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		<title>5 Ways to Create &#8216;Soft Lighting Effects&#8217; in Daz Studio &#038; Photoshop</title>
		<link>https://thinkdrawart.com/5-ways-to-create-soft-lighting-effects-in-daz-studio-photoshop</link>
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		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sat, 22 Apr 2017 05:23:02 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[atmosphere]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio soft]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[postwork]]></category>
		<category><![CDATA[postwork tutorial]]></category>
		<category><![CDATA[soft]]></category>
		<category><![CDATA[soft atmosphere]]></category>
		<category><![CDATA[soft atmosphere effect]]></category>
		<category><![CDATA[soft effect]]></category>
		<category><![CDATA[soft effects]]></category>
		<category><![CDATA[soft light]]></category>
		<category><![CDATA[soft lighting]]></category>
		<category><![CDATA[soft lighting effect]]></category>
		<category><![CDATA[soft postwork]]></category>
		<category><![CDATA[tutorial]]></category>
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					<description><![CDATA[Some key techniques that I use to add soft lighting effects to my Daz Studio images. Come see before and after images for each of the soft lighting methods discussed. ]]></description>
										<content:encoded><![CDATA[<p>Softening a computer rendered image can make it look more interesting and realistic. However, softening an image will also cause details to be lost. Therefore, as with most things, we want to strike a good balance between the two. How much we soften, will depend in large part on composition, lighting, and artistic style.</p>
<p>In this tutorial, we focus on softening effects that we get from camera, lighting, and atmosphere. We achieve these effects partly in Daz Studio and partly in Photoshop. We will use the composition below to illustrate the different effects. The background is <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/sacelleum-of-corlyk' rel='nofollow'>Sacelleum of Corlyk</a>, the hair is <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/sapphire-hair' rel='nofollow'>Sapphire Hair,</a> and the outfit is <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/novariens-holy-for-v4' rel='nofollow'>Novariens Holy for V4.</a></p>
<div id='12961' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-483x580.jpg" alt="Blonde fantasy art woman standing in front of a large stone statue with bones strewn on the floor." width="483" height="580" class="size-large wp-image-12961" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>5 Ways to Create ‘Soft Lighting Effects’ in Daz Studio &#038; Photoshop</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Depth of Field</h2>
<p>One of the easiest ways to soften our Daz Studio image is by adding depth of field effects. This is a camera effect that keeps objects that are in-focus sharp, and blurs everything else based on distance. For example, in the image below we have camera DOF turned on, with the <strong>F/Stop</strong> parameter set to 32. We set our camera focus point to be between our figure&#8217;s eyes. Notice that based on these settings, our figure is sharp whereas the background elements have been blurred-out.</p>
<div id='12973' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-483x580.jpg" alt="Fantasy art of a sad woman standing in front of a stone statue with bones on the ground." width="483" height="580" class="size-large wp-image-12973" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Image with camera depth-of-field turned on. Notice that the figure is sharp whereas the background elements are blurred.</div></div> <!-- End shiba-stage --></div></div>
<p>In the next image, we <strong>turn off</strong> depth-of-field to highlight the differences. Notice that the previous image is much softer because of the blurring effect, however, a lot of the background details (for example on the stone statue) is lost due to this blurring.</p>
<div id='12974' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-483x580.jpg" alt="With no DOF, the background is sharper (less soft) and there is more details on the stone statue and environment." width="483" height="580" class="size-large wp-image-12974" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Fantasy art image with camera depth-of-field turned off.</div></div> <!-- End shiba-stage --></div></div>
<p>One very simple way to properly set camera depth of field in Daz Studio, is to use the framing tool. This <a href="http://flipmode3d.com/depth-of-field-daz-studio/">great tutorial from Flipmode</a> describes how you can do this. </p>
<p>Note that to get more accurate DOF effects, I add a null point to my scene (<strong>Create > New Null</strong>), parent it to my figure&#8217;s head, and place it right between my figure&#8217;s eyes. I can then use this null point as my camera framing point.</p>
<div class="alignspace"></div>
<h2>2. Mesh Lighs</h2>
