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		<title>Daz Studio Iray Tips and Tricks</title>
		<link>https://thinkdrawart.com/daz-studio-iray-tips-and-tricks</link>
					<comments>https://thinkdrawart.com/daz-studio-iray-tips-and-tricks#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Sat, 01 Aug 2015 06:48:43 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz iray]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio iray]]></category>
		<category><![CDATA[daz studio tutorial]]></category>
		<category><![CDATA[iray]]></category>
		<category><![CDATA[iray eyes]]></category>
		<category><![CDATA[iray hair]]></category>
		<category><![CDATA[iray metal]]></category>
		<category><![CDATA[iray tips]]></category>
		<category><![CDATA[iray tricks]]></category>
		<category><![CDATA[iray tutorial]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=11947</guid>

					<description><![CDATA[I am really loving the results that I am getting from Daz Studio Iray. Here, I talk about some of the useful Iray techniques that I have learned from the Daz3D forums, from talking to other Dazaholics, and from my own Iray experiments. ]]></description>
										<content:encoded><![CDATA[<p>I am really enjoying the Iray renderer in Daz Studio. It is fast (with an nVidia card), and I like the results that I get. With the release of <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/victoria-7' rel='nofollow'>Victoria 7,</a> there are now some really great Iray skins available. In addition, there have been a lot of vendor support for Daz Studio Iray, including some awesome light sets and material sets. For me, this is the key thing that separates the Iray renderer from <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/reality-4-daz-studio-edition' rel='nofollow'>Reality/LuxRender.</a></p>
<p>However, one of the key weaknesses of Daz Studio Iray is the difficulty of finding information on how to use it effectively, and how its&#8217; new features can help to enhance my art. There is a lot of good stuff in the <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/forums/' rel='nofollow'>Daz3D forums,</a> however one usually has to wade through pages and pages of images and posts, before getting to anything that helps. </p>
<p>Here, I want to list some of the useful Iray tips and tricks that I learned from the Daz forums, from talking to other Dazaholics, and from my own experiments with Daz Studio Iray. If you know of any additional Iray techniques, please let us know in the comments section below.</p>
<div id='11943' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Earthbound1b-483x580.jpg" alt="Girl reaching upward for a flying bird (signifying knowledge, dreams, or more) while another holds her down to earth." width="483" height="580" class="size-large wp-image-11943" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Earthbound1b-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Earthbound1b-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Earthbound1b-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Earthbound1b-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Earthbound1b.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>Daz Studio Iray Tips ad Tricks</div></div> <!-- End shiba-stage --></div></div>
<p><a name="mesh-light"></a></p>
<div class="alignspace"></div>
<h2>1. Mesh Lights</h2>
<p>Mesh lights are extremely useful for lighting an Iray scene because it provides soft and more realistic shadows. One of the best ways to get a mesh light in Iray, is to convert a spotlight into a mesh light. We can easily do this by &#8211;</p>
<ol>
<li>Select our spotlight and click on the parameters tab.</li>
<li>Click on <strong>Light > Area</strong>.</li>
<li>Set the Light Geometry drop-down menu to Rectangle, and set the height and width parameters according to the mesh light size that you want. A larger mesh light will product softer shadows, and a smaller mesh light will produce harder shadows. </li>
</ol>
<div id='11956' class='wp-caption frame3 aligncenter' style='width:484px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:484px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips1c.jpg" alt="Screenshot of a spotlight&#039;s Light &gt; Area parameters." width="484" height="334" class="size-full wp-image-11956" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips1c.jpg 484w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips1c-280x193.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips1c-460x317.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips1c-220x152.jpg 220w" sizes="(max-width: 484px) 100vw, 484px" /><div class='wp-caption-text shiba-caption'>How to change a spotlight into a mesh-light.</div></div> <!-- End shiba-stage --></div></div>
<p>And that is it! Our spotlight has now become a mesh light, and the really cool advantage is that we can still change our camera to the spotlight view, and see exactly what it lights. Similarly, we can change a point light into a sphere, so that it produces softer shadows.</p>
<p>I usually use an IBL to provide ambient light in my scene, and multiple mesh-lights to further accent my figure(s). In the scene below, I only used two mesh-lights. </p>
<div id='11954' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Red1-520x515.jpg" alt="Victoria7 in heels, in a pin-up pose, on a chair at night. She is looking down and seems alone and lonely." width="520" height="515" class="size-large wp-image-11954" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Red1-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Red1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Red1-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Red1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Red1-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Red1-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Red1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Red1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Red1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Red1.jpg 1034w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Soft shadow pin-up scene of woman in heels. Only used two mesh-lights in this scene.</div></div> <!-- End shiba-stage --></div></div>
<p><a name="hair"></a></p>
