my lights into a separate image. Because Iray is fast, this is not a big inconvenience and I no longer need to leave my renders on over-night. However, without fast rendering, this manual process would be excruciatingly painful. Ultimately, getting an image done would take much more time than in Reality/Lux.</p>
<p>In addition, Daz Studio Iray does not have the awesome recovery feature in Lux. Even when Lux crashes, I can recover most of the rendering work already done because Lux intermittently saves out a recovery file.
</li>
</ul>
<p>In short, I mostly use Iray now, because of vendor support and rendering speed. However, without a good nVidia card, I would probably stick with Reality/Lux because of the light-group and recovery features which are both extremely useful.</p>
<div id='11844' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/CherryGirl1b-520x473.jpg" alt="Girl wearing cherry earrings and holding a cherry in her back, in a pin-up pose." width="520" height="473" class="size-large wp-image-11844" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/CherryGirl1b-520x473.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/CherryGirl1b-280x255.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/CherryGirl1b-460x418.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/CherryGirl1b-220x200.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/CherryGirl1b.jpg 1126w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Rendered in Daz Studio 4.8 Pro Iray. Postwork in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>7. Conclusion</h2>
<p>I have gone through many different lighting setups from beginner to now. However, in each step, I learned something new, and many of those lessons are general and can be applied later on. </p>
<p>What I have learned so far from this wonderful journey, is that knowledge is not wasted. I started with something very simple, and then slowly build up my knowledge one step at a time. I learned by <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/' rel='nofollow'>looking at images in various galleries,</a> and participating in <a href="https://thinkdrawart.com/3d-art-contest">3d-art contests.</a> Indeed, my very early images were weak in many areas, but the key is to identify those areas of weakness and learn how to improve on each one. </p>
<p>There are still deficiencies in <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/214/' rel='nofollow'>my 3d-art today,</a> but fewer than before. I have improved, gained some useful knowledge, and created some images that I enjoy looking at.</p>
<div id='11848' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/SongLife1-520x473.jpg" alt="Woman playing a wood harp, while a girl and animals sit at her feet." width="520" height="473" class="size-large wp-image-11848" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/SongLife1-520x473.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/SongLife1-280x255.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/SongLife1-460x418.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/SongLife1-220x200.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/06/SongLife1.jpg 1126w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Created in Daz Studio 4.7 Pro, rendered in Reality/Lux, and postwork in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
]]></content:encoded>
					
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		<title>Daz Studio Iray Tutorial for Beginners</title>
		<link>https://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners</link>
					<comments>https://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sun, 24 May 2015 05:52:16 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[3d art beginner]]></category>
		<category><![CDATA[3d-art]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz3d]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[ds iray]]></category>
		<category><![CDATA[featured-article]]></category>
		<category><![CDATA[hdr]]></category>
		<category><![CDATA[hdri]]></category>
		<category><![CDATA[ibl]]></category>
		<category><![CDATA[image based light]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray beginner]]></category>
		<category><![CDATA[iray ibl]]></category>
		<category><![CDATA[iray lighting]]></category>
		<category><![CDATA[iray materials]]></category>
		<category><![CDATA[iray renderer]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=11730</guid>

					<description><![CDATA[This tutorial describes how I create a  simple scene, from start to finish, for the Daz Studio Iray renderer. In particular, I discuss how to assign Iray materials, and how to create simple but realistic lighting in Iray with an image based light (IBL).]]></description>
										<content:encoded><![CDATA[<p>I am starting to play around more seriously with the Iray renderer in Daz Studio. The great thing about Iray, is that we can create realistic looking renders without having to muck around too much with lighting. Another really big advantage of Iray, is that we can get pretty good render results in a fairly short amount of time, <strong>if we have a good nVidia graphics card.</strong> </p>
