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		<title>Why Is There Noise in My Daz Studio Iray Render and How to Remove It</title>
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		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sat, 27 Jan 2018 01:03:38 +0000</pubDate>
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					<description><![CDATA[One very common question I get about Daz Studio Iray is why is there so much noise in my Iray render and what can I do to remove it? This tutorial explores the source of noise in our Iray images, what type of scenes produce more noise, and how we can reduce this noise without losing image quality. ]]></description>
										<content:encoded><![CDATA[<p>We do not normally think about it, but real-world lighting is very complex. Any single point can receive light from an infinite number of directions. It may receive light from outside, there may be shadows cast from nearby objects, and there may be indirect lighting from nearby surfaces.</p>
<p>Physically based renderers, such as Iray, tries to approximate the physics of reality. For each point on the screen, it shoots out a ray from the camera to that point, then tries to determine its color/value. However, it is simply not possible to calculate the value of a point with real-world accuracy, because we would need to sample light coming in from an infinite number of directions. </p>
<p>Therefore, our Iray renderer must guess what the value of a point is by sampling light from a set of different but <strong>finite</strong> angles. The more samples we collect or <em>iterations</em> we run, the more time it takes, but the better our guess will be. As we collect more and more samples, we will ultimately <em>converge</em> on a likely answer.</p>
<p>Noise arises when we guess incorrectly, so the value of a particular point widely differs from what it should be. As you may have noticed though, some scenes take longer to converge than others, and some scenes are more noisy than others. What then determines the amount of noise in an Iray scene?</p>
<div id='15254' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-520x338.jpg" alt="Left - Noisy Daz Studio Iray render with a horned girl in water and skulls around her. Right - Noise removed, lights added, and postworked finished image." width="520" height="338" class="size-large wp-image-15254" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Why Is There Noise in My Daz Studio Iray Render and How to Remove It</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>What Determines the Amount of Noise in an Iray Scene?</h2>
<p>Based on my own Daz Studio experiences, Iray scene noise seems most pronounced when there are small, extremely bright areas in the scene. For example, when most of the scene light is coming from small and bright light sources, specular indirect lighting, or doorways and windows. </p>
<p>In the <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/513906/' rel='nofollow'>Fantasy Girl with Horns</a> scene above, there are many bright but small areas of light in the environment map because the sun is peeking through the trees. These small areas of light create noise on the water, which gets compounded as it bounces off that surface and hits others objects in the scene (indirect lighting). </p>
<p>For a more simple case of noise and small, very bright areas, I placed a point light between a fantasy woman&#8217;s hands. A point light has a small surface area. When it is the <strong>main source of light</strong> in a scene, there will likely be a lot of noise. </p>
<p>In some cases, our collected samples may miss the small light altogether, creating a dark spot. In other cases, we may randomly sample in the direction of the light, creating a higher value than reality. Depending on the strength of the light, this value may be very high, thereby significantly skewing our average guess.   </p>
<p>Below, we have a zoomed in image with just the point light turned on (all other lights are off). Notice that there is quite a lot of noise when a small bright light is producing most of the illumination in the scene.</p>
<div id='15234' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-520x514.jpg" alt="Daz Studio Iray rendered image with just the point light turned on, showing that there is quite a lot of picture noise when a small bright light is producing most of the illumination in the scene." width="520" height="514" class="size-large wp-image-15234" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-520x514.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-460x454.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-220x217.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_2b.jpg 652w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Zoomed in image with just the point light turned on. Rendered in Daz Studio Iray for about 10 minutes.</div></div> <!-- End shiba-stage --></div></div>
<p>If we increase the strength of the point light, then the picture noise increases (see below). </p>
<div id='15233' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-520x514.jpg" alt="Daz Studio Iray rendered image with a very strong point light source. Increasing the strength of the point light also increases the amount of picture noise." width="520" height="514" class="size-large wp-image-15233" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-520x514.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-460x454.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-220x217.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_1b.jpg 652w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Point light strength increased by a factor of 10. Rendered in Daz Studio Iray for about 10 minutes.</div></div> <!-- End shiba-stage --></div></div>
<p>If we render the point light in a volumetric space, there is even more noise. This is because we are sampling for the entire volume (including the points in-between the hands), which increases the frequency of errors. </p>
<div id='15235' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-520x514.jpg" alt="Daz Studio Iray rendered image with a point light in volumetric space. The increases the area sampled, which also increases the amount of picture noise." width="520" height="514" class="size-large wp-image-15235" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-520x514.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-460x454.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-220x217.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_3b.jpg 652w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>If we render the point light in a volumetric space, there is also more noise. This is because we are sampling for the entire volume as opposed to just the object surfaces.</div></div> <!-- End shiba-stage --></div></div>
<p>Another noise problem area is when there are caustics. Water, for example, bends light (refraction) and focuses it, essentially making the lighted areas smaller and brighter. This creates interesting light patterns on the water floor. However, because of this light bending property, the direction of our pixel samples become even more important and more susceptible to light misses or accidental hits.</p>
<p>The general take-away here is that &#8211; </p>
<blockquote>
<p>Small bright areas with high values create more noise than wide bright areas.</p>
</blockquote>
<p>Specular, reflective, or refractive surfaces can further increase scene noise. Specular and reflective  surfaces increase the number of small and bright areas, each of which serves as an indirect light source. By understanding the source of noise in our Daz Studio Iray renders, we can better control it in our images. </p>
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<h2>How Do We Reduce Noise in Our Iray Render?</h2>
<p>I use four key methods to reduce noise in my Daz Studio Iray images.</p>
<ol>
<li>Adjust Iray Render Settings.</li>
<li>Increase the amount of light in the scene.</li>
<li>Render at a higher resolution (larger image), then resize down to average out the noise.</li>
<li>Remove some of the noise in post-work by using despeckle or blur operations in Photoshop.</li>
</ol>
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<h3>1. Adjust Iray Render Settings to Reduce Noise</h3>
<p>One of the easiest ways to reduce noise in our Iray renders is to increase the number of samples we collect. The more samples we collect, the better our guess will be (i.e. the closer our guess converges to the actual value). We can do this by going to the <strong>Render Settings</strong> tab, and then selecting <strong>Progressive Rendering.</strong></p>
<div id='15244' class='wp-caption frame3 aligncenter' style='width:460px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:460px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_9.jpg" alt="Daz Studio Iray screenshot of Render Settings &gt; Progressive Rendering parameters. By adjusting these parameters we can control quality of render at the cost of increased rendering time." width="460" height="343" class="size-full wp-image-15244" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_9.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_9-280x209.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_9-220x164.jpg 220w" sizes="(max-width: 460px) 100vw, 460px" /><div class='wp-caption-text shiba-caption'>My <strong>Render Settings > Progressive Rendering</strong> settings.</div></div> <!-- End shiba-stage --></div></div>
<p>Many of these parameters control when rendering stops, and may override each other. </p>
<ul>
<li><strong>Max Samples</strong> &#8211; Controls the number of samples collected per-pixel. The more samples we collect, the better our guess will be.</li>
<li><strong>Max Time</strong> &#8211; Controls the maximum amount of time before rendering stops. Note that the render will stop when either <em>Max Samples</em> or <em>Max Time</em> is reached. If we have a slower graphics card, we may want to increase <em>Max Time</em>.</li>
<li><strong>Rendering Quality</strong> &#8211; Based on <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/155996/iray-rendering-quality-setting#Comment_2231226' rel='nofollow'>Tobor&#8217;s experience,</a> this controls when the Iray renderer considers a pixel to be converged. I.e. a higher quality value will take longer to reach a given level of convergence. Of course speed of convergence also depends on our hardware and scene.