<div class="alignspace"></div>
<h2>2. Fuller Hair</h2>
<div id='11958' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1-280x277.jpg" alt="Woman with face jewelry with one hand under her chin. She has thin, wispy, hair." width="280" height="277" class="size-medium wp-image-11958" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1.jpg 1034w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Example of thin, wispy hair in Daz Studio Iray.</div></div> <!-- End shiba-stage --></div></div>
<p>A common problem that I faced in Iray is that certain hair props or figures may appear very wispy or thin. As I understand it, this is a problem with the hair transparency map not being strong enough, i.e. not white enough.</p>
<div id='11961' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1b-280x277.jpg" alt="Woman with face jewelry with one hand under her chin. She has thicker and fuller hair." width="280" height="277" class="size-medium wp-image-11961" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1b-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1b-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1b-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1b.jpg 1034w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Hair is thicker and fuller now with the Cutout Opacity parameter set to 2.</div></div> <!-- End shiba-stage --></div></div>
<p>One very easy way to fix this problem is to &#8211;</p>
<ol>
<li>Select our hair object and click on the Surfaces tab.</li>
<li>Select all the relevant hair surfaces, and look for the <strong>Cutout Opacity</strong> parameter.</li>
<li>Remove the limits on the <strong>Cutout Opacity</strong> parameter. To do this, click on the gear icon to the right and select <em>Parameter Settings</em> (see below). Then, un-check the <em>Use Limits</em> box and click Accept in the pop-up box.</li>
<li>Set the <strong>Cutout Opacity</strong> parameter to a value greater than 1 depending on how much we want to strengthen the visibility of our hair strands. Setting a value that is too high may make things too strong, and lose the wispy look of our outer hair strands.</li>
</ol>
<div class="no-margin">
<div id='11976' class='wp-caption frame0 alignleft' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips3b-280x125.jpg" alt="Screenshot of how to get the Parameter Settings pop-up for our hair Cutout Opacity parameter." width="280" height="125" class="size-medium wp-image-11976" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips3b-280x125.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips3b-220x98.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips3b.jpg 296w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How to remove the max limit on our hair Cutout Opacity parameter.</div></div> <!-- End shiba-stage --></div></div><div id='11980' class='wp-caption frame0 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips5b-280x317.jpg" alt="Screenshot on how to remove limits from our hair Cutout Opacity parameter (part 2)." width="280" height="317" class="size-medium wp-image-11980" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips5b-280x317.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips5b-194x220.jpg 194w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips5b.jpg 329w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Un-check the Use Limits box and click Accept</div></div> <!-- End shiba-stage --></div></div>
</div>
<div class="alignbreak"></div>
<p>One very important thing to note is that removing the limits on the <strong>Cutout Opacity</strong> parameter, also changes the transparency map of all selected surfaces to the same image. Therefore, if we are changing several surface layers at once, we need to make sure that all their transparency maps match. Otherwise, the wrong transparency map will be used. </p>
<p>Instead of using <strong>Cutout Opacity,</strong> we may also lighten our transparency map in a separate image editing software. This method gives us more control over which parts of the hair we want to strengthen, and which parts we want to leave wispy. </p>
<p>What I do in Photoshop &#8211;</p>
<ol>
<li>Load my hair transparency map.</li>
<li>Duplicate the transparency map into an additional layer.</li>
<li>Set the layer blending option of my duplicate layer to <em>Screen</em>.</li>
<li>I can change the opacity of this layer to control how much additional volume I want to add to my hair. I can also use masks to control which area I want to strengthen.</li>
<li>Once I am happy with the results, I merge both layers and save the transparency image to a new file.</li>
<li>I replace the transparency map, in the <strong>Cutout Opacity</strong> parameter, with this new Photoshop-ed image.</li>
</ol>
<p>I got this tip from <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/fred-winkler-art' rel='nofollow'>Fred Winkler Art.</a> Many thanks Fred! 😀</p>
<div id='11966' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1c-280x277.jpg" alt="Woman with face jewelry with one hand under her chin. She has thicker, fuller, and more realistic looking hair." width="280" height="277" class="size-medium wp-image-11966" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1c-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1c-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1c-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1c-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1c-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1c-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1c-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1c-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/TiffaniPortrait1c.jpg 1034w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Using UHT Hair Shaders for Iray by Slosh.</div></div> <!-- End shiba-stage --></div></div>
<p>Instead of mucking with transparency maps and fiddling with hair surface parameters, we can also use <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/uht-hair-shaders-for-iray' rel='nofollow'>UHT Hair Shaders for Iray by Slosh.</a> So far, I am very happy with this product. </p>
<ul>
<li>It is easy to use, </li>
<li>I like the extra displacement and shine options it provides, and</li>
<li>It produces good results in most of my renders.</li>