<p>In this tutorial, I will describe how I started out with Daz Studio Iray, and how I created a simple realistic render from start to finish. This tutorial is intended for Iray beginners who are already familiar with the standard Daz Studio Interface.</p>
<p>If you are only starting to use Daz Studio, then check out <a href="http://thinkdrawart.com/daz-studio-for-beginners">this Daz Studio for Beginners tutorial.</a></p>
<div id='11789' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-446x580.jpg" alt="Realistic looking girl with a dragon tattoo on her back." width="446" height="580" class="size-large wp-image-11789" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>First Iray image I created with an image based light (IBL).</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Creating the Scene and Materials</h2>
<p>I create the scene in the same way as I would in regular Daz Studio. However, one very important aspect of getting a scene to look right in Iray is in using the right materials.</p>
<p>In this tutorial, I make a very simple scene with a female figure and a dragon tattoo on her back. She has interesting, long, wind-blown hair and is wearing a bikini. I make sure to use a highly detailed and realistic looking skin on my human figure. In this example, I am using the Bambolina skin by Tempesta3d. I also get pretty good results from the Daz3d Elite skins that I got from <a href="http://www.anrdoezrs.net/j7115tenkem1579824B133B2A49513638B66353222?url=http%3A%2F%2Fwww.daz3d.com%2Fmichael-6-hd-add-on" rel="nofollow">Michael 6 HD Add-On</a> and <a href="http://www.dpbolvw.net/tl68tenkem1579824B133B2A49513638B66353222?url=http%3A%2F%2Fwww.daz3d.com%2Fvictoria-6-hd-add-on" rel="nofollow">Victoria 6 HD Add-On.</a> </p>
<p>This simple scene allows me to focus on learning the basic material and lighting aspects of Iray.</p>
<div id='11751' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayScene1-520x418.jpg" alt="Screen shot of my simple Daz Studio/Iray scene." width="520" height="418" class="size-large wp-image-11751" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayScene1-520x418.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayScene1-280x225.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayScene1-460x369.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayScene1-220x177.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayScene1.jpg 1474w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>This simple scene allows me to focus on learning the basic material and lighting aspects of Iray.</div></div> <!-- End shiba-stage --></div></div>
<p><a name="shader"></a><br />
After I finish creating my scene, I need to apply Iray shaders to all of my scene objects (figures, clothing, props, environment). One simple way to do this, is to &#8211;</p>
<ol>
<div id='11750' class='wp-caption frame3 alignright' style='width:360px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:360px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials1.jpg" alt="Screenshot of how to assign Iray shaders to all scene objects - step 1" width="360" height="218" class="size-full wp-image-11750" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials1.jpg 360w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials1-280x170.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials1-220x133.jpg 220w" sizes="(max-width: 360px) 100vw, 360px" /><div class='wp-caption-text shiba-caption'>Expand all objects within our scene.</div></div> <!-- End shiba-stage --></div></div></p>
<li>Click on the <strong>Scene Tab</strong>. Then, right-click on the Scene pane, and select <strong>Expand > Expand All</strong>.</li>
<li>I do <strong>Ctrl-A</strong> to select all items in my scene pane. Then I <strong>Ctrl-click</strong> to un-select lights and cameras.</li>
<li>Next, (a) I click on the <strong>Surfaces Tab,</strong> (b) click on <strong>Editor</strong>, and (c) select all the objects within it</li>
<div id='11753' class='wp-caption frame3 aligncenter' style='width:498px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:498px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials2.jpg" alt="Screen shot of how to select all object surfaces in the scene." width="498" height="360" class="size-full wp-image-11753" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials2.jpg 498w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials2-280x202.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials2-460x333.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials2-220x159.jpg 220w" sizes="(max-width: 498px) 100vw, 498px" /><div class='wp-caption-text shiba-caption'>Select all object surfaces in the scene.</div></div> <!-- End shiba-stage --></div></div>
<li>Now, (a) I click on <strong>Presets.</strong> Within the Presets pane, (b) I select <strong>Shaders > Iray.</strong> If you are not using the Smart Content functionality within Daz Studio, you can get at the Iray shaders through your Content Library by going to <em>Shader Presets > Iray > DAZ Uber</em> in your Daz Studio directory. Finally, (c) I double click on the <strong>!Iray Uber Base shader</strong> to convert all the objects in my scene to using Iray shaders.</li>