<p>Another way to soften lighting is to use mesh lights instead of spotlights. <a href="http://thinkdrawart.com/daz-studio-iray-tips-and-tricks#mesh-light">Here is a quick and simple way of turning a Daz Studio spotlight into a mesh light. </a></p>
<p>In the image below, the fantasy girl to the left is illuminated with a point-spotlight, creating very sharp shadows on her body. In contrast, the fantasy girl to the right is illuminated with a mesh light, in the same position, creating softer shadows. The larger we make our mesh light, the softer our shadows will be.</p>
<div id='12979' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-520x543.jpg" alt="Fantasy art girl to the left is illuminated with a point spotlight and has sharper shadows, whereas fantasy art girl to the right is illuminated with a mesh light and therefore has softer shadows." width="520" height="543" class="size-large wp-image-12979" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-520x543.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-280x292.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-768x802.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-441x460.jpg 441w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-211x220.jpg 211w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Mesh lights (right) have a softening effect because it creates softer shadows.</div></div> <!-- End shiba-stage --></div></div>
<p>If we want to create softer lighting with an IBL or Environment map, we blur our environment map image. </p>
<div class="alignspace"></div>
<h2>3. Volumetric Lights</h2>
<p>A great way to create atmosphere and soften scene lighting is by using volumetric lights. In the real-world, there are dust particles in the air. When light hits those particles, you get scattering effects that <em>can</em> make the light-ray appear <em>visible</em> to us. </p>
<blockquote>
<p>Volumetric lighting is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining through the environment; seeing sunbeams streaming through an open window is an example of volumetric lighting, also known as crepuscular rays.<br />
~~[<a href="https://en.wikipedia.org/wiki/Volumetric_lighting">Wikipedia</a>]</p>
</blockquote>
<div id='12993' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-520x520.jpg" alt="An angel with black wings turning away from a beam of light." width="520" height="520" class="size-large wp-image-12993" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Fallen Angel Fantasy Art with volumetric light rendered using AoA&#8217;s Atmospheric Effects Cameras for DAZ Studio. 3Delight render.</div></div> <!-- End shiba-stage --></div></div>
<p>In 3Delight, I can get volumetric light effects by using <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio' rel='nofollow'>Age of Armour&#8217;s Atmospheric Effects Cameras for DAZ Studio.</a> The <em>Volumetric Camera</em> in this package allows me to select which lights to render atmospheric effects on. It is simple to use, fast, and I like the results that I get. The image above uses AoA&#8217;s camera to render the beam of light (from a spotlight) shining on the fallen angel. There is also a <em>Fog Camera</em> in the package that is useful for adding atmosphere to our images. <strong>Note that these AoA cameras only work in 3Delight.</strong> </p>
<p>In Daz Studio Iray, I get volumetric light effects by using <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/atmocam-for-iray' rel='nofollow'>AtmoCam for Iray by Marshian.</a> Because Iray is a physically based renderer, we need to actually model our volume of air with scattering effects. Marshian&#8217;s package comes with a large volumetric prop that we use to encapsulate our scene, as well as a set of materials to get different scattering effects and colors. While this simplifies some of the volumetric-light setup for us, it is not as easy to use as AoA&#8217;s atmospheric cameras <strong>(in 3Delight only)</strong>.</p>
<div id='12996' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-520x572.jpg" alt="Fantasy art light challenge. White angel is flying up into the light on top, but she is being pulled down into the darkness below by dark tentacles. " width="520" height="572" class="size-large wp-image-12996" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-520x572.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-768x845.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-200x220.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>White Angel, Dark Tentacles, Fantasy Art. Rendered in Daz Studio Iray using Marshian&#8217;s AtmoCam for Iray.</div></div> <!-- End shiba-stage --></div></div>
<p>Some things to keep in mind while setting up Marshian&#8217;s AtmoCam &#8211;</p>
<ul>
<li>The volumetric prop is only visible in wireframe view.</li>
<li>To work properly, the volumetric prop needs to encapsulate the entire visible area. It also has to encapsulate all lights that we want to render with the volumetric effect.</li>
<li>However, <strong>our render camera needs to be outside the volumetric prop.</strong></li>
<li>I find that the easiest way to properly adjust the prop is by using a Top Wireframe view (see below).</li>
</ul>
