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		<title>5 Ways to Create &#8216;Soft Lighting Effects&#8217; in Daz Studio &#038; Photoshop</title>
		<link>https://thinkdrawart.com/5-ways-to-create-soft-lighting-effects-in-daz-studio-photoshop</link>
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		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sat, 22 Apr 2017 05:23:02 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[atmosphere]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio soft]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[postwork]]></category>
		<category><![CDATA[postwork tutorial]]></category>
		<category><![CDATA[soft]]></category>
		<category><![CDATA[soft atmosphere]]></category>
		<category><![CDATA[soft atmosphere effect]]></category>
		<category><![CDATA[soft effect]]></category>
		<category><![CDATA[soft effects]]></category>
		<category><![CDATA[soft light]]></category>
		<category><![CDATA[soft lighting]]></category>
		<category><![CDATA[soft lighting effect]]></category>
		<category><![CDATA[soft postwork]]></category>
		<category><![CDATA[tutorial]]></category>
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					<description><![CDATA[Some key techniques that I use to add soft lighting effects to my Daz Studio images. Come see before and after images for each of the soft lighting methods discussed. ]]></description>
										<content:encoded><![CDATA[<p>Softening a computer rendered image can make it look more interesting and realistic. However, softening an image will also cause details to be lost. Therefore, as with most things, we want to strike a good balance between the two. How much we soften, will depend in large part on composition, lighting, and artistic style.</p>
<p>In this tutorial, we focus on softening effects that we get from camera, lighting, and atmosphere. We achieve these effects partly in Daz Studio and partly in Photoshop. We will use the composition below to illustrate the different effects. The background is <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/sacelleum-of-corlyk' rel='nofollow'>Sacelleum of Corlyk</a>, the hair is <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/sapphire-hair' rel='nofollow'>Sapphire Hair,</a> and the outfit is <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/novariens-holy-for-v4' rel='nofollow'>Novariens Holy for V4.</a></p>
<div id='12961' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-483x580.jpg" alt="Blonde fantasy art woman standing in front of a large stone statue with bones strewn on the floor." width="483" height="580" class="size-large wp-image-12961" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>5 Ways to Create ‘Soft Lighting Effects’ in Daz Studio &#038; Photoshop</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Depth of Field</h2>
<p>One of the easiest ways to soften our Daz Studio image is by adding depth of field effects. This is a camera effect that keeps objects that are in-focus sharp, and blurs everything else based on distance. For example, in the image below we have camera DOF turned on, with the <strong>F/Stop</strong> parameter set to 32. We set our camera focus point to be between our figure&#8217;s eyes. Notice that based on these settings, our figure is sharp whereas the background elements have been blurred-out.</p>
<div id='12973' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-483x580.jpg" alt="Fantasy art of a sad woman standing in front of a stone statue with bones on the ground." width="483" height="580" class="size-large wp-image-12973" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop2-1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Image with camera depth-of-field turned on. Notice that the figure is sharp whereas the background elements are blurred.</div></div> <!-- End shiba-stage --></div></div>
<p>In the next image, we <strong>turn off</strong> depth-of-field to highlight the differences. Notice that the previous image is much softer because of the blurring effect, however, a lot of the background details (for example on the stone statue) is lost due to this blurring.</p>
<div id='12974' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-483x580.jpg" alt="With no DOF, the background is sharper (less soft) and there is more details on the stone statue and environment." width="483" height="580" class="size-large wp-image-12974" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop3-1.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Fantasy art image with camera depth-of-field turned off.</div></div> <!-- End shiba-stage --></div></div>
<p>One very simple way to properly set camera depth of field in Daz Studio, is to use the framing tool. This <a href="http://flipmode3d.com/depth-of-field-daz-studio/">great tutorial from Flipmode</a> describes how you can do this. </p>
<p>Note that to get more accurate DOF effects, I add a null point to my scene (<strong>Create > New Null</strong>), parent it to my figure&#8217;s head, and place it right between my figure&#8217;s eyes. I can then use this null point as my camera framing point.</p>
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<h2>2. Mesh Lighs</h2>
<p>Another way to soften lighting is to use mesh lights instead of spotlights. <a href="http://thinkdrawart.com/daz-studio-iray-tips-and-tricks#mesh-light">Here is a quick and simple way of turning a Daz Studio spotlight into a mesh light. </a></p>
<p>In the image below, the fantasy girl to the left is illuminated with a point-spotlight, creating very sharp shadows on her body. In contrast, the fantasy girl to the right is illuminated with a mesh light, in the same position, creating softer shadows. The larger we make our mesh light, the softer our shadows will be.</p>
<div id='12979' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-520x543.jpg" alt="Fantasy art girl to the left is illuminated with a point spotlight and has sharper shadows, whereas fantasy art girl to the right is illuminated with a mesh light and therefore has softer shadows." width="520" height="543" class="size-large wp-image-12979" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-520x543.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-280x292.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-768x802.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-441x460.jpg 441w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-211x220.jpg 211w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop6.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Mesh lights (right) have a softening effect because it creates softer shadows.</div></div> <!-- End shiba-stage --></div></div>