<div id='11755' class='wp-caption frame3 aligncenter' style='width:490px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:490px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials3.jpg" alt="Screenshot of how to assign Iray shaders to all scene objects - step 4" width="490" height="430" class="size-full wp-image-11755" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials3.jpg 490w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials3-280x246.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials3-460x404.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials3-220x193.jpg 220w" sizes="(max-width: 490px) 100vw, 490px" /><div class='wp-caption-text shiba-caption'>Apply Iray Uber Base shader to all object surfaces in my scene.</div></div> <!-- End shiba-stage --></div></div>
<li>Note that Iray also has specialized shaders for glass, metal, water, fabric, leather, and more. At this point, I identify any special surfaces in my scene that fall into these categories, and assign them accordingly.</li>
<div id='11756' class='wp-caption frame3 alignright' style='width:302px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:302px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials5.jpg" alt="Pop-up window that opens when I Ctrl-double click on a shader tile/icon." width="302" height="268" class="size-full wp-image-11756" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials5.jpg 302w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials5-280x248.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials5-220x195.jpg 220w" sizes="(max-width: 302px) 100vw, 302px" /><div class='wp-caption-text shiba-caption'>I select Ignore, and then click on Accept to to keep the original textures of my selected objects.</div></div> <!-- End shiba-stage --></div></div>
<li>I do Ctrl-double click if I want to keep the original textures of my selected objects. This will open up a pop-up window. I select Ignore, and then click on Accept.</li>
<div class="alignbreak"></div>
<div id='11781' class='wp-caption frame3 alignright' style='width:310px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:310px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials6.jpg" alt="Screenshot of how to locate and apply the Iray shader for Genesis 2 Females." width="310" height="396" class="size-full wp-image-11781" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials6.jpg 310w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials6-280x358.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials6-172x220.jpg 172w" sizes="(max-width: 310px) 100vw, 310px" /><div class='wp-caption-text shiba-caption'>How to apply Iray shaders to my Genesis 2 Female figure.</div></div> <!-- End shiba-stage --></div></div>
<li>There are also specialized shaders for Genesis 2 males and females. These shaders will use the existing skin textures that we have on our figure. Therefore, I select my female figure in the Scene pane, (a) go to the <strong>Surfaces Tab,</strong> (b) click on the <strong>Presets</strong> button, and (c) select <strong>Materials > Iray > Feminine.</strong> (d) I double click on the <strong>Iray Optimized Genesis 2 Female MAT</strong> to apply this shader on my figure. </li>
<div class="alignbreak"></div>
<li>Finally, I tweak my surfaces as needed. I find that the Iray skin shaders are a bit too glossy/shiny for my taste. Therefore, I select my G2F figure, go to <strong>Surfaces > Editor.</strong> Open up <strong>Genesis 2 Female</strong> and select <strong>Skin.</strong> Then I change the <em>Glossy Layered Weight</em> to 0.5.</li>
<div id='11782' class='wp-caption frame3 aligncenter' style='width:502px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:502px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials7.jpg" alt="Screenshot for tweaking the skin shader properties of my Genesis 2 Female figure." width="502" height="530" class="size-full wp-image-11782" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials7.jpg 502w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials7-280x296.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials7-436x460.jpg 436w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayMaterials7-208x220.jpg 208w" sizes="(max-width: 502px) 100vw, 502px" /><div class='wp-caption-text shiba-caption'>How I lower the glossiness of the skin on my female figure.</div></div> <!-- End shiba-stage --></div></div>
</ol>
<p>This finishes the material setup of my simple scene. As I learn more of Iray and create more complex scenes, I will probably want to do more here to get the best render results. However, that is for a later time and tutorial. 🙂</p>
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<p><a name="IBL"></a></p>
<h2>2. Iray Image Based Light</h2>
<p>A very simple way to light my Iray scene in a realistic way, is to use an image based light (IBL). To do this &#8211;</p>
<ol>
<li>I go to <strong>(a) Render Settings > (b) Editor.</strong></li>
<li>I select <strong>(c) Environment > Dome.</strong></li>
<li>I assign an appropriate image to light my scene in the <strong>(d) Environment Map</strong> control. In this example I am using Barcelona Rooftops that I got from <a href="http://www.hdrlabs.com/sibl/archive.html">sIBL Archives</a>. That is a great site to get free IBL images. <a href="http://www.jdoqocy.com/3566lnwtnvAEGIHBDKACCKBJDIEACFCHKFFCECBBB?url=http%3A%2F%2Fwww.daz3d.com%2Fdimensiontheory" rel="nofollow">Dimension Theory</a> also has some great HDRI packs in his DAZ store.
