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		<title>Tips and Tricks for Daz Studio Beginners</title>
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		<dc:creator><![CDATA[shibashake]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 23:39:55 +0000</pubDate>
				<category><![CDATA[Daz Studio]]></category>
		<category><![CDATA[3d art tips]]></category>
		<category><![CDATA[3d art tricks]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[daz studio beginner]]></category>
		<category><![CDATA[daz studio tips]]></category>
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		<guid isPermaLink="false">http://thinkdrawart.com/?p=11456</guid>

					<description><![CDATA[I started really using Daz Studio a few months ago and wanted to put down some of the most useful functions that I discovered. These are the things that may not be readily apparent (especially to a beginner), but were extremely useful for creating great renders. Following, I will list a set of common issues [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I started really using Daz Studio a few months ago and wanted to put down some of the most useful functions that I discovered. These are the things that may not be readily apparent (especially to a beginner), but were extremely useful for creating great renders. </p>
<p>Following, I will list a set of common issues I encountered, and then discuss useful tips and tricks that I found within Daz Studio, to solve them. </p>
<div id='11392' class='wp-caption frame3 aligncenter' style='width:1024px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:1024px'><img src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1.jpg" alt="Good angel with white feathered wings at the bottom, chained to dark angel with tribal black wings on top." width="1024" height="1024" class="size-full wp-image-11392" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1.jpg 1024w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/01/Good-Evil1-96x96.jpg 96w" sizes="(max-width: 1024px) 100vw, 1024px" /><div class='wp-caption-text shiba-caption'>Tips and Tricks for Daz Studio Beginners. Image rendered in Daz Studio 4.6 Pro with postwork in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
<div class="alignspace"></div>
<p><a name="collision-detection"></a></p>
<h2>1. Dealing with Poke Through in Clothing</h2>
<p>One common problem in 3D-posing software is that depending on pose, the body of our figure may sometimes poke through her clothing. In addition, when a figure is wearing multiple layers of clothing, an inner shirt may poke through an outer vest or belt. Similar poke through issues can also occur with hair and head-wear.</p>
<p>In the past, we deal with this issue by manually adjusting or enlarging various parts of our wardrobe. Another technique is to make a body part that is fully covered, invisible. For example, if our figure&#8217;s toe is poking through her boots, we may turn off the visibility of her entire foot. </p>
<blockquote>
<p>In Daz Studio, we can address this thorny issue by using their collision detection function.</p>
</blockquote>
<p>To get to this function, we access our clothing parameters.</p>
<p>For example, in the screen-shot below, we have added some hair and clothing to our <a href='https://www.tkqlhce.com/links/3576029/type/dlg/https://www.daz3d.com/olympia-for-genesis-2-female' rel='nofollow'>Olympia 6 figure.</a> Next, we select <a href='https://www.dpbolvw.net/links/3576029/type/dlg/https://www.daz3d.com/jungle-girl-for-genesis-2-female-s' rel='nofollow'>our clothing top (JG_Top),</a> and then click on the <em>Parameters</em> tab, which is right below the <em>Scene</em> tab. </p>
<div id='11440' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners5-520x211.jpg" alt="Screen-shot of our Olympia 6 figure with added clothing and hair items." width="520" height="211" class="size-large wp-image-11440" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners5-520x211.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners5-280x113.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners5-460x187.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners5-220x89.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners5.jpg 1082w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Added hair and clothing to my Olympia 6 figure.</div></div> <!-- End shiba-stage --></div></div>
<div id='11442' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners6-280x293.jpg" alt="Screen-shot of the parameters tab for a particular object. In this case, we are accessing the parameters of an item of clothing." width="280" height="293" class="size-medium wp-image-11442" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners6-280x293.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners6-438x460.jpg 438w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners6-209x220.jpg 209w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners6-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners6.jpg 486w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>Accessing the collision detection feature for a piece of clothing.</div></div> <!-- End shiba-stage --></div></div>
<p>On the Parameters screen, we want to select <strong>Mesh Smoothing</strong>, which is where the collision detection feature resides.</p>
<p><strong>Note</strong> that Enable Smoothing must be on for collision detection to work. We can then set the collision item and the number of collision iterations. </p>