<p>In more practical terms, <a href="https://sickleyield.deviantart.com/journal/Mini-Tutorial-Iray-Progressive-Render-Settings-557481988">Sickleyield</a> defines this parameter as a multiplier for <em>Max Samples</em> and <em>Max Time</em>. I.e., it is a quick way to increase or reduce the time at which rendering stops. For example, when doing test renders we may reduce <em>Rendering Quality</em> and then push it up again for our final image.</li>
<li><strong>Rendering Converged Ratio</strong> &#8211; As I understand it convergence is a measure of how close our pixel value guess is to its real value. As such, we will never reach 100% convergence, because that is when our guess is 100% accurate, which can only happen when we have the ability to collect an infinite number of samples. As we have seen above, this measure is also partly determined by the <em>Rendering Quality</em> parameter. </li>
</ul>
<p>I usually render each of my lights separately, so I end my renders manually based on the light layer. There are three more Render Settings parameters that pertain to noise. </p>
<ul>
<li><strong>Firefly Filter Enable</strong> &#8211; Go to <strong>Render Settings > Filtering</strong> and make sure that <em>Firefly Filter Enable</em> is on. This will get the Iray renderer to filter out some of the noise in our image.</li>
<li><strong>Caustic Sampler</strong> &#8211; Go to <strong>Render Settings > Optimization</strong>. Turn on Caustic Sample <strong>*if*</strong> we have caustics in our scene. Note that this enables some additional tests in the renderer thereby increasing sampling time, so only turn it on as necessary.</li>
<li><strong>Architectural Sampler</strong> &#8211; Go to <strong>Render Settings > Optimization</strong>. Turn on <em>Architectural Sampler</em> if we have an internal scene with a lot of indirect lighting and light only coming from portals such windows or doors.</li>
</ul>
<p><a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/forums/viewreply/831316/#Comment_1769416' rel='nofollow'>This post</a> by Dave Smith has more detail on these Render Setting parameters. Increasing the number of samples collected is probably the most accurate way to reduce noise. However, it can also take a long time to converge.</p>
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<h3>2. Increase the Amount of Light</h3>
<p>Earlier, we saw that scenes with more noise have light primarily coming directly or indirectly from small bright areas. For example, internal scenes where light is only coming from windows or doors. </p>
<p>One way to reduce noise is to increase the amount of light in our scene, for example by adding large mesh lights in an indoor scene or removing unnecessary walls and ceilings. Larger light sources will reduce the amount of noise in our picture. In addition, if we are getting light from many different directions, then the probability of totally missing a light source or getting overly skewed light values will be significantly reduced. </p>
<p>However, a problem with this approach is that we may flood our scene with too much light, thereby losing shadows, shape definition, and scene depth. The image below is an older image of mine where I used a lot of ambient light in 3Delight. </p>
<div id='15250' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-520x520.jpg" alt="Two fantasy girls playing music for a tiger and a siberian tiger on a tree. Fantasy art. Daz Studio 3Delight image." width="520" height="520" class="size-large wp-image-15250" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_10_Flat_Lighting_Girls_Women_Music_Tigers_Fantasy_Art.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>This is an older image of mine where I used a lot of ambient light in 3Delight.  Because there is too much light I lose shadows and shape definition.</div></div> <!-- End shiba-stage --></div></div>
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<h3>3. Render at a Higher Resolution</h3>
<p>Another simple way to reduce Iray noise is to render our images at a higher resolution (larger size). When we shrink our image down in size, some of the noise will get averaged away. This is a better method than just using blurring techniques to average away the noise because it will retain picture sharpness and detail. </p>
<p>For example, the top image below is rendered at 1024 by 1331 pixels, at 300 iterations, and then cropped in height. The bottom image is rendered at 3000 by 3900 pixels, at 300 iterations, and then reduced in size to 1024 by 1331 pixels (similarly cropped in height). There is a lot less noise in the bottom image without a loss of sharpness or detail.</p>
<div id='15257' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-520x569.jpg" alt="Comparison of a lower resolution (top) and higher resolution (bottom) image. Both images are of a horned fantasy girl standing in water with skulls around her. Daz Studio Iray render." width="520" height="569" class="size-large wp-image-15257" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-520x569.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-280x307.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-768x841.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-420x460.jpg 420w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12-201x220.jpg 201w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_12.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>There is a lot less noise in the higher resolution image (bottom) without a loss of sharpness or detail.</div></div> <!-- End shiba-stage --></div></div>
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<h3>4. Remove Scene Noise in Post-work</h3>
<p>We can also remove some of the render noise in post-work using blurring or de-speckling operations. In Photoshop, I use <strong>Filter > Noise > Despeckle</strong> for less noisy renders and <strong>Filter > Blur > Gaussian Blur</strong> for noisy renders. The left image below is the original noisy render and the right image has been blurred with Gaussian Blur radius 3 pixels. </p>
<div id='15259' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-520x338.jpg" alt="Left image - Noisy image of fantasy girl with horns, standing in water surrounded by skulls. Right - The same image with noise removed by Gaussian Blur." width="520" height="338" class="size-large wp-image-15259" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_14.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Remove Scene Noise with Blur or Despeckle operations.</div></div> <!-- End shiba-stage --></div></div>
<p>The problem with Despeckle or Gaussian Blur is that we lose a lot of detail and sharpness, especially in our primary fantasy girl figure. One way to fix this is to create another render with just the girl. By removing the water, we remove a key source of noise in our scene. With a simpler scene, we can also render more iterations for a given time. Then, we use this low-noise image to sharpen the figure in our blurred image. To do this, I select the figure-sharpen layer and set the blending mode to <em>Overlay</em>. Then, I do <strong>Filter > Other > High Pass</strong> with a radius of 5 pixels.</p>
<div id='15261' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-520x338.jpg" alt="This two comparison images show how we reduce Iray render noise by blurring our image, and also how we get back detail by resharpening our fantasy girl figure." width="520" height="338" class="size-large wp-image-15261" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Noise_Fireflies_Daz_Studio_Iray_Render_Picture_Image_Tutorial_15.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Gaussian Blurred image with much less noise but loss of detail. Right &#8211; Same image but with the girl figure sharpened using the technique described above.</div></div> <!-- End shiba-stage --></div></div>