<p>As far as I can tell, the <strong>Environment Map</strong> slider also controls IBL intensity. For example, rendering at Environment Intensity 1 and Environment Map 1 gets me the same result as rendering at Environment Intensity 0.5 and Environment Map 2.
</li>
<div id='11758' class='wp-caption frame3 aligncenter' style='width:508px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:508px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights1.jpg" alt="Screen shot of of the render settings interface in Daz Studio Iray." width="508" height="492" class="size-full wp-image-11758" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights1.jpg 508w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights1-280x271.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights1-460x446.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights1-220x213.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights1-32x32.jpg 32w" sizes="(max-width: 508px) 100vw, 508px" /><div class='wp-caption-text shiba-caption'>How to set an image based light (IBL) in Daz Studio Iray.</div></div> <!-- End shiba-stage --></div></div>
<li>Next, I set <strong>Dome Mode</strong> to <em>Finite Sphere</em> so that I have more control over how the image map is used in my scene. When I do this, additional controls appear including Dome Scale Multiplier, Dome Radius, and Dome Origin XYZ.
<p><strong>Dome Scale Multipler</strong> and <strong>Dome Radius</strong> allows us to scale our environment map, and <strong>Dome Origin</strong> allows us to reposition our environment map. I set Dome Scale Multiplier to 3 so that I can see more of the image in my scene.</li>
<div id='11784' class='wp-caption frame3 aligncenter' style='width:502px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:502px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights7.jpg" alt="Screenshot of how the Finite Sphere option reveals more controls for our image based light (IBL) dome." width="502" height="552" class="size-full wp-image-11784" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights7.jpg 502w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights7-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights7-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights7-200x220.jpg 200w" sizes="(max-width: 502px) 100vw, 502px" /><div class='wp-caption-text shiba-caption'>Setting Dome Mode to Finite Sphere so that I have more control over how the image map is used in my scene.</div></div> <!-- End shiba-stage --></div></div>
<div id='11760' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights2-446x580.jpg" alt="Iray render of a girl with a dragon tattoo with a finite sphere, and Dome Scale Multiplier set to 3." width="446" height="580" class="size-large wp-image-11760" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights2-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights2-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights2-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights2-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights2.jpg 1000w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Iray render of scene with  the render settings specified above.</div></div> <!-- End shiba-stage --></div></div>
<li>Next, I want to position the sun in the image map at the right place so that it casts a nice rim or silhouette on my figure. To do this I need to better understand how my image maps onto the 3d-dome in my scene. </li>
</ol>
<div id='11766' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-280x280.jpg" alt="Diagram showing how each of the four sections in our image based light maps onto the dome in our scene." width="280" height="280" class="size-medium wp-image-11766" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights51.jpg 500w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How the sections of our image based light map to the dome in our 3d-scene.</div></div> <!-- End shiba-stage --></div></div>
<p>A simple way to think about it is to divide our image into four segments. </p>
<ul>
<li>Section A maps to the front of the dome (what we see in the scene).</li>
<li>Section B maps to the right of the dome.</li>
<li>Section C maps to the back of the dome.</li>
<li>Section D maps to the left of the dome.</li>
</ul>
<div id='11761' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights3-520x260.jpg" alt="Lines separating our image based light into four segments." width="520" height="260" class="size-large wp-image-11761" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights3-520x260.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights3-280x140.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights3-460x230.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights3-220x110.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights3.jpg 600w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>The four segments of our image map.</div></div> <!-- End shiba-stage --></div></div>