<p>If we want to create softer lighting with an IBL or Environment map, we blur our environment map image. </p>
<div class="alignspace"></div>
<h2>3. Volumetric Lights</h2>
<p>A great way to create atmosphere and soften scene lighting is by using volumetric lights. In the real-world, there are dust particles in the air. When light hits those particles, you get scattering effects that <em>can</em> make the light-ray appear <em>visible</em> to us. </p>
<blockquote>
<p>Volumetric lighting is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining through the environment; seeing sunbeams streaming through an open window is an example of volumetric lighting, also known as crepuscular rays.<br />
~~[<a href="https://en.wikipedia.org/wiki/Volumetric_lighting">Wikipedia</a>]</p>
</blockquote>
<div id='12993' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-520x520.jpg" alt="An angel with black wings turning away from a beam of light." width="520" height="520" class="size-large wp-image-12993" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLightDazStudio.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Fallen Angel Fantasy Art with volumetric light rendered using AoA&#8217;s Atmospheric Effects Cameras for DAZ Studio. 3Delight render.</div></div> <!-- End shiba-stage --></div></div>
<p>In 3Delight, I can get volumetric light effects by using <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio' rel='nofollow'>Age of Armour&#8217;s Atmospheric Effects Cameras for DAZ Studio.</a> The <em>Volumetric Camera</em> in this package allows me to select which lights to render atmospheric effects on. It is simple to use, fast, and I like the results that I get. The image above uses AoA&#8217;s camera to render the beam of light (from a spotlight) shining on the fallen angel. There is also a <em>Fog Camera</em> in the package that is useful for adding atmosphere to our images. <strong>Note that these AoA cameras only work in 3Delight.</strong> </p>
<p>In Daz Studio Iray, I get volumetric light effects by using <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/atmocam-for-iray' rel='nofollow'>AtmoCam for Iray by Marshian.</a> Because Iray is a physically based renderer, we need to actually model our volume of air with scattering effects. Marshian&#8217;s package comes with a large volumetric prop that we use to encapsulate our scene, as well as a set of materials to get different scattering effects and colors. While this simplifies some of the volumetric-light setup for us, it is not as easy to use as AoA&#8217;s atmospheric cameras <strong>(in 3Delight only)</strong>.</p>
<div id='12996' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-520x572.jpg" alt="Fantasy art light challenge. White angel is flying up into the light on top, but she is being pulled down into the darkness below by dark tentacles. " width="520" height="572" class="size-large wp-image-12996" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-520x572.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-280x308.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-768x845.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-418x460.jpg 418w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio-200x220.jpg 200w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>White Angel, Dark Tentacles, Fantasy Art. Rendered in Daz Studio Iray using Marshian&#8217;s AtmoCam for Iray.</div></div> <!-- End shiba-stage --></div></div>
<p>Some things to keep in mind while setting up Marshian&#8217;s AtmoCam &#8211;</p>
<ul>
<li>The volumetric prop is only visible in wireframe view.</li>
<li>To work properly, the volumetric prop needs to encapsulate the entire visible area. It also has to encapsulate all lights that we want to render with the volumetric effect.</li>
<li>However, <strong>our render camera needs to be outside the volumetric prop.</strong></li>
<li>I find that the easiest way to properly adjust the prop is by using a Top Wireframe view (see below).</li>
</ul>
<div id='13032' class='wp-caption frame3 aligncenter' style='width:497px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:497px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-497x580.jpg" alt="Top wireframe view of our scene, with the volumetric prop visible so that we can properly adjust its position." width="497" height="580" class="size-large wp-image-13032" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-497x580.jpg 497w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-280x326.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-768x896.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-395x460.jpg 395w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14-189x220.jpg 189w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop14.jpg 1024w" sizes="(max-width: 497px) 100vw, 497px" /><div class='wp-caption-text shiba-caption'>Some things to keep in mind while setting up Marshian’s AtmoCam.</div></div> <!-- End shiba-stage --></div></div>
<p>We can also create our own volumetric prop and shader by following the procedure outlined <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/forums/discussion/59007/need-help-with-underwater-scene-in-iray?cjref=1&utm_source=cj&utm_medium=affiliate#Comment_859342' rel='nofollow'>here</a> in the Daz Forum.</p>
<p>I usually include at least one volumetric light in my images to get atmosphere and softening effects. In the image below, the fantasy girl to the right has an added volumetric light shining on her face, which helps to soften the overall scene. </p>
<div id='13004' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-520x399.jpg" alt="The right image which has a volumetric light is much softer than the left image which does not." width="520" height="399" class="size-large wp-image-13004" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-520x399.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-768x590.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-460x353.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop7b.jpg 1333w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Right image has an added volumetric light which helps to soften our scene.</div></div> <!-- End shiba-stage --></div></div>