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<h2>Conclusion</h2>
<p>I reduce noise in my Daz Studio Iray renders by using all four of the techniques above. However, I make sure to properly balance them out so that I do not weaken scene lighting, lose scene detail, or spend too much time rendering. </p>
<p>There are other methods for controlling noise in a path tracer like Iray. For example, seeding the renderer differently, clamping maximum light values, and more. However, as far as I know, such render settings are not currently available in Daz Studio. In any case, they each come with their own weakness. </p>
<p>With just the techniques described here though, I am able to get results that I am happy with. The completed Fantasy Girl with Horns image is shown below. We have <a href="https://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes">added all our lights,</a> removed noise, and <a href="https://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial">applied our post-work process.</a></p>
<div id='15264' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-446x580.jpg" alt="Sexy Fantasy woman with horns, standing in water, surrounded by skulls. Fantasy art. Daz Studio Iray image render." width="446" height="580" class="size-large wp-image-15264" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2018/01/Fantasy_Woman_Art_Girl_Horns_Standing_Water_Skulls_Jungle_Lake_Daz_Studio_Iray_1c.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Final Fantasy Girl with Horns image. We combined all lights, removed noise, and warmed up the image in post.</div></div> <!-- End shiba-stage --></div></div>
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		<title>How to Transform Your 3D Art into a Charcoal Sketch</title>
		<link>https://thinkdrawart.com/how-to-transform-your-3d-art-into-a-charcoal-sketch</link>
					<comments>https://thinkdrawart.com/how-to-transform-your-3d-art-into-a-charcoal-sketch#comments</comments>
		
		<dc:creator><![CDATA[Guest Writer]]></dc:creator>
		<pubDate>Mon, 20 Feb 2017 00:23:45 +0000</pubDate>
				<category><![CDATA[2D Art]]></category>
		<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Postwork]]></category>
		<category><![CDATA[3d-art]]></category>
		<category><![CDATA[3d-art-tutorial]]></category>
		<category><![CDATA[charcoal]]></category>
		<category><![CDATA[daz studio post-work]]></category>
		<category><![CDATA[daz studio postwork]]></category>
		<category><![CDATA[nik]]></category>
		<category><![CDATA[nik collection]]></category>
		<category><![CDATA[nik tools]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[photoshop nik]]></category>
		<category><![CDATA[photoshop tutorial]]></category>
		<category><![CDATA[post-work]]></category>
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		<guid isPermaLink="false">http://thinkdrawart.com/?p=14339</guid>

					<description><![CDATA[In this tutorial we use the Nik Collection and Photoshop to turn a 3d-art render into a fine art charcoal study. The process is simple, fun, and a great introduction to the Nik tools, which you can get for free from Google.]]></description>
										<content:encoded><![CDATA[<p><em>This article and all of the images within were created by the very talented Alex Ledante. Copyright &copy; Alex Ledante. Check out his gallery <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/4346' rel='nofollow'>here.</a><br />
</em></p>
<p>This tutorial is the first in a series designed to highlight and showcase the powerful abilities of the the Nik Collection, which is a suite of 7 plug-ins that provide an impressive array of photo editing capabilities: from color correction, retouching and creative effects to image sharpening and a wide range of special effects. </p>
<p>While they used to retail for $500 (and worth every penny) the good folks at Google are making it available to everyone free of charge because that&#8217;s their way. </p>
<p>Grab a copy <a href="https://www.google.com/nikcollection/">here</a> and let&#8217;s get started!</p>
<div id='14343' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-448x580.jpg" alt="Daz Studio render of Antfarm's Walker after it has been converted into a charcoal sketch using Google&#039;s Nik Collection toolset." width="448" height="580" class="size-large wp-image-14343" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>How to Transform Your 3D Art into a Charcoal Sketch</div></div> <!-- End shiba-stage --></div></div>
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<h2>1. Using Silver Efex Pro 2 (Nik Collection)</h2>
<p>In this installment, we will be using Silver Efex Pro 2 to turn this render of <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/walker-hd-for-genesis' rel='nofollow'>Antfarm&#8217;s Walker HD</a> (see below) into a fine art charcoal study. For the duration of this tutorial, Silver Efex Pro 2 will be referred to as SEP2. Brace yourselves; technique is coming&#8230; </p>
<div id='14340' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-1-448x580.jpg" alt="Daz Studio render of Antfarm's Walker HD" width="448" height="580" class="size-large wp-image-14340" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-1-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-1-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-1-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-1-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-1.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Basic Daz Studio 3Delight render without any additional lights.</div></div> <!-- End shiba-stage --></div></div>
<p>I&#8217;ve taken a basic 3DL render without any additional lights, but obviously you can do this with any image (even a photograph) that has the proper value range into the SEP2 suite and run <strong>Antique Plate II (preset 36)</strong> with the default settings. Since you want it to look like a sketch, you mostly want a high contrast image without much midtones (those values will be lost).</p>
<p>Therefore, if your results aren&#8217;t looking like the example, just undo the SEP2 filter and adjust the levels until you get a good balance of lights and darks (in Photoshop). Then restore the filter with Ctrl+F. Rinse, wash, repeat until you get the desired results. Alternatively, you may also adjust contrast and brightness from within the SEP2 interface. </p>
<p>Once you are happy with the results, <strong>Right click > Flatten Image.</strong></p>
<div id='14341' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-2-448x580.jpg" alt="Result of our Daz Studio image after running Antique Plate II (preset 36) from Nik Collection tools. " width="448" height="580" class="size-large wp-image-14341" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-2-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-2-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-2-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-2-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-2.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Image after applying Antique Plate II (preset 36)  from the SEP2 suite in Nik Collection tools.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>2. Warming Filter and Increasing Contrast</h2>
<p>Once you have a solid base, the edges are already fading out just like an unfinished sketch. Notice how the clouds have become abstracted, almost like a doodle and they&#8217;re getting lost in all the background noise which is starting to look like paper grain. You could almost stop here, but why not push it a bit further? </p>