</ul>
<div id='11978' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/RedSplash1b-520x515.jpg" alt="Girl with long red hair,  shiny eyes, and red paint on her body, doing a dance." width="520" height="515" class="size-large wp-image-11978" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/RedSplash1b-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/RedSplash1b-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/RedSplash1b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/RedSplash1b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/RedSplash1b-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/RedSplash1b-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/RedSplash1b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/RedSplash1b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/RedSplash1b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/RedSplash1b.jpg 1034w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Lady with red hair, using UHT Hair Shaders for Iray by Slosh.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>3. Shiny Eyes</h2>
<p>Eyes appear shiny when the surface of our eye reflect the strong light sources in the environment. Therefore, to get lively, shiny eyes, there has to be one or more properly placed light sources to reflect off of. </p>
<p>For example, in the hair examples above, her eyes are shiny because they are reflecting some of the strong light areas in my <a href="http://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners#IBL">IBL (image based light).</a> Rotating my image map differently, will result in different eye reflections. </p>
<p>Sometimes, our light source may be properly placed, but the area of the eye that it affects (i.e. the area of reflection) may be too small to be discernible in my rendered image. In this case, we may increase the area of reflection by increasing the amount of cornea bulge in our figure. </p>
<div id='11990' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/EyeReflection1-520x248.jpg" alt="Comparison of two eye renders. The one to the left has more reflection and is more shiny than the one to the right." width="520" height="248" class="size-large wp-image-11990" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/EyeReflection1-520x248.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/EyeReflection1-280x133.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/EyeReflection1-460x219.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/EyeReflection1-220x105.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/EyeReflection1.jpg 1050w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Left &#8211; Cornea Bulge set to maximum, larger reflection. Right &#8211; Cornea Bulge set to minimum, smaller reflection.</div></div> <!-- End shiba-stage --></div></div>
<p>To achieve this &#8211;</p>
<ol>
<li>Select our figure and click on the Shaping tab.</li>
<li>Open up our figure and click on the <strong>Eyes</strong> section.</li>
<li>Enter <em>cornea</em> into the search box at the top to filter the shaping parameters that are shown.</li>
<li>Set the <em>Eyes Cornea Bulge</em> parameter to maximum.</li>
</ol>
<div id='11991' class='wp-caption frame3 aligncenter' style='width:490px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:490px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips6b.jpg" alt="Screenshot of how to access and change the Cornea Bulge parameter for our human figure." width="490" height="292" class="size-full wp-image-11991" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips6b.jpg 490w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips6b-280x167.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips6b-460x274.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips6b-220x131.jpg 220w" sizes="(max-width: 490px) 100vw, 490px" /><div class='wp-caption-text shiba-caption'>How to change the area of eye-reflection on our figures.</div></div> <!-- End shiba-stage --></div></div>
<div id='11911' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Victoria7Bikini1b-520x515.jpg" alt="Victoria7 smiling and in a pin-up pose, with pink petals in the wind." width="520" height="515" class="size-large wp-image-11911" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Victoria7Bikini1b-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Victoria7Bikini1b-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Victoria7Bikini1b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Victoria7Bikini1b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Victoria7Bikini1b-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Victoria7Bikini1b-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Victoria7Bikini1b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Victoria7Bikini1b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Victoria7Bikini1b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/Victoria7Bikini1b.jpg 1034w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Victoria 7 swimsuit pin-up with shiny eyes and cornea bulge set to maximum.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<h2>4. Metal Shader Textures</h2>
<div id='11994' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b-280x277.jpg" alt="Blonde knight in Luthbel&#039;s Paladin for G2M armor, with sword and shield. Castle in the background." width="280" height="277" class="size-medium wp-image-11994" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b.jpg 1034w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>(A) Knight in armor after applying Iray Uber shaders.</div></div> <!-- End shiba-stage --></div></div>
<p>One of the early problems I encountered with Iray is how to have my original armor textures show, after I apply an Iray metal shader. For example, I am creating a knight in armor image (A) using <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/paladin-hd-mmxv-for-genesis-2-males-s' rel='nofollow'>Luthbel&#8217;s Paladin armor for G2M.</a></p>
<p>First of all, I just <a href="http://thinkdrawart.com/daz-studio-iray-tutorial-for-beginners">apply the Iray Uber shader</a> to all the objects in my scene. </p>
<p>Next, I want to further refine my armor surfaces. In particular, I want to apply metal surfaces to appropriate parts of my knight&#8217;s armor. I also change the cloth surfaces to Iray velvet, and the leather surfaces to Iray leather.  </p>