<p>Physically based volumetric lights can be time intensive to render, so I usually stop it before full convergence. I can then remove much of the noise in Photoshop by doing <strong>Filter > Noise > Despeckle.</strong> I repeat this operation until I get the results that I want.</p>
<p>A cheaper but less accurate way to get light rays in Daz Studio is through the use of props, for example the <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/simple-godrays' rel='nofollow'>Simple Godrays props</a> for 3Delight or the <a href='https://www.tkqlhce.com/links/3576029/type/dlg/' rel='nofollow'>Expanded Godrays Iray props</a> for Iray. These will render faster, but because they are just props, the light and shadow patterns may not realistically match the objects in the scene. </p>
<p>Another way to add light rays or fog into our images is to do it in postwork, for example with Photoshop brushes. However, we will need to make sure that our added 2D light rays properly match with the 3D lighting in our scene, which can be a challenge. </p>
<p>This is why my preferred method for adding volumetric light effects in Daz Studio is to render it, either through AoA&#8217;s camera (3Delight) or Marshian&#8217;s AtmoCam (Iray). This will give us realistic light and shadows according to our scene.</p>
<div id='12997' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-483x580.jpg" alt="Fantasy art with three magic sisters in red, green, and blue. Image uses multiple volumetric point lights." width="483" height="580" class="size-large wp-image-12997" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/VolumetricLight_IrayDazStudio2.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>My preferred method for adding light-ray effects in Iray is by using a volumetric prop, for example with AtmoCam for Iray.</div></div> <!-- End shiba-stage --></div></div>
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<h2>4. Glow</h2>
<p>I add glow to my images in Photoshop. <a href="http://thinkdrawart.com/how-to-add-glow-to-daz-studio-images-using-photoshop">This earlier tutorial</a> gives a detailed explanation on how I add and control the level of glow in my Daz Studio images.</p>
<div id='13007' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-520x399.jpg" alt="Right image has glow effect added in Photoshop, which creates a softer feel compared to the image on the left." width="520" height="399" class="size-large wp-image-13007" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-520x399.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-768x590.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-460x353.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop8.jpg 1333w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Right image has added glow effects in Photoshop, which helps to soften our scene lighting.</div></div> <!-- End shiba-stage --></div></div>
<p>We can also get glow effects from the Daz Studio Iray renderer by turning on the <strong>Bloom Filter.</strong> </p>
<p>To do this,<br />
<div id='13036' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-280x267.jpg" alt="Screenshot of the Render Settings interface in Daz Studio Iray, showing how to enable bloom/glow effects during render." width="280" height="267" class="size-medium wp-image-13036" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-280x267.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-460x439.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-220x210.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop15.jpg 498w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How to turn on the Bloom Filter in Daz Studio Iray to get glow effects.</div></div> <!-- End shiba-stage --></div></div></p>
<ol>
<li>Go to <strong>Render Settings > Editor > Filtering.</strong></li>
<li>Click on <strong>Bloom Filter Enable.</strong> This will open up more options for controlling the strength and area of bloom.</li>
</ol>
<p>Unfortunately, bloom can be expensive to render, thereby making even minor adjustments time intensive and painful. This is why I add glow in Photoshop, where I can quickly and easily control the area and strength of bloom.</p>
<div class="alignspace"></div>
<h2>5. Soft Light &#038; Gaussian Blur</h2>
<p>Finally, we can create a soft and dreamy look in our images by using the Gaussian Blur filter in Photoshop. </p>
<div id='13010' class='wp-caption frame3 alignright' style='width:292px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:292px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop10.jpg" alt="Screenshot of how to create a soft and dreamy look in our Daz Studio images using the Soft Light or Overlay blending mode in Photoshop." width="292" height="272" class="size-full wp-image-13010" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop10.jpg 292w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop10-280x261.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop10-220x205.jpg 220w" sizes="(max-width: 292px) 100vw, 292px" /><div class='wp-caption-text shiba-caption'>How to soften our image using Soft Light and Gaussian Blur in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<ol>
<li>Create a composite snapshot of our current image by doing <strong>Ctrl+Shift+Alt+E</strong> in Photoshop. This will create a merged image of all our current visible layers.</li>
<li>Select our merged layer and change the blending mode to <strong>Soft Light.</strong></li>
<li>Go to <strong>Filter > Blur > Gaussian Blur.</strong> I usually set blur radius to 80 in the pop-up box. However, this will depend on image size and personal preference. Play around with this value until you find something you are happy with.</li>
<li>To further strengthen the softening effect of this layer, we can change our blending mode to <strong>Overlay.</strong></li>
<li>Finally, we fine tune the strength of our softening effect by changing the opacity of our merged layer.</li>
</ol>
