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		<title>Daz Studio Iray Skin Tutorial</title>
		<link>https://thinkdrawart.com/daz-studio-iray-skin-tutorial</link>
					<comments>https://thinkdrawart.com/daz-studio-iray-skin-tutorial#comments</comments>
		
		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Wed, 19 Oct 2016 23:19:04 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[Iray]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio skin]]></category>
		<category><![CDATA[ds skin]]></category>
		<category><![CDATA[genesis skin]]></category>
		<category><![CDATA[human skin]]></category>
		<category><![CDATA[iray human skin]]></category>
		<category><![CDATA[iray shader tutorial]]></category>
		<category><![CDATA[iray skin]]></category>
		<category><![CDATA[iray skin shader]]></category>
		<category><![CDATA[iray skin tutorial]]></category>
		<category><![CDATA[portrait]]></category>
		<category><![CDATA[shader tutorial]]></category>
		<category><![CDATA[skin shader]]></category>
		<category><![CDATA[skin shader tutorial]]></category>
		<category><![CDATA[skin tutorial]]></category>
		<guid isPermaLink="false">http://thinkdrawart.com/?p=12765</guid>

					<description><![CDATA[In this tutorial we explore Daz Studio Iray human skin settings. In particular, we focus on how to emphasize differences in skin hues, so that we may accentuate body shape and definition. ]]></description>
										<content:encoded><![CDATA[<p>Making human skin look good can be very challenging. When I look at my hand, I see lots of different things. There are creases on my skin, I can see some of the veins and redness below, and the surface has many different skin-toned hues. Depending on pose, I can also see the shape of bones and muscles. If I tilt my hand and catch the light differently, the look changes.</p>
<p>Good looking skin need not be fully realistic. When I look at skin from the paintings of Boris Vallejo, the thing that jumps out at me is that it is many hued. This helps to create muscle definition on the body. </p>
<p>My goals for skin are as follows &#8211;</p>
<ul>
<li>I want to emphasize differences in skin hues, which will in turn accentuate body shape and definition.</li>
<li>I want to emphasize creases and bump details on skin.</li>
</ul>
<p>The Dragon and Girl image below gives a rough idea of what I mean. <a href='https://www.jdoqocy.com/links/3576029/type/dlg/https://www.daz3d.com/gallery/images/110622/' rel='nofollow'>Full image can be viewed here.</a></p>
<div id='12847' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DragonGirlPin-up1a-520x520.jpg" alt="Girl in underwear kneeling on the floor next to a baby sleeping dragon. It is at night, and she is looking out the window with the moonlight on her face." width="520" height="520" class="size-large wp-image-12847" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DragonGirlPin-up1a-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DragonGirlPin-up1a-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DragonGirlPin-up1a-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DragonGirlPin-up1a-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DragonGirlPin-up1a-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DragonGirlPin-up1a-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DragonGirlPin-up1a-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DragonGirlPin-up1a-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DragonGirlPin-up1a-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DragonGirlPin-up1a-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DragonGirlPin-up1a.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Daz Studio Iray Skin Tutorial</div></div> <!-- End shiba-stage --></div></div>
<p>The first thing I realized when I started playing around with skin shaders in Daz Studio Iray, is there is no <strong>one &#8220;right way&#8221;</strong> to shade skin. The way skin looks in a render will depend on three key things &#8211;</p>
<ol>
<li><strong>The skin textures used.</strong> This includes not just the base textures, but also the very important translucency, specular, and bump texture maps.</li>
<li><strong>The scene lighting.</strong> Materials (including skin) interact with scene lights to produce the final render result. Part of getting skin to look good, is to light it well. <a href="http://thinkdrawart.com/how-i-light-my-daz-studio-iray-scenes">This tutorial has more on how I light my Iray scenes.</a></li>
<li><strong>The shader settings.</strong> This is mostly what people talk about in discussions of creating realistic skin and will also be the main topic in this tutorial. </li>
</ol>
<p>However, shader settings interact with both textures and light to create the end result. This is why there is no single right or best skin shader. Different texture maps will likely require different skin settings and lights to get optimal results. Similarly, changes in skin settings may require different lights, and changes in light may require different skin settings.</p>