<p>In the case of clothing, our collision item is usually our figure. However, if we are wearing multiple layers of clothing, we can also set the collision item to be another piece of clothing. For example, we may set the collision item of a belt to the pants, instead of to our base figure. </p>
<p>The default collision iterations of 3 usually works for most things, but if there is still poke through, we can try raising this figure to resolve it.</p>
<div id='11445' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners7-280x332.jpg" alt="Adding additional mesh functions to a selected object." width="280" height="332" class="size-medium wp-image-11445" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners7-280x332.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners7-185x220.jpg 185w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners7.jpg 337w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How to add the Mesh Smoothing functionality.</div></div> <!-- End shiba-stage --></div></div>
<p>Most new clothing items already come with the <em>Mesh Smoothing</em> feature included. However, for older pieces of clothing, it may not be present. In this case, we can add the <em>Mesh Smoothing</em> function from within Daz Studio.  </p>
<p>To do this, </p>
<ol>
<li>Go back to the Scene tab.</li>
<li>Select the object that we want to add mesh smoothing to.</li>
<li>Click the the button with a triangle and some lines on the top left of the Scene panel (highlighted to the right).</li>
</ol>
<p>This will open up a drop-down menu. We want to mouse over the Edit option, which will open up even more object feature options. To apply mesh smoothing and collision detection to an object, we simply select <em>Apply Smoothing Modifier</em> from the top of the drop down menu.</p>
<p><strong>Note however, that adding this mesh function will require additional calculations, which may slow down navigation and increase render time. Therefore, we only want to only include it as necessary. </strong> </p>
<p>In the case of mesh smoothing, additional calculations need to be made when our figure pose is changed, which can significantly slow down direct manipulation posing controls. If I have clothing items with high smoothing or collision iterations, I usually turn mesh smoothing off while testing and tweaking poses. There are also vendor products that can help with poke-through such as <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/fit-control-bundle-for-genesis-8-females-and-males' rel='nofollow'>Zev0&#8217;s Fit Control</a></p>
<div id='11452' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-520x520.jpg" alt="Cute girl devil, holding a pitchfork, standing in front of the gates of hell. Red skulls flying about in the background." width="520" height="520" class="size-large wp-image-11452" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Welcome-Hell1e.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Make sure there is no poke through between the figure and her clothing by using the collision detection feature.</div></div> <!-- End shiba-stage --></div></div>
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<h2>2. Getting Rid of Blocky or Jagged Figures and Objects</h2>
<p>Sometimes, an object in our scene may appear blocky or jagged when viewed up close. This is because there are not enough polygons on the surface of the object (i.e. not enough resolution). Therefore, when we zoom in, we start to see the jagged corners of the now larger polygons that make up the surface.</p>
<p>This is similar to when we zoom into an image, and start seeing jagged edges, because each pixel is now much larger and we start seeing the jagged corners of the pixels.</p>
<div id='11516' class='wp-caption frame3 alignright' style='width:280px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:280px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners15-280x343.jpg" alt="Screen-shot of the drop-down menus we have to go through to enable sub-division surfaces on a figure or object." width="280" height="343" class="size-medium wp-image-11516" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners15-280x343.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners15-472x580.jpg 472w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners15-374x460.jpg 374w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners15-179x220.jpg 179w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners15.jpg 498w" sizes="(max-width: 280px) 100vw, 280px" /><div class='wp-caption-text shiba-caption'>How to add sub-division surfaces to a figure or object.</div></div> <!-- End shiba-stage --></div></div>
<p>Another very useful Daz Studio mesh function is the <em>Convert to SubD</em> option. SubD stands for subdivision surfaces. Using this option, we can automatically add more polygons onto our object surfaces. By increasing the resolution of our objects, we get rid of jagged edges and increase the quality of our renders.</p>
<p>We can increase the object resolution by using the same process as outlined above for mesh smoothing. </p>
<ol>
<li>Go back to the Scene tab.</li>
<li>Select the object that we want to add mesh smoothing to.</li>
<li>Click the the button with a triangle and some lines on the top left of the Scene panel (highlighted to the right).</li>
<li>Then, we select <em>Edit > Geometry > Convert to SubD</em>.</li>
</ol>
<p>For example, in the dark angel picture below, I used the sub-division surface feature to increase the resolution of <a href='https://www.kqzyfj.com/links/3576029/type/dlg/https://www.daz3d.com/end-of-summer-hair-for-genesis-and-genesis-2-female-s' rel='nofollow'>the wonderful End of Summer Hair</a> on my figure. In addition, I also used the <em>Mesh Smoothing</em> operation we discussed in the previous section, to further smoothen out my hair edges. </p>