<p>The image below shows the softening effect that we get from using Gaussian Blur in Photoshop. Note that the technique also increases the contrast of our image, making it appear darker and more saturated. Those are things that we will need to readjust for.</p>
<div id='13012' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-520x399.jpg" alt="Image to the right has a softer and more dreamy look to it from adding a Gaussian Blur layer with Overlay blending mode. It also is more saturated and has greater contrast." width="520" height="399" class="size-large wp-image-13012" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-520x399.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-280x215.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-768x590.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-460x353.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9-220x169.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/SoftLightingDazStudioPhotoshop9.jpg 1333w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>The image to the right has our merged layer blend mode set to Overlay, Gaussian Blur radius set to 50,  and opacity set to 100%.</div></div> <!-- End shiba-stage --></div></div>
<p>These soft lighting techniques are useful tools for enhancing our Daz Studio images. However, a softer image is not always better because when we soften, we also lose image details. How we choose to soften our image, in what areas, and by how much, will depend on our composition, the mood we are trying to capture, as well as personal style and taste. </p>
<div id='13015' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-520x473.jpg" alt="A princess with white flowing skirt and a large headdress standing with her white unicorn in front of a circular portal." width="520" height="473" class="size-large wp-image-13015" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-520x473.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-280x255.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-768x698.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-460x418.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1-220x200.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/03/FantasyArtUnicornPrincess1.jpg 1126w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Unicorn Princess Fantasy Art with very soft lighting effects.</div></div> <!-- End shiba-stage --></div></div>
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		<title>How to Transform Your 3D Art into a Charcoal Sketch</title>
		<link>https://thinkdrawart.com/how-to-transform-your-3d-art-into-a-charcoal-sketch</link>
					<comments>https://thinkdrawart.com/how-to-transform-your-3d-art-into-a-charcoal-sketch#comments</comments>
		
		<dc:creator><![CDATA[Guest Writer]]></dc:creator>
		<pubDate>Mon, 20 Feb 2017 00:23:45 +0000</pubDate>
				<category><![CDATA[2D Art]]></category>
		<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Postwork]]></category>
		<category><![CDATA[3d-art]]></category>
		<category><![CDATA[3d-art-tutorial]]></category>
		<category><![CDATA[charcoal]]></category>
		<category><![CDATA[daz studio post-work]]></category>
		<category><![CDATA[daz studio postwork]]></category>
		<category><![CDATA[nik]]></category>
		<category><![CDATA[nik collection]]></category>
		<category><![CDATA[nik tools]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[photoshop nik]]></category>
		<category><![CDATA[photoshop tutorial]]></category>
		<category><![CDATA[post-work]]></category>
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		<category><![CDATA[postwork tutorial]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=14339</guid>

					<description><![CDATA[In this tutorial we use the Nik Collection and Photoshop to turn a 3d-art render into a fine art charcoal study. The process is simple, fun, and a great introduction to the Nik tools, which you can get for free from Google.]]></description>
										<content:encoded><![CDATA[<p><em>This article and all of the images within were created by the very talented Alex Ledante. Copyright &copy; Alex Ledante. Check out his gallery <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/4346' rel='nofollow'>here.</a><br />
</em></p>
<p>This tutorial is the first in a series designed to highlight and showcase the powerful abilities of the the Nik Collection, which is a suite of 7 plug-ins that provide an impressive array of photo editing capabilities: from color correction, retouching and creative effects to image sharpening and a wide range of special effects. </p>
<p>While they used to retail for $500 (and worth every penny) the good folks at Google are making it available to everyone free of charge because that&#8217;s their way. </p>
<p>Grab a copy <a href="https://www.google.com/nikcollection/">here</a> and let&#8217;s get started!</p>
<div id='14343' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-448x580.jpg" alt="Daz Studio render of Antfarm's Walker after it has been converted into a charcoal sketch using Google&#039;s Nik Collection toolset." width="448" height="580" class="size-large wp-image-14343" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>How to Transform Your 3D Art into a Charcoal Sketch</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>1. Using Silver Efex Pro 2 (Nik Collection)</h2>
<p>In this installment, we will be using Silver Efex Pro 2 to turn this render of <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/walker-hd-for-genesis' rel='nofollow'>Antfarm&#8217;s Walker HD</a> (see below) into a fine art charcoal study. For the duration of this tutorial, Silver Efex Pro 2 will be referred to as SEP2. Brace yourselves; technique is coming&#8230; </p>
<div id='14340' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-1-448x580.jpg" alt="Daz Studio render of Antfarm's Walker HD" width="448" height="580" class="size-large wp-image-14340" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-1-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-1-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-1-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-1-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-1.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Basic Daz Studio 3Delight render without any additional lights.</div></div> <!-- End shiba-stage --></div></div>