<div id='12848' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/EvaPortrait2-520x520.jpg" alt="Portrait of a lady with red hair and very blue eyes. She is wearing gold dragon jewelry with blue gemstones." width="520" height="520" class="size-large wp-image-12848" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/EvaPortrait2-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/EvaPortrait2-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/EvaPortrait2-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/EvaPortrait2-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/EvaPortrait2-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/EvaPortrait2-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/EvaPortrait2-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/EvaPortrait2-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/EvaPortrait2-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/EvaPortrait2-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/EvaPortrait2.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>The way skin looks in a render will depend on skin textures, scene lighting, and shader settings.</div></div> <!-- End shiba-stage --></div></div>
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<h2>Daz Studio Iray Skin Settings</h2>
<p>In this tutorial we focus mainly on skin shader settings, with a small discussion on lights. We will be using the simple portrait composition above to illustrate the different skin setting effects. <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/gallery/images/107074/' rel='nofollow'>Full skin tutorial image can be viewed here.</a></p>
<p>For texture maps, we use the <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/eva-7' rel='nofollow'>Eva 7</a> base maps throughout. This is because there is nice detail in the translucency, specular, and bump maps, which are all very important in creating good looking skin. In general, I have gotten good results from Daz base figure textures, so those are the ones that I tend to use.</p>
<p>For initial lights, I use the Tropical Ruins image from <a href="http://www.hdrlabs.com/sibl/archive.html">sIBL Archives.</a> I use the HDR version of the image , and I set the rotation to 220 degrees. I place a darker wall in the background to emphasize my figure&#8217;s face.</p>
<p>For shader settings, I start with the initial ones from Eva 7.</p>
<div id='12857' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin0-1-520x520.jpg" alt="Initial portrait render of Eva 7 with HD details." width="520" height="520" class="size-large wp-image-12857" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin0-1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin0-1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin0-1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin0-1-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin0-1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin0-1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin0-1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin0-1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin0-1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin0-1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin0-1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Initial render with Eva 7 skin textures and settings. Normal map is set to on and Translucency is set to high.</div></div> <!-- End shiba-stage --></div></div>
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<h3>1. Translucency Weight</h3>
<p>One of my key goals for Iray skin is to have greater differences in skin hues. To that end, I have found that <strong>Translucency Weight</strong> can be very useful. Currently, Eva 7 skin settings come with two translucency options (medium and high). Medium translucency sets the Translucency Weight to 0.5 and high translucency sets the Translucency Weight to 0.65.</p>
<p>I really want to push skin contrast, so I set my Translucency Weight to 0.8. Since this is a portrait, I select the <em>Face</em>, <em>Ears</em>, and <em>Lips</em> surfaces, and increase the Translucency Weight parameter accordingly. Setting it to 1.0 will cause only the translucency map and color to show through, with none of the Base Map and color, which is not what we want. Instead, we want a mix of the two. </p>
<div id='12858' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin1-1-520x520.jpg" alt="Woman portrait with Iray skin translucency weight set to 0.8." width="520" height="520" class="size-large wp-image-12858" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin1-1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin1-1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin1-1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin1-1-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin1-1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin1-1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin1-1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin1-1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin1-1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin1-1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin1-1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>I really want to push skin contrast so I set my Translucency Weight to 0.8.</div></div> <!-- End shiba-stage --></div></div>
<p><strong>Note</strong> that increasing the Translucency Weight in this way, increases the skin contrast but it also makes the face look overly red. In addition, the face looks darker, so we may need to increase the amount of light.  </p>
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<h3>2. SSS Reflectance Tint</h3>