<p>Essentially, the left of the image maps onto what we see, and then it goes clock-wise from there.</p>
<p>The sun in our image is in section C  (back of the dome). Therefore, to move it to the front of my image, I rotate the dome by 180 degrees. This gives me a nice rim or silhouette effect on the left of my figure. Rotating 270 degrees shifts the light-rim to the right of my figure.</p>
<div id='11768' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights6-446x580.jpg" alt="Move the sun in our image based light to the front by rotating the dome 180 degrees." width="446" height="580" class="size-large wp-image-11768" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights6-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights6-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights6-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights6-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights6.jpg 1000w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Iray render of scene with  IBL dome rotated by 180 degrees.</div></div> <!-- End shiba-stage --></div></div>
<p>However, it looks like there is also too much light in my scene, and there does not seem to be enough contrast between the rim set by the setting sun and the rest of the image. This is because of the <strong>camera headlamp.</strong></p>
<p>In particular, if there are no lights in the scene (other than the IBL), Daz Studio automatically adds a headlamp to the top of the camera to light our scene. This headlamp is adding too much light and reducing the contrast of the IBL that I want. To turn off this headlamp, I simply add a Daz Studio light to the scene, and then turn that light off. In this way, the only light source is my image based light (IBL).</p>
<div id='11788' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights8-446x580.jpg" alt="Girl with the dragon tattoo image now has much greater contrast after turning off the camera headlamp." width="446" height="580" class="size-large wp-image-11788" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights8-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights8-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights8-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights8-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DazStudioIrayLights8.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Iray render of scene with the Daz Studio camera headlamp turned off.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>3. Postwork and Done!</h2>
<p>Finally, I add some glow to my image, tone it to a more orange sunset color, lighten the figure a little bit, and I am done!</p>
<p>With an nVidia GeForce GTX TITAN X card, I was able to render a 1000&#215;1300 version of the image in under 5 minutes. </p>
<div id='11789' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-446x580.jpg" alt="Realistic looking girl with a dragon tattoo on her back." width="446" height="580" class="size-large wp-image-11789" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/DragonTattoo1a.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Finished image after adding glow and tint.</div></div> <!-- End shiba-stage --></div></div>
<p>Below is a more complex second scene that I made. I set the armor to the Iray iron shader (keeping my original textures), and I exported the lion hair as OBJ from the <a href="http://www.kqzyfj.com/74102p-85-7NRTVUOQXNPOUTSUPONPSPUXSSPRPOOO?url=http%3A%2F%2Fwww.daz3d.com%2Flook-at-my-hair-free-player" rel="nofollow">Look at My Hair plugin.</a></p>
<div id='11792' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Lionheart1d-520x433.jpg" alt="Knight in paladin armor holding a sword and shield, standing next to a roaring lion." width="520" height="433" class="size-large wp-image-11792" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Lionheart1d-520x433.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Lionheart1d-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Lionheart1d-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Lionheart1d-220x183.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/05/Lionheart1d.jpg 1229w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Lionheart &#8211; Daz Studio Iray render.</div></div> <!-- End shiba-stage --></div></div>
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