<p>I&#8217;ve taken a basic 3DL render without any additional lights, but obviously you can do this with any image (even a photograph) that has the proper value range into the SEP2 suite and run <strong>Antique Plate II (preset 36)</strong> with the default settings. Since you want it to look like a sketch, you mostly want a high contrast image without much midtones (those values will be lost).</p>
<p>Therefore, if your results aren&#8217;t looking like the example, just undo the SEP2 filter and adjust the levels until you get a good balance of lights and darks (in Photoshop). Then restore the filter with Ctrl+F. Rinse, wash, repeat until you get the desired results. Alternatively, you may also adjust contrast and brightness from within the SEP2 interface. </p>
<p>Once you are happy with the results, <strong>Right click > Flatten Image.</strong></p>
<div id='14341' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-2-448x580.jpg" alt="Result of our Daz Studio image after running Antique Plate II (preset 36) from Nik Collection tools. " width="448" height="580" class="size-large wp-image-14341" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-2-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-2-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-2-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-2-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-2.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Image after applying Antique Plate II (preset 36)  from the SEP2 suite in Nik Collection tools.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>2. Warming Filter and Increasing Contrast</h2>
<p>Once you have a solid base, the edges are already fading out just like an unfinished sketch. Notice how the clouds have become abstracted, almost like a doodle and they&#8217;re getting lost in all the background noise which is starting to look like paper grain. You could almost stop here, but why not push it a bit further? </p>
<div id='14350' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-12-280x247.jpg" alt="Screenshot of Photoshop warming layer filter interface." width="280" height="247" class="size-medium wp-image-14350" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-12-280x247.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-12-220x194.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-12.jpg 395w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Warming layer filter settings in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<p>Create an <strong>adjustment layer/photo filter</strong> (in Photoshop) and select the Warming Filter(85). Ensure that Preserve Luminosity is ticked, then run the density up to around 88% or so.</p>
<div id='14346' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-8-448x580.jpg" alt="What our 3D-art image looks like after applying a warming adjustment layer in Photoshop." width="448" height="580" class="size-large wp-image-14346" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-8-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-8-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-8-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-8-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-8.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Image result after applying the warming adjustment layer described above.</div></div> <!-- End shiba-stage --></div></div>
<p>This is way too orange, but have no fear, we&#8217;re going to fix that now. </p>
<div id='14410' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-15-280x156.jpg" alt="Screenshot of our Photoshop layer stack after desaturation and inversion." width="280" height="156" class="size-medium wp-image-14410" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-15-280x156.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-15-220x123.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-15.jpg 416w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Photoshop layer stack after these operations.</div></div> <!-- End shiba-stage --></div></div>
<ul>
<li>Copy the SEP2 (background layer) via Ctrl+J.</li>
<li>Desaturate with Ctrl+shift+U.</li>
<li>Invert with Ctrl+I.</li>
</ul>
<p>The end result is shown below. This will be your layer mask, so hit Ctrl+A to select all and then cut it with Ctrl+X</p>
<div id='14345' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-7-448x580.jpg" alt="Result after desaturating and inverting our original Daz Studio 3D-art image." width="448" height="580" class="size-large wp-image-14345" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-7-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-7-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-7-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-7-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-7.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Our image mask after desaturating and inverting our background (original) image.</div></div> <!-- End shiba-stage --></div></div>
<ul>
<li>Duplicate the Silver Efex Pro 2 (background layer) twice.</li>
<li>Apply a layer mask to the first one (<strong>Layer > Layer Mask > Reveal All</strong>).</li>
<li>Go to the channels tab and then paste the layer mask in the alpha channel with Ctrl+V. Note that visibility of the layer must be <strong>on</strong> before pasting, then turn it off after.</li>
<li>Set the layer to <em>Multiply</em> to punch up the shadows.</li>
</ul>
<p>That&#8217;s nice but I want some more color in there, so </p>
<div id='14409' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-14-280x159.jpg" alt="Screenshot of our Photoshop layer stack after punching up out shadows and add in more color." width="280" height="159" class="size-medium wp-image-14409" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-14-280x159.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-14-220x125.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-14.jpg 408w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Photoshop layer stack after operations to punch up our shadows and add in more color.</div></div> <!-- End shiba-stage --></div></div>
<ul>
<li>Merge the photo filter onto the other background layer copy. (<strong>Right click > Merge Down</strong>).</li>
<li>Set the layer to <em>Linear Light</em>.</li>
<li>Then <strong>Right click > Create Clipping Mask</strong>. See how rich those dark values just got?</li>