<div id='13032' class='wp-caption frame3 aligncenter' style='width:497px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:497px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-497x580.jpg" alt="Top wireframe view of our scene, with the volumetric prop visible so that we can properly adjust its position." width="497" height="580" class="size-large wp-image-13032" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-497x580.jpg 497w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-280x326.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-768x896.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-395x460.jpg 395w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-189x220.jpg 189w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14.jpg 1024w" sizes="(max-width: 497px) 100vw, 497px" /><div class='wp-caption-text shiba-caption'>Some things to keep in mind while setting up Marshian’s AtmoCam.</div></div> <!-- End shiba-stage --></div></div>
<p>We can also create our own volumetric prop and shader by following the procedure outlined <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/59007/need-help-with-underwater-scene-in-iray?cjref=1&utm_source=cj&utm_medium=affiliate#Comment_859342' rel='nofollow'>here</a> in the Daz Forum.</p>
<p>I usually include at least one volumetric light in my images to get atmosphere and softening effects. In the image below, the fantasy girl to the right has an added volumetric light shining on her face, which helps to soften the overall scene. </p>
<div id='13004' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-520x399.jpg" alt="The right image which has a volumetric light is much softer than the left image which does not." width="520" height="399" class="size-large wp-image-13004" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-520x399.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-768x590.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-460x353.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b.jpg 1333w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Right image has an added volumetric light which helps to soften our scene.</div></div> <!-- End shiba-stage --></div></div>
<p>Physically based volumetric lights can be time intensive to render, so I usually stop it before full convergence. I can then remove much of the noise in Photoshop by doing <strong>Filter > Noise > Despeckle.</strong> I repeat this operation until I get the results that I want.</p>
<p>A cheaper but less accurate way to get light rays in Daz Studio is through the use of props, for example the <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/simple-godrays' rel='nofollow'>Simple Godrays props</a> for 3Delight or the <a href='https://www.jdoqocy.com/links/3576029/type/dlg/' rel='nofollow'>Expanded Godrays Iray props</a> for Iray. These will render faster, but because they are just props, the light and shadow patterns may not realistically match the objects in the scene. </p>
<p>Another way to add light rays or fog into our images is to do it in postwork, for example with Photoshop brushes. However, we will need to make sure that our added 2D light rays properly match with the 3D lighting in our scene, which can be a challenge. </p>
<p>This is why my preferred method for adding volumetric light effects in Daz Studio is to render it, either through AoA&#8217;s camera (3Delight) or Marshian&#8217;s AtmoCam (Iray). This will give us realistic light and shadows according to our scene.</p>
<div id='12997' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-483x580.jpg" alt="Fantasy art with three magic sisters in red, green, and blue. Image uses multiple volumetric point lights." width="483" height="580" class="size-large wp-image-12997" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>My preferred method for adding light-ray effects in Iray is by using a volumetric prop, for example with AtmoCam for Iray.</div></div> <!-- End shiba-stage --></div></div>
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<h2>4. Glow</h2>
<p>I add glow to my images in Photoshop. <a href="http://thinkdrawart.com/how-to-add-glow-to-daz-studio-images-using-photoshop">This earlier tutorial</a> gives a detailed explanation on how I add and control the level of glow in my Daz Studio images.</p>
<div id='13007' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-520x399.jpg" alt="Right image has glow effect added in Photoshop, which creates a softer feel compared to the image on the left." width="520" height="399" class="size-large wp-image-13007" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-520x399.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-768x590.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-460x353.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8.jpg 1333w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Right image has added glow effects in Photoshop, which helps to soften our scene lighting.</div></div> <!-- End shiba-stage --></div></div>
<p>We can also get glow effects from the Daz Studio Iray renderer by turning on the <strong>Bloom Filter.</strong> </p>
<p>To do this,<br />