<div id='11497' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-520x520.jpg" alt="A male angel with long hair and dark wings standing in the snow." width="520" height="520" class="size-large wp-image-11497" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Dark-Angel1c.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>I applied mesh smoothing as well as sub-division surfaces to the hair object on this dark angel.  It helped to significantly smoothen out the jaggies in his long hair.</div></div> <!-- End shiba-stage --></div></div>
<p>We can access our sub division surface parameters by selecting the object, clicking on the <em>Parameters</em> tab, and then choosing <em>Mesh Resolution</em>.</p>
<div id='11518' class='wp-caption frame3 aligncenter' style='width:428px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:428px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners16.jpg" alt="Screen-shot showing how we can access sub-division surface parameters for a given figure or object." width="428" height="404" class="size-full wp-image-11518" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners16.jpg 428w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners16-280x264.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners16-220x207.jpg 220w" sizes="(max-width: 428px) 100vw, 428px" /><div class='wp-caption-text shiba-caption'>Mesh Resolution or sub-division surface parameters.</div></div> <!-- End shiba-stage --></div></div>
<div id='11519' class='wp-caption frame3 alignright' style='width:245px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:245px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners17.jpg" alt="Screen-shot of the wheel icon that we can use to increase the maximum sub-division level in our interface." width="245" height="77" class="size-full wp-image-11519" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners17.jpg 245w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners17-220x69.jpg 220w" sizes="(max-width: 245px) 100vw, 245px" /><div class='wp-caption-text shiba-caption'>Wheel icon to the right of the sub-division level panel.</div></div> <!-- End shiba-stage --></div></div>
<p><strong>Note</strong> &#8211; if we want to increase our sub-division level by more than 2, we only need to click on the wheel icon at the right of the sub-division level panel (shown to the right).</p>
<p>This opens up a drop-down menu, and we want to select the <em>Parameter Settings</em> option. Doing so will open up a pop-up window that allows us to increase the maximum sub-division level in our interface (shown below).</p>
<div id='11520' class='wp-caption frame3 aligncenter' style='width:312px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:312px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners18.jpg" alt="Screen-shot of the Parameter Settings pop-up window that is used to increase the maximum sub-division level in our interface." width="312" height="524" class="size-full wp-image-11520" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners18.jpg 312w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners18-273x460.jpg 273w" sizes="(max-width: 312px) 100vw, 312px" /><div class='wp-caption-text shiba-caption'>How to increase the maximum sub-division level in our interface.</div></div> <!-- End shiba-stage --></div></div>
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<h4>a) Remove Grid Lines on Sky-Domes</h4>
<p>Sub-division surfaces are also really useful for removing lines in sky-domes. When certain environments are rendered, grid lines may sometimes appear on the sky-dome. When this happens, I simply select the sky-dome in my scene and convert it to a sub-division surface. Increasing its polygon resolution seems to get rid of all the grid lines.</p>
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<h4>b) Background Figures</h4>
<p>Just as we can increase the resolution of foreground objects and figures in our scene, we can also use the sub-d controls to lower the resolution of background objects to increase rendering speed.</p>
<p>This is especially useful when we have multiple human figures far off in our background. These human figures have a lot of detail and are usually set to high resolution by default, which will unnecessarily slow down our rendering speed. I also make sure to reduce the mesh resolution of far away clothing and hair.</p>
<div id='11492' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-520x520.jpg" alt="Kid wearing a cap kneeling on the ground, saying hello to a Siberian Husky puppy dog." width="520" height="520" class="size-large wp-image-11492" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Hello-Puppy1b.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>I lowered the mesh resolution of the human figures, hair, and clothing that appear on the background of the scene.</div></div> <!-- End shiba-stage --></div></div>
<p>To get the blurring effect in the background,<br />
1. Select your camera and go to the Parameters tab.<br />
2. Select <em>Camera</em> from our list of parameters.<br />
3. Turn on Depth of Field.</p>
