This is part 2 of the Making Skin Pop with the Daz Studio Iray Uber Shader tutorial. Here, we address tweaking a chromatic skin. Part 1 provides an introduction to Daz Studio Iray skin shaders as well as how to convert monochromatic to chromatic skin.
Have you ever been frustrated with skin that looks flat in Daz Studio? Dull and lifeless? Rubbery with a distinct likeness to that of Gumby? Or maybe it just needs a little bit of pop? Most of the time, any of these issues can be attributed to SSS, or subsurface scattering, and there are a couple easy tweaks that can be made to drastically improve the look of skin in Daz.
Before and after image progression of my Cute Cat Girls Fantasy Pin-Up Art.
In this cyborg girl fantasy art tutorial, I use Photoshop blending mode to get different color effects in my image. Original scene created in Daz Studio and rendered in Daz Studio Iray.
This tutorial describes how we can save a Daz Studio dForce frame as a morph. Once we have it saved, we can reuse it whenever we want, without having to rerun the dynamic cloth simulation. We can also combine it with other morphs.
One very common question I get about Daz Studio Iray is why is there so much noise in my Iray render and what can I do to remove it? This tutorial explores the source of noise in our Iray images, what type of scenes produce more noise, and how we can reduce this noise without losing image quality.
A beginner’s tutorial on Daz Studio’s new dynamic cloth system – dForce. In this tutorial, I apply dForce to two pieces of V4 clothing, so that it drapes over a Genesis 8 Female figure. With dForce, I can not only use Poser dynamic dresses on Genesis figures, but also older V4 dresses that did not autofit well on Genesis.
Before and after image progression of my Redhead Warrior Woman Fantasy Art.
Some key techniques that I use to add soft lighting effects to my Daz Studio images. Come see before and after images for each of the soft lighting methods discussed.
This tutorial explores Daz Studio Iray sun settings. We also discuss how to combine Iray sunlight with a softer environment map to get a better balance of light and shadow.