<p>One easy way to reduce redness of the skin is to reduce the &#8220;red&#8221; component of the <strong>SSS Reflectance Tint</strong> parameter. I right click on the first number, and reduce the red component to 0.7. I also increase the other two components to lighten my skin. In the render below, the face redness has been significantly reduced. This is something that you can play with to get the skin tint that you want. I prefer a more bluish tint, because I always warm up my images later in post (Photoshop).</p>
<p>Note that the SSS Reflectance Tint parameter will only appear if <strong>Base Color Effect</strong> is set to Scatter &#038; Transmit.</p>
<div id='12859' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin2-1-520x520.jpg" alt="Portrait skin is re-toned with less red after adjusting SSS Reflectance Tint ." width="520" height="520" class="size-large wp-image-12859" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin2-1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin2-1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin2-1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin2-1-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin2-1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin2-1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin2-1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin2-1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin2-1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin2-1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin2-1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Skin redness is reduced after setting &#8220;red component&#8221; of SSS Reflectance Tint  color to 0.7.</div></div> <!-- End shiba-stage --></div></div>
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<h3>3. Glossy Roughness and Glossy Layered Weight</h3>
<p>I can further increase the skin contrast on her face by changing <strong>Glossy Roughness</strong> and <strong>Glossy Layered Weight.</strong> In particular, I reduce Glossy Roughness to 0.4 and increase Glossy Layered Weight to 2.0. Both of these, increase glossiness or highlights on the skin.</p>
<div id='12861' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin5-520x520.jpg" alt="Further increase the contrast of our Daz Studio Iray skin by increasing highlights with Glossy Roughness and Glossy Layered Weight." width="520" height="520" class="size-large wp-image-12861" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin5-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin5-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin5-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin5-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin5-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin5-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin5-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin5-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin5-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin5-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin5.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Further increase skin contrast by strengthening highlights. We do this by setting Glossy Roughness to 0.4 and Glossy Layered Weight to 2.0.</div></div> <!-- End shiba-stage --></div></div>
<p>I greatly emphasize highlights here because it will later get reduced when I increase bump strength. In addition, remember that highlights (specular) will change based on light. More focused light sources, for example a spotlight, will bring out skin highlights, while a more diffuse light will have weaker highlights. </p>
<p>For more general cases where more of the body is shown, a  Glossy Layered Weight of 1.0 is probably more appropriate. However, for a portrait, we may want greater contrast as we are zoomed in very closely to the skin. Be careful though, that overly high glossiness can make skin look unrealistic, and have a plastic feel to it.</p>
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<h3>4. Base Bump</h3>
<p>Now that I have significantly increased skin contrast, I move on to increasing skin detail, through the <strong>Base Bump</strong> parameter. </p>
<div id='12889' class='wp-caption frame3 alignright' style='width:292px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:292px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin9.jpg" alt="Screenshot of how to access the Parameter Settings pop-up window." width="292" height="198" class="size-full wp-image-12889" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin9.jpg 292w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin9-280x190.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin9-220x149.jpg 220w" sizes="(max-width: 292px) 100vw, 292px" /><div class='wp-caption-text shiba-caption'>I click on the wheel icon to open the settings pop-up window.</div></div> <!-- End shiba-stage --></div></div>
<ul>
<li>First, I click on the wheel icon to the side and select Parameter Settings.</li>
<li>This will open the Parameter Settings pop-up window. I uncheck the Use Limits box for this parameter.</li>
<li>This allows me to increase bump to much higher values, and I set it to 5.</li>
</ul>