<div id='14350' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-12-280x247.jpg" alt="Screenshot of Photoshop warming layer filter interface." width="280" height="247" class="size-medium wp-image-14350" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-12-280x247.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-12-220x194.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-12.jpg 395w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Warming layer filter settings in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<p>Create an <strong>adjustment layer/photo filter</strong> (in Photoshop) and select the Warming Filter(85). Ensure that Preserve Luminosity is ticked, then run the density up to around 88% or so.</p>
<div id='14346' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-8-448x580.jpg" alt="What our 3D-art image looks like after applying a warming adjustment layer in Photoshop." width="448" height="580" class="size-large wp-image-14346" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-8-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-8-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-8-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-8-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-8.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Image result after applying the warming adjustment layer described above.</div></div> <!-- End shiba-stage --></div></div>
<p>This is way too orange, but have no fear, we&#8217;re going to fix that now. </p>
<div id='14410' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-15-280x156.jpg" alt="Screenshot of our Photoshop layer stack after desaturation and inversion." width="280" height="156" class="size-medium wp-image-14410" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-15-280x156.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-15-220x123.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-15.jpg 416w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Photoshop layer stack after these operations.</div></div> <!-- End shiba-stage --></div></div>
<ul>
<li>Copy the SEP2 (background layer) via Ctrl+J.</li>
<li>Desaturate with Ctrl+shift+U.</li>
<li>Invert with Ctrl+I.</li>
</ul>
<p>The end result is shown below. This will be your layer mask, so hit Ctrl+A to select all and then cut it with Ctrl+X</p>
<div id='14345' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-7-448x580.jpg" alt="Result after desaturating and inverting our original Daz Studio 3D-art image." width="448" height="580" class="size-large wp-image-14345" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-7-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-7-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-7-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-7-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-7.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Our image mask after desaturating and inverting our background (original) image.</div></div> <!-- End shiba-stage --></div></div>
<ul>
<li>Duplicate the Silver Efex Pro 2 (background layer) twice.</li>
<li>Apply a layer mask to the first one (<strong>Layer > Layer Mask > Reveal All</strong>).</li>
<li>Go to the channels tab and then paste the layer mask in the alpha channel with Ctrl+V. Note that visibility of the layer must be <strong>on</strong> before pasting, then turn it off after.</li>
<li>Set the layer to <em>Multiply</em> to punch up the shadows.</li>
</ul>
<p>That&#8217;s nice but I want some more color in there, so </p>
<div id='14409' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-14-280x159.jpg" alt="Screenshot of our Photoshop layer stack after punching up out shadows and add in more color." width="280" height="159" class="size-medium wp-image-14409" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-14-280x159.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-14-220x125.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-14.jpg 408w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Photoshop layer stack after operations to punch up our shadows and add in more color.</div></div> <!-- End shiba-stage --></div></div>
<ul>
<li>Merge the photo filter onto the other background layer copy. (<strong>Right click > Merge Down</strong>).</li>
<li>Set the layer to <em>Linear Light</em>.</li>
<li>Then <strong>Right click > Create Clipping Mask</strong>. See how rich those dark values just got?</li>
</ul>
<div id='14344' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-6-280x216.jpg" alt="Screeshot of our Photoshop layer tab after performing the actions described in this section of our tutorial." width="280" height="216" class="size-medium wp-image-14344" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-6-280x216.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-6-220x170.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-6.jpg 304w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Our Photoshop layer tab after performing the operations described here.</div></div> <!-- End shiba-stage --></div></div>
<p>Still looks a little drab, so let&#8217;s duplicate the photo filter layer and reset the mode to Normal, but drop the opacity down to 40%. </p>
<div id='14342' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-3-448x580.jpg" alt="Resulting 3D-art image after adding some warming filters and increasing shadows using Photoshop layers." width="448" height="580" class="size-large wp-image-14342" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-3-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-3-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-3-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-3-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-3.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Our 3D-art image after adding in a warming filter and punching up the shadows in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>3. Add Hatching</h2>
<p>To make it look more like a sketch, let&#8217;s introduce some hatching. Save what you have so far and then flatten everything (<strong>Right click > Flatten Image</strong>). Launch SEP2 and use <strong>Wet Rocks (preset 23)</strong> to get this grainy looking result. </p>
<div id='14349' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-11-448x580.jpg" alt="Grainy looking result on our 3D-art image after applying the Wet Rocks (preset 23) from SEP2, in the Nik Collection tool.  " width="448" height="580" class="size-large wp-image-14349" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-11-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-11-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-11-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-11-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-11.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Image result after applying the Wet Rocks (preset 23) from SEP2, in the Nik Collection tool.</div></div> <!-- End shiba-stage --></div></div>
<div id='14408' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-13-280x107.jpg" alt="Screenshot of our Photoshop layer stack after adding in an Angled Strokes layer." width="280" height="107" class="size-medium wp-image-14408" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-13-280x107.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-13-220x84.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-13.jpg 408w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Photoshop layer stack after adding Angled Strokes operations.</div></div> <!-- End shiba-stage --></div></div>
<ul>
<li>Ctrl+L and enter 15/.75/255 to adjust the value range.</li>
<li>Set the layer to Overlay at 40% opacity.</li>
<li>Do <strong>Filter > Brush Strokes > Angled Strokes.</strong> I used 50/15/3 but if you&#8217;re doing your own image, just try for something like the image below.</li>
</ul>