</ul>
<div id='14344' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-6-280x216.jpg" alt="Screeshot of our Photoshop layer tab after performing the actions described in this section of our tutorial." width="280" height="216" class="size-medium wp-image-14344" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-6-280x216.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-6-220x170.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-6.jpg 304w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Our Photoshop layer tab after performing the operations described here.</div></div> <!-- End shiba-stage --></div></div>
<p>Still looks a little drab, so let&#8217;s duplicate the photo filter layer and reset the mode to Normal, but drop the opacity down to 40%. </p>
<div id='14342' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-3-448x580.jpg" alt="Resulting 3D-art image after adding some warming filters and increasing shadows using Photoshop layers." width="448" height="580" class="size-large wp-image-14342" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-3-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-3-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-3-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-3-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-3.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Our 3D-art image after adding in a warming filter and punching up the shadows in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>3. Add Hatching</h2>
<p>To make it look more like a sketch, let&#8217;s introduce some hatching. Save what you have so far and then flatten everything (<strong>Right click > Flatten Image</strong>). Launch SEP2 and use <strong>Wet Rocks (preset 23)</strong> to get this grainy looking result. </p>
<div id='14349' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-11-448x580.jpg" alt="Grainy looking result on our 3D-art image after applying the Wet Rocks (preset 23) from SEP2, in the Nik Collection tool.  " width="448" height="580" class="size-large wp-image-14349" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-11-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-11-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-11-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-11-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-11.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Image result after applying the Wet Rocks (preset 23) from SEP2, in the Nik Collection tool.</div></div> <!-- End shiba-stage --></div></div>
<div id='14408' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-13-280x107.jpg" alt="Screenshot of our Photoshop layer stack after adding in an Angled Strokes layer." width="280" height="107" class="size-medium wp-image-14408" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-13-280x107.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-13-220x84.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-13.jpg 408w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Photoshop layer stack after adding Angled Strokes operations.</div></div> <!-- End shiba-stage --></div></div>
<ul>
<li>Ctrl+L and enter 15/.75/255 to adjust the value range.</li>
<li>Set the layer to Overlay at 40% opacity.</li>
<li>Do <strong>Filter > Brush Strokes > Angled Strokes.</strong> I used 50/15/3 but if you&#8217;re doing your own image, just try for something like the image below.</li>
</ul>
<div id='14348' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-10-448x580.jpg" alt="Apply the Angled Strokes filter in Photoshop and adjust settings according to taste." width="448" height="580" class="size-large wp-image-14348" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-10-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-10-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-10-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-10-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-10.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Adjust Filter > Gallery > Angled Strokes until we get something that looks like this. Settings will be different depending on your image.</div></div> <!-- End shiba-stage --></div></div>
<p>If you want to add some color, now would be a good time to try Hue/Saturation or even just Alt+Ctrl+L. You can keep messing around with it, but I&#8217;m done&#8230; </p>
<div id='14343' class='wp-caption frame3 aligncenter' style='width:448px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:448px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-448x580.jpg" alt="Daz Studio render of Antfarm's Walker HD after it has been converted into a charcoal sketch using Google&#039;s Nik Collection toolset." width="448" height="580" class="size-large wp-image-14343" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-448x580.jpg 448w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-280x362.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-355x460.jpg 355w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5-170x220.jpg 170w, https://cdn.thinkdrawart.com/wp-content/uploads/2017/02/Transform-3D-Art-Charcoal-Sketch-Art-Tutorial-5.jpg 618w" sizes="(max-width: 448px) 100vw, 448px" /><div class='wp-caption-text shiba-caption'>Final result of transforming our 3D-art render into a charcoal sketch using Photoshop and the Nik Collection tools.</div></div> <!-- End shiba-stage --></div></div>
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<h2>Summary</h2>
<p>While the Nik Collection was developed for photographers, any Photoshop user can tell you that Photoshop isn&#8217;t just for photographs and neither is the Nik Collection In fact, since 3D-art renders are really just simulated photographs, we will enjoy a much higher degree of overlap with the intended purpose than someone using the Nik Collection on colored line-art, for example. </p>
<p>I&#8217;ve began this series with a technique of turning a render into a charcoal sketch to underscore the concept that the Nik Collection has a much wider gamut of applications than mere photo editing, so you need not restrict yourself to using these filters only in the ways in which they were intended. </p>
<blockquote>
<p>There are applications for the Nik Collection that the developers never even dreamed of!</p>
</blockquote>