<div id='11996' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1c-280x277.jpg" alt="Blonde knight in Luthbel&#039;s Paladin for G2M armor, with sword and shield. Castle in the background." width="280" height="277" class="size-medium wp-image-11996" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1c-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1c-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1c-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1c-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1c-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1c-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1c-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1c-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1c.jpg 1034w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>(B) Knight in armor after applying Iray Steel-Galvanized shader.</div></div> <!-- End shiba-stage --></div></div>
<p>In the next image (B), I Ctrl-clicked on the <em>Iray Steel-Galvanized</em> metal shader, so that my original textures are preserved, but still, the armor appears a flat shade of silver. All my original texture colors are not showing. Why?!</p>
<p>This is because my armor texture only appears in the Base Color parameter. However, for <em>some</em> metal shaders, there is a much stronger, additional, <strong>Metallic Flakes layer.</strong> </p>
<div id='11998' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips8b-280x348.jpg" alt="Screenshot of how to assign an image map to the  Metallic Flakes Color parameter." width="280" height="348" class="size-medium wp-image-11998" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips8b-280x348.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips8b.jpg 467w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips8b-370x460.jpg 370w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips8b-177x220.jpg 177w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How to have my original armor textures show after applying an Iray metal shader.</div></div> <!-- End shiba-stage --></div></div>
<p>If I want my original armor textures to show, I will need to load those textures into the <strong>Metallic Flakes Color</strong> parameter. </p>
<ol>
<li>I go into the surfaces tab.</li>
<li>I select all the metal surfaces on my armor object.</li>
<li>I note which image map is used in the Base Color parameter, and apply the same image to the <strong>Metallic Flakes Color</strong> parameter.</li>
</ol>
<p>After I apply the <strong>Base Color</strong> image maps to the <strong>Metallic Flakes Color</strong> parameter, I get a more metallic looking armor with my original textures (C) &#8211; Success!!</p>
<div id='12000' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1d-520x515.jpg" alt="Blonde knight in Luthbel&#039;s Paladin for G2M armor, with sword and shield. Castle in the background." width="520" height="515" class="size-large wp-image-12000" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1d-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1d-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1d-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1d-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1d-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1d-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1d-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1d-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1d-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1d.jpg 1034w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>(C) Knight in armor after setting the Metallic Flakes Color  image map, to my original armor textures.</div></div> <!-- End shiba-stage --></div></div>
<p>Next, I can enhance the glossiness of my metal surfaces by &#8211;</p>
<ol>
<li>Setting <strong>Glossy Weight</strong> to 1,</li>
<li>Removing the image map from <strong>Glossy Color,</strong></li>
<li>Setting the Glossy Color to an appropriate color. In this way I can tint my armor to whatever I want. For example, in this composition I want my armor to appear somewhat golden, so I play around with the Glossy Color until I find something that I am happy with. Once I find it, I drag and drop that color into my Custom colors panel so that I can easily apply it to other metal surfaces.  </li>
</ol>
<div id='12002' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips9b-520x433.jpg" alt="Screenshot of how to change the Glossy Weight and Glossy Color." width="520" height="433" class="size-large wp-image-12002" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips9b-520x433.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips9b-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips9b-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips9b-220x183.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/DazStudioIrayTips9b.jpg 856w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>How to increase the glossiness of our armor and tint it appropriately.</div></div> <!-- End shiba-stage --></div></div>
<p>Now that I have all the materials set up properly, I add in some lights to highlight my figure, and then finish with some post-work in Photoshop.</p>
<p><strong>I am still learning the ins and outs of Iray, so if you have more Iray tips, please post them in the comments section below. Many thanks!</strong></p>
<div id='12004' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b1-520x515.jpg" alt="Blonde knight in Luthbel&#039;s Paladin for G2M armor, with sword and shield. Castle in the background." width="520" height="515" class="size-large wp-image-12004" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b1-520x515.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b1-280x277.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b1-460x456.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b1-220x218.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2015/07/GoldenKnight1b1.jpg 1034w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Final Golden Knight image with post-work in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
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