<div id='14348' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-10-448x580.jpg" alt="Apply the Angled Strokes filter in Photoshop and adjust settings according to taste." width="448" height="580" class="size-large wp-image-14348" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-10-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-10-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-10-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-10-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-10.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Adjust Filter > Gallery > Angled Strokes until we get something that looks like this. Settings will be different depending on your image.</div></div> <!-- End shiba-stage --></div></div>
<p>If you want to add some color, now would be a good time to try Hue/Saturation or even just Alt+Ctrl+L. You can keep messing around with it, but I&#8217;m done&#8230; </p>
<div id='14343' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-448x580.jpg" alt="Daz Studio render of Antfarm's Walker HD after it has been converted into a charcoal sketch using Google&#039;s Nik Collection toolset." width="448" height="580" class="size-large wp-image-14343" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Final result of transforming our 3D-art render into a charcoal sketch using Photoshop and the Nik Collection tools.</div></div> <!-- End shiba-stage --></div></div>
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<h2>Summary</h2>
<p>While the Nik Collection was developed for photographers, any Photoshop user can tell you that Photoshop isn&#8217;t just for photographs and neither is the Nik Collection In fact, since 3D-art renders are really just simulated photographs, we will enjoy a much higher degree of overlap with the intended purpose than someone using the Nik Collection on colored line-art, for example. </p>
<p>I&#8217;ve began this series with a technique of turning a render into a charcoal sketch to underscore the concept that the Nik Collection has a much wider gamut of applications than mere photo editing, so you need not restrict yourself to using these filters only in the ways in which they were intended. </p>
<blockquote>
<p>There are applications for the Nik Collection that the developers never even dreamed of!</p>
</blockquote>
<p>In future installments, we will be exploring many different uses for the Nik Collection; some will cover the features much like a manual, while others will take it to a completely different level. Please look forward to it!</p>
<p><em>This article and all of the images within were created by the very talented Alex Ledante. Copyright &copy; Alex Ledante. Check out his gallery <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/4346' rel='nofollow'>here.</a><br />
</em></p>
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		<title>Step-by-Step Daz Studio Post-Work Tutorial</title>
		<link>https://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial</link>
					<comments>https://thinkdrawart.com/step-by-step-daz-studio-post-work-tutorial#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sun, 18 Dec 2016 23:07:53 +0000</pubDate>
				<category><![CDATA[2D Art]]></category>
		<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[3d-art]]></category>
		<category><![CDATA[3d-art-tutorial]]></category>
		<category><![CDATA[daz studio iray post-work]]></category>
		<category><![CDATA[daz studio iray tutorial]]></category>
		<category><![CDATA[daz studio post-work]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[iray post-work]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[photoshop tutorial]]></category>
		<category><![CDATA[post-work]]></category>
		<category><![CDATA[post-work tutorial]]></category>
		<category><![CDATA[postwork]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=13222</guid>

					<description><![CDATA[A step-by-step postwork tutorial on my Asian Girl with Pearls image. Scene was created in Daz Studio and initial light layers were rendered in Daz Studio Iray.]]></description>
										<content:encoded><![CDATA[<p>Post-work in the Daz Studio context simply means the work done after rendering. This could be anything from repainting the entire picture, to simply adding a signature. Because the term is so nebulous, it sometimes gets attributed magical or nefarious properties. The truth is, there is nothing mystical about the post-work process. While it can contribute to the quality of an image, everything that comes before it, including composition, camera-work, and lighting will be just as or more significant. </p>
<p>Depending on the artist, some things can be more effectively done in post, and some in <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/get_studio' rel='nofollow'>Daz Studio.</a> We get to decide, which techniques best help us transform what we <em>see</em> in our heads onto <em>paper.</em> </p>
<div id='13224' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-446x580.jpg" alt="Daz Studio Iray Asian woman pin-up with her eyes closed and holding strands of pearls." width="446" height="580" class="size-large wp-image-13224" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Step-by-Step Daz Studio Iray Post-Work Tutorial</div></div> <!-- End shiba-stage --></div></div>
<p>My current Daz Studio Iray post-work process consists of 3 stages:</p>
<ul>
<li>Stage 1 &#8211; Combine Iray light layers and fix rendering artifacts.</li>
<li>Stage 2 &#8211; Soften, sharpen, glow, color, and contrast.</li>
<li>Stage 3 &#8211; HDR filter. We are currently using <em>Color Efex Pro 4</em> from the Nik Collection. Available for free <a href="https://www.google.com/nikcollection/">here.</a></li>
</ul>
<p>All three stages are performed in Photoshop, but depending on the look that I am going for, I sometimes skip Stage 3. We will be using the <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/119746' rel='nofollow'>Pearls image above</a> in our step by step post-work tutorial. My recent images can be found <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/#users/214/' rel='nofollow'>here.</a></p>
<div class="alignspace"></div>
<h2>Stage 1 &#8211; Combine Lights and Fix Rendering Artifacts</h2>
<div id='13231' class='wp-caption frame3 alignright' style='width:305px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:305px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork1.jpg" alt="Photoshop screenshot of our background and 5 light layers." width="305" height="415" class="size-full wp-image-13231" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork1.jpg 305w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork1-280x381.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork1-162x220.jpg 162w" sizes="(max-width: 305px) 100vw, 305px" /><div class='wp-caption-text shiba-caption'>Add in a soft background layer and our 5 Iray rendered light layers.</div></div> <!-- End shiba-stage --></div></div>
<ol>
<li>Add a soft image to provide an appropriate background. Here, we used one of the photographs from Lady Kassie&#8217;s Oriental background set.</li>
<li>We rendered 5 different light layers in Daz Studio Iray &#8211; Key, Fill, two Back Lights, and an Environment Map. For the Environment Map, we used the Tropical Ruins HDRi from <a href="http://www.hdrlabs.com/sibl/archive.html">sIBL Archives.</a> We have <strong>Dome</strong> turned off, and saved the light layer as a PNG file.</li>
<li>We add in our light layers using the process described in <a href="http://thinkdrawart.com/how-i-combine-daz-studio-lights-in-photoshop">How I Combine Iray Lights in Photoshop.</a></li>
<li>The added gray Photo Filter layer on top of our IBL layer is used to darken our IBL image, so that it fits our background and composition. By changing the gray color, we can lighten or darken our IBL layer.</li>