<p>In future installments, we will be exploring many different uses for the Nik Collection; some will cover the features much like a manual, while others will take it to a completely different level. Please look forward to it!</p>
<p><em>This article and all of the images within were created by the very talented Alex Ledante. Copyright &copy; Alex Ledante. Check out his gallery <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/4346' rel='nofollow'>here.</a><br />
</em></p>
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		<title>Daz Studio Octane Postwork Tutorial</title>
		<link>https://thinkdrawart.com/daz-studio-octane-postwork-tutorial</link>
					<comments>https://thinkdrawart.com/daz-studio-octane-postwork-tutorial#comments</comments>
		
		<dc:creator><![CDATA[Guest Writer]]></dc:creator>
		<pubDate>Thu, 18 Aug 2016 16:33:08 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Octane]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio octane]]></category>
		<category><![CDATA[daz studio octane tutorial]]></category>
		<category><![CDATA[daz studio postwork]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[octane]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[postwork]]></category>
		<category><![CDATA[postwork tutorial]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=13892</guid>

					<description><![CDATA[How to make Daz Studio Octane skin look even better through postwork techniques in Photoshop. This tutorial is for beginners. ]]></description>
										<content:encoded><![CDATA[<p><em>This article and all of the images within were created by the very talented Brian Sains. Copyright &copy; Brian Sains. Check out his gallery <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/105592/' rel='nofollow'>here.</a><br />
</em></p>
<p>In my final tutorial of this series, I will cover the postwork steps I generally use in Photoshop when working with skin.  As with using Octane, this isn’t a recipe, and some tweaking is required depending on the render I am working on.  That being said, I do routinely use these steps as a starting place with nearly all my renders. </p>
<p>They are also quite rudimentary – I only started learning Photoshop shortly after learning <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/get_studio' rel='nofollow'>Daz Studio</a> – so less than a year.  <strong>Therefore, this will be a tutorial mainly aimed at beginners.</strong></p>
<div id='13898' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1-520x347.jpg" alt="Two portrait shots. Left - Octane rendered image without any postwork; Right - Finished image after postwork in Photoshop." width="520" height="347" class="size-large wp-image-13898" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1-520x347.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1-280x187.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1-768x512.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1-460x307.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1-220x147.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Daz Studio Octane Postwork Tutorial for Beginners</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Step by Step Photoshop Postwork Process</h2>
<p>To start off with – you can download the original 4k render <a href="https://www.dropbox.com/s/fh0et7lv473h009/Daz_Studio_Octane_Postwork_Image_Orig.jpg?dl=0">here.</a></p>
<p>You can also download the <a href="https://www.dropbox.com/s/0uaj8ybvgrvla8m/Daz_Studio_Octane_Postwork_Scene.duf?dl=0">.duf file for the Daz scene.</a> You will need to own <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/olympia-7' rel='nofollow'>Olympia 7</a> and <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/olympia-7-hd-add-on' rel='nofollow'>Olympia 7 HD Add-On</a> (if you don’t, go buy her, she’s fantastic).  I tweak my skin textures on almost every new render, so this scene includes a newer skin texture from the one included with the <a href="http://thinkdrawart.com/how-to-create-realistic-skin-in-daz-studio-octane">previous Octane skin tutorial.</a></p>
<p>Go ahead and open the original render file in Photoshop (if you use Gimp, almost all of the following can still be applied)</p>
<ol>
<li>Duplicate the <em>Background</em> layer – <strong>right click layer > duplicate layer > OK</strong></li>
<div id='13902' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2-520x341.jpg" alt="Photoshop screenshot of how to duplicate the background layer." width="520" height="341" class="size-large wp-image-13902" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2-520x341.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2-280x184.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2-768x504.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2-460x302.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2-220x144.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial2.jpg 795w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Duplicate the ‘background’ layer – right click layer > duplicate layer > OK</div></div> <!-- End shiba-stage --></div></div>
<li>From the main menus select <strong>image > auto tone</strong>. Then repeat with <strong>image > auto colour</strong>.  Select <strong>Edit</strong> from the main menu and <strong>fade auto colour</strong> to 80%</li>
<div id='13904' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3-520x208.jpg" alt="Left - image after applying auto tone and auto color. Right - original image." width="520" height="208" class="size-large wp-image-13904" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3-520x208.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3-280x112.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3-768x308.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3-460x184.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3-220x88.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial3.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>After applying Image > Auto Tone and Image > Auto Color in Step 2.</div></div> <!-- End shiba-stage --></div></div>
<li>Create a new <em>fill/adjustment layer</em> using the circular icon underneath the layers, and select <em>colour balance</em>. With the new window that opens choose the <em>shadows</em> tone and adjust the <em>yellow/blue</em> slider towards the blue by no more than 10.  Repeat by setting the <em>midtones</em> towards <em>cyan</em> by 10, and the <em>hightlights</em> towards <em>yellow</em> by 10.</li>
