When creating a scene, I like playing around with different poses for my main figure(s). I do this by assigning the different poses across different timeline frames. In this way, I can quickly and easily go through all of poses, and pick the one that I like best.
However, this means I also end up with a Daz Studio scene file that has many unfinished and unused frames. This clutters up the scene file, and makes it more difficult to share and understand.
What I really want, is a simple procedure for saving out the one frame that I used in my final scene. This tutorial explains how to do that. Catwoman image below uses Have a Seat Poses and Prop.

1. Copy the Chosen Frame to Frame 0
- Go to the frame we want to save.
- Click on the Scene tab.
- Delete any unused objects.
- Do Ctrl-A to select all objects in our scene.
- Right-click on our selection, and pick Select > Select Children from the menu. This selects everything in our scene.
- To copy this frame, select Edit > Object > Memorize > Memorize Selected Item(s).
- Go to Frame 0.
- Select Edit > Object > Restore > Restore Selected Item(s) to paste our saved frame into frame 0.

After we do this, our main scene should look something like this. There are many rectangles in there, indicating that there are many selected objects.



After we do this, frame 0 should be an exact duplicate of our chosen frame (i.e. the frame we want to save).
2. Remove All Frames Except for Frame 0
- Go to the Pose tab.
- Go to the Timeline view.
- Set the Total Frames to 1. When we do this, only Frame 0 will be available (see figure).
- Save our Scene.
- Reopen it in Daz Studio, and there should only be a single frame.

We Are Done!
Hope you found this mini-tutorial to be useful. 😀
Fantastic! Thank you for sharing this trick…. helps me use a batch renderer which does not recognize frames.
The memorize and restore does not save the results of a simulation, unfortunately.
This works great except for one problem. I realize this article was posted a few years ago and this problem could be caused by a change in DS versions, but the problem is this: after following these steps I discovered that all the Parameter Setting default values had changed to whatever their current value was in the scene! So for example if “Right Shoulder Bend” on G8M was set to -25 in that original frame, that value is now the new default value for the joint in the new scene file.
Well thanks for this!
Problem + good solution poster = happy user!!! 😉
I can always rely on your tutorials to answer the questions I have with Daz Studio. Thank you so much!
Wow thanks a lot! But i wonder now, I’m using dForce to simulate clothes on fight scenes, I used the tutorial here and I let the clothes drape a couple frames more, is there a way to save the current frame of a dForce simulated animation?
For that, you will need to save the object as a morph. I think Sickleyield has a tutorial on that – Morph Loader Pro.
Or simply store the cloth as a prop before doing the memorize/restore procedure.
Genius! Thank you!!
THANK YOU SO MUCH FOR THIS!! I’ve been fighting with DAZ for a week trying to figure out how to delete animation frames in my project, and this works perfectly! 🙂 🙂 You rock!
Haha, thank you! Yeah, it is kind of a strange non-obvious way to go about it. 😀