<li>If we zoom in on our current image, we will notice that there are certain rendering artifacts. In particular, the Asian woman&#8217;s hair collides with her thumb-nail. In addition, there is a missing pearl on the strand around her hand.</li>
<div id='13233' class='wp-caption frame3 aligncenter' style='width:486px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:486px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-486x580.jpg" alt="Photoshop screenshot showing render problems such as collisions, which can be retouched in post-work." width="486" height="580" class="size-large wp-image-13233" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-486x580.jpg 486w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-280x334.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-768x917.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-385x460.jpg 385w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2-184x220.jpg 184w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork2.jpg 772w" sizes="(max-width: 486px) 100vw, 486px" /><div class='wp-caption-text shiba-caption'>The Asian woman&#8217;s hair collides with her thumb-nail. In addition, there is a missing pearl on the strand around her hand.</div></div> <!-- End shiba-stage --></div></div>
<li>We can fix this in post by using <a href="https://helpx.adobe.com/photoshop/using/retouching-repairing-images.html#main-pars_heading_1">the Clone Stamp tool.</a> In general, however, we want to minimize the number and extent of fixes we need to make, as we will get better results by dealing with it in Daz Studio.</li>
<div id='13235' class='wp-caption frame3 aligncenter' style='width:491px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:491px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-491x580.jpg" alt="Fixed image after using the Photoshop Clone Stamp tool to retouch rendering artifacts." width="491" height="580" class="size-large wp-image-13235" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-491x580.jpg 491w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-280x330.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-390x460.jpg 390w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3-186x220.jpg 186w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork3.jpg 766w" sizes="(max-width: 491px) 100vw, 491px" /><div class='wp-caption-text shiba-caption'>Removed collisions and added in a pearl using the Clone Stamp tool.</div></div> <!-- End shiba-stage --></div></div>
<li>Copy our completed Stage 1 image (shown below) by doing <strong>Shift + Ctrl + C</strong> (Edit > Copy Merged).</li>
<li>Create a new file by doing <strong>Ctrl + N</strong>, and then <strong>Ctrl + V</strong> to paste our Stage 1 image into the new file.</li>
</ol>
<div id='13237' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-446x580.jpg" alt="Asian girl with pearls pin-up image after Stage 1 post-work." width="446" height="580" class="size-large wp-image-13237" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork5.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Completed Stage 1 image.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Stage 2 &#8211; Soften, Sharpen, Glow, Color, and Contrast</h2>
<ol>
<li>Right-click on our Stage 1 layer and select <strong>Merge Down.</strong></li>
<li>Add glow to our image by using the <a href="http://thinkdrawart.com/how-to-add-glow-to-daz-studio-images-using-photoshop">process described here.</a> </li>
<div id='13239' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-520x430.jpg" alt="Screenshot of our Photoshop interface after running the Shiba Glow action." width="520" height="430" class="size-large wp-image-13239" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-520x430.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-280x232.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-768x635.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-460x380.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7-220x182.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork7.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>After running the Shiba Glow action on our Stage 1 image.</div></div> <!-- End shiba-stage --></div></div>
<div id='13245' class='wp-caption frame3 alignright' style='width:310px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:310px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b.jpg" alt="Photoshop screenshot of the Gradient Map adjustment layer, and how we set the color range to Violet,Orange in the Adjustments menu above." width="310" height="494" class="size-full wp-image-13245" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b.jpg 310w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b-280x446.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b-289x460.jpg 289w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork8b-138x220.jpg 138w" sizes="(max-width: 310px) 100vw, 310px" /><div class='wp-caption-text shiba-caption'>Re-tone or recolor our image by using a Gradient Map adjustment layer, set to Violet, Orange color range.</div></div> <!-- End shiba-stage --></div></div>
<li>Turn off the <em>Tint</em> layer by clicking on the eye icon to the left of the layer.</li>
<li>Select the <em>Glow3</em> layer. <strong>Do Layer > New Adjustment Layer > Gradient Map.</strong>
<li>Select the Gradient Map layer and pick the <em>Violet,Orange</em> color range in the <strong>Adjustments menu</strong> (see right).</li>
<li>Set the blending mode of our Gradient Map layer to <em>Screen</em> and set opacity to <em>30%.</em><br />
&nbsp;<br />
We use the gradient map to retone/recolor our image. The Violet,Orange color range works well in in many cases, especially for realistic images. For fantasy pieces, I may use different colors in my gradient map.</li>
<li>Create a copy of all our layers by doing <strong>Shift + Ctrl + Alt + E</strong> (Stamp Visible).</li>
<li>Select our new layer, name it <em>Soften,</em> and set blending mode to <em>Soft Light.</em> Go to <strong>Filter > Blur > Gaussian Blur.</strong> Set the radius according to the amount of softening that you want.</li>
<li>Open our volumetric light file and paste it after our <em>Soften</em> layer.</li>
<div id='13252' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-520x461.jpg" alt="Asian girl with pearls pin-up image after applying Gaussian Blur and Volumetric lights softening effects." width="520" height="461" class="size-large wp-image-13252" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-520x461.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-280x248.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-768x681.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-460x408.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9-220x195.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork9.jpg 1004w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Adding two softening operations &#8211; Gaussian Blur layer and our Volumetric light.</div></div> <!-- End shiba-stage --></div></div>
<div id='13250' class='wp-caption frame3 alignright' style='width:285px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:285px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-285x580.jpg" alt="Photoshop screenshot of our layer stack after adding the Levels adjustment layer for increasing contrast." width="285" height="580" class="size-large wp-image-13250" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-285x580.jpg 285w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-221x450.jpg 221w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-226x460.jpg 226w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10-108x220.jpg 108w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/04/Daz_Studio_Iray_Postwork10.jpg 310w" sizes="(max-width: 285px) 100vw, 285px" /><div class='wp-caption-text shiba-caption'>Select the Levels layer and set the middle value to 0.75 in the Adjustments menu.</div></div> <!-- End shiba-stage --></div></div>