<div id='13912' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b-520x331.jpg" alt="Screenshot showing how to create a new Color Balance adjustment layer, and how to adjust settings for that layer." width="520" height="331" class="size-large wp-image-13912" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b-520x331.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b-280x178.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b-768x488.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b-460x292.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b-220x140.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial5b.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>In step 3, create a new Color Balance adjustment layer. Then set Color Balance adjustments according to the image on the right.</div></div> <!-- End shiba-stage --></div></div>
<li>Create a new merged layer (<strong>shift+ctrl+alt+e</strong>) – this will copy all of the layers and merge them into a new layer, thus preserving the original layers if you need to return to them (this is called a non-destructive workflow). Your layers tab should now look like this:
<div id='13907' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-520x518.jpg" alt="Screenshot of our Photoshop layer stack after creating a new merged layer." width="520" height="518" class="size-large wp-image-13907" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-520x518.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-280x279.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-460x458.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial7.jpg 550w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Our layer stack after creating a new merged layer (shift+ctrl+alt+e).</div></div> <!-- End shiba-stage --></div></div>
<p>With the newly created layer selected, select <strong>image > adjustments > brightness/contrast</strong>.  Set the brightness to -70 and the contrast to +70, then OK.  Now select <strong>image > adjustments > hue/saturation</strong> and set the saturation to -40.</p>
<p>Select <strong>filter > blur > gaussian blur</strong>, and set the radius to 8.</p>
<p>Finally select the <em>blending mode</em> (drop down menu at top of layer window) to screen, and set its <em>opacity</em> to 50%.</li>
<div id='13908' class='wp-caption frame3 aligncenter' style='width:378px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:378px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial8-378x580.jpg" alt="Screenshot showing how to set our layer Blending Mode to Screen." width="378" height="580" class="size-large wp-image-13908" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial8-378x580.jpg 378w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial8-280x429.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial8-300x460.jpg 300w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial8-144x220.jpg 144w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial8.jpg 516w" sizes="(max-width: 378px) 100vw, 378px" /><div class='wp-caption-text shiba-caption'>Setting the Blending Mode (drop down menu at top of layer window) to screen.</div></div> <!-- End shiba-stage --></div></div>
<li>Create a new <em>fill/adjustment layer</em> like in step 3 but this time select a <em>photo filter</em> layer. Set the filter to <em>cooling filter (lbb)</em> and adjust the density to 10%</li>
<div id='13909' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial9-520x411.jpg" alt="Screenshot showing the settings of our Photo Filter adjustment layer." width="520" height="411" class="size-large wp-image-13909" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial9-520x411.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial9-280x222.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial9-460x364.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial9-220x174.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial9.jpg 584w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Our new Photo Filter adjustment layer settings.</div></div> <!-- End shiba-stage --></div></div>
<li>The final step is to create a new merged layer (shift+ctrl+alt+e) like in step 4.  Perform a final auto-tone like in step 2.</li>
</ol>
<div id='13910' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10-520x483.jpg" alt="Comparison of our postworked image with the original render. The left half of our woman&#039;s face shows the original render and the right half shows our postworked version." width="520" height="483" class="size-large wp-image-13910" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10-520x483.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10-280x260.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10-768x713.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10-460x427.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10-220x204.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/08/Daz_Studio_Octane_Postwork_Tutorial10.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Final result of our Photoshop postwork process to the right compared to our original Octane rendered image to the left.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>Summary</h2>
<p>I hope you have found this series of Octane tutorials useful, and they have encouraged you to try the octane demo.  Octane is a very different <em>beast</em> compared with iRay, and it can be a daunting prospect when you first open it up and see the node based system. </p>
<p>However, you can get pretty good results by using the <em>auto-convert texture</em> tool or using pre-built shaders from the library. To get the most out of it though, you really need to overcome your fears and dive into the nodes – where with time you will be rewarded with a plethora of ways to enhance your renders.  <strong>And did I say, it is really, really fast!</strong></p>
<p><em>This article and all of the images within were created by the very talented Brian Sains. Copyright &copy; Brian Sains. Check out his gallery <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/users/105592/' rel='nofollow'>here.</a><br />
</em></p>
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