<div id='11528' class='wp-caption frame3 aligncenter' style='width:468px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:468px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners21.jpg" alt="Screen-shot of how to turn on camera depth of field (DOF)." width="468" height="429" class="size-full wp-image-11528" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners21.jpg 468w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners21-280x256.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners21-460x421.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners21-220x201.jpg 220w" sizes="(max-width: 468px) 100vw, 468px" /><div class='wp-caption-text shiba-caption'>How to get blurring effect in the background.</div></div> <!-- End shiba-stage --></div></div>
<p>Here are some <a href="http://flipmode3d.com/depth-of-field-daz-studio/">simple instructions from Flipmode</a> on how to easily set our focal distance.</p>
<p>Here is a more <a href='https://www.tkqlhce.com/links/3576029/type/dlg/http://docs.daz3d.com/doku.php/artzone/pub/tutorials/dazstudio/studio-camera02' rel='nofollow'>detailed tutorial from Daz on Depth of Field</a>. </p>
<div class="alignspace"></div>
<h2>3. Change Background Color</h2>
<p>Finally, it took me the longest time to find the controls for changing the background color of my Daz Studio scene. Changing background color is very useful for a variety of purposes including &#8211;</p>
<ul>
<li>We may want our scene background color to match our floor color or texture. For example, in pin-up scenes, we may set a white floor so that shadows will create a nice effect. In such a situation, setting our scene background to white also, will cause the floor to naturally merge into it.</li>
<li>We may need greater contrast between the figures or other elements in our scene with respect to the scene background.</li>
<li>For placing lights, it is absolutely invaluable to change our scene view to <em>Wireframe</em> so that there is no occlusion of our light objects. To better view a wireframe scene, we will need to change our scene background color to black or some other darker color.</li>
</ul>
<div id='11524' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners19-520x426.jpg" alt="Screen-shot of the top-down view, of a wireframe scene, with a black background." width="520" height="426" class="size-large wp-image-11524" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners19-520x426.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners19-280x229.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners19-460x377.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners19-220x180.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners19.jpg 779w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Top view of wireframe scene, with a black background, which is very convenient for light placement.</div></div> <!-- End shiba-stage --></div></div>
<div id='11526' class='wp-caption frame3 alignright' style='width:296px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:296px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners20b.jpg" alt="Screen-shot of the drop-down menu for changing the background color of our Daz Studio scene." width="296" height="283" class="size-full wp-image-11526" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners20b.jpg 296w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners20b-280x267.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners20b-220x210.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Daz-Studio-for-Beginners20b-32x32.jpg 32w" sizes="(max-width: 296px) 100vw, 296px" /><div class='wp-caption-text shiba-caption'>How the change the background color of our Daz Studio scene.</div></div> <!-- End shiba-stage --></div></div>
<p>To change our scene background color, we want to-<br />
1. Click on the triangle with lines menu button to the right of the camera drop-down menu on the top-right of our scene. We circled this button in red in the image above.</p>
<p>2. This opens up a drop-down menu, and one of the options is <em>Change Background Color</em>.</p>
<p>3. Clicking on this option will open up a pop-up window with a color selector for us to pick our new background color. Once we are done, select Ok and voila, our scene background color is changed.</p>
<div class="alignspace"></div>
<h2>That&#8217;s All Folks</h2>
<p>If you have useful Daz Studio tips and tricks, please share them with us in the comments section below. Have fun rendering with Daz Studio!</p>
<div id='11417' class='wp-caption frame3 aligncenter' style='width:520px' ><div class='shiba-outer shiba-gallery' ><div class='shiba-stage' style='width:520px'><img loading="lazy" src="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-520x520.jpg" alt="Girl in white dress looking sad because she has to say goodbye to a good friend." width="520" height="520" class="size-large wp-image-11417" srcset="https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-520x520.jpg 520w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-150x150.jpg 150w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-280x280.jpg 280w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-48x48.jpg 48w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-460x460.jpg 460w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-220x220.jpg 220w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-54x54.jpg 54w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-32x32.jpg 32w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1-96x96.jpg 96w, https://cdn.thinkdrawart.com/wp-content/uploads/2014/02/Parting1.jpg 1024w" sizes="(max-width: 520px) 100vw, 520px" /><div class='wp-caption-text shiba-caption'>Scene created and rendered in Daz Studio 4.6 Pro. Post-work in Photoshop.</div></div> <!-- End shiba-stage --></div></div>
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