<div id='12868' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin7-520x520.jpg" alt="Greater line detail on our Daz Studio Iray skin by increasing bump strength to 5." width="520" height="520" class="size-large wp-image-12868" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin7-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin7-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin7-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin7-768x768.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin7-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin7-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin7-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin7-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin7-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin7-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/DazStudioIraySkin7.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Emphasize skin creases and lines by increasing bump map strength. Here, we set face bump strength to 5.</div></div> <!-- End shiba-stage --></div></div>
<p>Note that increasing the bump strength increases the roughness of the skin, which reduces the glossiness effect. Increasing the bump will also emphasize lines on our figure&#8217;s face, which ages her. I leave the bump value on my figure&#8217;s body as is, because it looks more natural with a lower bump. </p>
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<h3>5. Set Skin for Arms, Legs, Torso, and Nails</h3>
<p>Once I am happy with skin settings for my figure&#8217;s face, I replicate those settings on arms, legs, and torso. I set everything to the same values, for otherwise, the seams may become visible where two surfaces connect. The only thing I set differently is the Base Bump strength. I have a higher value on my figure&#8217;s face (5.0), whereas I leave it at its default value (1.5) on the torso, arms, and legs.</p>
<p>For nails, I increase the Translucency Weight value by 0.15 (to 0.65), which is the same amount that I increased my skin Translucency Weight. However, the final value will be less than that of my skin. This is natural, as nails are less translucent than skin. </p>
<div id='12871' class='wp-caption frame3 aligncenter' style='width:483px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:483px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedWolf1b-483x580.jpg" alt="Red-hair girl wearing a red clock with hood down, black leather, and a red skirt. She is carrying two guns and is with her big black wolf." width="483" height="580" class="size-large wp-image-12871" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedWolf1b-483x580.jpg 483w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedWolf1b-280x336.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedWolf1b-768x922.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedWolf1b-383x460.jpg 383w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedWolf1b-183x220.jpg 183w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedWolf1b.jpg 1024w" sizes="(max-width: 483px) 100vw, 483px" /><div class='wp-caption-text shiba-caption'>New Daz Studio Iray skin settings for face, body, and nails.</div></div> <!-- End shiba-stage --></div></div>
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<h2>Daz Studio Iray Scene Lights</h2>
<p>After creating my new Iray skin shader, I also had to change the way I light my scenes and do postwork. I still use my three point light system, but I have added another back light, and I combine lighting from multiple IBLs or Environment maps. </p>
<p>I like combining both cold and warm lighting, so I generate a cold light layer using DTSol-NightTimeE from <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/skies-of-iradiance-night-sky-hdris-for-iray' rel='nofollow'>Skies of iRadiance &#8211; Night Sky HDRIs for Iray</a>, I generate a warm layer using DTSol-SunsetL from <a href='https://www.anrdoezrs.net/links/3576029/type/dlg/https://www.daz3d.com/skies-of-iradiance-sunset-hdris-for-iray' rel='nofollow'>Skies of iRadiance &#8211; Sunset HDRIs for Iray</a>, and finally one using the more neutral Tropical Ruins HDR. </p>
<p>The cold and warm lights help to bring out the different skin hues and also accentuates my figure&#8217;s shape and musculature. I also want there to be enough light to bring out the effects of my new Iray skin settings. This, I get with my Tropical Ruins HDR. </p>
<p>In postwork, I reduce my softening and glow effects, so that I preserve more skin detail. I have also started rendering larger images (minimum width or height of 3000 pixels). In this way, when I reduce the size of my image, I get a sharper picture with more details. </p>
<p>These are my current settings. I will continue to evolve my light setup and skin settings as I render more images, and learn more of what works and what does not. </p>
<div id='12839' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedAngel1b-520x433.jpg" alt="Fantasy angel in bone armor, with red wings, standing and looking up, while the wind blows." width="520" height="433" class="size-large wp-image-12839" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedAngel1b-520x433.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedAngel1b-280x233.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedAngel1b-768x640.jpg 768w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedAngel1b-460x383.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedAngel1b-220x183.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2016/02/RedAngel1b.jpg 1229w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Angel image rendered with new skin settings, 3 different Environment Maps, and 4 mesh lights.</div></div> <!-- End shiba-stage --></div></div>
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