<li>Select the <em>Soften</em> layer and do <strong>Layer > New Adjustment Layer > Levels.</strong> This Levels layer will help to increase contrast in our image, so that it doesn&#8217;t look so flat. We set the middle value in the Levels adjustments settings to 0.75 (see right).</li>
<li>At this point, our image looks rather dark and a bit blurry. Therefore, we want to lighten our image and bring back some detail.</li>
<div id='13259' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-446x580.jpg" alt="Asian girl holding pearls pin-up after our Photoshop image softening effect." width="446" height="580" class="size-large wp-image-13259" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork12.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>After our softening effects, the image looks rather dark and a bit blurry.</div></div> <!-- End shiba-stage --></div></div>
<div id='13261' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14-280x363.jpg" alt="Photoshop screenshot of how to duplicate a layer from one image file into another." width="280" height="363" class="size-medium wp-image-13261" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14-280x363.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork14.jpg 430w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Right-click on the Environment Map layer and pick Duplicate Layer.</div></div> <!-- End shiba-stage --></div></div>
<li>Open our Environment Map (Tropical Ruins) image. Right-click on the Environment Map layer and pick <strong>Duplicate Layer</strong> (see right). In the pop-up menu, under <strong>Destination > Document,</strong> select our current working image (see below).<br />
&nbsp;<br />
This will duplicate our Environment Map layer into our working document. We name the layer <em>Lighten.</em>
</li>
<div id='13263' class='wp-caption frame3 aligncenter' style='width:454px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:454px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork13.jpg" alt="Photoshop screenshot of the Duplicate Layer pop-up, of how to copy a layer to a different file." width="454" height="204" class="size-full wp-image-13263" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork13.jpg 454w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork13-280x126.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork13-220x99.jpg 220w" sizes="(max-width: 454px) 100vw, 454px" /><div class='wp-caption-text shiba-caption'>In Destination > Document, select our current working image file.</div></div> <!-- End shiba-stage --></div></div>
<div id='13266' class='wp-caption frame3 alignright' style='width:287px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:287px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork15b.jpg" alt="Screenshot of our image layer stack after adding the lighten and sharpen layers." width="287" height="391" class="size-full wp-image-13266" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork15b.jpg 287w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork15b-280x381.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork15b-161x220.jpg 161w" sizes="(max-width: 287px) 100vw, 287px" /><div class='wp-caption-text shiba-caption'>This is what our Photoshop layer stack looks like after adding the lighten and sharpen layers.</div></div> <!-- End shiba-stage --></div></div>
<li>Set the blending mode of the Lighten layer to <em>Screen.</em> This will add the Environment Map light into our image. Adjust opacity to the level that we want. In this case I set it to 60%.</li>
<li>Duplicate our new Environment Map layer (this time into the same document, which is the default). Name this new layer <em>Sharpen.</em></li>
<li>Set the blending mode of this new layer to <em>Soft Light</em> and opacity to 100%. Go to <strong>Filter > Other > High Pass.</strong> Set the radius to 5.0 pixels.<br />
&nbsp;<br />
This creates a sharpening layer from our Environment Map to bring back some of our image details. We can further increase sharpening by setting the layer blend mode to <em>Overlay</em>. As usual, we can use the opacity dial to make more minor adjustments.</li>
<p>&nbsp;<br />
After adding our lighten and and sharpen layers, our image is now brighter and has more detail. </p>
<div id='13267' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-520x338.jpg" alt="Two side-by-side images of Asian girl holding pearls. The right image has been lightened and sharpened." width="520" height="338" class="size-large wp-image-13267" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-520x338.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-280x182.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-768x500.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-460x299.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11-220x143.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork11.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Before; Right &#8211; After adding the lighten and sharpen layers.</div></div> <!-- End shiba-stage --></div></div>
<div id='13273' class='wp-caption frame3 alignright' style='width:306px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:306px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork16.jpg" alt="Photoshop screenshot of our layer stack after adding tint and a vignette layer." width="306" height="342" class="size-full wp-image-13273" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork16.jpg 306w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork16-280x313.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork16-197x220.jpg 197w" sizes="(max-width: 306px) 100vw, 306px" /><div class='wp-caption-text shiba-caption'>Add warm tint and a Vignette layer.</div></div> <!-- End shiba-stage --></div></div>
<li>Turn the visibility of the Tint layer back on by clicking on the check-box to the left. This will give a warm tint to our image. We can control how warm our image is by changing the opacity of this layer.</li>
<li>Select the Tint layer and do <strong>Layer > New > Layer.</strong> This creates a new layer on top of our tint layer.</li>
<li>Select our new layer and name it <em>Vignette.</em> <strong>Ctrl-A</strong> to select the entire layer and do <strong>Edit > Fill.</strong> In the pop-up menu select <em>Black</em> as our fill color and make sure that opacity is set to 100%.</li>
<li>Set the blend mode of our Vignette layer to <em>Multiply</em> and opacity to 30%.</li>
<li>Do <strong>Layer > Layer Mask > Reveal All.</strong> Click on our mask layer to select it.</li>
<div id='13274' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork17.jpg" alt="Photoshop screenshot of selecting the Elliptical Marquee Tool." width="280" height="146" class="size-full wp-image-13274" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork17.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork17-220x115.jpg 220w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How to select the Elliptical Marquee Tool.</div></div> <!-- End shiba-stage --></div></div>
<li>Select the Marquee tool on the left Photoshop toolbar. Right-click on it, and select <em>Elliptical Marquee Tool</em> (see right). Draw an elliptical marquee around the area of our image that we want to emphasize (e.g. her face and pearls). We can also do <strong>Edit > Free Transform</strong> to rotate and scale our elliptical marquee to get it to the right position, size, and orientation.</li>