<div id='13036' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-280x267.jpg" alt="Screenshot of the Render Settings interface in Daz Studio Iray, showing how to enable bloom/glow effects during render." width="280" height="267" class="size-medium wp-image-13036" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-280x267.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-460x439.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-220x210.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15.jpg 498w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How to turn on the Bloom Filter in Daz Studio Iray to get glow effects.</div></div> <!-- End shiba-stage --></div></div></p>
<ol>
<li>Go to <strong>Render Settings > Editor > Filtering.</strong></li>
<li>Click on <strong>Bloom Filter Enable.</strong> This will open up more options for controlling the strength and area of bloom.</li>
</ol>
<p>Unfortunately, bloom can be expensive to render, thereby making even minor adjustments time intensive and painful. This is why I add glow in Photoshop, where I can quickly and easily control the area and strength of bloom.</p>
<div class="alignspace"></div>
<h2>5. Soft Light &#038; Gaussian Blur</h2>
<p>Finally, we can create a soft and dreamy look in our images by using the Gaussian Blur filter in Photoshop. </p>
<div id='13010' class='wp-caption frame3 alignright' style='width:292px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:292px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop10.jpg" alt="Screenshot of how to create a soft and dreamy look in our Daz Studio images using the Soft Light or Overlay blending mode in Photoshop." width="292" height="272" class="size-full wp-image-13010" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop10.jpg 292w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop10-280x261.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop10-220x205.jpg 220w" sizes="(max-width: 292px) 100vw, 292px" /><div class='wp-caption-text shiba-caption'>How to soften our image using Soft Light and Gaussian Blur in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<ol>
<li>Create a composite snapshot of our current image by doing <strong>Ctrl+Shift+Alt+E</strong> in Photoshop. This will create a merged image of all our current visible layers.</li>
<li>Select our merged layer and change the blending mode to <strong>Soft Light.</strong></li>
<li>Go to <strong>Filter > Blur > Gaussian Blur.</strong> I usually set blur radius to 80 in the pop-up box. However, this will depend on image size and personal preference. Play around with this value until you find something you are happy with.</li>
<li>To further strengthen the softening effect of this layer, we can change our blending mode to <strong>Overlay.</strong></li>
<li>Finally, we fine tune the strength of our softening effect by changing the opacity of our merged layer.</li>
</ol>
<p>The image below shows the softening effect that we get from using Gaussian Blur in Photoshop. Note that the technique also increases the contrast of our image, making it appear darker and more saturated. Those are things that we will need to readjust for.</p>
<div id='13012' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-520x399.jpg" alt="Image to the right has a softer and more dreamy look to it from adding a Gaussian Blur layer with Overlay blending mode. It also is more saturated and has greater contrast." width="520" height="399" class="size-large wp-image-13012" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-520x399.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-768x590.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-460x353.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9.jpg 1333w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>The image to the right has our merged layer blend mode set to Overlay, Gaussian Blur radius set to 50,  and opacity set to 100%.</div></div> <!-- End shiba-stage --></div></div>
<p>These soft lighting techniques are useful tools for enhancing our Daz Studio images. However, a softer image is not always better because when we soften, we also lose image details. How we choose to soften our image, in what areas, and by how much, will depend on our composition, the mood we are trying to capture, as well as personal style and taste. </p>
<div id='13015' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-520x473.jpg" alt="A princess with white flowing skirt and a large headdress standing with her white unicorn in front of a circular portal." width="520" height="473" class="size-large wp-image-13015" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-520x473.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-280x255.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-768x698.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-460x418.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-220x200.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1.jpg 1126w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Unicorn Princess Fantasy Art with very soft lighting effects.</div></div> <!-- End shiba-stage --></div></div>
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