<div id='13277' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-446x580.jpg" alt="Photoshop screenshot of how to select, orient, and scale the area of our image we want to emphasize." width="446" height="580" class="size-large wp-image-13277" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork18.jpg 680w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Draw an elliptical marquee in the area we want to emphasize. Edit > Free Transform to rotate, scale, and move, our selection.</div></div> <!-- End shiba-stage --></div></div>
<li>Once we have it in the position that we want, do <strong>Edit > Fill > Black.</strong> This will create a light area around the part of the image we want to highlight.</li>
<div id='13279' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-520x453.jpg" alt="Photoshop screenshot of how to create a vignette layer to highlight certain parts of our image." width="520" height="453" class="size-large wp-image-13279" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-520x453.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-280x244.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-768x669.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-460x400.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19-220x192.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork19.jpg 1020w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Create a light area around the part of the image we want to highlight by using our Vignette layer.</div></div> <!-- End shiba-stage --></div></div>
<li>Click somewhere else on the screen to deselect our marquee. Do <strong>Filter > Blur > Gaussian Blur</strong> to soften out the edges of our circle.</li>
<li>Duplicate our Vignette layer and set blend mode to <em>Soft Light.</em>  This finishes our Stage 2 process.</li>
<li>As before, Copy our completed Stage 2 image (shown below) by doing <strong>Shift + Ctrl + C</strong> (Edit > Copy Merged).</li>
<li>Create a new file by doing <strong>Ctrl + N,</strong> and then <strong>Ctrl + V</strong> to paste our Stage 2 image into the new file. </li>
</ol>
<div id='13281' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-520x463.jpg" alt="Photoshop screenshot of our working image and layers after our stage 2 post-work process." width="520" height="463" class="size-large wp-image-13281" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-520x463.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-280x249.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-768x684.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-460x410.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20-220x196.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork20.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Our image and layer stack after finishing the Stage 2 process.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Stage 3 &#8211; HDR Filter</h2>
<ol>
<li>Right-click on our Stage 2 layer and select Merge Down.</li>
<li>Click on <strong>Color Efex Pro 4</strong> from the Nik Collection <a href="https://www.google.com/nikcollection/">(Download for free here).</a></li>
<li>Select Detail Extractor in the Color Efex Pro 4 interface. In this case, I use the default settings (see below) and hit ok.</li>
<div id='13283' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-520x418.jpg" alt="Nik Collection screenshot of the Detail Extractor." width="520" height="418" class="size-large wp-image-13283" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-520x418.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-280x225.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-768x618.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-460x370.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23-220x177.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork23.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Use the Detail Extractor in Color Efex 4 from the Nik Collection to bring out more image details.</div></div> <!-- End shiba-stage --></div></div>
<div id='13285' class='wp-caption frame3 alignright' style='width:284px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:284px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork24b.jpg" alt="Photoshop screenshot of our Detail Extractor layer and its accompanying visibility mask. " width="284" height="150" class="size-full wp-image-13285" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork24b.jpg 284w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork24b-280x148.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork24b-220x116.jpg 220w" sizes="(max-width: 284px) 100vw, 284px" /><div class='wp-caption-text shiba-caption'>Our Detail Extractor layer with a mask for the areas we want to emphasize (e.g. face).</div></div> <!-- End shiba-stage --></div></div>
<li>This adds a new Detail Extractor layer to our image file. We can then set the opacity of that layer to control the level of detail added. In this case, I set the opacity to 30%. </li>
<li>In addition, we may only want to add detail on certain parts of the image. To do this, select our Detail Extractor layer and do <strong>Layer > Layer Mask > Hide All.</strong> Then, paint in the areas where we want more detail.</li>
<li>Also note that the Detail Extractor operation will lighten our image. To re-balance the layer so that it better matches the original Stage 2 image, we add a Levels adjustment layer (<strong>Layer > New Adjustment Layer > Levels</strong>). Make sure to check <em>Use Previous Layer to Create Clipping Mask,</em> so that the Levels adjustment only applies to our Detail Extractor layer.</li>
<div id='13288' class='wp-caption frame3 aligncenter' style='width:445px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:445px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork25.jpg" alt="Photoshop screenshot of how to limit the Levels adjustment operation to just the Detail Extractor layer." width="445" height="163" class="size-full wp-image-13288" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork25.jpg 445w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork25-280x103.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Daz_Studio_Iray_Postwork25-220x81.jpg 220w" sizes="(max-width: 445px) 100vw, 445px" /><div class='wp-caption-text shiba-caption'>Make sure to check Use Previous Layer to Create Clipping Mask.</div></div> <!-- End shiba-stage --></div></div>
<li>Set the middle number in the Levels adjustments menu to 0.9. This finishes our Stage 3 process.</li>
</ol>
<p>I do not always use the HDR filter. For this composition, I actually prefer the softer image, so I posted the finished Stage 2 image in <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/#images/119746' rel='nofollow'>my Daz Gallery.</a> In fact, this applies to all of the methods outlined above; we only apply them if they help to enhance our image. Experiment with opacity and adjustment settings to get the results that you want. </p>
<p>Hope you enjoyed this step-by-step post-work tutorial.</p>
<div id='13291' class='wp-caption frame3 aligncenter' style='width:446px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:446px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-446x580.jpg" alt="Daz Studio Iray pin-up image of an Asian lady holding strings of pearls with her eyes closed." width="446" height="580" class="size-large wp-image-13291" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-446x580.jpg 446w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-280x364.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-768x998.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-354x460.jpg 354w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1-169x220.jpg 169w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/05/Asian_Lady_Female_Woman_Girl_Pin-up_Pearls1.jpg 1024w" sizes="(max-width: 446px) 100vw, 446px" /><div class='wp-caption-text shiba-caption'>Asian woman holding pearls final image (with HDR filter).</div></div> <!-- End shiba-stage --></div></div>
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